193,189 Commits over 4,049 Days - 1.99cph!
Cabin Control Revision
-Raised the height of the control panel + lever
-reduced the height of driver chair
-updated prefab
vm molotov cocktail - 2nd pass anims & animator updates
LOD2 rework for exterior
LOD rework for cabin
tweaked trophy nameplate texture again, rendered icon
trophy texture changes, added writing squiggles to nameplate
resolve more error on connecting to CraggyIsland
trophy can be deployed on other deployables (tables, boxes)
massive refactor to finally remove generics from the various AI brain types
Cleaning up native plugin
removed unused molotov prefab
Added colliders made of primitives for the locomotive console and chair, and made them interactable to let the player mount
renamed flashbang and molotov world models to match convention
Re-adding the locomotive headlights change from
73144
Merge Main -> Trainyard Update. Kept destination changes for locomotive.entity - will re-do the small change from Main.
Altered Locomotive design
Cabin Door now always open, and now has a rear access directly opposite front entrance improving flow of traversal
Altered the Collision Mesh to now accommodate the above changes
Re-uv'd UV2 & rebaked AO for UV2 of both the exterior and interior, and adjusted vertex painting. I'll need to change all of this for the lower lods too.
Adjusted all the materials for the above changes.
updated prefab
Quick fix to the LOD0 for Army Shirt
CraggyIsland cleanup - resolves errors on connecting
Army Shirt - for Skinning, LODs to be uploaded soon
Additional coaling tower error sound if the unloading finishes early (output hopper gets full etc)
Merge Trainyard Update -> Main
Simplified the locomotive headlights. Both sets of headlights now controlled just with the flashlight button, ignoring forward/back movement. Red and green movement lights still work as before.
More boom box sync improvements
FIxed case where turning boom box+speaker system on/off repeatedly would alternately result in connected speakers not working
Saved MonumentIsland with no default monument assigned, since having one assigned makes inspecting World Setup very slow
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Fixed error when scientists dismount helicopter at oil rig
Allow developers to set particle quality above 100. Allows for longer culling distances.
Experimental files / backup
Added a basic alarm noise if a shunt is cut short for any reason (collisions etc)
Set slots per furnace to proper values (were set arbitrary for testing)
Merge Trainyard Update -> Main
Merge Main -> Trainyard Update (brings molotov back)
Fixed wagons (most noticeable on the fuel wagon) not lining up perfectly when being shunted at trainyard. Now using a true world-space distance instead of spline-space distance, which was slightly different.
gunshot crossfade distance tweaks
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molotov cocktail fireball burn sound