254,392 Commits over 3,990 Days - 2.66cph!

12 Months Ago
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12 Months Ago
merge from stone_spear_repair
12 Months Ago
merge from ui_vendor_fixes_3
12 Months Ago
merge from BlackjackAbandonUIFix
12 Months Ago
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12 Months Ago
Leaderboard backup, run #10060
12 Months Ago
Floor TotalDays
12 Months Ago
Return hit if maxlength < 0 (!) Test reflection per input
12 Months Ago
Media asset updates for several store pages
12 Months Ago
Fixed awkward UI behaviour when leaving a Blackjack game as the only player in the game
12 Months Ago
Fixed code lock and key locks deploy guides not appearing on both sides of a door during placement
12 Months Ago
Tweaked/simplified some of the wording for help prompts. Fixed a few cases where key stroke IDs were not specified.
12 Months Ago
Lock tutorial build objective visual now repositions based on what rotation the door is deployed in
12 Months Ago
Fix editor exceptions in gizmo rendering when selecting the tutorial island
12 Months Ago
Merge from tutorial_island
12 Months Ago
Make kayak ignore ocean waves when spawned on the tutorial island
12 Months Ago
Merge analytics_pooling_refactor -> Main. Fixes list free bug that was affecting some unrelated things (e.g. blackjack machines).
12 Months Ago
Don't ask the player to start the tutorial if there are no tutorial island slots available
12 Months Ago
Fixed conversation typo
12 Months Ago
Fixed ambient sfx not using correct admin time value and playing night time sfx during tutorial
12 Months Ago
Merge from main
12 Months Ago
Some work on updating Pool for newer networking stuff
12 Months Ago
These url checks should no longer be needed
12 Months Ago
Fix TimeSpan overflows
12 Months Ago
Order packages by newest first by default News list on contest page
12 Months Ago
Added pages for collections, referenced by, dependencies Collections list their content on the front page
12 Months Ago
Fix manifest exception
12 Months Ago
Leaderboard backup, run #10036
12 Months Ago
Exception fixes Manifest update
12 Months Ago
Hide the red background behind the gather % bar, only show the white bar graph
12 Months Ago
Populate some missing TypeSerializedField virtuals (fixes Facepunch/sbox-issues#5042)
12 Months Ago
Tweak aimcone simulation to show accurate aimcone stat
12 Months Ago
Support serializing field containers
12 Months Ago
Fix Facepunch/sbox-issues#5048, Facepunch/sbox-issues#5044
12 Months Ago
Reword aim cone -> spread to match ammo description Reorder stats for guns
12 Months Ago
Scope to the active scene when running commands
12 Months Ago
Show "0%" gather instead of hiding the UI to make it easier to compare gather of different tools Hide gather if the tool / weapon can't gather anything at all
12 Months Ago
Move primitive builders to Editor.MeshEditor
12 Months Ago
Add units to ammo info panel Move spread below other ammo stats so it's easier to compare ammo types Add m/s as a unit
12 Months Ago
Change aimcone slider scale from 0-4, reverse slider direction Save info panels as disabled
12 Months Ago
added chainlink_fence_b + artdev developments
12 Months Ago
Fix slider range being 0-1 instead of 0-100
12 Months Ago
Fix weapon gather effiency not multiplying by 100 Fix weapon attack speed being 1 decimal point instead of 2
12 Months Ago
Refactor previous code changes to be configurable in the prefab - can now switch between meters, seconds, degrees or percent in ui prefab - can configure decimal point override Split display of weapon mod "Accuracy" info into Aimcone, Hip Aimcone & Sway
12 Months Ago
SteamAudio traces happen in c#, tweak reflection settings, tweak transmission settings
12 Months Ago
Citizen - Mascot Skin New Mascot Skin with colour variations
12 Months Ago
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12 Months Ago
Show melee range as "-0.25m" or "+1.1m" instead of "1.5m" - probably going to change it to percentage instead Remove bar from attack range Fix melee attack speed bar going right to left
12 Months Ago
Remove all references of OpiumSoundEvent, won't be needed
12 Months Ago
Missed unsaved .cs file