244,545 Commits over 3,898 Days - 2.61cph!

1 Year Ago
interference spark sound
1 Year Ago
Flattened angle check for accessing the admin panel of a vending machine, fixes not being able to access admin controls if the vending machine is higher than the player but still within interact range
1 Year Ago
HuntingTrophy_Large texture polish
1 Year Ago
Apply same fix to beach towel
1 Year Ago
Fixed sometimes not being able to use the wire tool when standing on top of sleeping bags, modular car lifts or beds Culprit: can't use wire tool if the players eyes are intersecting a prevent building volume, these entities have large prevent building volumes that the player can easily stand inside. Applying the IgnoreWireCheck tag to these colliders fixes the issue
1 Year Ago
Sleeping bags now check whether they're inside a No Respawn Zone
1 Year Ago
Updated SpawnOptions protobuf message to allow for sending different availability states, instead of just occupied or not. Now we can send OK, occupied, underwater, or in a No Respawn Zone
1 Year Ago
Merge from tutorial_island
1 Year Ago
Merge from main
1 Year Ago
Hook up some debug drawing https://files.facepunch.com/layla/1b0311b1/sbox_0018.mp4
1 Year Ago
Update workbench trigger right when player enter or leaves a workbench trigger (rather than waiting up to 2 seconds)
1 Year Ago
Add revolute joint from desc Spherical and conical from desc (both the same for now because the only difference should be limits)
1 Year Ago
Recompiled assets
1 Year Ago
Adjust blend mask on corrugated metal Ivy moss decal
1 Year Ago
S2P compound, for the water catcher changes (fix water catcher NRE on new saves).
1 Year Ago
brutalist sitem
1 Year Ago
Assigned the correct gibs to storage_barrel_c prefab
1 Year Ago
Added wolf head to HuntingTrophy_Large Added rope border to shark, deer and horse HuntingTrophy_Large material updates
1 Year Ago
save/load fix
1 Year Ago
Fix ApplyForceAt
1 Year Ago
Use aligned alloc in dynamic tree, fixes crash in vLoad3A Add pre and post solve callbacks
1 Year Ago
TriggerHapticVibration
1 Year Ago
Slightly brighter underwater visibility.
1 Year Ago
merge from main
1 Year Ago
baseline
1 Year Ago
IsLeftHandDominant, Enabled
1 Year Ago
Reduced water pump preventbuilding volume
1 Year Ago
ApplyLinearImpulseAtWorldSpace, GetMassCenter
1 Year Ago
merge from main
1 Year Ago
merge from particle-fade-mod
1 Year Ago
Remove static and active aggregates when destroying aggregate
1 Year Ago
C# has control over whether vr is enabled Also add `vr_enabled` concmd so that we can test toggling VR at runtime
1 Year Ago
Get active body list for active aggregates Don't wake up statics, otherwise do a forced wakeup (bug in library where a body can be awake but not in the active list?) Don't create hull for CastBoxSingle, it only needs to know the 8 corner verts
1 Year Ago
merge from main
1 Year Ago
merge from gnb_startup_nre
1 Year Ago
Add SceneObject.MakeGameObjectsUnique, remove the old version of it
1 Year Ago
Move VR stuff over to Sandbox.Engine, start deleting old VRGlue - breaks VROverlay for now Only init if -vr specified, ensure active Init overlay, bindings for dashboard visible & drawing controllers Move vr-specific input into Sandbox.Engine Proper way of converting matrices from steamvr -> sbox, push test hmd data to game
1 Year Ago
Update turret with movement
1 Year Ago
Changed Minecart Planter from 3 Seed Slot to 2 Seed Slot
1 Year Ago
Fixes to internal screen space shadows
1 Year Ago
merge from main
1 Year Ago
Only do this if we have a shadow controller
1 Year Ago
Fix NRE presumably when sending an entity that is destroyed on startup
1 Year Ago
Fixed compile error when no frame blending is used + removed debug output
1 Year Ago
Create turret.scene Serialize GameObjects using their guid Add GameObjectControlWidget Enable GameObject reference serialization, uniquify them when duplicating + copying If physics is using a collider with a controller, use Move to move the object instead Update turret.scene Create TurretComponent.cs
1 Year Ago
Added to a few more tansparent shaders
1 Year Ago
API Cleanup
1 Year Ago
Single weapon rack variation 3 LODs and gibs textures and materials initial prefab setup
1 Year Ago
brick trim no alpha