254,392 Commits over 3,990 Days - 2.66cph!
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merge from stone_spear_repair
merge from ui_vendor_fixes_3
merge from BlackjackAbandonUIFix
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Leaderboard backup, run #
10060
Return hit if maxlength < 0 (!)
Test reflection per input
Media asset updates for several store pages
Fixed awkward UI behaviour when leaving a Blackjack game as the only player in the game
Fixed code lock and key locks deploy guides not appearing on both sides of a door during placement
Tweaked/simplified some of the wording for help prompts. Fixed a few cases where key stroke IDs were not specified.
Lock tutorial build objective visual now repositions based on what rotation the door is deployed in
Fix editor exceptions in gizmo rendering when selecting the tutorial island
Merge from tutorial_island
Make kayak ignore ocean waves when spawned on the tutorial island
Merge analytics_pooling_refactor -> Main. Fixes list free bug that was affecting some unrelated things (e.g. blackjack machines).
Don't ask the player to start the tutorial if there are no tutorial island slots available
Fixed ambient sfx not using correct admin time value and playing night time sfx during tutorial
Some work on updating Pool for newer networking stuff
These url checks should no longer be needed
Order packages by newest first by default
News list on contest page
Added pages for collections, referenced by, dependencies
Collections list their content on the front page
Leaderboard backup, run #
10036
Exception fixes
Manifest update
Hide the red background behind the gather % bar, only show the white bar graph
Populate some missing TypeSerializedField virtuals (fixes Facepunch/sbox-issues#5042)
Tweak aimcone simulation to show accurate aimcone stat
Support serializing field containers
Fix Facepunch/sbox-issues#5048, Facepunch/sbox-issues#5044
Reword aim cone -> spread to match ammo description
Reorder stats for guns
Scope to the active scene when running commands
Show "0%" gather instead of hiding the UI to make it easier to compare gather of different tools
Hide gather if the tool / weapon can't gather anything at all
Move primitive builders to Editor.MeshEditor
Add units to ammo info panel
Move spread below other ammo stats so it's easier to compare ammo types
Add m/s as a unit
Change aimcone slider scale from 0-4, reverse slider direction
Save info panels as disabled
added chainlink_fence_b + artdev developments
Fix slider range being 0-1 instead of 0-100
Fix weapon gather effiency not multiplying by 100
Fix weapon attack speed being 1 decimal point instead of 2
Refactor previous code changes to be configurable in the prefab
- can now switch between meters, seconds, degrees or percent in ui prefab
- can configure decimal point override
Split display of weapon mod "Accuracy" info into Aimcone, Hip Aimcone & Sway
SteamAudio traces happen in c#, tweak reflection settings, tweak transmission settings
Citizen - Mascot Skin
New Mascot Skin with colour variations
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Show melee range as "-0.25m" or "+1.1m" instead of "1.5m"
- probably going to change it to percentage instead
Remove bar from attack range
Fix melee attack speed bar going right to left
Remove all references of OpiumSoundEvent, won't be needed