243,814 Commits over 3,898 Days - 2.61cph!
Show nametag on large trophy
Show translated animal name on trophy
Show count of trophy on the name tag
Fixed some scientist submit issues
Test map wagons and stuff
Remove tracking every item on the server
Instead, get the ammo count from the held entity when calling Item.Save()
Fixed poster sketch tinted red
Fixed server not loading wanted posters
Show all contacts in the wanted poster popup, not just contacts marked hostile
Reapply right foot ik curve to kick anim
Exposed and renamed fields on double door (KickAnimationDelay, PushAnimationDelay)
Added and exposed a delay if the player is holding something (WeaponAdditveDelay)
Tweaked lighting inside train tunnel stairwells and corridors to fix light leaks and odd hotspots
Added rail topology to train tunnels entrance
Merge from main -> ammo_count_in_chests
Add radiation to oil rig to prevent players camping and preventing crate from respawning
Add `oilrig_radiation_amount_scale` and `oilrig_radiation_time_scale` to scale the delay and amount of rads
Add `oil_rig_radiation` entity that controls the radiation and listens for crate hacking & puzzle reset
S2P both oil rigs
Codegen
PLACEHOLDER VALUES:
- starts 45min after crate starts being hacked
- ramps up to 100 rads over 5 minutes
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railrod planter icon, rebuilt manifest
Fixed SendModifications memory leak (#20)
Serialize / insert from serialized node / link subsets
Added nameplate to huntingtrophylarge
Dispatch submit func from scenesystem
Un-delete SetSteamVrCompositorTexture and do submit on render thread
Fixed planter pickups - can we fix it? yes we can
merge from jackhammer_repair_bench
fixed laser offset when scoped
reduced push gesture delay
merge from base_decor_DLC
Only allow bait & caught fish to go into the survival fish trap's inventory
concrete trim additions + weathering + damage blends
https://files.facepunch.com/jason/1b2511b1/sbox_N0xwIey6Vv.png
Updated Rail Road Planter Colliders
Fix mistake in hull copy when adding transformed hull
fixed stacking deployables on top of storage barrel
Fixed wanted poster sketch rendering
Setup Rail Road Planter as a Deployable and Planter
Setup Rail Road Planter LODS and GIBS
Added shader "Rust/Standard Decal (Poster)"
Updated mesh decal shaders to improve blending, support per-channel blend flags and property blocks (forwanted poster)
Added optional filter option to both EmitSound functions
Added new RichText panel methods
Added GetLineHeight
Added SetLineHeight - values below zero mean no override
Added AppendTextWithURLs
Added model file types to file.Write whitelist
Reduce .gma whitelist for data_static/ folder
Only allow txt, dat, json, xml and csv - the other stuff can be stored in models/, materials/, etc.
Clean ups
Added navmesh.FindInBox
Revert "Delete player.phy"
This reverts commit 881ea75ae830dec677c89b3207d95b56f8a223fd.
Add experimental SceneModel,SetBoneOverride
Spawning, pop, debug stuff, UI lerping.
Render tool changes:
- Added resolution matching
- GameObject searching
- Cache
- Layout changes
- More processing setup
powerplant 2.0 greybox canditate progress
Moved lock to R hing of the bar doors
Fix zero radius capsules in some maps crashing the game, clamp to convex radius
Added Rail Road Planter Folders, Materials and Models
Setup Basic Prefab for Rail Road Planter
Fixed Bath Tub Planter Dirt not being Culled
Izabu Physics (#1308)
Replaced the physics library to provide us with easier updates and bug fixes. No softbody (yet)
Handle upgrading ParameterInfo (#1287)