254,763 Commits over 3,990 Days - 2.66cph!

11 Months Ago
Potential fix for some elevator doors in NMS not working after a server restart Don't spawn the child door in ServerInit if Rust.Application.isLoadingSave, this is likely due to recent monument entity serialization changes This was resulting in a new, overlapping door getting spawned every time a server saves/loads
11 Months Ago
Comment out ping estimator editor spam
11 Months Ago
Backups
11 Months Ago
Cherrypick 95257
11 Months Ago
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11 Months Ago
Attack FX iteration
11 Months Ago
World panel price
11 Months Ago
Add ViewmodelCameraAnimation component to the minigun viewmodel Add a FadeInTime to property to that component that fades in the effect over a given time, softens the impact of the starting offset in the source animation clip
11 Months Ago
Create scene lights in default particle system query
11 Months Ago
Glow Outline selected
11 Months Ago
Remove physics world creation flags
11 Months Ago
Remove userdata from physics interface
11 Months Ago
Clean Up Use better font Make interaction more generic
11 Months Ago
Remove pre and post solve callbacks from physics interface
11 Months Ago
Remove OverlapTest_t from physics world query, we don't use it
11 Months Ago
Parent merge
11 Months Ago
Merge from main
11 Months Ago
Add a parent volume to the mesh ladder on the rotating cranes, prevents players falling off if they are on the ladder while it rotates
11 Months Ago
Adjusted rotation of static crane on harbor_2
11 Months Ago
phrases
11 Months Ago
merge from toolcupboard_retroskin
11 Months Ago
merge from fix_ping_estimation_null_tags
11 Months Ago
merge from fix_server_demos_disk_quota
11 Months Ago
compile fix
11 Months Ago
Merge main -> Bikes
11 Months Ago
Subtract 94930, there is now a more general sign fix
11 Months Ago
merge from Minigun_2024
11 Months Ago
11 Months Ago
merge from Minigun_2024
11 Months Ago
compile fix potential startup fix
11 Months Ago
Codegen
11 Months Ago
checked in main
11 Months Ago
Fixed rotation viewing vector zero
11 Months Ago
Convar'd flee damage percentage Adjusted zone stale time, danger zone size and max zones 'cache' size
11 Months Ago
merge from main
11 Months Ago
merge from Minigun_2024
11 Months Ago
merge from save248
11 Months Ago
merge from crowdin_fix
11 Months Ago
Wrote system to cull least active zone if danger zones overflow cache
11 Months Ago
Heli now filters its targets based on the danger of the zone they are in
11 Months Ago
fixed minigun shot sound with high ping
11 Months Ago
Increased orbit distance Refactor of napalm time handling in orbitstrafe
11 Months Ago
Fix NRE caused by null tags when using cached browser & ping estimation Add `string[] Tags` to standardize tags from cached browser
11 Months Ago
Update CrowdinUpdate.exe with some extra error handling
11 Months Ago
Extra error checking just in case
11 Months Ago
minigun ammo type fixes ( heli/turret )
11 Months Ago
Merge from main
11 Months Ago
Fix disk quota code not being called Try catch disk quota code incase file IO errors
11 Months Ago
Re-enabled debugging stuff Flee positions are picked better again Fixed more orbital lock issues Fixed problem with using napalm in no go zones Swapped zones to check positions, rather than players Strafe no go check Patrol points are now recaclulated up to 5 times in order to find one outside of a zone. Monuments are used as fallback
11 Months Ago
AMD driver check: 2.0.279 is fine for Polaris/Vega