132,136 Commits over 4,232 Days - 1.30cph!

1 Year Ago
Fixed DNumSlider reset to default via MMB not functioning correctly Entity.GetBodyGroups returns "empty" for submodels with no meshes Added Entity.GetFlexType ( id ) = string Returns model defined flex controller "type" or the group Added Color:Lerp( target, frac ) Small changes * Fix DForm description * DNumSlider.SetEnabled also affects its DLabel * Finger poser and Faceposer correctly rebuilds UI on loss of entity * DLabel.SetDark disables SetBright, and vice versa * DLabel.SetHighlight always overrides SetDark AND SetBright Added string.NiceName & use it for bodygroup names It converts "names_likeThis" to "Names like This". There have been multiple implementation in the base game, which are not all using the same function. IMaterial:GetColor returns an actual Color Disabled DLabel has faded out colors Fixed file.AsyncRead erroring after Lua shutdown Faceposer flex groups The groups are defined by the models themselves. https://files.facepunch.com/rubat/2024/June28-263-UnwittingEthiopianwolf.jpg
1 Year Ago
Merge from runtime_profiling_update_markers -> main
1 Year Ago
Add script execution time for Update(), LateUpdate() and FixedUpdate()
1 Year Ago
Added wallpaper conditional models to all stones building block prefabs
1 Year Ago
Damaging wall removes attached wallpaper (only one hit atm)
1 Year Ago
Set last wounded start time when handcuffs are broken out of
1 Year Ago
Merge from main
1 Year Ago
Improved detail size on some cliffs. Reworked eroded edge
1 Year Ago
Fix handcuffs appearing unlocked and held incorrectly in third person and for other players after a downed handcuffed player is revived.
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
feedback for the license plates. reworked composition in storage warehouse.
1 Year Ago
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1 Year Ago
Fixed Normal Scale display in inspector
1 Year Ago
Fixed texture tiling/offset not working (deferred decal shader)
1 Year Ago
vm_screen atlassed emissive
1 Year Ago
Added "Alpha Source" option to allow separate alpha map on deferred decal
1 Year Ago
emissive tweaks. less ring around the indicators
1 Year Ago
merge from doorcontroller_fixes
1 Year Ago
Fixed pulsed door controllers ending up in the wrong state in some cases
1 Year Ago
Added inspector foldout for in-place editing of the material assigned to a deferred decal component
1 Year Ago
Added normal scaling to deferred decal shader
1 Year Ago
Increase indicator speed
1 Year Ago
radtown redux set dressing progress backup
1 Year Ago
merge from main
1 Year Ago
Fixed IOEntity editor tool spawning wires with missing materials
1 Year Ago
updated unique textures
1 Year Ago
Flipped indicators
1 Year Ago
Removed doublers
1 Year Ago
Added buttons to Vehicle Light to allow them to be toggled in editor
1 Year Ago
Added "Albedo Tint Mask" option to all layers of standard blend4way shader
1 Year Ago
Block movement server side too when downed and handcuffed
1 Year Ago
Travelling Vendor -> Main
1 Year Ago
Removed unused RendererLOD
1 Year Ago
Added null check on IsPositionClear - should prevent NRE's
1 Year Ago
merge from wire_slacking/optimisations
1 Year Ago
Fixed some wire parenting update issues when a single line is attached to multiple doors
1 Year Ago
set up left indicator - functions great other than going black when off. right indicator not working yet
1 Year Ago
Merge from travelling_vendor/dynamic_vendor_pricing
1 Year Ago
Clamp npcvendingmachine.intervalHours between 1 and 120 hours
1 Year Ago
merge from main
1 Year Ago
Merge Bikes -> main
1 Year Ago
applied brake material colour changing across lods
1 Year Ago
Added damage masks for the pedal bikes
1 Year Ago
All bikes feeling decent to drive, no more speed wobbles. Tweaked various other parameters also.
1 Year Ago
better brake light and tail light colours
1 Year Ago
unbroke the brakes
1 Year Ago
twitch drops
1 Year Ago
Increased pitch stability val
1 Year Ago
better tail lights especially on lods