130,356 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Fix hover looting clothing inside full backpack not doing anything
                
                
                
                
             
         
        
        
            
            
            
                
                building generic trims textures
generic door frame, window frame models, prefabs
updated radtown buildings
                
                
                
                
             
         
        
            
            
            
                
                player update. edited 3p hmlmg anim set
                
                
                
                
             
         
        
            
            
            
                
                Added "Decal Layer Mask" property to terrain and terrain-blend shaders
                
                
                
                
             
         
        
            
            
            
                
                Fix loot crates on the cargo ship getting picked up by the building check and being destroyed immediately on spawning (didn't affect code locked crates)
Cargo ship will no longer destroy entities parented to it as part of the building check
                
                
                
                
             
         
        
            
            
            
                
                Fixed inaccurate damage numbers being pushed to the danger zones. This should stop the heli from fleeing until the player has removed around 30% HP exactly
                
                
                
                
             
         
        
            
            
            
                
                player update. added rootbone mask to ak47 rigged deploy and reload fbx anims
                
                
                
                
             
         
        
        
            
            
            
                
                Additional debugging
Further optimisation to zone score updating
                
                
                
                
             
         
        
            
            
            
                
                Added a button to toggle nightlight in the Workshop scene
                
                
                
                
             
         
        
            
            
            
                
                fixed tier 3 lootbox rotation 
'DM Tier 3 Lootbox.prefab' updated
                
                
                
                
             
         
        
            
            
            
                
                Ensured start spinout is called on death enter instead
Fixed some extra unwanted state transitions
                
                
                
                
             
         
        
            
            
            
                
                When in debug camera, instanlty disable nightlight instead of fading it out over a few seconds (if nightlight_debugcamera_enabled is false)
                
                
                
                
             
         
        
            
            
            
                
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                Fixed 'env.nightlight_enabled' convar not being evaluated during the whole night
Added 'debugging.debugcamera_nightlight' to disable nightlight when using debug camera, off by default
                
                
                
                
             
         
        
            
            
            
                
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                Prepare world item prefabs, updating the physic mat on all of them to the new one. The new physics mat is a specific one for dropped items, so if we want to edit it again, we'll be able to just edit the mat instead of every world item
                
                
                
                
             
         
        
            
            
            
                
                Merge from cargo_double_dock
                
                
                
                
             
         
        
        
            
            
            
                
                merge from promote_leader_update
                
                
                
                
             
         
        
            
            
            
                
                 merge from vms_missing_renderer_scripts
                
                
                
                
             
         
        
            
            
            
                
                 merge from mission_improvements_may_24 (bandit_town.prefab kept source changes, will need another S2P)
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from tree_serverside_movement
                
                
                
                
             
         
        
            
            
            
                
                 merge from viewmodelrenderers
                
                
                
                
             
         
        
            
            
            
                
                Fixed misconfigured viewmodel renderers on:
Cake
Flashlight
Beancan grenade
Molotov cocktail
Water bucket
                
                
                
                
             
         
        
            
            
            
                
                Fixed both flamethrowers not being correctly marked as using the viewmodel renderer
Update FlameJet component so that it works in viewmodel renderers, just need to tick external update on the component and the parent EffectParent will handle updating it in the correct world space
                
                
                
                
             
         
        
            
            
            
                
                Fixed gmod toolgun beam not using the right viewmodel space
                
                
                
                
             
         
        
            
            
            
                
                Add legacy crane colliders (crane_tower_a_COL and crane_base_a_COL) from 
60177 as new assets (junkyard_crane_base_a_COL and junkyard_crane_tower_a_COL)  and apply them to the junkyard_crane_a asset
                
                
                
                
             
         
        
            
            
            
                
                Update hard-coded string ref to the old material
                
                
                
                
             
         
        
            
            
            
                
                Fixed promote button not working if player wasn't looking at the player they were promoting (now uses new promote_id convar)
                
                
                
                
             
         
        
            
            
            
                
                Reduced dropped item friction a small amount so they're not so absolutely set on never sliding. Using 0.9/0.95 instead of 1, and using Average instead of Maximum for friction. Bounce settings unchanged.
                
                
                
                
             
         
        
            
            
            
                
                Switched attack heli and minicopter from Continuous Dynamic to Continuous Speculative collision. Seems to behave better with dropped items (which also use speculative)
                
                
                
                
             
         
        
            
            
            
                
                Attack heli collider edit
                
                
                
                
             
         
        
        
        
            
            
            
                
                Hide the bullet in the magazine if the player has one bullet loaded
                
                
                
                
             
         
        
        
            
            
            
                
                Conversation screen styling updates
                
                
                
                
             
         
        
            
            
            
                
                S2P bandit town, fixes missing misison marker
Remove mission/vending icon resizing due to proximity and just make a new toggle for showing missions
                
                
                
                
             
         
        
            
            
            
                
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                Disable temp fix in unity 2021 that got rid of UI pooling for lists >1000 elements
                
                
                
                
             
         
        
            
            
            
                
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                 Merged doorcontroller_mergefix into main
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE when clearing wire connections
                
                
                
                
             
         
        
            
            
            
                
                Automatically refresh clan data occcaisionally so the server doesn't send very old info if all that changed was the score
Updated FP.Nexus to expose refresh method
                
                
                
                
             
         
        
            
            
            
                
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