125,655 Commits over 4,171 Days - 1.26cph!

2 Years Ago
Unsaved
2 Years Ago
Updated the files of old_radio model
2 Years Ago
Added old_radio model
2 Years Ago
▉▋▍▄▉▋▌▇▊▌▋ █▌▌ ▄▆▌▄ ▆▊▇▆, ▍▋▋▄██▊▆ ▆▌▊ ▅▋▆▊▌▍▄ ▉▄▋▍▇▊ ▉▊▆█▍
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Fixed Player:SprintEnable not working Also made Player:SprintEnable accept a bool optionally, and added Player.IsWalking minor changes
2 Years Ago
Additional null checks for heli seat owner
2 Years Ago
turned off texture streaming on haircap textures, set all but hairstyle_5 to high compression, tweaked alpha on hairstyle 3 so it doesn't have an obvious seam on the forehead
2 Years Ago
Reimplement cached browser in a much simplier format Submit single query for ping after cached serverlist is downloaded instead of prioritizing pinging servers that are currently visible on screen Add method to VirtualScroll that updates items that are visible Set ping text to '?' every frame until the cache is populated (rather than complicated tasks and callbacks)
2 Years Ago
XL ground kickup experiment working files & scene backup
2 Years Ago
Merge from main -> cached_server_browser
2 Years Ago
merge from Attack Helicopter
2 Years Ago
merge from weaponrack_io_display_fix
2 Years Ago
merge from quarry_distance_anim_fix
2 Years Ago
mining quarry - changed direction of scrolling uvs, prefab fixes
2 Years Ago
Block chat messages FROM players in tutorial too
2 Years Ago
Hide chat messages except for server messages when in the tutorial. Added Chat.hideChatInTutorial replicated convar to toggle this behaviour.
2 Years Ago
updated renderLOD settings on quarry track
2 Years Ago
backup 4 hop
2 Years Ago
▆█▉▉▋▅ ▅▋▆▍▄▅▋▊ ▉▇▅▇▆▅▋▋▄▉ (▇█▇▋▄ ▄▇▊▉▆▉▋ ▊▍▍▆▊▇ ▋▍▌ ▌▊▅▌ ▌▌█▇▆ █▉█▍▆▆ ▋█▋▆▉▇▉ ▉▅▌▊▅█)
2 Years Ago
▋▊█▍ ██▌▆▍▌▋ ▌▋▄██, ▌▉▅▍▇▍ ██▄▉▋ ▌▅▊▆▌▇ ▅█▊▅▍█
2 Years Ago
▆▇▋▋▍ ▊▇▋▌ █▄▄▄, ▉▋▌█ ▍▅ ▉▆▋▇▅▍
2 Years Ago
Revert the accidental world model scale changes to paddle, pitchfork, wooden spear, stone spear. Keep the actual weapon rack scale override configs.
2 Years Ago
Unsaved
2 Years Ago
Added [movement] to TokenizedPhrase (eg. "[movement]" becomes "[WASD]" based on players input bindings) Added more help steps
2 Years Ago
Unsaved
2 Years Ago
Fixed mining quarry animating if the player enters network range and is over 100m away (intended behaviour is that quarry/pumpjack don't animate until player is within 100m, regardless of state) Pumpjack didn't have the same issue because it was disabling animations at 60m, I've increased that to 100m for uniform values across both prefabs
2 Years Ago
Exposed anamorphic barrel and anamorphic squeeze to Dof Exposer Dof Exposer will no longer update it's values if the component is disabled or the gameobject is in a disabled hierarchy Debug camera readout values will now display dof exposer values if there is an active exposer Added dof distance to camera info readout
2 Years Ago
Cleanup
2 Years Ago
Fixed parachute mount anchor in incorrect position Adjust parachute dismount handling to be a bit more forgiving of collisions Remove the terrain height measurement and just move the player back slightly if they are in an invalid location when dismounting due to a collision
2 Years Ago
Fixed video player
2 Years Ago
Unsaved
2 Years Ago
First pass on a modal tutorial UI to explain concepts. Can be assigned to a mission and the modal will display when that mission is accepted.
