244,458 Commits over 3,898 Days - 2.61cph!

1 Year Ago
Cherrypick 88308 and 88309 (MaterialPropertyBlock not rebuilding after resize)
1 Year Ago
Ensure MaterialBlocks are rebuilt after the cell allocator buffers are resized
1 Year Ago
Weapons: sync with changes
1 Year Ago
FPArms: update shared sprint anim
1 Year Ago
FPArms: removed hold parameters, started reimplementation of punching animgraph with everything learned from the more recent weapon graphs
1 Year Ago
Fix 2021 branch compile error
1 Year Ago
1 Year Ago
update global_networked_bases/2021
1 Year Ago
Command to manually expand render buffers
1 Year Ago
merge from main -> global_networked_bases
1 Year Ago
Second train tunnel entrance progress Setup a basic prefab for the second entrance tunnel variant
1 Year Ago
adding airduct tileset, plasterboard hotspot
1 Year Ago
wooden box scene setup
Leaderboard backup, run #6545
1 Year Ago
Shape triangulation (tools need this)
1 Year Ago
Small action graph editor fixes
1 Year Ago
Update ActionJigs Try to get nodes to redraw on change
1 Year Ago
ShouldHit is needed :(
1 Year Ago
Validation fix
1 Year Ago
1 Year Ago
merge from main
1 Year Ago
stake - prefab updates
1 Year Ago
Make ENT:OnTaskFailed second argument work Added 2nd return value to NPC:Disposition - priority Panel.DrawTextEntryText doesn't silently fail with invalid input gitignore settings/presets/
1 Year Ago
stake - viewmodel prefab renderer setup
1 Year Ago
Update() node UI after Layout() calls
1 Year Ago
Weapons: remove HoldAdjustment_ parameters from all animgraphs
1 Year Ago
stake - initial prefabs for viewmodel, worldmodel, entity, projectile, and item
1 Year Ago
Remove IsEntityPairDisabled and DoesEntityHaveCollisionPairs Get rid of CPhysicsWorld::ShouldHit, only used once in nav runtime gen but I don't think it's enabled or used
1 Year Ago
brick_single_a dirty blend adjustment
1 Year Ago
Constant node drawing tweaks
1 Year Ago
Constant nodes Node interface tweaks
1 Year Ago
Remove unused shit from util_trace
1 Year Ago
Changed graphics quality slider to a dropdown.
1 Year Ago
Setup Bath Tub Planter as ingame Planter and Deployable Fixed Bath Tub Planter Collisions to use correct mesh
1 Year Ago
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1 Year Ago
Support body AddMeshShape
1 Year Ago
post_box fix
1 Year Ago
Support 2 body overlap check
1 Year Ago
brick adjustments
1 Year Ago
merge from main
1 Year Ago
merge from cached_browser_lag_fix
1 Year Ago
WIP property panel in action graph editor
1 Year Ago
TypeLibrary.GetSerializedObject overload accepting a getter Add [Flags] to DockProperty
1 Year Ago
Remove joint Activate and Deactivate, unused and no longer a thing
1 Year Ago
Fix crash when removing contacts, sometimes the next contact can be null? Remove contacts if we disable joint collision
1 Year Ago
Allow joint collision to be toggled (do we need to update contacts?)
1 Year Ago
Joint motor modes
1 Year Ago
Enable "fastMode" on cached browser sqlite database
1 Year Ago
updated vampire stake is be thinner at the top
Leaderboard backup, run #6540