244,458 Commits over 3,898 Days - 2.61cph!
Cherrypick
88308 and
88309 (MaterialPropertyBlock not rebuilding after resize)
Ensure MaterialBlocks are rebuilt after the cell allocator buffers are resized
Weapons: sync with changes
FPArms: update shared sprint anim
FPArms: removed hold parameters, started reimplementation of punching animgraph with everything learned from the more recent weapon graphs
Fix 2021 branch compile error
update global_networked_bases/2021
Command to manually expand render buffers
merge from main -> global_networked_bases
Second train tunnel entrance progress
Setup a basic prefab for the second entrance tunnel variant
adding airduct tileset, plasterboard hotspot
Leaderboard backup, run #6545
Shape triangulation (tools need this)
Small action graph editor fixes
Update ActionJigs
Try to get nodes to redraw on change
Make ENT:OnTaskFailed second argument work
Added 2nd return value to NPC:Disposition - priority
Panel.DrawTextEntryText doesn't silently fail with invalid input
gitignore settings/presets/
stake - viewmodel prefab renderer setup
Update() node UI after Layout() calls
Weapons: remove HoldAdjustment_ parameters from all animgraphs
stake - initial prefabs for viewmodel, worldmodel, entity, projectile, and item
Remove IsEntityPairDisabled and DoesEntityHaveCollisionPairs
Get rid of CPhysicsWorld::ShouldHit, only used once in nav runtime gen but I don't think it's enabled or used
brick_single_a dirty blend adjustment
Constant node drawing tweaks
Constant nodes
Node interface tweaks
Remove unused shit from util_trace
Changed graphics quality slider to a dropdown.
Setup Bath Tub Planter as ingame Planter and Deployable
Fixed Bath Tub Planter Collisions to use correct mesh
Support body AddMeshShape
Support 2 body overlap check
merge from cached_browser_lag_fix
WIP property panel in action graph editor
TypeLibrary.GetSerializedObject overload accepting a getter
Add [Flags] to DockProperty
Remove joint Activate and Deactivate, unused and no longer a thing
Fix crash when removing contacts, sometimes the next contact can be null?
Remove contacts if we disable joint collision
Allow joint collision to be toggled (do we need to update contacts?)
Enable "fastMode" on cached browser sqlite database
updated vampire stake is be thinner at the top
Leaderboard backup, run #6540