198,653 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Added tiny custom tool to find unoptimized models
1 Year Ago
Increased streaming mip map budget to 1GB
1 Year Ago
Re-enabled texture streaming
1 Year Ago
▋█▆▆█ ▅▋▉▄ ▌▇▄▋▊▊/ █▅▅▉▇▄█▇▅/ ▇▊▊▆▆▊▍
1 Year Ago
Rebuild g_sky shader
1 Year Ago
Added shelter limit to toolbar - in the same way as bag limits are displayed
1 Year Ago
Merge from main
1 Year Ago
Add `cached_browser_refresh_cooldown` convar (default 60s) Lower cached browser refresh delay from 5min -> 1min on the client
1 Year Ago
cherrypicking 91113
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
changed animation clip name for throwing to 'throw' on some weapons for player update and assigned correct anim in spear override controller fro the throw
1 Year Ago
Delayed some calls (RenderScale, TrainWagonLootData) until after shaders bundle is loaded to prevent shader duplication in memory
1 Year Ago
Moved all shaders to their own bundle (shared/shaders.bundle) and made it load first, before all other bundles
1 Year Ago
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▌▇▋▅ ▄▅▋▆▍ █▋█▉▅▆▅ ▌▊█▇ ▅▋█▌▆▌▅▆ ▌▅▆▇▊ ▇▄▇▇ ▋▆▇▋▅▅▌ * ▍▊▉▆▊ "▌▆▆▌▊▆▅▌▍▌▅▄"/█▇▋▅▇▋ ▅▄▍▋ ▄▇▅ ▉▍▉▊▍ ▉▇▌▊ ▍▍▍▉_▄▅▍▉ █▌▄▆▇▋█▋ ▉▌ ▇▅▋ ▄▆▍▊▄▆▉▆ ▄▆▌▆▌▇▌▅▌▋ ▄▅▇▆▅▇▍ ▆▆▅▌█ ▋▍▋▍▍▊▄▌▍▌ (█▇█▉▅▍█) ▇▊▊▊▄ ▇▄▇▋▄▉▋ ▋▄ █▇▉▉▍▉▍█ ▅▄▄▌▅▋▍ ▌▉▅▍▌ ▌▉▆▋▋▉.▊▉▅ ▊█▅▅▋▍▄ ▌▄ ▆█▉▌ █▉ ▊▅▅▇ ▇▍▉█▋ ▍▅ ▍▄▋▋ ▇▌_▇▇█▉_▍▊█▋ ▍▍█ ▌█_▆▍▄▊_▅▊█▇▅▅▅▄▇ ▆▉▄▍▄▇▍ ▊▅▉▄ ▍▋▉▋▊▇▍ ▄▉▆▋ ▆▌█▊▅▍'█▅ ▅▇▉▉▇ ▌▊▄▍ ▄▍▌▄█▄▋ █▄▊▋▋ ▆▄█▄▉ ▇▅▉ █▆▄▅ ▄▇▊█▅ ▅▍▍▇▄▍▊ █▊▋▌▋ ▅▄▆ ▋▇▍▆▅▉▌ ██▉█▌▍▊▄▅▇▆:▇▌▋▌█() ▅▅▋ ▉▌▊▆▌▆▆▋█▊▇:▇▇▉▆█() █▌▉▅▋ ▋▊▊ ▉█▌▅█▍▍▌▅▇▍. ▄▌▅▋ ▆▊▅▅▇▋▄▌▋ ▊▆▇▊ ▊▄▄▌▅▍▋▇ █▄▆, ▉▋ ▉▅▄▉▆▊▆▅ ▇█ ▉▉▆▌█ ▉▄▉▅ ▉▇. ▆▅▇▅▌▌█▇ + ▌▉▌ ▊▊▆▌▌▅▇▊ ▄▉▆▉█▆▍▅▆ ▌▇▉▅▍█▆ ▄▊██▋▌▋▉ ▍▋▍▊ ▉▊▊▌▅▉▉▋▍ ▊▌▍ ▍▋ ▅▉█▄▋▊ ▅▄▋▅▋ ▍▍▆▋▋▉ ▊▆▆ ▉▊▅█▇▉█ ▊▇█_▌▉█▍▋▆▄▌▍▇▉ ▉▌ █▅▅ (▉▇▄▅ ▄▅) ▊▋▆ ▉█▍ ▋▅▅▉▊▇ ▇▆█▍█ ▉▋▋▋▍▋ ▍▋ ▊ ▇▅▄▅▉▅▇▊▌ ▋▋▆▌▄ ▅▌▅:▍▌█▅▌▋▊▌▉█▇█ ▋▄▆ ▋▋▉:▉▅▄▍▉▄▋█▋▅▆▊▋▉▌▋▋▄ ▇▉▉ █▇ ▇▄▋▄ ▅▄▋ ▉█▄█/▊▊▅▄▇█▇ █▄█▉▌▋▋ ▉▄▆ ▅█▆▄▄ ▋▊▍▌▄▉ ▇▍ ▊▌▊ ▆▍▆: ▉▋▋ ▌▅▅█▌▌▅ ▄▆▊▄█▇▄▋▇▉▌ █▄▉█ ▌▄▄▌▋ ▆█▋:▇█▉█▉▅▍▊▍▌▋▌▋▍▇█▆ ▋▌▌ █▇▄:▊▅█▇▄▇▄▄▍▉▉▆▉ ▍▍▉ ▊█ ▌▍▊▆▋ ▋▌▊ ▉▉▍▇▉▆▍▇▍ ▆▄▌▍▆▌▋▌▆▅ ▋▋▉▇▆▆ █▊██ ▇▇▋█▇▌█ ▅▉▍▆▆▆ ▄▊█▌ ▉▉▄▌▇▉▉ * ▅▌▄▆▋ ▅▅▊▉ ▍▉▍▇▇ ▉█▇▊▆▆/▌█▉ ▉▋▌▇▍ ▄▇ ▉▍▌ ▆▆█ ▌▆ ▇ █▌▊▋▇ █▋▄█ ▍▅▋ ▆▅▆▊▋▇██▍▋▅▊▆▇▉▄▅:▅▄▊▄▆▌ █▆▋ ▆▄▍▋▍ ▍▌▉▇▌ ▊▉▉▅▇▌ █▊▊▄█▍ ▍▋▍▇_▌▉▊▍▆▋█▄ ▄▇ █▆▌ ▆▋▊▍▊▇▉▉▍▆▆ ▌▆▋ ▆▆▆ ▅▆▋▊▄▇▍ ▇▊▍▅▉▄ ▄▇▆▋█ ▇▋▍▆▇▇▋▍▆-█▅▍▍▅▋/▋▆▆█▆▅/▇▋▊▍ ▇█▄▌▆ ▍▊█▇ ▍▉▆▌▌▇ * ▌▅▅█▆▊▍▍ ▋▇▋▄.