130,847 Commits over 4,232 Days - 1.29cph!

2 Years Ago
Weapon world model mass pass. Setting them to roughly 2/3 of their real-life mass (most things in Rust are lighter than they really would be)
2 Years Ago
Temporarily force disable DLSS due to error spam
2 Years Ago
Make it easier to select addons in the Addons list (Pull Request) Reduce Panel:DrawTextEntryText type checking Causes issues with existing addons Add custom icons for tree nodes in spawnmenu categories (Pull Req) Added GM:CanCreateUndo hook (Pull Request) Added new CRecipientFilter functions CRecipientFilter.AddPlayers( table or filter ) CRecipientFilter.RemovePlayers( table or filter ) CRecipientFilter.RemoveMismatchedPlayers( table or filter ) Add "Bone" field for Entity:GetAttachment
2 Years Ago
Render Tool ~ Added check to ensure sky instance exists before applying scene preview Removed labels to give more space to GameObject list Prevent game objects from being selected without a main camera Added option to pull in disabled objects to cache
2 Years Ago
lr300 override controller updates
2 Years Ago
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2 Years Ago
Fixed wanted poster description.
2 Years Ago
Mirrors removed from decor DLC due to performance concerns
2 Years Ago
Fixed broken cardboard boxes in the second tunnel entrance
2 Years Ago
merge from main
2 Years Ago
merge from base_decor_DLC
2 Years Ago
Merge from main
2 Years Ago
Removed custom modal help UI editor Can now have tutorial modal prompts with less than 3 stages
2 Years Ago
Add button to spawn group to convert all child entities to spawn points, used this to convert the remaining static tutorial prefabs into spawn groups
2 Years Ago
Possible hack to make weather.ocean_scale 0 during tutorial to stop excessive wave heights
2 Years Ago
Unsaved
2 Years Ago
Merge main -> RagdollsOnVehicles2
2 Years Ago
Fixed water pistol viewmodel sometimes not playing it's fire animation Fixed LiquidWeapon class using string based invokes and switched animator string based parameter lookups to hashes
2 Years Ago
Fixed soft fade hiding some particles reflecting on mirror (e.g. smoke grenade)
2 Years Ago
Fixed reverse fresnel opacity hiding some particles reflecting on mirror
2 Years Ago
List all skins as unique vending machine items
2 Years Ago
Update medium mirror description
2 Years Ago
Fixed mirror camera background color
2 Years Ago
Made the large, small and standing versions of the mirror skins of the medium mirror Renamed the medium mirror to just "Frontier Mirror"
2 Years Ago
Changes various uses of OnDrawGizmos to OnDrawGizmosSelected, where it seemed appropriate
2 Years Ago
Mirror fog now follows ambient multiplier
2 Years Ago
Enabled mirror base pass for mirror reflecting mirror case
2 Years Ago
Set many of our OnDrawGizmosSelected methods to only show if the GameObject is selected directly, and not just a child. Fixes AmbientLightLOD giant green circle spam etc.
2 Years Ago
Mirror shadow optimizations: low res shadow map, skip unused passes
2 Years Ago
Fixed world items not getting skins applied
2 Years Ago
Hopefully fix "Look rotation viewing vector is zero" log spam due to invalid industrial pipe placement
2 Years Ago
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2 Years Ago
Fixed chopper fire distance issues Fixed some autospawn floaters Ores use respawners instead of being one-shot Lighthouse collides Rebaked terrain
2 Years Ago
Fix clientside NRE when trying to connect a pending wire with one side missing
2 Years Ago
Fix rockingchair2 world model overriding the collider
2 Years Ago
Use rocking chair LOD3 instead of LOD0 for world model. Remove two unused collider model files.
2 Years Ago
merge from base_decor_dlc
2 Years Ago
Switched around small and large hunting trophy crafting costs
2 Years Ago
merge from fix_wire_reconnect_nre
2 Years Ago
Fix potential NREs in `WireTool.RequestClear()`
2 Years Ago
merge from base_decor_DLC
2 Years Ago
Fix repair bench only playing repair sound within 1s of eachother instead of skipping sounds within 1s of eachother
2 Years Ago
Disable HL2's sneak attack code for non hostile NPCs Also disable sneak attacks when ignore players is set, or ai is disabled Make duplicator actually spawn the correct NPC It was spawning them by entity class, luckily all of the base ones are present in the "NPC" list, now it spawns them by their actual original name in the "NPC" list.
2 Years Ago
legacy bow - initial prefab work
2 Years Ago
Readded draw frustums to
2 Years Ago
Fixed CPU overhead introduced by occlusion culling mirror workaround/passthrough
2 Years Ago
Set rocking chair view model collider meshes
2 Years Ago
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2 Years Ago
exported wip jump animations and edited player animation controller
2 Years Ago
Fix wiretool trying to resume a wire after clearing it and reholstering wire tool Fix wiretool not resuming a direct connection with 0 extra points between it