198,766 Commits over 4,140 Days - 2.00cph!

2 Years Ago
First pass on exposing multiple dof sample options
2 Years Ago
Fix storage adaptors, conveyors and pipe LODs being calculated from the wrong position when entering network range
2 Years Ago
Set code lock light materials back to Opaque. Hopefully this fixes them not being visible through glass.
2 Years Ago
Refactor minicopter wheel code. getting ready for attack heli with skis
2 Years Ago
Fixed minicopter and scrap heli wheels not rotating when on the ground. This was mainly a problem with the animator fighting the code. Some more code cleanup. Added speed method to BaseVehicle.
2 Years Ago
Compile out pipe mesh renderer on server
2 Years Ago
Anim backups
2 Years Ago
Merge from parent
2 Years Ago
Anim archives
2 Years Ago
Missed one - CH47Helicopter
2 Years Ago
Some general refactor/formatting/cleanup on existing helicopter classes
2 Years Ago
Reduce the minimum distance between industrial pipe points for easier placement (was 0.4, now 0.3)
2 Years Ago
Merge from industrial
2 Years Ago
Adjusted LOD levels of industrial entities
2 Years Ago
Merge from industrial
2 Years Ago
Foam composite backup.
2 Years Ago
Revert kayak and rowboat prefabs to match main (even though plastic shows no changes, seems to fix their corruption in unity)
2 Years Ago
Merge from main
2 Years Ago
▅▇▅▌▉▉▌ ▄▉▋▆ ▅▇▍█▅▇▉▌
2 Years Ago
▊▅█▉▅ ▊▇▉█▇ ▉▇ ▊ █▋▉▍
2 Years Ago
Allow doors to be placed on top of deployables (boxes, sleeping bags, etc)
