244,559 Commits over 3,898 Days - 2.61cph!

1 Year Ago
Subtract 87804, fix skin shader error from uv123-tangent-basis-fix merge.
1 Year Ago
Added support for showing the camera UI dialog when first-person spectating someone who's ADSing the homing launcher, including the post-processing
1 Year Ago
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1 Year Ago
Remove debug log Fixed tooltips staying on if the underlying UI element was pooled while the tooltip was active
1 Year Ago
Merge from main
1 Year Ago
Merge from report_npc_fix
1 Year Ago
Removed unused heliTip
1 Year Ago
UI canvas changes, to include it in the post-processing
1 Year Ago
Don't pass NPC's in range along with reports
1 Year Ago
Enabled Petur's post-processing on the homing launcher camera
1 Year Ago
Added zoom to homing launcher ADS, at 2x
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from tc_layout_update
1 Year Ago
Update TC tooltip
1 Year Ago
Removed homing launcher ADS sound
1 Year Ago
RMR red dot mounts WIP https://files.facepunch.com/rickgreeve/RMR_02.jpg https://files.facepunch.com/rickgreeve/RMR_01.jpg
1 Year Ago
Fixed multiple deploy sounds if multi-clicking while ADSing with homing launcher
1 Year Ago
Merge Main -> HML
1 Year Ago
Move cubemap building to buildcubemaps.cpp so it's all in one place
1 Year Ago
Convert brutalist prefabs
1 Year Ago
Add editor tool to convert brutalist only to instancing
1 Year Ago
Removed renderToCubemap and environmentMaps on camera renderer, not needed for this branch Remove changes to CCameraRenderer::RenderToTexture, not needed for this branch
1 Year Ago
Point light, spot light
1 Year Ago
Updated train tunnel entrance terrain check
1 Year Ago
Train tunnel entrance icon
1 Year Ago
Fix depth count for array texture, doesn't need to be * 6
1 Year Ago
C++20 Support * Using /permissive and /Wv:18 to start * Lots of odd fixes everywhere still coming from c++11 * Update protobuf to 24.3 and remove even older unused versions
1 Year Ago
Clean up
1 Year Ago
1 Year Ago
Update README.md
1 Year Ago
Don't enable D_WORLDPANEL combo inside panel layers, avoids multiple uses of worldpanel matrix when a filter is active sboxgame/issues/issues/4056
1 Year Ago
Updated README.md
1 Year Ago
Updated README.md
1 Year Ago
Updated README.md
1 Year Ago
wall_brick_b_trim_painted
1 Year Ago
Tweaked entrance mound heightmap to get rid of the gaps Extended the lip around the mesh to help with hiding gaps Tweaked the blend map to generate flat terrain in front of the entrance
1 Year Ago
libprotobufd Remove all these unused old protobuf .lib this even older protobuf also wasn't being used
1 Year Ago
Cut, copy, paste actions Scene loading/saving
1 Year Ago
TypeLibrary uses dynamicAssembly to determine if dynamic, instead of checking for "package.*" Add Sandbox.Utility.Parallel Add Paint.LoadImage Can put [EditorForAssetType] on a static method Asset list cleanup
1 Year Ago
Test node library of serialized jigs
1 Year Ago
Fixed remaining tests
1 Year Ago
Some more progress on supporting multiple NodeLibrary instances
1 Year Ago
EmitSound precaches the sound when ran in multiplayer serverside Added NPC:Set/GetViewOffset
1 Year Ago
merge from main
1 Year Ago
merge from /main/standard-refraction
1 Year Ago
merge from building_skins_3/building_skins_4
1 Year Ago
merge from building_skins_3/building_skins_4
1 Year Ago
Fixed brutalist still using HQM instead of stone