244,465 Commits over 3,898 Days - 2.61cph!
Aggregate SetCollisionAttributesFromResource and SetTotalMass
Setup the callbacks for contact modify and end
Prismatic joint from desc
Spring joint from desc
brick_single
scatter + corner meshes
painted skin
Start the editor with the previous saved log level (e.g tracing stays on)
Fix events not running on instances where they have events on the base and derived class
Port spring joint from rubikon https://files.facepunch.com/layla/1b0611b1/sbox_0041.mp4
Updated HuntingTrophy_Large with lods
Updated HuntingTrophy_Small with lods
Moved some files around
Added HuntingTrophy_fish
Re-added PlanarReflectionCamera to MainCamera prefab
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Moved Detail Layer to below Decals and fixed decal tangent-space normals
HandleConfigs
Tweak how properties appear in node creation menu
Allow arbitrary nesting in node creation context menu
added initial kick anim to player animator,
added anim for frontier doors & animator (linked this in frontier doors prefab)
Node graph HandleConfig refactor
Added "Apply Vertex Alpha AO" option to blend4way shaders
Fix MeshTrace result not returning good defaults
EndPosition is now the hit position if hit, non hits have endposition and distance set
Delete the sceneobject RayTraceObject straigt away
Can drag drop prefabs into the scene
Can drag models into the scene
Node error messages, GetRelevantNodes, property get / set
GameObject.Physics / GameObject.Renderer for testing node graphs
Let TurretComponent.OnShoot handle setting the velocity
Main Menu changes and additions
Disallow making addon presets with empty names
Fixed number only names being unable to be deleted
Confirmation when deleting addon presets
Addon preset importing and exporting
Updated ActionJigs
Some more node types
Support deserializing system types if TypeLibrary is okay with them
Error messages in node tool tips
Added GraphView.GetRelevantNodes
Merge Pull Request
Added net.Read/WritePlayer
Disallow making addon presets with empty names
Also fixed number only names being unable to be deleted
Confirmation when deleting addon presets
Addon preset importing and exporting
Fix tutorial island animals from flagging as swimming (and so reducing speed) due to them currently being very close to sea level.
Set TutorialIsland MonumentNavMesh.NavMeshAgentTypeIndex to animal group so that animals bind to the navmesh correctly.
Also reduced the MonumentNavMesh extents so they don't accidentally include sea bed in some situations.
more mirror wip working out blend layer
HuntingTrophy_Large lods
HuntingTrophy_Small lods
Slightly tweaked entrance terrain to fit the second entrance variant
Fixed specular version of blend layer
Fixed "Apply Vertex Color" toggle not working in "Rust/Standard Blend Layer" shader
Multiple continuations fix
Fix continuations of property.set nodes
Cleanup - don't allow delete prefab root
Edit the prefab scene directly, unified scene saving, cleaning up
Added UV2 option to detail blend mask UV Set and set it as default
Hang watchdog -> tools stall monitor
Splash screen is stall monitor main thread window before editor opens
Don't remove an event instance - even if it's throwing errors
Type property serialization fixes
Event system unregister (#1291)
* Rewrite event system to lift and sweep
* Enroller calls unregister before hotload, register afterwards
Added base layer occlusion and detail blend layer; updated shader inspector
Enroller calls unregister before hotload, register afterwards