244,595 Commits over 3,898 Days - 2.61cph!
Load Sandbox.Tools within the GameMenu context (experiments)
Fix compile errors in 2021
Update global_networked_bases/2021
More `#if UNITY_2021` checks
2021 server NavMeshAgent tests
Bunch of `#if UNITY_2021` conditional compilation to keep it working on 2019
Can deploy weapon racks and clan table on tugboat
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Merge from 2021 -> global_networked_bases
Merge from multidraw -> global_networked_bases/2021
Subtract
86589 (mark every building mesh as read/write enabled)
merge from default_bp_changes (UI / user feedback tweaks)
merge from dof-leaking-fix
merge from PvEAllowHurtNPCs
Building grade skin components added to blocks prefabs for gingerbread skin
Conditional prefabs linkage
current state of the scene
Gingerbread skin building blocks prefabs setup
Zeroed some models offets left
Fix stats not being recorded if package name had an underscore (fixes sboxgame/issues/issues/3922)
Remove Panel Template system (has been marked obsolete for long enough)
Fix warnings
Add some safety nets around HeavyGarbageRegion
Potential fix for RelationshipManager.UpdateReputations performance issue
Update BaseFileSystem.ReadJson<T> docs
Isolate Sandbox.Bind to tools
merge from tugboat_supplydrop_fix
server cull tag to stairs landing art in respective prefabs
gingerbread wall frame and floor frames models
Fix compile errors in latest MSVC
Removed BindSystem from Game (still in tools - let me know if you object strongly)
Leaderboard backup, run #5525
Added a special tutorial only barrel variant that only drops scrap
Updated resource ping system to work with storage containers to highlight the barrels
Workbench misison
Add metal ore nodes to island
Fix demos not deleting instanced entities when changing keyframes
Mere Main -> Experimental