244,558 Commits over 3,898 Days - 2.61cph!

1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Don't show HML ADS UI if not in first-person view
1 Year Ago
Fixed repeatcommand convar not working as expected when run via a bind
1 Year Ago
Merge from main
1 Year Ago
Parachute gibs are no longer affected by the wind material effect
1 Year Ago
Add server.parachuteRepackTime replicated convar to control how long a parachute repack takes Clamped between 0 and 15s
1 Year Ago
Don't spawn the unpacked parachute if BypassRepack is turned on
1 Year Ago
Merge from forward_momentum_change
1 Year Ago
Merge from main
1 Year Ago
Merge HomingMissileLauncher -> Main
1 Year Ago
Added some overlap to edges of camera view, to hopefully fix visible lines
1 Year Ago
Start modal layout changes
1 Year Ago
Simpler base pyramid texture logic
1 Year Ago
Fix exception when opening help modal between missions Updated a bunch of modal text with fixes and highlighting
1 Year Ago
Tweaked hair bsdf for planar reflections
1 Year Ago
Styling
1 Year Ago
More modal setup
1 Year Ago
Added forward opaque and alpha-test to most Rust/Standard shaders
1 Year Ago
Added forward rendering support to core and terrain shaders
1 Year Ago
Fixed underwear skins not being applied correctly when a player first enters a server (cache the underwear skin in case the player model hasn't been created yet when the player receives it's first load)
1 Year Ago
Regen protobuf
1 Year Ago
Try to merge main -> wire_tool_reconnect again
1 Year Ago
Remove more unused parameters from lightbinner Remove remaining crumbs of old sun shadowing, remove unused shadow functions, add bBaked to ComputeDirectLightingForLight
1 Year Ago
New tier0 platform compile base OVERRIDE -> override Remove ALIGN_POSTs
1 Year Ago
Remove CSunLightManager, used for old pre-hlvr sun rendering, a lot of code that's only used for dynamic sunlight different to everything else in light rendering
1 Year Ago
Added an even larger lip around the entrance Tweaked height map Added a AddToHeightmap object to the entrance prefab to allow foliage spawnning on the mesh-terrain Added a building topology to the entrance terrain Tweaked entrance terrain alpha Added splats around to entrance terrain
1 Year Ago
Scene -> game mode
1 Year Ago
Fixed project settings layout being fucked Don't change window background color when unfocused Header bar Attempt to fix duplicate events in editor (still happening though)
1 Year Ago
Update create_gmad.cpp
1 Year Ago
Half-Life: Source skill config adjustments More physics related killicons Crosshair customization menu clean ups Portal NPCs related changes Duplicator support, spawnmenu spawn position fix "Failed to find any models for this addon" message adjustments Empty out stored outputs for duplications Lua error fix due to recent engine changes Update garrysmod_english.txt Entity:Set/GetColor Lua implementation
1 Year Ago
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1 Year Ago
Update whitelist Update * Auto ignore .git stuff * Print out list of files that did not match the whitelist at the end of the console output so they are more visible * Print out ignored files, and their total at the end of the output * Added -quiet to suppress spammy messages
1 Year Ago
gmad changes * Auto ignore .git stuff * Print out list of files that did not match the whitelist at the end of the console output so they are more visible * Print out ignored files, and their total at the end of the output * Added -quiet to suppress spammy messages Merge Pull Request Added category for `fofhr_` maps gmad.exe -quiet for extraction as well
1 Year Ago
Update Fistful of Frags map categories (#2013) This now makes the "other" tab once again empty with Fistful of Frags installed.
1 Year Ago
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1 Year Ago
`mask-repeat`: `no-repeat` uses border sampler, `round` acts like `clamp` sboxgame/issues/issues/4061
1 Year Ago
Merge from main -> wire_tool_reconnect
1 Year Ago
Add Toolbar.Title, .Movable, .Floatable
1 Year Ago
fix for bows offsetting view slightly when deployed smoother view offset lerping
1 Year Ago
Updated codegen for planar reflection convars
1 Year Ago
Made base pyramid available in all shader quality modes (required for planar reflections)
1 Year Ago
Added cheap forward passes to terrain and skin
1 Year Ago
merge from main
1 Year Ago
phrases
1 Year Ago
Merge from bear
1 Year Ago
Fixed NRE and variant specific shader errors
1 Year Ago
Flee/attacked tweaks and reduced flee duration/distance
1 Year Ago
Reduce tutorial bear speeds More AI design tweaks
1 Year Ago
Added burst cloth constraints to dracula cape
1 Year Ago
Behaviour changes