244,595 Commits over 3,898 Days - 2.61cph!

1 Year Ago
Create physics group from model
1 Year Ago
1 Year Ago
merge from main
1 Year Ago
network++
1 Year Ago
merge from global_networked_bases
1 Year Ago
Remove unused game loops
1 Year Ago
Assigned canopy blend tree to correct animator Fixed copying over values, values on canopy animator shouhld now perfectly match body values Reverted collider animator change
1 Year Ago
Fix (Rotation / Vector2 / Vector3).Random Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian Obsolete old VectorX.Random properties, add extensions to System.Random Random.FromSphere( Sphere ), Random.FromBall( Sphere )
1 Year Ago
balance and fixes player scale fixes, etc homing hurt when hit ground bullets can always bounce off bounds boss shockwave
1 Year Ago
Don't link channelrenderer in resourcecompiler, it doesn't exist anymore
1 Year Ago
Fixed shadow outline artifact when SQ=3
1 Year Ago
Call client OnClientPreOutput from managed EventClientPreRenderOnly_t is never used anywhere
1 Year Ago
Fix for dof_squeeze and dof_barrel not working; convars now admin
1 Year Ago
Removed HAB debug print
1 Year Ago
Fixed invalid grouping of members in rich presence, need to find out why the server's SteamID can become this Make gamepad input poll properly in GameMenu Game.AssertClientOrMenu includes GameMenu, fix Input.GetGlyph not working in GameMenu
1 Year Ago
Enabled repairing the HAB armour (with hammer)
1 Year Ago
added 1st pass handle anims for parachute, updated animator
1 Year Ago
Physics group debug name
1 Year Ago
delete qhammerlegacyassetsdockwidget Delete qglobaltoolscornerwidget Delete tools/vohelper Remove embedded browser from pet weird last usage of it Get rid of CreateEmbeddedBrowser Remove vohelper from enginetools.txt Remove assetbrowser callbacks from assetsystem Remove calls to BringGlobalBrowserToFront
1 Year Ago
Bind phys aggregate resource handle Bind CreateAggregateInstance Test creating physics aggregate from world physics, in scene map for now
1 Year Ago
Fix (Rotation / Vector2 / Vector3).Random Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian Obsolete old VectorX.Random properties, add extensions to System.Random Random.FromSphere( Sphere ), Random.FromBall( Sphere )
1 Year Ago
Merge from main
1 Year Ago
Fixed CLIENT / SERVER compile issues in BaseProjectile and LockOnLauncher
1 Year Ago
Removing unused using from SeekingServerProjectile
1 Year Ago
2021 code changes
1 Year Ago
Add EngineLoop.OnClientOutput, remove unused renderservice junk, remove render events from gameuiservice
1 Year Ago
merge from main
1 Year Ago
network++
1 Year Ago
merge from HAB_armor
1 Year Ago
merge from HomingMissileLauncher
1 Year Ago
1 Year Ago
1 Year Ago
Merge from main
1 Year Ago
LOD distance tweak on briefcase
1 Year Ago
Kayak escape mission
Leaderboard backup, run #5549
1 Year Ago
Kayak + paddle crafting
1 Year Ago
Merge from parachute
1 Year Ago
Merge from main
1 Year Ago
Rocket storage now includes flares
1 Year Ago
Decrease radius of parachute deploy check again (2m->1.5m) length of check (15m->10m) and start the check 2m above the player to try and avoid deploying the parachute directly into overhead obstacles
1 Year Ago
Merge Main -> AttackHeliFlares
1 Year Ago
Add server.canEquipBackpacksInAir for debugging, trailer purposes
1 Year Ago
A bit more nuance to the ground control system for helis
1 Year Ago
Do not use heli main movement forces if holding the ground control key, even if heli stops being grounded. Allows for driving around without a little bump causing you to start flying.
1 Year Ago
debug.deleteEntitiesByShortname now deletes entities with no gibs and is case insensitive
1 Year Ago
Fixed being able to equip parachutes while currently mounted to a parachute, also fixed not being able to equip parachutes while swimming
1 Year Ago
Fixed being able to ground-control attack heli while engine is off
1 Year Ago
Revert 86698 as bug has become part of established gameplay. Allow downward input to thrust upward when heli is upside-down again 🚁
1 Year Ago
Helicopters: Don't allow pressing down to fly upwards when upside down