2 Years Ago
Industrial conveyors will no longer put clothing items in the belt bar of a locker Fixed locker declaring incorrect slot ranges for industrial transfers after adding teh additional parachute slot
2 Years Ago
█▇▍ █▊▍▅▋▉▍▄█ ▊▌▍▊▅▌ ▆█▊▇ ▉▆▊ ▄▊▅▉ █▇▊▆▆▆▅▅▄█▊█▋▄▊▌▇▋ ▉▅▌ █▇▋▉▌▄▋▋▌▉▆▍▆▅▉▇▅▇▊, ▌█▄ ▇▊ ▍▍▇▍█▆▇▅▄▊▍▄▍▋█▅▇█ ▆▌▇▉▉▌▄
2 Years Ago
▍▄▆▆▅▄▊▆█ ▉▆▋ ▍▇▆ ▄▋▆▆▄▉ ▅█▍▉█▌▉▆ ▊▍█▌▆▌▄▇█▆▄ ▋██▉▇█▇ ▉▄▊▇▌? ▄▇▊▋▊▇▋▋▆ ▅▍ ▌▊: ▌. ▌ ▋█▆▊▆▍▅ ▇▄▊▌▉, ▄▄▆▉ ▉▆▄▇'▉▊ ▅█▄ ▊▉ ▌▊█ ▉▍█▊▊▄▋▄ ▄▍▌▄▉ ▄▋▋▊▋▍▉ █▉▉█▆▄▇▋▊. ▊▇▇ ▋▉▄▌ ▅▇▇ ▆▋█▆ ▅▉▉▄▄▊▆▍▋▌▄ ▄▄ █▍█ ▉▋▍██▉▉▆ ▍▍▍▊▇█▊▋ ▍▇ ▇▍▋▄ ▇▅▇▊▊█ ▊▉▄ █▅▍▋▉ ▋▄▌▊ ▄▆ ▅ ▄▋▊▊. ▇. ▅▆ ▄▋▄▄▊▉▇▌▄ ▌▍▄▊█ ▍██▇▊▅▄ ▍█▋ ▌▉▌▆█▋▍▆ ▆██▇▇ ▅▆▅ ▅▍▍ ▄▊▍▊▊▅. ▆▅▆ ▋▄▆▅▆▇▅▅▊, ▅▇'▇ ▌▊▋▅ ▍▊ ▅▇▅▉▍▄▍ █▄▌▌ ▆▅▆ ▉▋▉▆▅▇▄▄ ▍▅█▄▉ ▊▅ ▍▆█ ▋▉▄▌▅▆, ▄▅ ▅▌ ▆▆▆ █▄▅▌▅▅▉▄ ▉▉▅█▄ ▄▍ █▇▆▅▊█ █ ▊▅▋▉▆ ▆▍▆, ▆▋▊▌▍'▍ █▋▄▋▋▇▅ ▍▍ █▅▅, ▄▋▋▉▅ ▊▌▄ █▍▄▉▌▆▄▇ ▆▇ ▋▅▄-▍▄▉▆▇. ▍ ▄▆▊'▆ ▇█▅▅▆ █▋▊▄ ▍▍▉█ ▋█ ▍█▆▋ ▊▉▊ ▍▅▄▊▆▆ ▌▋▋ ▋▋▋▋▅▋▅▌▍▉, ▋▊▆ ▄ █▉ ▌▋█ █▋▉▍ ▋▊█▍ ▅▉▆█'▋▇ ▆▆▋▋▍▇▅▇█▌▅ ▋▄▋▅▊▄▇ ▉ █▆▍▆, ▌▄▅▊ ▌▍▆▋▅▄ ▆▄▌ ▊▌ ▌█▆▅▇▋ ▌▍▊ ▋▌█▉, ▌▌▇ ▅▆▄▍▋▌ ▊▆. ▇▅▄▍▋▋▋▇ ▄▆ █▅▅▅ ▊█▄ ▄█▌ ▄▉▋▌▆▊▅ ▋▋▊▅▄ ▋▄ ▋▅▊▌▆▍▄ ▉█ ▇▇▋▅▍ ▉▉▍▊▇. ▋. ▆ ▌█▅▋▄ ▉▍▉▇▄█▇▅▇▉▌▅▌▉ ▌█▄█-▉█▉▆ ▆▅▋█▊ ▍▋▌▊ ▉▄▆ ▇▄▍▅▆▍ █▄▉▍▋ ▋▌▌▍▋ ▌▍▊ ▇█▇▊, ▇▉▉ ▌'█ █▉▌▆ ▅▉▅ ▋▉▌▆ ▉▄▉ ▊▆ █▄▊'▋ ▄▍▄ ▋▌▋ ▋▄█▊▉▊▄▄. ▊▄▄█ ▉▆▊▅▆▍ ▋▄▆▍: - ▋▇ ▍▉▍▄███▅█▇ ▌▅▇▍▆▉█▄ ▍▉▅▍█ ▇▅▌▋▅ ▍▋█ ▋▇▄▊ ▄▋▄▊ ▅▊▍ ▄▆ ▇█▌ ▇▊▆▉▆▄▅▅ ▍▄▉▌▉▋▇▅▊, ▍▅▌▇▆▆▋ ██▋▍▆ ▍▆▄▋▍ ██▋ ▆▅▊ ▅▌▋ ▄▆▅▄█▆▋▇ ▇▆▉▉ ▄█▉ ▅▌▇▅▍▍▌▉ ▅▉▆▌█ █▋ █▊██▅▉ ▆▇▆ ▊▉▊▍. - ▋▅█ ▇▄▅▄ ▆▇▍ ▌▋▆▊▄█▅█▆▍▉▋▍▄▊▆▍▌, ▉▄▉█▇ ▍▋▄ ▅▍▌▇▇█▅▊▊▋▍ ▌▆▍▅▆▆▊▇▄ ▅█▋▋ ▅▅ ▋▆█ █▇▆▍▍▇ ▅▉▍▉▅▊ ▆█ ▌▆▅▊▉ ▍▆▅ ▊▉▋ ▌▊▆▄▅▆▊ ▌▆▅▇▊.
2 Years Ago
merge from wr_stack_mount_fix
2 Years Ago
merge from HomingMissileLauncher
2 Years Ago
Merged Pull Requests * Improvements to DComboBox * Improvements to MatSelect Minor adjustments
2 Years Ago
Fixed flipped null check
2 Years Ago
Fixed more potential issues with MonoBehaviour casting to interface. Fixed flares not unsubscribing from SeekerTarget when destroyed if there was no collision.
2 Years Ago
Fix SLOD of standard cliff material as well
2 Years Ago
Possible fix for InSafeZone NRE. Check IsUnityNull on owner, which has been cast to an interface.
2 Years Ago
Update FP.Nexus to batch submit score events to the backend
2 Years Ago
SourceTV players are considered bots for player library Fix npc_rocket_turret spawn position
2 Years Ago
▇▆█▆▍▍ ▊▊▊ ▆▊▄ ▊▍▇ ▊▍▄▍▌▇▊█ █▍▅▇█▆▋▊▄ ▍▄█▄█
2 Years Ago
Removed accidental heli gunner debug prints
2 Years Ago
Allow requesting of IOEntity additional data if looking at the parent of a child IO entity.
2 Years Ago
Change arid cliff lowest quality LOD from `Standard` -> `Rust/Standard` shader
2 Years Ago
Cleanup