254,389 Commits over 3,990 Days - 2.66cph!
Updated pipe tool and wire tool descriptions
Record disconnects to the demo thread
Harbor_1 lighting setup for the new island
Removed some mesh decals from the rooftops that didn't match
HLOD setup
Scene2prefab
Revert
93418 to allow 3D icons to be full width. But will add support for resizing on-the-fly in case player resizes their window.
Fixed multiple map markers disappearing when deleting a single one
Update Editor.Trace summary
Resolves sbox-issues/issues/4786
Don't mark scenes unsaved from Selection
* Exposed issue where EditorTool wasn't adding to the scene's EditLog and marking unsaved, also fixed
Resolves sbox-issues/issues/4776
Strip out the effect player stuff from UIEffect
Merge from main -> full_server_demos
viewmodel prefab updates, added icon, removed unneeded model prefabs
Fire a Problem to the user when a certain file is not writable
Such as user configuration files
More barnacle related potential crash fixes
Fixed regression when barnacles ragdolls don't spawn at all
Fire a Problem to the user when a certain file is not writable
Such as user configuration files
More barnacle related potential crash fixes
Fixed regression when barnacles ragdolls don't spawn at all
Set videos for nomad, lumberjack, and arctic packs
Keep the item icons square on the takeover screens to prevent them from looking stretched
Implicit target passing validation tweak
Use different prefabs for limited and general tab
Implement reveal transition per item icon
Add cover video component
Update Facepunch.ActionGraphs
Fix copy/pasting scene ref nodes
Rewrote scene.ref node
* Has a useful error if referenced object isn't from same scene as graph
* Shows icon of referenced type
* Nicer serialization
Imported Minigun Textures
Setup Minigun Materials
Applied Minigun Materials to viewmodel
Don't clear all attributes when popping a layer
Preserve everything (so we keep scissor attributes etc)
Fixes sbox-issues/issues/4971.
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Make design more acceptable on mobile
Admin section fill out
Added DSP as 6th optional argument to sound.Play
Fixed workshop status UI not appearing
Hook up buy button on the modal
player update. flashbang/beacon/f1/survey grenade entity edits to hold correctly in hand and use r prop bone
Serialize / deserialize subset to / from JsonNode
Invalid slots don't push wearable feedback
Made background colour change method less ambiguous
Harbor 1 grounds c prefab
Store Item prefab design changes
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Possible fix for custom node hotload bugs
Facepunch/sbox-issues#4946
Facepunch/sbox-issues#4976
Facepunch/sbox-issues#4977
Do not destroy dynamic material created by surface.SetMaterial
To see if this was the cause of crashes for some ppl
Check for activator validity in CGameUI::Deactivate
Maybe there's was crash there that is fixed now.
Performance improvements with usages of CNavArea
Harbor 1 scene cleanup
Finalized ground meshes
Re-acquire node definitions on adding assemblies
Comments on api pages
If last posted then merge comments instead of creating new ones
I should probably actually add things to this dict too 🤦
If drag drop trace doesn't hit anything, try hitting grid plane
Possible cause of assemblies not being removed properly
Facepunch/sbox-issues#4946
Facepunch/sbox-issues#4976
Facepunch/sbox-issues#4977
Translation.TryConvert can perform implicit conversions
Fixed SerializedProperty.GetDefault passing the DefaultValueAttribute, not the actual default value 🤦
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