254,393 Commits over 3,990 Days - 2.66cph!

12 Months Ago
Move depth prepass to be the first pass of everything, we'll use it on lightbinner for light culling from now on
12 Months Ago
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12 Months Ago
Fixed #1470 https://files.facepunch.com/ziks/2024-03-01/sbox-dev_YZdIaQBdKv.mp4
12 Months Ago
Managed soundsystem (#1455) * Sound mixing moved to managed * SoundHandles have occlusion, transmission, reflection * SteamAudio is back * Still lots to do (orgs/Facepunch/projects/24/views/1?pane=issue&itemId=55046762)
12 Months Ago
12 Months Ago
Failing array input missing link serialization Fix missing links when serializing array inputs Subgraph array input link on boundary support
12 Months Ago
Review / Cleanup
12 Months Ago
Tentative fix for Facepunch/sbox-issues#5021
12 Months Ago
Improved style parser errors (sbox-issues/issues/4541) https://files.facepunch.com/alexguthrie/1b2911b1/sbox-dev_vMdiBVFnHU.png Add ability to fullscreen the scene viewport https://files.facepunch.com/tony/1b2911b1/sbox-dev_kpYpHqbHbE.mp4 Fix build (we don't support "display: inline", not sure if this was done on purpose?) Node menu rewrite * Can search all possible node types * Properties / methods from TypeLibrary * Component getters of each type * Extension methods now appear like normal instance members * ActionGraph resources appear as normal instance members too * Output expansion isn't limited to properties any more * Editor knows which components exist on scene.ref targets * Improved formatting for node titles / parameters * Search truncates results at 20 Host can always drop ownership of a networked object Host can always network destroy a networked object Fixed Facepunch/sbox-issues#5009 Fixed Facepunch/sbox-issues#5022 Fixed #1477 Improved node type filtering w.r.t. whitespace Merge branch 'master' into managed-soundsystem
12 Months Ago
Default inspector for unknown objects is a ControlSheet Cleaning up ready for merge
12 Months Ago
Improved node type filtering w.r.t. whitespace
12 Months Ago
Fixed #1477
12 Months Ago
Fixed Facepunch/sbox-issues#5022
12 Months Ago
TTT: Use player.Iterator (#2062)
12 Months Ago
Fixed Facepunch/sbox-issues#5009
12 Months Ago
Delete AudioMaterial Add audio surfaces to the base surfaces
12 Months Ago
Footstep component, sound material test
12 Months Ago
12 Months Ago
Support for delegate parameters returning void
12 Months Ago
merge from tutorial_island
12 Months Ago
File upload unit tests
12 Months Ago
Host can always drop ownership of a networked object Host can always network destroy a networked object
12 Months Ago
wasted 2 days on this, works-ish but absolutely horrific, stashing anyway
12 Months Ago
Unsaved
12 Months Ago
Leaderboard backup, run #9988
12 Months Ago
Prompt asset updates
12 Months Ago
Nixed flame_jet atlas, not needed Smoke omni RC Scene backup
12 Months Ago
Added an error toast if the player attempets to start a tutorial and no empty slots are available The above scenario will no longer kill the player in the process of attempting to spawn an island
12 Months Ago
Add achievements for tutorial island
12 Months Ago
Dressing tweaks
12 Months Ago
Added some more help to the mid mission conversation with the survivor
12 Months Ago
Don't run softcore loot reclaim process for deaths on the tutorial island
12 Months Ago
Building blocks can no longer be damaged by players in the tutorial, prevents some soft lock scenarios
12 Months Ago
meta files
12 Months Ago
Fixed skin viewer item spin being affected by framerate
12 Months Ago
Fixed neighbouring active tutorial islands getting deleted when a tutorial island is cleaned up
12 Months Ago
If the player is missing a rock in their inventory at any point during the tutorial give the player a new one, check every 10s
12 Months Ago
Tweak TC dialogue text to explain that nobody else can build nearby
12 Months Ago
Brutalist church progress
12 Months Ago
Fixed being able to upgrade to stone during tutorial
12 Months Ago
Fixed another place where the time of day could leak
12 Months Ago
Fix client time of day being stuck at 6pm when not in tutorial (hope everyone on staging enjoyed the sunshine) Tutorial system no longer uses admintime to manipulate time of day, see new admin.evaluatedAdminTime
12 Months Ago
cleaned up chipboard_a, added dirty blend added decal_footprints_a
12 Months Ago
Ensured local player has items respects conditiional check Ensured blueprint buttons respects conditional check
12 Months Ago
Update performance graph to scene system Steam audio 5ms -> 0.1ms
12 Months Ago
Precache physgun materials Let's try releasing decal materials (and textures) on map shutdown
12 Months Ago
Debugging backup
12 Months Ago
Ensure quick craft UI respects ingredient condition
12 Months Ago
Node menu rewrite * Can search all possible node types * Properties / methods from TypeLibrary * Component getters of each type * Extension methods now appear like normal instance members * ActionGraph resources appear as normal instance members too * Output expansion isn't limited to properties any more * Editor knows which components exist on scene.ref targets * Improved formatting for node titles / parameters * Search truncates results at 20
12 Months Ago
TTT: Replace self.Weapon/self.Entity with self (#2060) * self.Weapon -> self * self.Entity -> self