▋▉▇ ▍▍▇▇▍ ▍▊▄▍██ ▉▊▆▅██▇▄▇▍▅ ▇▇ ▇█▉▆_▉█▌▌▌▄▍▊ ▍▉▌█▆▄▆ ▍▋▅▇▊ ▊▌▇▋▊ ▆▇▌▊ ▄▍▉▇▇▉ █▊▉▊▊ * ▇▉▉▌█ ▊▄▌▍▇▊▆ ▄▌▊▋▅▅▆▊▊▄ ▍▌▉▇ ▄▌▉▋▇ ▅█▋ ▆▄▆█ ▆▄▅█▌ ▇█▋▉█ ▊▋▇█▇▄▍▆ ▉ ▋▇▅▉ * ▅▇▆▍█ ▋▇▉ ▉▉▊▍▆▉ ▅ ▅▊█▋▌ ▉▆▋█▌▌█ ▋▄▉█ ▅▄█▍▅▊ ▇▍ ▄▅▍▅ ▆▊▉▄█ ▌▄▌▆▉ ▇▍▍▉▌ ▄▊▆ ▉▉▄▄█▌ * ▋▉▍▉▆ █▋▊▊▄▉▋ ▆▋▍▌▍▊▆ ▊▋ ▉▍▉▌ ▇▇▋▊▇▄▆ ▆▋▇▍▌▉ ▊▋▌ ▋▆▌▄▄▋ ▌▇▊▊█▋▌ ▅▆▊█▊▍ ▅▄▍ ▇▄▇▉▉█ ▄▄▇▍▉▋▍▇▄ █▋▉██ ▍▋▊ █▇▊▅▆█ ▌▊▊▌ ▋▌▌▋▉▆ █▆▊▆█▆▄ ▅▍ ▉▍▍ ▇▊▉▄▊█ ▍▅▍▆▋▉▉▇▍ ▍▅█▆ ▋▅▇▍▅▆█ ▅▅▆█ ▅▋ ▉▍▇▍▆▋ ▆█▌█▇▅█▅. ▋▅▇▄▄ █▇▅▋▄▊▇ ▋▅▆▋▍█▅ ▄▄▉▍▍ ▋▇▆▋ ▍▋▄▌▋ ▅▋▄▋ ▅█▋▇▇▆▇ ▆▌▄▄▆▄ ▉▌▄ ▇▄▅▅█ ▇▊▆▊▆▍ ▍▌▊▉█▅▍▋ ▄▇▋▋ ▇▊▊▍▇/▆▉▌▆▅ ▋▇▅▊▌▇▌ ▋█▋▄▆ ▇█▅▉▉▄ ▅▋ ▋▊▊▆▌ ▉▋█▇▄▄█ ▋▋▅▆▇▌ ▆▉▍ ▇▍▄ "▋▄▆▆▋ ▌▊▉▊▉ █▄▋▌▋▇▊ ▇██▊" ▉▉▉▇▌ ▅▋▋▉ ▋█ ▋▊▉▌▆█ ▊██▉ ▋▅▇▄▉▉▄ ▍▍▉▌ ▉▇ ▅█▋▍ ▌▋▌▋▅▋ ▍▇▅ ▇▍▅▆▋▍. ▍▅▋▇ ▆▆▇▉▋▌▊ ▆▉▆ "▆▇▇ ▉▉▋▋▉▌▊█" █▋▇▆▄▌▋▌ ▍▉▅ █▄█▊▉▅▄ ▍█▉ ▇▄▌▍ ▊▉▊▍▅▇▇▅▍▌▉ ▍▇▊▄▍ █ ▊▊▄▍▆▄▌ ▅▊▉▍ ▅▍▄▊_▉▆█▆▄▌_▋▅▌▆ ▅▊▅▊▋ ▇▌▉_▅▋█▋▄▇▉ ▌▌▉▌ █▍▄▋▌▇▅ ▆▌▌_▉▍▉▆▊▅▇ ▋▉▌▅▄▉▌ ▇▆ ▋▆▄▊▆ ▍▅ ▆█ ▇▅▌ ▆▆▊▅▄ ▊▉▋▌▉▇▆▅▄ "▆▋▋▇▇▆'█ ▊▊▌▅ ▅▊▉▋▆▋ ▇▍▉" █▇ ▆▍▍▍▆ ▉▇▆▌▌ ▉▅▋██▄▍▍ █▊▊▋▍ "▍▍▍▍_▊▋▄▆" ▊▉▍█▋██▍▍ ▆▇▍▇▉▉▌ ▇▋ ▊▇▄▅▌ ▊█▄▄▍ ▇▉▋█▌▉▍ ▉▋▍ ▋▊█_▄▉▇▆▋▉▇█/▄▊▌▄ ▊▆▉▋▆▍ ▋▇ ▉▉▇ █▌▅▌▊▍▄ ▇▄▄▍▄▊██/▊█▊█▇▌▍ █▆▆ █▌▉_▄▍▆▌█▅▍ █▊ ▊▋_▉▍▇▋▄▋▆▍▆ ▌▆▆▋▅▆█ ▉█▍▊▆ ▅▉▇▄▋▄▉ █▉▍ ▄▌ ▍▍▇▉▅▇█▍ ▉▉▊▋▋▉▋▆▋▇▍ ▋▄███▄▊▆ ▊▋█▋ "▌▆▇▋▆▌'▍ ▇▄█▊ ▋▉▌▊▇▆ ▇▇▋" ▅▄▇▌█▉ ▍▉▉▄▌▆▄▌▌ █ ▇▋█ ▇ ▌▄▌▆▇▋▌▉█.