2 Years Ago
Give the attack heli its autocannon model
2 Years Ago
Move some scripts. New AttackHelicopter class
2 Years Ago
Test map edit for heli development
2 Years Ago
Huge wooden sign will deploy on all sides of walls too
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
▆█▇▅▌▊▆ ▉██_▋▌▊▅▉▉▅▍█▆ █▋ ▊ ▉█▆▋▌ ▅▉▉▊▋▋▉ ▇▄▌ ▆█▇█▍█ ▉▆▇▅▉▉▇ ▉▇ ▍▊▉▌▋▊▊ ▍██▌ ▍▅▄▌▊▆▉▇▋▍.▍▍▌▅▍▆▌▊▆▉▆ ▄▆▌▄▍▉ ▆▅▉▉ ▍▄▄▉▇▅█ ▉▇▄▄▋█ ▍▊▋▊▌ █▋▆▅▌▊ ▌▍▆▌▊▊▆▅▅▇. ▄▍▋▊▊ ▄ █▄▍▉▅ ▆▌ ▌▇▆▍█▊▌▆▋ ▆▇▊█ ▍▊ ▍▊ ▌▌▉▄ ▍▋▍▍▅█▇▆ ▅▆ █▊▄▇█▇▋▋█▇▄▆▊ ▇▄▅▄▋▅ .▇▋ ▇▊▋▍ ▊▆▍ ▇▆▉▄▊▄ ▍▄▇ ▉▅▉▍▄▇▆▍ ▊▅▊▍▍ ▇▉▄▌▉▅ ▍▇█ ▌▄▋█▆▌▍▊ ▊█▍▌▉▊▊▇▊ ▍█▋▆ █▊▍▇▍▍▄▋ █▋▄▄▅▇ ▉▆▊▅▇▄.▄▉ ▅▍▅▌▍ █▉ ▌▅█▉ .▅▇▇ ▋▅▇▌▍▍▅ ▊▍▌▇▆▄ ▅▄▌▅▋▆▍█▍ ▅▄▄▊▆ ▊▉▊█▍ ▍▅█▉▌:█▄▄▇█▄▇█▊▇█▌▇▇▌▌█▍▌▍▆▌ ▆▊▉ ▅▆█▇▇▍▊█ ▄▊▊▅▉▍ ▌▋▊█ ▇▌▋▆ ▆▉▅█▆:▊▉▉▊▌█▌▇▋/▍▅▆▇▋█▇▊▅▋/▌▍▍▅▊█▍▌▋▍▄/▌▆▌▋▄▍█▄▌▋▋▊ ▅▌█▅ ▍▄ ▇▌▉█▇▊▆▋ ▇▍▅▌ ▉▄█▋▅▌█▊▊█ ▌▊▇▍▄-▇▋▇▅▇▍▋█ ▄█▇▌▅█▇▉█ ▌▍ ▅▊ ▅▇▊▉▋▇ █▌▍▍▅█▉▍ (▍▄▋▌▍▋ ▊▇▇▋▄▆▅▇ ▍█ ▋▇▋█▅█▊▉ ▉▊▇▉) ▄█ ▆█▊ ▉█▉▊▍ ▄█▍_▋▄▍▉▉_▅▄▌ ▉▅ ▋▊▅▋█ ▇▆▆▆█▅ ▇▌▉▊▉▊▍ █▋▌▇ ▇█▇▇▋ ▍▄█▆▊█ ▇█▋█▌'▍ ▅█▊▋▍ ▌█▅█▍ ▍▉▅█▌▇█▇▋▇▅▊▆▆▌ ▅█▌▉▄▌▅ ▋▄▇▆.▅▉▇▉▍ ▅▇▄▅ ▍▅▆▉:▍▍█▊█▌█▆() (█▌▋█▉▊▇▄▋) ! ▋▅▄ ▊▆▌▍_▆█▍/▇▅▅▍_▄▆▆▉▄█▉/▇▆▌_▍▋▊▉▅▇▉ ▍▍ ▇▅▍▅▍▋▄ ▉█▄▌▅ ▄▆▍▋▅▇▅ ▆▊▆█▍▆▊ ▉▅▇▄▄▇▇ ▆▋▌▄ ▅▇▌▄.▌▄▆▇▋▍ (█▋▌▍▄█▋▆▄) ▊▄ ▍▆▆ ▌▆ ▇▍▉▋▌▉▅▊ ▄▄▆'▆ ▌▅▅▊ █▋▅ ██▅▄▍ ▊▍▋▅▄▆▄▉ (▅▊▋▇▌▄▅▌▉) ▆▍▄▅██▌ ▉██▉ ▅█▋▆▍ ▉▅▌ ▌▄▊▌▍ ▋▅▆█▌▋█▉▆▍▆▅ (▄▌▅▉▌▊▉▋█) █▊▌ ▉▇▆▍▆▄ ▉▉▅▄█▇▆█▊ ▊▄▍▌▉▉▄▌▋▍▇▍█ (▄▄▉▆█▇▍█▉) █▇▅ ▇▊▄▍█▋▆ ▇▍▍▋█▉▅▇ █▉▉▍ ▍▄▅▉ ▄█▅▍ (▌█▅▅▉▊▋▅▌) ▍▌▆ ▆▄▊█▄ ▇▅▊▆ ▄█▍▍▉█▄ ▆▅▍▉ ▆▌█ ▌▋▌▅ ▌.▌▄█ ▉▊▆▋▌ █▊█▋▇▉ ▊▌▄▆▅▄▅▋ ▌▋ ▍▇▍▇▊▋.▊▆▆▇▌ (▆▉▍▇▋▌▊▉▊) ▊▆▅▋▆ ▉▌▉▋▅▊▅.