244,536 Commits over 3,898 Days - 2.61cph!

1 Year Ago
Merge from main
1 Year Ago
Fixed laser and torch attachments not activating properly after a server reload if the turret was powered during the save
1 Year Ago
Compile fix
1 Year Ago
Added HuntingTrophy_Small model/materials
1 Year Ago
Converted random switch, memory cell and blocker to use existing glow materials instead of modifying them to hardcoded values at runtime Fixes these entities lights not glowing like other IO entities, will be more maintainable going forwards
1 Year Ago
Let CodeGenType.WrapCall proxies return their own values. They can simple do "return resume();" if they wanna keep intended behavior, so we can also wrap methods that don't just return void
1 Year Ago
Fixed turning a new autoturret on not disabling other turrets in range that now have too many nearby, if they have more in their radius than we do in ours
1 Year Ago
Merge from main
1 Year Ago
Fix wiring issue when standing on top of mixing table
1 Year Ago
Don't enable joint collision by default
1 Year Ago
Fix mesh shape debug drawing https://files.facepunch.com/layla/1b0411b1/sbox-dev_Iu61effQRf.png
1 Year Ago
Copied over WIP action graph editor
1 Year Ago
Allow references to Facepunch.ActionJigs in editor code
1 Year Ago
Create debug scene objects for edges Delete debug sceneobjects when we're done with them
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Fix components list not showing!
1 Year Ago
Attempt to place camera nicely when opening a scene
1 Year Ago
merge from main
1 Year Ago
merge from smg_balance
1 Year Ago
GetLocalInertiaOrientation, GetLocalInertiaVector
1 Year Ago
In scene prefab editor
1 Year Ago
Indentation fix
1 Year Ago
Another big interface cleanup FindClosestPointOnConvexShapes using gjk
1 Year Ago
Reference Facepunch.ActionJigs, NodeGraph refactor
1 Year Ago
slightly increased mp5 bullet velocity slightly increased mp5 damage increased mp5 accuracy while bursting thompson has increased center-hit probability custom smg has increased center-hit probability
1 Year Ago
▍▇█▉▌▉▇ ▊▊▉▉
1 Year Ago
vm m249 skinning fix
1 Year Ago
▌▋▄▄▍▌█ ▊▇▌▄█▇▋ █▆▉▉▍▌ █▉▋▆█▍▅▉▋▉▋ (▄▍▍▊▋▋▍ █▋ ▌▉▇ ▉▅▌▌▇▌ ▅▌▌▍▅▆▇ ▍▋▊▄)
1 Year Ago
Added Panel.GetScrollStartIndexes Works only on text entries, returns 2 values - x axis offset, y axis offset Added some NPC functions NPC.GetGoalPos NPC.GetGoalTarget NPC.IsCurWaypointGoal
1 Year Ago
Don't spawn train tunnel rail entrances if no above ground rail exists
1 Year Ago
Enforce larger distance between train tunnel stations
1 Year Ago
TypeLibrary ignores Delegate types
1 Year Ago
Editor: Add "keybind" editor widget, instead of manually finding inputs, just press the button you want to use - would be good to have proper trapping in tools soon (?)
1 Year Ago
New Outfit Piece - Chef's Hat https://files.facepunch.com/daniel/1b0411b1/chef.png Lods and skinning adjustments coming ASAP
1 Year Ago
vampire stake skin world model and viewmodel prefab intial setup
1 Year Ago
Latest tier0 basetypes Split everything out of basetypes.h into new or existing includes, remove very old code, typesafe numerics, bring engine up to date with these changes
1 Year Ago
typelimits.h Explicit use stackalloc.h Remove CRT_INCLUDES_RESTRICTED Explicit d suffix on tier0 math funcs Split dbg.h into assert_base.h, messages_base.h Add tier0_utils_base.h First pass at removing stuff from basetypes.h to commonmacros and platform no more qboolean BOOL-shit this intellisense bug is fixed, in fact it errors with this workaround Explicit recttypes.h basetypes, bitscan, enum bitwise operators Explicit typesafe numeric headers, update all usage Pointer handles fuck off too Move some more to commonmacros Fix double fsel def Remove includes from basetypes.h Unused COMPILE_TIME_ASSERT
1 Year Ago
Train tunnel rail entrance nobuild volume
1 Year Ago
Train tunnel rail entrance can only replace train tunnel grid pieces that are replaceable (i.e. not underground train stations)
1 Year Ago
Clean up
1 Year Ago
merge from main
1 Year Ago
merge from force_update_workbench_trigger
1 Year Ago
reapplying merge from force_update_workbench_trigger
1 Year Ago
Fix #SERVER in TriggerWorkbench
1 Year Ago
merge from main
1 Year Ago
phrases
1 Year Ago
Fix gmod_suit 1 breaking sprinting Sentences system calls EntityEmitSound There are a few caveats: * SoundName is always invalid.wav * OriginalSoundName is the sentence name * The sound table will contain SentenceIndex in these cases * OriginalSoundName can be changed to replace the sound. Global.EmitSentence now has an optional 9th argument = DSP, defaults to 0
1 Year Ago
Add rotational vector getters to Transform Add additional aspect ratios
1 Year Ago
Updated storage barrels textures