254,393 Commits over 3,990 Days - 2.66cph!

1 Year Ago
Fix glass scope shader
1 Year Ago
upload decals
1 Year Ago
Change Gizmo.Contol.BoundingBox to new box resize gizmo because this function isn't being used anymore
1 Year Ago
Restored _vertex _fragment, and some _local, suffixes to save a few variants
1 Year Ago
Final fixes
1 Year Ago
resized textures
1 Year Ago
military flamethrower LODs -basic prefab setup -LODbake textures and materials
1 Year Ago
player update. exported/set up flashlight anims, updated its flashlight entity and override controller.
1 Year Ago
added concrete_d added plastic skin for door_frame_a
1 Year Ago
Added tree.simplified_collider server convar to toggle simplified server side tree colliders
1 Year Ago
Add ring particle emitter test Give scenes titles
1 Year Ago
Display the shitty menu replacement if the real one doesnt load in 3seconds
1 Year Ago
Fix ParticleBoxEmitter not rotating/scaling properly (fixes sbox-issues/issues/4653) Add ParticleRingEmitter
1 Year Ago
Fixed commits being missing after merging
1 Year Ago
When saving a GameResource - reregister it with ResourceLibrary. When Scene/PrefabFile save they create a new GameResource, so the old one needs to be stomped out.
1 Year Ago
Increase physgun_wheelspeed & rotation sens max value to 10k More permanent fix for Panel.IsValid during PANEL:OnRemove Move where HUDShouldDraw for NetGraph is called Block developer & contimes convars Block render.CapturePixels while main menu is open Fixed crash when models try to access OOB vertices CreationMenu validates the panel it tries to parent to Fixed an oopsie with CreationMenu Allow right clicking in Bodygroup & Skin context menus This allows you quickly change bodygroups and skins without closing the menu. Also adds DMenuOption.Set/GetRadio Also fixes DMenuOption.SetChecked not calling OnChecked Options button for menu fallback
1 Year Ago
Options button for menu fallback
1 Year Ago
added brick_b mat added concrete_c mat
1 Year Ago
added trim_layout_a rect + fixed all trims
1 Year Ago
network++
1 Year Ago
merge from full_server_demos
1 Year Ago
Fixed an oopsie with CreationMenu Allow right clicking in Bodygroup & Skin context menus This allows you quickly change bodygroups and skins without closing the menu. Also adds DMenuOption.Set/GetRadio Also fixes DMenuOption.SetChecked not calling OnChecked
1 Year Ago
Add RenderAttributes.GetMatrix Save off and restore clipping values before/after drawing box shadows Should fix sbox/issues/1453 Remove log
1 Year Ago
New merge attempt
1 Year Ago
Test reproducing Facepunch/sbox-issues#4688 Fixed Facepunch/sbox-issues#4688 More property getter / setter fast path tests
1 Year Ago
Fixed ElevatorStatic not checking if entities have been destroyed before adding them to floorPositions
1 Year Ago
Fixed a bunch of navmesh functions not working because I didn't full in ToNav
1 Year Ago
Don't record raknet packets used to establish a connection
1 Year Ago
Increase physgun_wheelspeed & rotation sens max value to 10k More permanent fix for Panel.IsValid during PANEL:OnRemove Move where HUDShouldDraw for NetGraph is called Block developer & contimes convars Block render.CapturePixels while main menu is open Fixed crash when models try to access OOB vertices CreationMenu validates the panel it tries to parent to
1 Year Ago
Compile fix
1 Year Ago
▍▇▅▉█▋▆▋ ▇▊▉▍▋▊▋▅ ▍▊██▅▅▍█ █▉▆▄▄▅ █▌ ▉▍▇ ▌▅▆█▌▍▌▊
1 Year Ago
Fix NavMeshAgent.SetAgentPosition not working Add NavMeshAgent.UpdateRotation option, NavMeshAgent.GetLookAhead ResourceControlWidget allows drag drop cloud assets
1 Year Ago
Add faces to nav
1 Year Ago
Particle Layer now dynamic on all shaders that use it; now toggable via material property block
1 Year Ago
▌▅▇▊▊ ▆█▋▌▅▉▌▍ ▊▍▊▆▅▇ ▍▊ ▅▆▄▄ ▍▌▉▍▍▍▌▍▌▍▊ ▌▉ ▋▉▌▋▇█▉▊▆▆▊▌▊ ▆▅▌▉▊▍▆ ▉▊█▌▋▍▅▋▌▄▊ ▇▌▋█ ▌▄▍▌▌██▋ ▉▍▄▇▊▊ ▅▇ ▆▋▉ ▍▅▅▄▍█ ▆▌▌ ▅▉▇▄▌
1 Year Ago
Make game resources compile again when saved
1 Year Ago
Clarify comment
1 Year Ago
AssetBrowser: Can delete assets/directories by hitting delete key with an active selection
1 Year Ago
Let''s have each entry define if it has changes now that each one can be potentially controlled by different clients. Make sure we clear changed flag on entry when reading it. NetworkTable.HasChanges will now return true if any entry we have control over is dirty
1 Year Ago
▆▊▌▉▇ ▌▅▅▆▆▍ & ▍▉▄█▉▅▄
1 Year Ago
Component editor
1 Year Ago
Hotload skip NodeDefinition Allow deleting parameterless output nodes
1 Year Ago
M4A1 viewmodel and worldmodel only https://files.facepunch.com/rickgreeve/M4A1_03.jpg https://files.facepunch.com/rickgreeve/gN5xy0GIke.jpg
1 Year Ago
Fixed devLocalCoord shader missing transparent/forward passes, optimized variants and updated modding materials
1 Year Ago
Remove redundant call
1 Year Ago
Revert that for now - let people change Sync var value locally as it was before, we can try to find a better way to prevent this later. Complication comes from INetworkCustom
1 Year Ago
AssetBrowser: Add "Delete Folder" option to Folders
1 Year Ago
Checked in main
1 Year Ago
Add ability to asset pick a prefab from a GameObjectControlWidget (https://files.facepunch.com/tony/1b2011b1/sbox-dev_o0AQpv1DWV.mp4)
1 Year Ago
When using WriteAll always write all regardless of control. Make it so unless YOU control a Sync property you can't physically change its value