244,465 Commits over 3,898 Days - 2.61cph!

1 Year Ago
Aggregate SetCollisionAttributesFromResource and SetTotalMass Setup the callbacks for contact modify and end Prismatic joint from desc Spring joint from desc
1 Year Ago
brick_single scatter + corner meshes painted skin
1 Year Ago
Start the editor with the previous saved log level (e.g tracing stays on) Fix events not running on instances where they have events on the base and derived class
1 Year Ago
Add PhysicsWorld.Trace
1 Year Ago
Port spring joint from rubikon https://files.facepunch.com/layla/1b0611b1/sbox_0041.mp4
1 Year Ago
Updated HuntingTrophy_Large with lods Updated HuntingTrophy_Small with lods Moved some files around Added HuntingTrophy_fish
1 Year Ago
Re-added PlanarReflectionCamera to MainCamera prefab
1 Year Ago
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1 Year Ago
cherry picked 88250
1 Year Ago
merge with main 2
1 Year Ago
merge with main
1 Year Ago
Moved Detail Layer to below Decals and fixed decal tangent-space normals
1 Year Ago
HandleConfigs Tweak how properties appear in node creation menu
1 Year Ago
Allow arbitrary nesting in node creation context menu
1 Year Ago
added initial kick anim to player animator, added anim for frontier doors & animator (linked this in frontier doors prefab)
1 Year Ago
Node graph HandleConfig refactor
1 Year Ago
Added "Apply Vertex Alpha AO" option to blend4way shaders
1 Year Ago
Fix MeshTrace result not returning good defaults EndPosition is now the hit position if hit, non hits have endposition and distance set Delete the sceneobject RayTraceObject straigt away
1 Year Ago
Delete unused code
1 Year Ago
Can drag drop prefabs into the scene Can drag models into the scene
1 Year Ago
Node error messages, GetRelevantNodes, property get / set GameObject.Physics / GameObject.Renderer for testing node graphs Let TurretComponent.OnShoot handle setting the velocity
1 Year Ago
Main Menu changes and additions Disallow making addon presets with empty names Fixed number only names being unable to be deleted Confirmation when deleting addon presets Addon preset importing and exporting
1 Year Ago
Updated ActionJigs Some more node types Support deserializing system types if TypeLibrary is okay with them Error messages in node tool tips Added GraphView.GetRelevantNodes
1 Year Ago
Merge Pull Request Added net.Read/WritePlayer
1 Year Ago
Disallow making addon presets with empty names Also fixed number only names being unable to be deleted Confirmation when deleting addon presets Addon preset importing and exporting
1 Year Ago
Fix tutorial island animals from flagging as swimming (and so reducing speed) due to them currently being very close to sea level.
1 Year Ago
Set TutorialIsland MonumentNavMesh.NavMeshAgentTypeIndex to animal group so that animals bind to the navmesh correctly. Also reduced the MonumentNavMesh extents so they don't accidentally include sea bed in some situations.
1 Year Ago
fix tests
1 Year Ago
more mirror wip working out blend layer
1 Year Ago
HuntingTrophy_Large lods HuntingTrophy_Small lods
1 Year Ago
Slightly tweaked entrance terrain to fit the second entrance variant
1 Year Ago
Fixed specular version of blend layer
1 Year Ago
Fixed "Apply Vertex Color" toggle not working in "Rust/Standard Blend Layer" shader
1 Year Ago
1 Year Ago
Multiple continuations fix
1 Year Ago
navmesh issue debugging
1 Year Ago
1 Year Ago
Fix continuations of property.set nodes
1 Year Ago
Cleanup - don't allow delete prefab root Edit the prefab scene directly, unified scene saving, cleaning up
1 Year Ago
Added UV2 option to detail blend mask UV Set and set it as default
1 Year Ago
Hang watchdog -> tools stall monitor Splash screen is stall monitor main thread window before editor opens
1 Year Ago
1 Year Ago
Get / set property fixes
1 Year Ago
Don't remove an event instance - even if it's throwing errors
1 Year Ago
Type property serialization fixes
1 Year Ago
1 Year Ago
Event system unregister (#1291) * Rewrite event system to lift and sweep * Enroller calls unregister before hotload, register afterwards
1 Year Ago
Remove debug
1 Year Ago
Added base layer occlusion and detail blend layer; updated shader inspector
1 Year Ago
Enroller calls unregister before hotload, register afterwards