198,679 Commits over 4,140 Days - 2.00cph!
Scene2prefab on all monuments that contain underground entrances, this should fix remaining broken materials
Fixed some objects not receiving shadows on mirror reflection
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Fixed shadows missing on Shadow Quality = 1
Don't append a / to bansServerEndpoint if it ends with = so endpoints can use query strings instead
Fix spawnmenu Lua errors when using gm_spawn directly
Add retry logic to the companion server initialization
Add app.retry_initialize console command to re-run the companion server initialization if it failed before
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Fixed wanted poster sketch NRE and not re-appearing after being out of client range
Layouts for poster2 and 3.
SketchOverlay mask changes.
merge from ammo_count_in_chests
Fixed light leaks in another stairwell piece
Temp VM/setup and somme placement setup work.
Fixed SERVER compile errors
Adjust bone scales in small hunting trophy so playermodel heads bounds are the correct scale
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Fixed mirror PlanarReflectionCamera NRE
Fixed mirror not reflecting player in standalone
Fixed broken env volume in train tunnel slopes
Set skinning knife up for all weapon racks.
merge from base_decor_DLC
merge from cinematic_bypass_procedural_spawn
merge from fish_trap_item_filter
More debug stuff.
UI lerp speed tweak.
Skinning knife T1
Skinning knife no longer default
Skinning knife crafting cost pass
rocking chair 2 extra variants
pushed the paint color to a mask to allow different colors
Slightly relaxed bathtub planter volumes - easier to place in a 1x1
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Added preprocessor directive to render tool
Let cache have an option to auto update.
Cinematic 4k Textures/Materials for:
-HuntingTrophy_Fish
-HuntingTrophy_Large
-HuntingTrophy_Small
A bit faster optional argument handling
Also nicer code internally
Rework killicon library
New argument for killicon.GetSize - bool dontEqualizeHeight, set to true to return the actual height of a killicon
killicon.Add can now use .pngs
Added killicon.AddTexCoord - subrect killicons on a single texture (Community Contribution)
Added killicon.Render - draws the killicon without weird vertical offsets, also has dontEqualizeHeight argument to draw unscaled killicon
Changed base gamemode deathnotice to use killicon.Render to have better killicon alignment
Fix targetID being jumpy
player manager cleanups
Merged pull request
Add sequential parameter to net.Read/WriteTable
Update gm_construct.nav
Added walkable drop down only areas to elevated areas, such as roofs of certain buildings
Added some navarea functions
Added CNavArea.GetIncomingConnectionDistances
Added CNavArea.GetAdjacentAreaDistances
Both have optional arguments to limit output to a certain navDir, and return the precalculated distances to the returned areas.
OnEntityCreated is now also called for clientside only entities
Add .gma to file.Write whitelist
Support Vector / Vector
Merged pull requests
* Clean up DOF_Ents table on DOF_Kill
* Use Brackets for keys in PrintTable to avoid confusion with trailing/leading whitespace
RecalculateLineBreaks before firing OnTextChanged
Fix Panel:GetNumLines not being up to date within that hook.
CNavArea:MarkAs(Un)Blocked first argument is now optional
Fixed clientside ragdolls creating unnecessary bonemanip entities
This is a regression fix
Added classnames to "C_BaseEntity::UnlinkFromHierarchy" warning
Made NPC:SetUnforgettable 2nd argument default to true
And also made it actually work, whoopsie
Fix CNavArea.MarkAsDamaging 2nd argument reading from the first
Simplify some code
Safe guard against invalid vector input to PhysObj functions
OnScreenSizeChanged hooks get 2 new params - new sizes
Fix airboat attachment name
Fix seemingly incorrect calculation of vehicle wheel total height
for rear axle
Read settings/users.txt from MOD search path
Added optional filter option to both EmitSound functions
Added new RichText panel methods
Added GetLineHeight
Added SetLineHeight - values below zero mean no override
Added AppendTextWithURLs
Added model file types to file.Write whitelist
Reduce .gma whitelist for data_static/ folder
Only allow txt, dat, json, xml and csv - the other stuff can be stored in models/, materials/, etc.
Clean ups
Added navmesh.FindInBox
Mirror pickup
Mirror no longer default and requires DLC to unlock
Mirror damage setup
Mirror crafting setup
Added Cinematic 4K Textures for :
- Bath Tub Planter
- Minecart Planter
- Rail Road Planter
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merge from scope_laser_mismatch
merge from base_decor_DLC
Disallow bathtub and minecart planters placement under half hight floors