243,797 Commits over 3,898 Days - 2.61cph!
Leaderboard backup, run #6965
Add ITriggerListener
https://files.facepunch.com/garry/284b5018-18e7-4b4c-a846-1851498c8955.mp4
Swap rocking chair 2 and 1, maintain yellow as the primary colour but ensure that the primary prefab doesn't have a numbered suffix
Removed audio debugging
Pickup crosshair text will now uses english if no translation is present (phrases not built yet)
bar door sounds
rocking chair sounds
deploy sounds for most new deployables
Rocking chair stuff:
- Added two more variants
- Adjusted rocking chair handling one more time
- Adjusted description
Mask tweak for contrast on poster 2 and 3
Bespoke material for each poster photo variant, for better blending and contrast
Fixed alpha slider having no effect in "Rust/Standard Decal (Poster)"
Poster sketch material now editable in editor
If a player on a wanted poster is friends with the local client, show the currently assigned steam nickname instead of the username
Don't display the streamer mode name for everyone if the player who assigned the wanted poster had streamer mode active
Clearing a wanted poster is now a hold action
Only share parent view's atlas if it has a lightbinner, fixes avatar menu, I'll revisit this tomorrow
Wanted poster text alignment
Don't show the player id on the head info (was for debugging)
Pass current view to be used as parent view in RenderTools.RenderScene, this lets lightbinner cache shadows properly between SceneCamera views on the same world, but doesn't affect SceneSunlight though
Moved train signals further away from the track
Fixed rail topology not tranferring to entrances
+-5% size on the different variants. Looks better in a group vs them all taking up the exact same square space
Playername fix on poster2
Scaled all wanted posters up 25%
Changed mirror reflection color buffer format to compact HDR
Fixed a few objects not reflecting on mirror (e.g. cliffs)
Re-setup skinning knife to work with weapon racks correctly after recent prefab rotation changes.
Remove unused (mostly legacy stuff)
Slightly tweaked slope and entrance environment volumes to make the lighting transition slightly smoother
Changed player_preview to facilitate two different post profiles for wanted posters. (Polaroid & sepia)
Renamed some stuff to facilitate it.
Reduce latency by running callback for pose update immediately after WaitGetPoses
Managed VR GPU flush timer
SubmitTextureToCompositor returns success/fail status
merge from centralized_ban_endpoint_fix
merge from companion_retry_logic
merge from base_decor_DLC
merge from rail_network_link
removed confusing additional skinning knife prefabs
rail road planter icon rerender
Skinning knife
- viewmodel model rotated (to play ball with burstcloth setup), rigged and skinned
- worldmodel model rotated, rigged and skinned
- set up have physics on tie rope, updates to all of its prefabs
fixed deploying box ontop of storage barrel
Scene2prefab on all monuments that contain underground entrances, this should fix remaining broken materials
Fixed some objects not receiving shadows on mirror reflection
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Fixed shadows missing on Shadow Quality = 1
Don't append a / to bansServerEndpoint if it ends with = so endpoints can use query strings instead
Fix spawnmenu Lua errors when using gm_spawn directly
Add retry logic to the companion server initialization
Add app.retry_initialize console command to re-run the companion server initialization if it failed before
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Fixed wanted poster sketch NRE and not re-appearing after being out of client range