198,630 Commits over 4,140 Days - 2.00cph!
Added shader "Rust/Standard Decal (Poster)"
Updated mesh decal shaders to improve blending, support per-channel blend flags and property blocks (forwanted poster)
Added optional filter option to both EmitSound functions
Added new RichText panel methods
Added GetLineHeight
Added SetLineHeight - values below zero mean no override
Added AppendTextWithURLs
Added model file types to file.Write whitelist
Reduce .gma whitelist for data_static/ folder
Only allow txt, dat, json, xml and csv - the other stuff can be stored in models/, materials/, etc.
Clean ups
Added navmesh.FindInBox
Revert "Delete player.phy"
This reverts commit 881ea75ae830dec677c89b3207d95b56f8a223fd.
Spawning, pop, debug stuff, UI lerping.
Render tool changes:
- Added resolution matching
- GameObject searching
- Cache
- Layout changes
- More processing setup
powerplant 2.0 greybox canditate progress
Moved lock to R hing of the bar doors
Added Rail Road Planter Folders, Materials and Models
Setup Basic Prefab for Rail Road Planter
Fixed Bath Tub Planter Dirt not being Culled
Removed DLC from loot tables
Rocking chair crafting setup
Rocking chair no longer default
Torch holder crafting setup
Torch holder no longer default
Fixed minecart planter desc token conflict
minecart planter no longer default
Bath Tub Planter no longer default
3 single hero weapon rack crafting costs
single hero weapon rack dlc unlocking
storage barrel b and c DLC setup
storage barrel no longer default
Wooden Frontier Bar Doors dlc setup
Wooden Frontier Bar Doors crafting setup
Wooden Frontier Bar Doors no longer default
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Set hasBeenDrawn to be declared on editor only.
merge from cinematic_editor_frustum_drawing
merge from 3p_guitar_skins_fix
Merge from rail_network_link
Updated Wanted Poster Model to have a rear face
merge from base_decor_DLC
Fixed head information panel not displaying on the client
Fixed small trophy pooling issues
Fix head bags not dropping if inventory is full
Fixed network group assigning not working and throwing group inside errors for tutorial entities
Also fixes tutorial trees getting added to the global broadcast list
Added a small rail loop to my test map
Fixed some broken prefabs
Fixed some chicken ping issues
Update LookAtTooltip after merge
Merge Main -> DroppedItemsOnVehicles
Manifest, codegen, protobufs
A few extra tail prefab updates
Train splines have changed again. Regenerating them.
Fixed incorrect deploy volume on wanted poster, adjust bounds on skin 2+3
Disable right foot IK during kick
Make kick first person (head movement snapping is very problematic to solve)
Merge from FishTrophyAnimations
replaced kick anim in animator, added additional avatar
Adjusted storage adaptor positioning on storage barrel to prevent adaptor deploy volumes intersecting with the collider of the barrel which was inadvertedly making invalid placements possible