193,189 Commits over 4,049 Days - 1.99cph!

3 Years Ago
merge into main
3 Years Ago
Cabin Control Revision -Raised the height of the control panel + lever -reduced the height of driver chair -updated prefab
3 Years Ago
vm molotov cocktail - 2nd pass anims & animator updates
3 Years Ago
LOD2 rework for exterior LOD rework for cabin
3 Years Ago
tweaked trophy nameplate texture again, rendered icon
3 Years Ago
trophy texture changes, added writing squiggles to nameplate
3 Years Ago
Merge from main
3 Years Ago
Server compile fix
3 Years Ago
cherrypicking 73164
3 Years Ago
resolve more error on connecting to CraggyIsland
3 Years Ago
trophy can be deployed on other deployables (tables, boxes)
3 Years Ago
massive refactor to finally remove generics from the various AI brain types
3 Years Ago
Cleaning up native plugin
3 Years Ago
trophy gibs
3 Years Ago
LOD1 rework 1 more to go
3 Years Ago
removed unused molotov prefab
3 Years Ago
Added colliders made of primitives for the locomotive console and chair, and made them interactable to let the player mount
3 Years Ago
renamed flashbang and molotov world models to match convention
3 Years Ago
New dismount points
3 Years Ago
Minor fix for headlights
3 Years Ago
Re-adding the locomotive headlights change from 73144
3 Years Ago
Merge Main -> Trainyard Update. Kept destination changes for locomotive.entity - will re-do the small change from Main.
3 Years Ago
Altered Locomotive design Cabin Door now always open, and now has a rear access directly opposite front entrance improving flow of traversal Altered the Collision Mesh to now accommodate the above changes Re-uv'd UV2 & rebaked AO for UV2 of both the exterior and interior, and adjusted vertex painting. I'll need to change all of this for the lower lods too. Adjusted all the materials for the above changes. updated prefab
3 Years Ago
item and deployable pass
3 Years Ago
merge from main
3 Years Ago
Quick fix to the LOD0 for Army Shirt
3 Years Ago
CraggyIsland cleanup - resolves errors on connecting
3 Years Ago
Army Shirt - for Skinning, LODs to be uploaded soon
3 Years Ago
Minor test map edit
3 Years Ago
Additional coaling tower error sound if the unloading finishes early (output hopper gets full etc)
3 Years Ago
Merge Trainyard Update -> Main
3 Years Ago
Simplified the locomotive headlights. Both sets of headlights now controlled just with the flashlight button, ignoring forward/back movement. Red and green movement lights still work as before.
3 Years Ago
More boom box sync improvements FIxed case where turning boom box+speaker system on/off repeatedly would alternately result in connected speakers not working
3 Years Ago
Saved MonumentIsland with no default monument assigned, since having one assigned makes inspecting World Setup very slow
3 Years Ago
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3 Years Ago
Fixed error when scientists dismount helicopter at oil rig
3 Years Ago
Merge from main
3 Years Ago
Allow developers to set particle quality above 100. Allows for longer culling distances.
3 Years Ago
Comment only
3 Years Ago
Experimental files / backup
3 Years Ago
Added a basic alarm noise if a shunt is cut short for any reason (collisions etc)
3 Years Ago
Set slots per furnace to proper values (were set arbitrary for testing)
3 Years Ago
Merge Trainyard Update -> Main
3 Years Ago
Merge from main
3 Years Ago
Merge Main -> Trainyard Update (brings molotov back)
3 Years Ago
Fixed wagons (most noticeable on the fuel wagon) not lining up perfectly when being shunted at trainyard. Now using a true world-space distance instead of spline-space distance, which was slightly different.
3 Years Ago
gunshot crossfade distance tweaks
3 Years Ago
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3 Years Ago
molotov cocktail fireball burn sound
3 Years Ago
Wrapper features done