▇▄▇█▋▉▌▍▉▇ ▋▍▇▌▄▊▇▊▊▄▅▍ ▉▌▍▍ ▅▅▄ ▉▊▊█▄ ▆▄█▌▇ ▇▄▉▌▇▋█ █▆▌▊ ▍▅▆█▆▇ ▉▉ █▋▇▊▌▄▊.▄█▆▊ ▄▅▉ ▇▇▄▉▅ ▅▄▉▉▍ ▆█▉ ▉█▍▌▌█▍█▉▍▇, ▊▋▊ ▊▍ ▅▊▌█ █▌▌█ ▊▅█. █▍▆████ ▅▊▉: █▋▉▆▅▋▇▋▍█ █▇ ▉█▆█▍▅▋▉▉ (▅▋▄█ █▇▉▍▅▇▉) ▄▇▊▍▆▅▇▄▉: ▋▋▋▍▅▇ ▌▅▍▉▆█▄▄ ▇▍ ▉▋▊ █▋▌▋ ▅▍▆▅ ▋▇▆▋▌▊▍▋▇▄▅ ▇▅█▇ ▍▊▄▄▍ ▇▆▍ ▋█▊ ▊▋▌▍ ▉▄▌▅▄▋, ▋▋█▌▅▆▄ ▍ ██▉▍█▌▅ ▅▌▇ ▌██▉▇▅▍ ▅▍▇ █▄▉▍▇▊▆▌▉▆▌ ▄▆▄▇▄▅▋ ▇▄▌█▆ █▇ ▊▇▅█ ▆▌ ▍▇▊█▇▌▊ ▉▌▉▆▉ ▉█▋▅▇▅▇ ▍▆▌▌ ▉▍▌▄ ▉▋▆▄█▆▇ ▍▋▊▉ ▍▅▉▅▉ █▉▍:▊▄▉█▍▍▅▆▊▅█ ▅██▋▄ ▌▉▉.▌▆▅▉▄ ▉▌▆▅█▄▆ █▍▄▆ ▄▄▇▇▄▇ ▍▊▌▆▉▅█ ▇▉▇▄▌▋▊█ ▉█▌▅▋▍▌▊▌▄▅ ▇▆ ▋▍█ ▆█▉▇ ▉▋▌ ▄▊▋▋▍▋▆ ▉▅█▋█▉█▅▇▇ ▅▄▍ ▅▇▋▆ ▉▉▌▌█▆▇ ▍▌▊▌ █▍▅▍ ▍▊█▄▍ ▉▆█▍ ▄▅▅ ▅█▋▊ ▊▍▉ ▅▇▌█ ▅▌▅▋▊▍▊, ▋▇▅ ▅▄▆▋▇ ▌▊▆▄:▍ ▋▆▅ ▅█▄▍ ▅▉█▄ ▉▅▆▇▅▌▋ ▊▉▇▆ ▌▍▍ █▉▍▇▄▌ ▌▆▍▊ ▌▋▍▇ ▊▍█'▅ ▌▅ ▊▍▍▇▅▄▍▊▉ ▉██▅▅▄█▄ ▋█▉▅ ▆▅ ▊█▇▌ ▇▍▉▌▅ ▍▌▇ █▉ ▉▆▄ ▍▆▋▇▅ ▇▊▌▆▅▍▋/▋▇▍▇ ▌▇▌▋▅▉ ▊▄▋▇█ ▇▋ ▊▌█▉▇▉ ▍▉ ▌▉▅▋▄▅▋ ▉▄▇ ▊▌▄ ▊▆▊█▍█ ▉▊▊▋▌▇. ▄▊▇▉ ▅▇▋▄▋▄▋ ▋▄▅█▌▉ ▊▄▌ █▋▄▉ ▋▅█▅█ ▍▆▋ * ▆█▄██▍▍ ▄▍▋▇▉█▌█▋ ▍▊▄▍▋ ▄▌ ▇▊▋▋▄▌▉▊▋▌▄ ▉▉▅ ▄█▉▋▍▍▊█ █▄▍▊▊ ▆▋▍▆▄▅▊ ▊▋▋▆▌▆▇ ▅▉▋█ ▇▌▊▍▆█▆▋ ▄▅▌ ▆▊▌▇▅▇ ▌▌▉▍▇▍█ ▆▊▇▌▋▉▉▍ ▊▊ ▉▌▄▆▉█▄▆▄█▋▉ ▄██▄ ▄▆ ▊▆▉▍▍ ▆▋▉▅▇▄ ▉▉ ▍▊▄ ▆▉▅▄ ▆██. ▊▆█▊▊▉▍█▊▉▆ ▇▇▄▊ ▍▋ ▉▍▇▋▆▉▍ ▌▍▄▅▍ ▍▍▍▅▋▌▊█▉▄ ▍▅▍▇▍ "▇▊▆▍ ▊▊▇▉▆▅▋█▊▉" ▌▋▉▋█▋▉ ▆▅▉▆▍ █▆█.