244,558 Commits over 3,898 Days - 2.61cph!
Additions to .gma whitelist
* Added data_static/ alternative to data/ folder with all the acceptable extensions
* Added materials/colorcorrection/*.raw
merge from brutalist_instancing_enable
skinning tweaks in ghost sheet
merge from global_networked_bases
merge from toggle_vending_machines_map
merge from HomingMissileLauncher
Only chase players from idle state if player is > 60% health
Train tunnel rail entrance environment volume setup
Should fix exception when opening assets
Whoops, revert Log.Info back to Log.Trace here
Reduce tutorial bear attack damage
Added MinimumTargetHealthFraction check to BaseNPC.Attack
Tutorial bear won't damage the player if they're under 60% health.
Always call HotloadManager.Replace in PackageLoader.AddAssembly
Updated docs to explain why
Send global update the next frame (to account for parenting after the entity is spawned)
Merge from main -> global_networked_bases
Merged proper version of /main/uv123-tangent-basis-fix
Tether chickens to short distance from spawn point.
Reduce roam range.
Increase roam frequency
Tutorial specific AI design.
Chickens now only roam and idle, don't attack player.
boomerang max speed
poison spear upgrade
death screen tweaks
hacky pause
explosion magnet upgrade
Rerun doprepare on all mirrors, manifest rebuild
Kill controller input system if we run out of gamepads to use
General cleanup, remove unused ControllerOverlay panel
Simplified & fixed FOV calculations for world clicker panels
Call GM:EntityRemoved for full update removes, but with an extra arg
EmitSound precaches the sound when ran in multiplayer serverside
Added NPC:Set/GetViewOffset
Remove InputManifestTemplate/GamepadManifestTemplate groups from Sandbox.Game csproj since they don't exist
Don't run ControllerInput.Tick at all if we don't have a controller
When looking for an initial panel for traversal, use the mouse position (works w/ virtual cursor)
Some more documentation (#11)
Whitelist specific attributes in System.ComponentModel.DataAnnotations, avoiding CompareAttribute
First pass on converting the help modal into a single panel that the player cycles through
Leaderboard backup, run #6245
Added a custom build ping type for better clarity
Added a tutorial stage to build a roof onto the starter base
Reduce chicken and barrel count
Rework deploy pings to be a bit more reliable
Convert build target to use BaseEntityRef instead of copy+pasted id uints
Add a mission step to craft and place a key lock on the door of the base
Wrecked boat instead of a helicopter
Added a key bind to open the current tutorial help panel at any time, defaults to Y
Added some text to the objectives panel to explain the bind
Media preview scene fixes.
Subtract
87804, fix skin shader error from uv123-tangent-basis-fix merge.