198,658 Commits over 4,140 Days - 2.00cph!

1 Year Ago
merge from 3p_eject_shell_fx_missing_weapons
1 Year Ago
merge from analytics_more_gpu_info
1 Year Ago
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1 Year Ago
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1 Year Ago
Fixed SS ragdolls flickering (briefly invisible) when entering and leaving parenting triggers
1 Year Ago
Fixed bardoors loading in the incorrect location, sometimes when entering network range on the client and sometimes when loading a save on the server
1 Year Ago
More timeline tweaks
1 Year Ago
Use a pooled list for triggersOnDeath
1 Year Ago
Add UNITY_EDITOR area in Buoyancy
1 Year Ago
Show paddle tutorial prompt the whole time the player is in the kayak
1 Year Ago
Fix diving tanks replacing backpack when picked up (ideal slots tedious) Add bool to `ItemModWearable` to allow any wearable to be equipped by default when picked up Removed custom logic to equip backpacks on right click & instead use the same logic other wearables use
1 Year Ago
Merge Main -> CorpseParentingFix
1 Year Ago
Merge NewRagdollImprovements -> Main
1 Year Ago
Some more placeholder cinematic stuff
1 Year Ago
Merge Main -> CorpseParentingFix
1 Year Ago
Protobuf
1 Year Ago
Merge from tutorial_island
1 Year Ago
Realign cinematic entity in protobuf so it doesn't collide with metal detector
1 Year Ago
Merge from texture-memory-review2
1 Year Ago
Protobuf, reapply planner changes, manifest
1 Year Ago
Merge from main
1 Year Ago
Added a ShouldSuppressLeftHandScreenShake option to new ViewmodelCameraAnimation component, disables the automatic left hand screen shake applied during reloads
1 Year Ago
Rework into a standalone component ViewmodelCameraAnimation Applied to paddle viewmodel for testing
1 Year Ago
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1 Year Ago
Null check
1 Year Ago
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1 Year Ago
WIP loot control
1 Year Ago
Layout changes Broke scroll view
1 Year Ago
merge from skip_death_screen (admin only)
1 Year Ago
merge from server_noconsole
1 Year Ago
merge from train_tunnels_railing_fix
1 Year Ago
merge from steam_friends_null_check
1 Year Ago
Prevent diving tank, parachute & future non-backpack items from being dropped when you are wounded / die
1 Year Ago
Merge from backpacks/backpack_ui_2 -> backpacks
1 Year Ago
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1 Year Ago
Single vendor now has new internal layout Single vendor scales properly
1 Year Ago
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1 Year Ago
Updated texture bundle splits to avoid 4GB limit
1 Year Ago
Fixed the layout - now works with flexbox
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
reworked padding on oilrig trims, disabled crunch compression (texture only changes)
1 Year Ago
Merge from main
1 Year Ago
Added shovel script and set it up on the shovel, incase I need to add any extra functionality later. Improved shovel item check. Flags set to require shovel.
1 Year Ago
Merge from main
1 Year Ago
merge from shelter_limit
1 Year Ago
Show player model to the right of the UI When the backpack UI is open lerp player model 180 degrees, move to the right & lock rotation Backpack UI 6 slots wide -> 4 slots wide Add "backpack" label on top of inventory grid
1 Year Ago
New NPC idle animation
1 Year Ago
Added a cameraModifyBone field to the viewmodel, when a transform is assigned to this its rotation will be added additively to the final camera position Eg. if this bone is rotated 2 degrees on the x and raised 0.1m the camera will do the same Could be used for authored camera animations on viewmodels since the bone could be assigned to a helper bone in the animated hierarchy The bone needs to start at a neutral pos/rot (0,0,0 on both)