244,558 Commits over 3,898 Days - 2.61cph!
Merge Main -> Attack Helicopter
Don't show HML ADS UI if not in first-person view
Fixed repeatcommand convar not working as expected when run via a bind
Parachute gibs are no longer affected by the wind material effect
Add server.parachuteRepackTime replicated convar to control how long a parachute repack takes
Clamped between 0 and 15s
Don't spawn the unpacked parachute if BypassRepack is turned on
Merge from forward_momentum_change
Merge HomingMissileLauncher -> Main
Added some overlap to edges of camera view, to hopefully fix visible lines
Start modal layout changes
Simpler base pyramid texture logic
Fix exception when opening help modal between missions
Updated a bunch of modal text with fixes and highlighting
Tweaked hair bsdf for planar reflections
Added forward opaque and alpha-test to most Rust/Standard shaders
Added forward rendering support to core and terrain shaders
Fixed underwear skins not being applied correctly when a player first enters a server (cache the underwear skin in case the player model hasn't been created yet when the player receives it's first load)
Try to merge main -> wire_tool_reconnect again
Remove more unused parameters from lightbinner
Remove remaining crumbs of old sun shadowing, remove unused shadow functions, add bBaked to ComputeDirectLightingForLight
New tier0 platform compile base
OVERRIDE -> override
Remove ALIGN_POSTs
Remove CSunLightManager, used for old pre-hlvr sun rendering, a lot of code that's only used for dynamic sunlight different to everything else in light rendering
Added an even larger lip around the entrance
Tweaked height map
Added a AddToHeightmap object to the entrance prefab to allow foliage spawnning on the mesh-terrain
Added a building topology to the entrance terrain
Tweaked entrance terrain alpha
Added splats around to entrance terrain
Fixed project settings layout being fucked
Don't change window background color when unfocused
Header bar
Attempt to fix duplicate events in editor (still happening though)
Half-Life: Source skill config adjustments
More physics related killicons
Crosshair customization menu
clean ups
Portal NPCs related changes
Duplicator support, spawnmenu spawn position fix
"Failed to find any models for this addon" message adjustments
Empty out stored outputs for duplications
Lua error fix due to recent engine changes
Update garrysmod_english.txt
Entity:Set/GetColor Lua implementation
Update whitelist
Update
* Auto ignore .git stuff
* Print out list of files that did not match the whitelist at the end of the console output so they are more visible
* Print out ignored files, and their total at the end of the output
* Added -quiet to suppress spammy messages
gmad changes
* Auto ignore .git stuff
* Print out list of files that did not match the whitelist at the end of the console output so they are more visible
* Print out ignored files, and their total at the end of the output
* Added -quiet to suppress spammy messages
Merge Pull Request
Added category for `fofhr_` maps
gmad.exe -quiet for extraction as well
Update Fistful of Frags map categories (#2013)
This now makes the "other" tab once again empty with Fistful of Frags installed.
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`mask-repeat`: `no-repeat` uses border sampler, `round` acts like `clamp`
sboxgame/issues/issues/4061
Merge from main -> wire_tool_reconnect
Add Toolbar.Title, .Movable, .Floatable
fix for bows offsetting view slightly when deployed
smoother view offset lerping
Updated codegen for planar reflection convars
Made base pyramid available in all shader quality modes (required for planar reflections)
Added cheap forward passes to terrain and skin
Fixed NRE and variant specific shader errors
Flee/attacked tweaks and reduced flee duration/distance
Reduce tutorial bear speeds
More AI design tweaks
Added burst cloth constraints to dracula cape