130,847 Commits over 4,232 Days - 1.29cph!

2 Years Ago
Hooked up cinematic so it runs when the tutorial is finished normally, and not via convars Fixed player respawning on the mainland if they die
2 Years Ago
Player is now able to run again
2 Years Ago
Remove debug print
2 Years Ago
Change local player to accept position data from the server the same as other clients do. Local client now moves with server-side movement inputs (but no prediction yet).
2 Years Ago
Properly kill the player instead of deleting the entity
2 Years Ago
Can now do very basic server-side movement (walking only, can't look around)
2 Years Ago
Signal setup
2 Years Ago
Update debug.testtutorialcinematic to spawn a kayak and mount the player so it can be used from anywhere on the island Added a test movement
2 Years Ago
Minor edit only
2 Years Ago
Fixed SetParent NRE
2 Years Ago
Merge from main
2 Years Ago
Now that we can compile both client and server, run code gen. + simplified an RPC.
2 Years Ago
Server side now compiling. Commented out a lot of input code for the moment. Wanted to get everything compiling before I move all the inputs out of PlayerWalkMovement and into a new client-side input section
2 Years Ago
A lot of replacing movement state with model state on the client
2 Years Ago
Client side now compiling again
2 Years Ago
Fix SteamID placeholder calculation for clients with no SteamID Make CreateConVar type errors non halting experimental: dont break mods Fixed crashes due to CSoundPatch
2 Years Ago
Fixed issue with number lexing.
2 Years Ago
Added null and iif support to parser. Renamed lexer keywords. Added statement support Fixed binary epression bug Wrote basic interpreter Added system to run code wrote in game with editor Added null expression support
2 Years Ago
merge from main
2 Years Ago
Fixed Detail Layer breaking lighting when using normal blending with UV1 (tangent space mismatch)
2 Years Ago
Added global symbol table. Implemented support for variables and their identifiers into parser.
2 Years Ago
Added block expression support
2 Years Ago
Wrote basic recusrive descent parser. Added support for Unary Expressions,
2 Years Ago
First attempt: working ambient, main lighting and shadows
2 Years Ago
monument greybox progress
2 Years Ago
Merge from main
2 Years Ago
Added definitions for grouping, binary and literal expressions. Removed redundant token types. Forced all lower case input to lexer.
2 Years Ago
Attempt to fix triangle floor / triangle roof stability edge case after server restart
2 Years Ago
merge from modelviewerfixes
2 Years Ago
merge from main
2 Years Ago
Modelviewer fixes from August post-processing changes
2 Years Ago
merged 7075 shelf
2 Years Ago
Added lexing support for keywords.
2 Years Ago
Added lexing support for literals and single character tokens
2 Years Ago
Fixed caret. Added blinking and ensured it respects text editor width/height
2 Years Ago
Merge from main
2 Years Ago
fixed triangle up collision gap at top of hexagon roof tweaked distance for roof bottom line cull
2 Years Ago
removed leftover brick conditional corners from frontier foundation prefabs
2 Years Ago
fixed bumpyness on toptier/gingerbread/frontier foundation steps colliders
2 Years Ago
Fixed incorrect surface types on the movement collider of frontier stairs
2 Years Ago
changed gingerbread building skin to a nonconflicting unlock ID
2 Years Ago
Merge from experimental (Unity 2021)
2 Years Ago
Last WIP for today
2 Years Ago
Removing code, moving code, many "SSM TODO"s for later
2 Years Ago
Minor edit
2 Years Ago
2 Years Ago
Velocity/speed
2 Years Ago
More WIP. Still 95% removing code at this stage.
2 Years Ago
initial commit
2 Years Ago
Early initial work on moving player movement to the server side. Committing this progressively even if not compiling since it's going to be a lot.