254,385 Commits over 3,990 Days - 2.66cph!

12 Months Ago
Mark existing ClientRPC overloads as Obsolete with deprecation notice
12 Months Ago
Add an option to filter servers by a "tutorial" tag to the server browser
12 Months Ago
Convert methods using `ClientRPCPlayerAndSpectators()` to RpcTarget version
12 Months Ago
Add support in RPCTarget for `RpcTarget.PlayerAndSpectators()` Remove `ClientRPCPlayerAndSpectators()` overload from BaseEntity.RPC
12 Months Ago
Fix compile error in GNB with ClientRPCStart()
12 Months Ago
Switch from ClientRPC -> ClientRPCEx to the other way around: ClientRpc( RpcTarget ) is now the base method
12 Months Ago
Remove constructors from RPCTarget & move to static methods
12 Months Ago
Fix F / scene framing also getting interrupted by camera's smoothing
12 Months Ago
Gizmo.Draw.ScreenText flags defaults to LeftTop Resolves sbox-issues/issues/4574
12 Months Ago
Gizmo toggle is checked when gizmos are on
12 Months Ago
Panning in scene view clears camera's velocity and target Resolves sbox-issues/issues/4788
12 Months Ago
Initial commit, bike is just an exact snowmobile clone for the moment but with bike scripts and a new prefab base for the variant
12 Months Ago
Added debug.tutorialstatus, prints the current state of all active tutorial islands
12 Months Ago
Preposition all of the tutorial groups when we generate the tutorial island spawn locations, prevents group inside warnings when loading a save
12 Months Ago
Fixed CNY spear for weapon racks after regression caused by spear changes.
12 Months Ago
Merge from main
12 Months Ago
updated artdev map fixed asset paths/dependencies
12 Months Ago
Protobuf + manifest
12 Months Ago
Make constructors of RpcTarget private until we finalize the static methods
12 Months Ago
Convert ClientRPC() -> RpcTarget overload
12 Months Ago
Convert `ClientRpcPlayer()` -> `ClientRpc( RpcTarget.Player() )`
12 Months Ago
Add static methods to RpcTarget to help with code clarity
12 Months Ago
Merge from main
12 Months Ago
Setup for all weapon rack types
12 Months Ago
Add new `RpcTarget` struct and overloads to hopefully replace all overloads
12 Months Ago
More informative vulkan init failed message
12 Months Ago
Pressing the play button when viewing a prefab works This assumes the best non-prefab scene for you in this order: 1. Current viewed scene 2. Last viewed scene 3. Closest scene to the left of the prefab 4. Closest scene to the right of the prefab Resolves sbox-issues/issues/4692
12 Months Ago
Regex every single ClientRPC & ServerRPC
12 Months Ago
Missed .meta files
12 Months Ago
Regex RpcPlayer first
12 Months Ago
Change from BasePlayer & string (which have null passed as default value) to structs RpcId & RpcPlayer (which can't be null)
12 Months Ago
Instead delete hostConnection from BaseArcadeMachine that does nothing
12 Months Ago
Add manual prediction back to BaseArcadeMachine.GetSnapshotFromServer()
12 Months Ago
Meta files
12 Months Ago
More .meta
12 Months Ago
Regex every single RPC method to remove `null` from it
12 Months Ago
Backport branch specific compile error fix Allow constraint.Keepupright to be called on more entities Still disallow players and the world Fixed util.IsBinaryModuleInstalled giving false positives (Community PR)
12 Months Ago
Remove `Connection sourceConnection` method from all RPC overloads
12 Months Ago
Fix hotload error involving duplicate properties WIP full type library search #1466 https://files.facepunch.com/ziks/2024-02-27/sbox-dev_qIrVpyR3tI.mp4
12 Months Ago
Fix a couple instances of scene not being marked as unsaved * Adding a component * Modifying the transform, name, or enabled state of a GameObject from the inspector
12 Months Ago
Update Asset to Package Fix stats sometimes not loading Better stats query page
12 Months Ago
Cherrypick SignalBroadcast fix
12 Months Ago
Cherrypick the clientside RPC sourceConnection removal
12 Months Ago
Delete old door Model .metas
12 Months Ago
door_frame_a fixes
12 Months Ago
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12 Months Ago
Fixed util.IsBinaryModuleInstalled using the wrong FS path (#2057)
12 Months Ago
Fixed SaveRestore.ClearMapEntities not setting IsDestroyed on entities that haven't spawned, causing issues downstream and bypassing my previous static elevator fix
12 Months Ago
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12 Months Ago
Further navmesh performance improvements Also added VPROF counters to some of the expensive functions Reset surface.SetMaterial material reference without destroying the texID Fixed performance degradation with sql library Fixed Problem count not being visible if problems are fired before the menu is created Multitude of crash fixes with infinities Mostly ragdoll stuff, but also the animation system Minor clean ups Prevent models going invisible when cycle somehow becomes infinity