243,769 Commits over 3,898 Days - 2.61cph!
Fix spawnmenu Lua errors when using gm_spawn directly
Update module base within gmod itself
IRenderDevice: delete 360 only method
GPU Resident Textures debug menu
Set debug names for c# loaded images
Use schema-less RuntimeTextureSpecificationFlags_t, remove redundant flags
Test for null get / set methods in ILHotload (#1287)
Look for IsReadOnlyAttribute in IsPure( MethodInfo )
Updated Wanted Poster Version 1 Textures to Improved Textures
Some placeholder VM visual/anim for states
Added Fourth Wanted Poster Variation
Added Fourth Wanted Poster Materials and Textures
Setup Basic Prefab for Fourth Wanted Poster
merge from base_decor_DLC
hunting trophy small and large now uses sign protection + more health
Fishing trophy now craftable
Fishing crafting costs
Large Hunting Trophy crafting costs
Large Hunting Trophy removed from loot tables
Large Hunting Trophy no longer default craftable
Small Hunting Trophy crafting pass
Small Hunting Trophy no longer default
Wanted poster repair item is now wantedposter
Wanted poster no longer default
Wanted poster craft setup
Wanted poster now requires DLC
Hide the fish on my temporary metal detector VM
water catchers catch even more rain
Added source spawn location verification.
Don't spawn too close to other sources.
Destroy the source if it spawns with no valid sub sources.
Add TypeDescription.BaseType
fixes sboxgame/issues/issues/3660
fixes sboxgame/issues/issues/2611
If package starts with local. then don't find by exact name
Throw exception in CodeEditor.OpenFile if passed path is null or empty
Disable Panel go to source is source file is empty
Handle not found exception in MenuUtility.Storage.GetStorageFiles()
Fix NRE in LoadAllAssembliesFromPackage, if a package failed to load
merge from base_decor_DLC
merge from rail_network_link
Leaderboard backup, run #6965
Add ITriggerListener
https://files.facepunch.com/garry/284b5018-18e7-4b4c-a846-1851498c8955.mp4
Swap rocking chair 2 and 1, maintain yellow as the primary colour but ensure that the primary prefab doesn't have a numbered suffix
Removed audio debugging
Pickup crosshair text will now uses english if no translation is present (phrases not built yet)
bar door sounds
rocking chair sounds
deploy sounds for most new deployables
Rocking chair stuff:
- Added two more variants
- Adjusted rocking chair handling one more time
- Adjusted description
Mask tweak for contrast on poster 2 and 3
Bespoke material for each poster photo variant, for better blending and contrast
Fixed alpha slider having no effect in "Rust/Standard Decal (Poster)"
Poster sketch material now editable in editor
If a player on a wanted poster is friends with the local client, show the currently assigned steam nickname instead of the username
Don't display the streamer mode name for everyone if the player who assigned the wanted poster had streamer mode active
Clearing a wanted poster is now a hold action
Only share parent view's atlas if it has a lightbinner, fixes avatar menu, I'll revisit this tomorrow
Wanted poster text alignment
Don't show the player id on the head info (was for debugging)
Pass current view to be used as parent view in RenderTools.RenderScene, this lets lightbinner cache shadows properly between SceneCamera views on the same world, but doesn't affect SceneSunlight though
Moved train signals further away from the track
Fixed rail topology not tranferring to entrances
+-5% size on the different variants. Looks better in a group vs them all taking up the exact same square space
Playername fix on poster2
Scaled all wanted posters up 25%
Changed mirror reflection color buffer format to compact HDR
Fixed a few objects not reflecting on mirror (e.g. cliffs)
Re-setup skinning knife to work with weapon racks correctly after recent prefab rotation changes.
Remove unused (mostly legacy stuff)