254,390 Commits over 3,990 Days - 2.66cph!

12 Months Ago
Fix not being able to open the player prefab
12 Months Ago
Tweak upload paths Skip non public packages in charts Add some more material and model categories Remove contest package type, which we turned out not to need Update manifest upload path Tweak image upload path
12 Months Ago
Leaderboard backup, run #10012
12 Months Ago
Add upload queue for demos Rate limit the uploads to avoid saturating server's bandwidth
12 Months Ago
Added BP icon if a BP is being sold Fixed bug causing BP to be added to both selling and currency tooltip
12 Months Ago
Fixed boat vendor again - I could've sworn I've fixed this 3 times already
12 Months Ago
Fixed bug causing RustText to not be enabled on listings taken from pool Market terminal no longer allocates to allow clusters to be clicked
12 Months Ago
tutorial end cinematic audio tweaks
12 Months Ago
Large Furnace: Nudged bounce light distance down a tiny fraction to fix a little ground bleed.
12 Months Ago
Disable audio reflective until I can fix it (snd_steamaudio_num_bounces 16 to enable)
12 Months Ago
Fixed merge fuckery in flare material.
12 Months Ago
Mixing thread locks the c++ sound mutex when mixing
12 Months Ago
Tweak audio sample function so we can find out why it's crashing
12 Months Ago
Also include changeset & hostname for debugging
12 Months Ago
Include network protocol in demo header
12 Months Ago
viewmodel foregrip attachments added https://files.facepunch.com/rickgreeve/Screenshot_1.jpg https://files.facepunch.com/rickgreeve/Screenshot_2.jpg
12 Months Ago
Fix sound system going silent after playing local sound in the middle of your ears
12 Months Ago
Disable error reporting in test mode Fix NRE in SoundPointComponent when SoundEvent is null
12 Months Ago
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12 Months Ago
Merge from main -> full_server_demos
12 Months Ago
Fix not using FreeList() when adding proper pooling
12 Months Ago
Fix mixing thread crash
12 Months Ago
merge main -> analytics_pooling_refactor
12 Months Ago
Fix ShaderGraph input editor width regression https://files.facepunch.com/ziks/2024-03-01/sbox-dev_zPHxuj7Wy8.png
12 Months Ago
TTT: Code clean ups (Community Pull Request) Use player.Iterator, use net.WritePlayer, remove self.Weapon/self.Entity usage
12 Months Ago
Fixed GraphView.SelectionBox
12 Months Ago
Component editor
12 Months Ago
TypeLibrary.GetType( name, baseType ) To compliment GetType<T>( name ) Component.JsonRead: don't ignore component_type Fixes some of the bugs that #1449 will fully solve
12 Months Ago
TTT: Use new game.CleanUpMap argument
12 Months Ago
TTT: Code clean ups (Community Pull Request) Use player.Iterator, use net.WritePlayer, remove self.Weapon/self.Entity usage
12 Months Ago
TTT: Fixed can_rag_pin_inno overwriting can_rag_pin in Magneto Stick (Community Contribution) Fixed func_breakable_surf crashes on spawn Added a warning when C_OP_WorldCollideConstraint gets insane values Fixed regression with nextbot pathfinding involving ladders Rookie mistake Fixed certain brushes not having any collisions on maps Better refcounting for model decal materials Clicking in the Paint tool UI will always bring up the paint tool Precache physgun materials Let's try releasing decal materials (and textures) on map shutdown Do not look for awesomium_process.exe on linux Reload default decals after clearing the entire list Added gmod_sneak_attack to disable HL2 sneak attack system Defaults to enabled naturally GM:PropBreak uses attacker, not inflictor for the player GM:PropBreak checks for physics attacker Prop physics damage tries to set correct attacker Owned combine ball (AR2) breaking a crate now has the correct attacker TTT: Code clean ups (Community Pull Request) Use player.Iterator, use net.WritePlayer, remove self.Weapon/self.Entity usage
12 Months Ago
Performance now shows the max, instead of the average Tweak steamaudio reflection settings to tide people over until I move it to a background thread
12 Months Ago
Fixed text of game_text being cut off if too long Use string.StartsWith over StartWith Fixed regression with duplicated NPC being forced to drop to the ground Whip out Paint tool when selecting a decal Prevent errors with IconEditor and DAdjustableModelPanel with no entity Fixed problem counter not updating when problems are fired too early Adjustments to fallback main menu Enable asset:// for loading screens Fixed a bug with markup library Allow constraint.Keepupright on more entities Fixed a regression with Entity:NetworkVar Minor cleanups Added DMenuOption radio setting Fixed DMenuOption:SetChecked not calling OnChecked Read-Only file problem handling Allow right clicking in Bodygroup/Skin entity properties CreationMenu validates the panel it wants to parent to Workarounds around game.CleanUpMap() due to bad addons
12 Months Ago
Fixed regression with nextbot pathfinding involving ladders Rookie mistake Fixed certain brushes not having any collisions on maps Better refcounting for model decal materials Clicking in the Paint tool UI will always bring up the paint tool Precache physgun materials Let's try releasing decal materials (and textures) on map shutdown Do not look for awesomium_process.exe on linux Reload default decals after clearing the entire list Added gmod_sneak_attack to disable HL2 sneak attack system Defaults to enabled naturally GM:PropBreak uses attacker, not inflictor for the player GM:PropBreak checks for physics attacker Prop physics damage tries to set correct attacker Owned combine ball (AR2) breaking a crate now has the correct attacker
12 Months Ago
GM:PropBreak uses attacker, not inflictor for the player GM:PropBreak checks for physics attacker Prop physics damage tries to set correct attacker Owned combine ball (AR2) breaking a crate now has the correct attacker
12 Months Ago
merge from main
12 Months Ago
MixingThread tweaks Fix volume doubling
12 Months Ago
TTT: Use net.Read/WritePlayer (#2063)
12 Months Ago
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12 Months Ago
Attempted solution to killing players when dismounting from ComputerStation
12 Months Ago
Don't show install for incompatible cloud package types
12 Months Ago
Component editor
12 Months Ago
Revert "Move depth prepass to be the first pass of everything, we'll use it on lightbinner for light culling from now on" This reverts commit 65bc314734f0003a9d2dc5c10e5f7da3a11a8db0.
12 Months Ago
Update bug report template
12 Months Ago
Update SECURITY.md
12 Months Ago
Level 3 hall, cctv room and vent progress, sat tube progress
12 Months Ago
Do not look for awesomium_process.exe on linux Reload default decals after clearing the entire list Added gmod_sneak_attack to disable HL2 sneak attack system Defaults to enabled naturally
12 Months Ago
Move depth prepass to be the first pass of everything, we'll use it on lightbinner for light culling from now on
12 Months Ago
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12 Months Ago
Fixed #1470 https://files.facepunch.com/ziks/2024-03-01/sbox-dev_YZdIaQBdKv.mp4