130,443 Commits over 4,201 Days - 1.29cph!
    
    
    
        
        
        
            
            
            
                
                Renamed CargoShipTest to CargoShip
Renamed TestRidableHorse to RidableHorse
                
                
                
                
             
         
        
            
            
            
                
                 deleted ShipLightTest.prefab - old, outdated, loadtime impact
                
                
                
                
             
         
        
        
            
            
            
                
                merge from savas_cull - minor loadtime and memory savings
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Change default PriceDecreaseAmount to 5% (was 10)
                
                
                
                
             
         
        
            
            
            
                
                radtown storage warehouse:
added lod2 and fixed roofing mat
                
                
                
                
             
         
        
            
            
            
                
                Don't allow movement when crawling and restrained
                
                
                
                
             
         
        
        
            
            
            
                
                Restraint item override for tick
                
                
                
                
             
         
        
        
        
            
            
            
                
                Moved Hapis prefabs into modded directory
Deleted any broken, unused Hapis prefabs
Deleted unused hapis military tunnel - this was being loaded causing some but very minimum memory and loadtime impact
                
                
                
                
             
         
        
            
            
            
                
                removed a left over tickbox for a biome override on ground concrete foliage
                
                
                
                
             
         
        
            
            
            
                
                fixed wall_300_pillar LOD1 rotation
                
                
                
                
             
         
        
            
            
            
                
                More "_on.static" prefabs - Torch holder variants, legacy furnace, cauldron and mixing table
                
                
                
                
             
         
        
            
            
            
                
                Run `Sound/Update Audio Clip Importers` tool to update optimal audio import settings
- assuming the tool still applies good settings
                
                
                
                
             
         
        
            
            
            
                
                Updated campfire_static to use latest campfire lighting and fx.
Added campfire_on.static + latern_on.static - always on prefab variant for map makers/modders.
                
                
                
                
             
         
        
        
            
            
            
                
                Added npcvendingmachine.printAllPriceChanges, outputs a nicely formatted summary of all of the active price changes on the server (won't show items that don't have a discount/surcharge)
                
                
                
                
             
         
        
            
            
            
                
                Revert playground to original state
Converted blueprintBaseDef from a field on every vending machine instance into an accessor that just accesses the cached version in ItemManager
                
                
                
                
             
         
        
            
            
            
                
                Added npcvendingmachine.resetDyanmicPricing convar, resets the state of all discounts and surcharges from NPC vending machines (for testing)
                
                
                
                
             
         
        
            
            
            
                
                Fixed map marker info not being properly updated when updating dynamic pricing
Formatting change on map vendor
                
                
                
                
             
         
        
            
            
            
                
                Fixed server projectile visibility check sometimes returning false when it shouldn't
                
                
                
                
             
         
        
            
            
            
                
                Change WorldSerialization to deserialize into a NativeArray (NativeMemoryStream) instead of MemoryStream
- reduces heap reserved memory by 500MB when deserializing map due to many MemoryStream allocations
- add `loadmap` test command to load local map when profiling deserialization
                
                
                
                
             
         
        
            
            
            
                
                Add NativeMemoryStream (MemoryStream backed by a NativeArray<byte> instead of byte[])
                
                
                
                
             
         
        
        
            
            
            
                
                Generate manifest with new string pool
                
                
                
                
             
         
        
            
            
            
                
                Get rid of checking for scene in standalone build
- asset bundles don't want to tell you if scene is there
- rare error: won't occur once build process is normal
                
                
                
                
             
         
        
            
            
            
                
                IK trike passenger's hands when they're not holding anything
                
                
                
                
             
         
        
            
            
            
                
                Enabled 'allow crouching' for rock paper scissors gesture
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed pedaltrike not working with spawn command
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed minicopter front wheel collider position
                
                
                
                
             
         
        
            
            
            
                
                Adjust heli sleep threshold
                
                
                
                
             
         
        
            
            
            
                
                Enforce delay between engine off and sleep checks
                
                
                
                
             
         
        
            
            
            
                
                textures that plastic forgot to commit in 
99328
                
                
                
                
             
         
        
            
            
            
                
                (more) final textures, deleted wip textures, set up materials correctly, added lights to prefab
                
                
                
                
             
         
        
            
            
            
                
                Enable batching on low container walls
                
                
                
                
             
         
        
            
            
            
                
                 Use cdn hosted icons for Rust+ items instead of exporting them separately
                
                
                
                
             
         
        
            
            
            
                
                Fix render batching not refreshing after color is changing
Pass color to batching directly instead of pulling from MeshRenderer
Fix batching not resetting detail color MaterialPropertyBlock when returning to pool
                
                
                
                
             
         
        
            
            
            
                
                Merge scripts/talker/* with episodes
                
                
                
                
             
         
        
            
            
            
                
                view model handcuff animation wip
                
                
                
                
             
         
        
            
            
            
                
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                Motorcar sidecar - updated lod group settings