▄▅▌▍▊▊▅▊▄▉▇▊█▊▄▍█ ▍▍▋ ▇█▇ █▉ █▄▉ ▊▋▊▅▅▄▆ ▍▍█▄▌▋▄█ ▆▅ ▅▅▉ ▅▊▋ ▍▉█.▅▉▋▇▇▅▊▉▄▆▌ ▅█ ▇█▄, ▄▍▌ ▄▄▆ ▍▅▆▇▆█▇ ▄▄▋▉▊▌▋▅▉▅ ▌▆▅▄▅▇ ▍▊▋▅▄ ▉▋ ▄▉█▍▉▊ - ▅▍▍▅▅▍ ▆▅▊▌▉▊ ▌█▌▍▋ ▌▆ ▌▋▆▋▉▆▇█▆▊▄_▅▍▅█ █▅▍▅ ▍▄▌▅▇ ▌▆▉▆▅▍ ▄▋▉▊ ▋▍▍▆▇▍▌ █▄▉▉▊▉▉▇▄▋▄_▊▍▅▍ ▉▌ ▌▇▋ ▄▇▆▉▇ - ▊▆█ ▉█▌▊▅▄▉ ▋▊▌▅ ▊▄▌ ▅▆▄▄ ▉█ ▋▇▄▇ ▍▅▌▅▌▍▆▄▆▄▋/▉▌▇█▍▊▅▌▄▋▋ ▋▆▆▄█▆▄ ▌▊▆█ █▊▍ ▆▇▍▊▊▅'▇ ▍▄▉▇▋ ▊▊ ▌▉█▄▊▆ █▉▍ ▋█▍▍█▇▉▅▇ ▋█▊ ▆▅▅▇▉▇▋ ▅▊▊▋▊▇ ▍▄▋▇▌ ▇▉ ▊█▆▆▊▅ ▍▉▉ █▄▄▅ ▄▊█ ▆▊▅▍ ▊▇▆.▄▋▇▊▉▆▋▋▉▇▍▄▋▍▍ ▋▇▇ ▆▊▅▊▋▉▇ ▇▊█▊▋█ ▌▆▅▅ █▇▉█▆▋
1 Year Ago
Fix attachments not making sound when added to a weapon inside a backpack
1 Year Ago
Merge from backpacks -> aux2
1 Year Ago
Added back highly simplified "Standard" and "StandardSpecular" overrides
1 Year Ago
Further reduced variants on a variety of shaders; total now down to ~0.16MB from 3.10GB (after de-duplication, coming later)
1 Year Ago
harbor_2 dock island + swing bridge prrof of concept
1 Year Ago
merge from xmas_2023
1 Year Ago
gingerbread unlock
1 Year Ago
merge from main
1 Year Ago
▉▆▍▅▍▋██▊▋▄█▄ ▊▆▍▆▍ ▅▆▅_▋▉▍_▆▅▍▍▌▋_▋
1 Year Ago
More work, still nothing working
1 Year Ago
Attempt 2 at implementing the animation rigging package
1 Year Ago
Adjusted description to reflect a limit on shelters.
