130,343 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Merge from favorites_fixes
                
                
                
                
             
         
        
        
            
            
            
                
                Re-applied stone and wood gates changes
                
                
                
                
             
         
        
            
            
            
                
                merge from electricity_power_fixes/2/doorcontroller - this is merge hell, Flavien to reapply some changes post merge
                
                
                
                
             
         
        
            
            
            
                
                Fix storage adapters not able to be picked up when holding hammer
                
                
                
                
             
         
        
            
            
            
                
                Way less liberal with the no go zone nearest edge calculation
                
                
                
                
             
         
        
            
            
            
                
                Zone danger is now calculated with a concrete potential damage amount rather than the previous fixed amount for weakspot damage
                
                
                
                
             
         
        
            
            
            
                
                 merge from patrol_heli_floor_clip
                
                
                
                
             
         
        
            
            
            
                
                ▋▉█▌▋ ▇▉▉▅ ▆▄▌▇▆▄▇▊▅▆_▄▄_▌▄▆▋▄▇▅▌_▄▊▆▉▉▄▆▋█_▇▊▄
                
                
                
                
             
         
        
            
            
            
                
                ▆▆▋▊▇ █▅▄▍ ▌▆▄▊▋_▇▋▆▉_▆▊▌▊▌▌▊█
                
                
                
                
             
         
        
            
            
            
                
                 merge from RF_craftingcosts
                
                
                
                
             
         
        
            
            
            
                
                Reduced no go zone size
Ensure all targets in zones are looked at before choosing the best one (should ensure heli definetly targets the worst offenders)
                
                
                
                
             
         
        
            
            
            
                
                Increase RF frequency range from 4 to 6 digits
                
                
                
                
             
         
        
            
            
            
                
                Swapped heli death detection to an overlap sphere centered on its transform
                
                
                
                
             
         
        
            
            
            
                
                Updated RF items crafting costs: 
RF Broadcaster:
Metal Fragments 100 -> 150
Tech Trash 1 -> 0
RF Receiver:
Metal Fragments 100 -> 150
Tech Trash 1 - 0
RF Transmitter:
HQM 5 → Metal Fragments 100
Tech Trash 1 → 0
RF Pager:
Metal Fragments 50 → 100
Tech Trash 1 → 0
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added console command to spawn vendor near road
Wheel colliders rotated
Collision detection moved to continuous
                
                
                
                
             
         
        
            
            
            
                
                Fixed animator hasAmmo param not getting populated
                
                
                
                
             
         
        
            
            
            
                
                Merge from gate_serialisation_fix
                
                
                
                
             
         
        
            
            
            
                
                Stomp gates.external.high.stone and gates.external.high.wood with the versions from 
96185 and manually apply the change from 
96208
                
                
                
                
             
         
        
            
            
            
                
                ▇▆▌ ▄▊▊██▌▉▋▋▍▌█▄▄▄▋ ▅▊█▄▍▄█ ▌▄ ▌▉▄▉▇▅▋█▌▅▆▇▆▉ ▋▍▉ ▆▇▍▊▉▉▉▇▌▅ ▍▆▍▍▅▋█▊▇▉ ▆█▌▅▍▆▍▋
                
                
                
                
             
         
        
            
            
            
                
                player update. edited 3p ak47 anims
                
                
                
                
             
         
        
            
            
            
                
                Forgot to remove a codelock in the fence gate prefab...
                
                
                
                
             
         
        
            
            
            
                
                Added an exception for garage doors IO wire parenting
                
                
                
                
             
         
        
            
            
            
                
                Code cleanup, pairing & loading fixes
                
                
                
                
             
         
        
            
            
            
                
                Added door controller sockets to all door and gate prefabs, also flagging colliders as potential IO wire parents
                
                
                
                
             
         
        
        
            
            
            
                
                ▊▍▅▊▊▄ ▉▍▉▉▊▅█ ▅▋▆█▅ █▌ ▅▋▅▄▍█ ▇▅▌▊ ▍▊▍▌▍▍▋▊ ▇▅▋██ ▋▋ ▉▉▌▉▄▇▉ ▇▉▍▌▌▅ ▋▆▊▇▅▌▉ ▄▆▉▆▋, █▌▌ ▇▄▋▇█ ▇▇▌▉▊ ▋▇▇▆▇ ▌▄ ▅▊▍▅ ▉█▇▉▅
                
                
                
                
             
         
        
            
            
            
                
                Can set chase ability based on weapon range.
Chase state fix for when no move point found.
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Adding weekly skins - April 18 2024
                
                
                
                
             
         
        
        
            
            
            
                
                Delete now un-used prefabs
                
                
                
                
             
         
        
            
            
            
                
                Merge from external_holdtobuild
                
                
                
                
             
         
        
        
            
            
            
                
                merge from qol_demolish_high_walls
                
                
                
                
             
         
        
        
            
            
            
                
                merge from qol_drag_into_backpack
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from fix_foundation_debris
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from qol_c4_stuck_block_upgrade
                
                
                
                
             
         
        
            
            
            
                
                 merge from qol_demolish_high_walls
                
                
                
                
             
         
        
            
            
            
                
                 merge from external_holdtobuild
                
                
                
                
             
         
        
            
            
            
                
                Add ability to promote a team member to leader via the team UI in the inventory (click player, select kick or promote)
Remove promote to leader popup when looking at another player
                
                
                
                
             
         
        
            
            
            
                
                Fixed reversed suspension on new bike model (suspension still needs other work)