244,558 Commits over 3,898 Days - 2.61cph!

1 Year Ago
Additions to .gma whitelist * Added data_static/ alternative to data/ folder with all the acceptable extensions * Added materials/colorcorrection/*.raw
1 Year Ago
merge from brutalist_instancing_enable
1 Year Ago
skinning tweaks in ghost sheet
1 Year Ago
merge from main
1 Year Ago
merge from global_networked_bases
1 Year Ago
merge from toggle_vending_machines_map
1 Year Ago
merge from HomingMissileLauncher
1 Year Ago
Only chase players from idle state if player is > 60% health
1 Year Ago
Train tunnel rail entrance environment volume setup
1 Year Ago
Should fix exception when opening assets
1 Year Ago
Whoops, revert Log.Info back to Log.Trace here
1 Year Ago
Reduce tutorial bear attack damage Added MinimumTargetHealthFraction check to BaseNPC.Attack Tutorial bear won't damage the player if they're under 60% health.
1 Year Ago
Always call HotloadManager.Replace in PackageLoader.AddAssembly Updated docs to explain why
1 Year Ago
Send global update the next frame (to account for parenting after the entity is spawned)
1 Year Ago
Merge from tutorial main
1 Year Ago
Merge from chickens
1 Year Ago
Merge from main -> global_networked_bases
1 Year Ago
Merged proper version of /main/uv123-tangent-basis-fix
1 Year Ago
Fixed the fix
1 Year Ago
Tether chickens to short distance from spawn point. Reduce roam range. Increase roam frequency
1 Year Ago
Reapplied fix
1 Year Ago
Merge from main
1 Year Ago
Tutorial specific AI design. Chickens now only roam and idle, don't attack player.
1 Year Ago
boomerang max speed poison spear upgrade death screen tweaks hacky pause explosion magnet upgrade
1 Year Ago
Rerun doprepare on all mirrors, manifest rebuild
1 Year Ago
Kill controller input system if we run out of gamepads to use General cleanup, remove unused ControllerOverlay panel
1 Year Ago
Simplified & fixed FOV calculations for world clicker panels Call GM:EntityRemoved for full update removes, but with an extra arg EmitSound precaches the sound when ran in multiplayer serverside Added NPC:Set/GetViewOffset
1 Year Ago
merge from main
1 Year Ago
Docs for IVirtualCursor
1 Year Ago
Remove InputManifestTemplate/GamepadManifestTemplate groups from Sandbox.Game csproj since they don't exist Don't run ControllerInput.Tick at all if we don't have a controller
1 Year Ago
When looking for an initial panel for traversal, use the mouse position (works w/ virtual cursor)
1 Year Ago
Updated README.md (#11)
1 Year Ago
Some more documentation (#11)
1 Year Ago
Whitelist specific attributes in System.ComponentModel.DataAnnotations, avoiding CompareAttribute
1 Year Ago
First pass on converting the help modal into a single panel that the player cycles through
Leaderboard backup, run #6245
1 Year Ago
Added a custom build ping type for better clarity
1 Year Ago
Added a tutorial stage to build a roof onto the starter base
1 Year Ago
Reduce chicken and barrel count
1 Year Ago
Rework deploy pings to be a bit more reliable
1 Year Ago
Convert build target to use BaseEntityRef instead of copy+pasted id uints Add a mission step to craft and place a key lock on the door of the base
1 Year Ago
Wrecked boat instead of a helicopter
1 Year Ago
Added a key bind to open the current tutorial help panel at any time, defaults to Y Added some text to the objectives panel to explain the bind
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
A-Pose and T-Pose assets
1 Year Ago
Media preview scene fixes.
1 Year Ago
Subtract 87804, fix skin shader error from uv123-tangent-basis-fix merge.