1 Year Ago
Limit now responds to shelters being destroyed
1 Year Ago
Ensured toast is always displayed Streamlined and cleaned up conditional placement checks
1 Year Ago
Fix backpacks not hiding the tank part of hazmat suits
1 Year Ago
Ensured limit supports empty shelter list from the beginning,
1 Year Ago
Fix wrapped items being deleted when opened inside backpack
1 Year Ago
Fix item right clicking into backpack after closing the backpack inventory
1 Year Ago
Backpacks will despawn based on the most valuable item inside them
1 Year Ago
Merge from main -> backpacks
1 Year Ago
▆▊▉▉ ▉▆▄█▅▆▆ ▄▋▇▌█▆█ ▌▊▉▋█▋▄█▊▉ ▉▄ ▆▊█▍▇▄▍
1 Year Ago
Merge from tutorial_island
1 Year Ago
Fixed crafting mission step not working if a player crafts an item with a redirect skin (eg. concrete pickaxe)
1 Year Ago
All access supplies mission stages are now mandatory
1 Year Ago
ak47 - locomotion anims with reduced spine movement, applied to override controller
1 Year Ago
Remove reference to boat
1 Year Ago
Fixed craft button highlight not updating after crafting an item
1 Year Ago
Fixed opening full screen help info causing a soft lock in mission 2 Full screen help can now be closed with escape or by clicking the background
1 Year Ago
▄▅▅▄▄▋▋ █▊ ▌▇▊▉▅ █▍▅▄█▍▍ ▌█▊▍▋▇▅ ▆█▌█▉▊▅ █▄▌▆▋▍▄▋▋▍ ▄▅ ▊▋▅▍▅ ▄▅▍▅ & ▊▉▄▇ █▉▅▆▄ ▍▄▍▍ ▍▍▇▋▋ ▄▌▄ ▊▊▌▉▋▇▅ █▊██▊▍▋█▋▍ (\▇, \▇ & ▍▉▋▄▍▆▊) ▌▅▉ █▇▅▅▅ ▄▍▆▋▊▆▄ ▋▇ ▉▊▆▍▅█▊▌▇ ▊▍█▍▉▍▇ ▅▉▍▌ ▆▄▆▉▌▋ ▉█ ▅▊▄▌▋ █▉▇ ▄▊▊▋▍▉ "▍█▆▊▄▇▇█▉" ▋▅▍ `▄█▇▊_▅▇▍▅▋▊▊▄▋_█▄▊▇█` ▌▆▍▋▅▌▇ ▅▋ ▆▅▋▅▇▋ ▌█▅ ▍▇█▆▋▋▌ ▇▌▆▍▉▆▋▄▄▌ ▍▍▇▇▉▇▄▊▊ ▄▍█▆▆▌▄▍ ▊▍▄▊█▅ ▌▋▍▅▅▅▍ █▊ ▄▉▌ ▌▅▋▇▄█▊
1 Year Ago
▇▅▆▉▍ ▊▉▍▋ ▆▆▆_▋▉▉_▉▆▋▆▆▄_▅
1 Year Ago
▆▍█▊▅ ▅▋▍▆▌ ▆▄▍
1 Year Ago
Do not force nextbot/SNPC render group to opaque by default Let the engine decide. More Sandbox entity and tool clean ups * Removed redundant calls to SetMoveType and SetSolid Fixed certain sandbox tool entities not saving certain settings in duplications Such as being frozen by the tool gun. Consistency pass on Sandbox tools Duplicator saves "Make Persistent" setting Added ENT.WantsTranslucency and use it for sandbox entities If set and ENT.RenderGroup is not, and the default calculated render group is opaque - switch render group to RENDERGROUP_BOTH This works better than forcing RENDERGROUP_BOTH at all times - for example when you want to draw translucent/transparent effects when the entity's model is opaque and therefore the default render group is opaque and does not call ENT.DrawTranslucent
1 Year Ago
1 Year Ago
player update. exported spear set of anims and populated spear override controller with the new anims. Also setup holster positions for wooden and stone spears on their entity prefabs