198,679 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Scene2prefab on all monuments that contain underground entrances, this should fix remaining broken materials
1 Year Ago
Fixed some objects not receiving shadows on mirror reflection
1 Year Ago
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1 Year Ago
Fixed shadows missing on Shadow Quality = 1
1 Year Ago
Don't append a / to bansServerEndpoint if it ends with = so endpoints can use query strings instead
1 Year Ago
Fix spawnmenu Lua errors when using gm_spawn directly
1 Year Ago
Add retry logic to the companion server initialization Add app.retry_initialize console command to re-run the companion server initialization if it failed before
1 Year Ago
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1 Year Ago
Fixed wanted poster sketch NRE and not re-appearing after being out of client range
1 Year Ago
Layouts for poster2 and 3. SketchOverlay mask changes.
1 Year Ago
merge from main
1 Year Ago
merge from ammo_count_in_chests
1 Year Ago
Fixed light leaks in another stairwell piece
1 Year Ago
Added an end to temp VM
1 Year Ago
Temp VM/setup and somme placement setup work.
1 Year Ago
Fixed SERVER compile errors
1 Year Ago
Adjust bone scales in small hunting trophy so playermodel heads bounds are the correct scale
1 Year Ago
fix compile error
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
merge fom base_decor_DLC
1 Year Ago
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1 Year Ago
Fixed mirror PlanarReflectionCamera NRE
1 Year Ago
Fixed mirror not reflecting player in standalone
1 Year Ago
testshelf
1 Year Ago
Fixed broken env volume in train tunnel slopes
1 Year Ago
Set skinning knife up for all weapon racks.
1 Year Ago
merge from main
1 Year Ago
merge from base_decor_DLC
1 Year Ago
merge from cinematic_bypass_procedural_spawn
1 Year Ago
merge from fish_trap_item_filter
1 Year Ago
More debug stuff. UI lerp speed tweak.
1 Year Ago
Skinning knife T1 Skinning knife no longer default Skinning knife crafting cost pass
1 Year Ago
rocking chair 2 extra variants pushed the paint color to a mask to allow different colors
1 Year Ago
Slightly relaxed bathtub planter volumes - easier to place in a 1x1
1 Year Ago
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1 Year Ago
Added preprocessor directive to render tool Let cache have an option to auto update.
1 Year Ago
Cinematic 4k Textures/Materials for: -HuntingTrophy_Fish -HuntingTrophy_Large -HuntingTrophy_Small
1 Year Ago
A bit faster optional argument handling Also nicer code internally Rework killicon library New argument for killicon.GetSize - bool dontEqualizeHeight, set to true to return the actual height of a killicon killicon.Add can now use .pngs Added killicon.AddTexCoord - subrect killicons on a single texture (Community Contribution) Added killicon.Render - draws the killicon without weird vertical offsets, also has dontEqualizeHeight argument to draw unscaled killicon Changed base gamemode deathnotice to use killicon.Render to have better killicon alignment Fix targetID being jumpy player manager cleanups Merged pull request Add sequential parameter to net.Read/WriteTable Update gm_construct.nav Added walkable drop down only areas to elevated areas, such as roofs of certain buildings Added some navarea functions Added CNavArea.GetIncomingConnectionDistances Added CNavArea.GetAdjacentAreaDistances Both have optional arguments to limit output to a certain navDir, and return the precalculated distances to the returned areas. OnEntityCreated is now also called for clientside only entities Add .gma to file.Write whitelist Support Vector / Vector Merged pull requests * Clean up DOF_Ents table on DOF_Kill * Use Brackets for keys in PrintTable to avoid confusion with trailing/leading whitespace RecalculateLineBreaks before firing OnTextChanged Fix Panel:GetNumLines not being up to date within that hook. CNavArea:MarkAs(Un)Blocked first argument is now optional Fixed clientside ragdolls creating unnecessary bonemanip entities This is a regression fix Added classnames to "C_BaseEntity::UnlinkFromHierarchy" warning Made NPC:SetUnforgettable 2nd argument default to true And also made it actually work, whoopsie Fix CNavArea.MarkAsDamaging 2nd argument reading from the first Simplify some code Safe guard against invalid vector input to PhysObj functions OnScreenSizeChanged hooks get 2 new params - new sizes Fix airboat attachment name Fix seemingly incorrect calculation of vehicle wheel total height for rear axle Read settings/users.txt from MOD search path Added optional filter option to both EmitSound functions Added new RichText panel methods Added GetLineHeight Added SetLineHeight - values below zero mean no override Added AppendTextWithURLs Added model file types to file.Write whitelist Reduce .gma whitelist for data_static/ folder Only allow txt, dat, json, xml and csv - the other stuff can be stored in models/, materials/, etc. Clean ups Added navmesh.FindInBox
1 Year Ago
Mirror pickup Mirror no longer default and requires DLC to unlock Mirror damage setup Mirror crafting setup
1 Year Ago
Added Cinematic 4K Textures for : - Bath Tub Planter - Minecart Planter - Rail Road Planter
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
merge from scope_laser_mismatch
1 Year Ago
merge from base_decor_DLC
1 Year Ago
merge from mfm1
1 Year Ago
Debug command comments
1 Year Ago
Spawn conflict fix
1 Year Ago
Protobuf & code gen
1 Year Ago
Disallow bathtub and minecart planters placement under half hight floors