▅▊▉▆▆▇▅▋▄▅█▄▊▇▆▅▌█▅▉▅ ▆▅▊▆▆▅ ▄▌▅▉▄ ▊▋▄ "▍▇▅██ █▌▊█▋▄▄ ▌▇▋▊▆▍▄▍▍▉▌▍ ▄▆▅▌!" ▌▊██▍▆▇ ▋▋▄▋▅ ▆▊ ▊▌▆▅▆▋▅█▆▅▊▋▅▇█ ▅▇▅▆▍▋▌▇▊▅▉▍▍▍▆ ▅▌▊▇▍▄ ▋▍▄▇ ▊█▇▇▋▅▅▄▆ ▉▊▊▌ ▆▍▋▉▉ ▍▊▋▆▉▍:▍▋▄▋▇███▄▍▇▆█▄▌▍▇▍▊▇ & ▊▉▄▇█▅█▅▍█▉█▍██▄▅█▊▌▅▅▉ ▍▍▊ ▆ ▉▊▄▆▋ ▉▅▇▇ ▊▊▇▆▍▆▉▊▇ ▌▆▄▊▌▌▍▇▌▅ █▍▅█▋▌ ▍█▌▅▋ ▌▋▄▄▇█▄█▌-▍▊▍▉▄▇/▆▌▌▅▇█/▋▄▌█ ▉▆▉▇▄ ▋ ▊▉▉ ▄▉▍▉ ██▌▍▄_▆▌▄▉_▇▇▊▄▊_▋▌▇▅▋ ▆▉▋ ▅▉▄▌▆▍▇▍▄ ▌▆▇█▋█▉ ▋▋ ▄█ ▄▍▆▊ ▍▅▍▋▆▌ ▋▋▍▊ ▆▇▌▅ ▄▌▊▉▆:▉█▋▅▍▇▌█▄▆▅ ▋▆▇█▌ ▄▄ ▊▋▆▄█▇ ▋█▅▊▉▋▅▋█▊ ▊▅▅▍▍ ▇██▋▉▌▍▄▄▇▆▍ ▋▍ ▌▄█▍ ██▉▅▅▌▆ ▄█▇▉▊▆▋▅▅ ▇▆▋▇▍█ ▌█▅▆▆▋▇▌ ▉▊▆▆▊ ▉▇▅▇▉███ ▉▉:▇▅▉▋▊▊ ▊▆▄▄▍▉▅▄▌▊▉▊ ▉▋▌█▄▄ .▊▋▅ ▍▅▌█ ▄▆▌ ▋▅▊▍▋ => ▅▍▇▅▅▊ ▄▆▅█▍▍▌ ▌▌▊: ▍▅█▅▍ ▉▊▅▆ ▉▍▆▆▇▊▍ ▉▍▇▌█▆▌█ (▊█▍▉▆▍▊▆█) ▆▋▄▆▌▋▊▆ ▆▍▉▋ ▋▄▋ ▋▍█▌ (█▍▅▋▆▄▉█▉) ▅▌▆▍▋▌ .▍▉▊▋ ▋▅▋▉▅ ▇▇▊▌ ▇▆▋ ▆█▋▋█▄▄▌▅ ▆▆▅▅█▊▊▄▍ ▄▆▅▆▋▋▋ & ▇▍▇▌▇ ▊▅▇█▉▋▅▍▇▍▉▌ (▉█▌▉█▋▊▋▊) ▍▆▄▊▄▋▄▄▄▄▊▍▋ ▉▅▋ ▊▌ ▌█▅▊▅▊▇▋▆ ▌▅▍▅▊▅▋ ▋▌▇▌▉▄▄ ▍▆▌▌▌▋▌ & ▊▋▋▍▌ ▆█▇▅▇▆▇█▆▌▅▌ ▄▋▍'▌ ▇█-▌▆▌▇▅▇▆▌ █▍█ ▅▇▅▆▌▍▆█ ▊▄▉ ▆▉▌▅▄▍▋▅▋▄▇▇ ▍▋▍▌▇▍▌█ ▌▇▄▄█ (▄▊▅▌▊▇▊█▇) ▍▇█▄▇ ▆▄▇▅▇ ▌▄ ▆█▍▄▍▉ ▌▉▊ ▌█▌▊▄▇▊ ▆▄▊▊▌▉▋▊▇▆ ▉▉ ██▆▊▅ ▇▌▅ ▆▌ ▋▌▌▍▊▅▌ (▊█▇▍█▄▄▊▆ ▆▊▊▆▊▊▍▆▅▅▊▋) ▊▆▆▅▇ █▇▌▌▍▌▊ ▋▋▌ ▆▊▍▇▅▄▍▅ ▅█ ▍▅▄ ▌▉▌██ ▅▄▅ ▄▋▅▊▋▌▇▆▋ (▄▉▍▋▋▊▅▋▉ ▋▊▅▄▊▇▆▆▄▆▅█) ▆▊▋ ▋▅▌ ▌▋▇▅▉ ▌▇██ ▆ ▆▅▌▊ ▊▍▇▇▄▄▄ ▋▇▉▌▅▅ ▇▌▍▅▄▉▌▇▄ ▅▉▄▆▋▆▍▄▍▌▇█▋ (▇▆▇▋▅▋▄█▌ ▇█▊▍▊▉▄▆▊▄▇▊) ▋▋▆▋▆ ▌▌▆▉▍▋.▋▊▉▊▌▇▇▄▆▊▇ (▆▊▉▋▉▇▄▊▆ ▇▅▅▉▉▅▍▌▍▆▅▆) ▇▋▍▇▅▍ ▆▍▆▍▅▄ ██▊▆ ▉▆█▆▌▋▇▊█ ▍▄▊▇▉▅▍ ▉▄ ▍▌▉ ▇██ ▋▋▍▇▍▅ ▅▄▉▋▇▊▋▌█ ▉▇▇▌▅▌▉ ▉▋ ▌▅█▇▉▋ ▊▅▋▄█▅▋▄▊▇ ▋▄▅▊▅▉▆▊▊▇ ▉▆█ ▆▉▆▅▆▉ ▋▊▋█ ▌▄▅ ▌▊▇ ▆▌▇▋▉█.▌█▍▉▆▍ ▌▋▆▅ ▇▊▉█▆▍ ██▌ ▋▄▉▇▉▍▊ ▉▇▇█▅ ▉▍ ▌▋▋▅▋▆▌ (▌▄▅▊▋▉▇▅▄ ▆▇▍▌▌▇▆) !▅▇▉▊ "▇▉▇▋▍▌▊▊" ▋█▌ ▋▅▍▍▍█▊▌ █▇ ▇▆▄ ▅▆▊▅ █▉▊▌▆▊ █▆▊█▊▌▌▊ █▉█▊▋▍▍█▌█▉▅▇▄▆▆▊▋▆▉▆ ▆▌▍▉▉▉▊▇ (▍▄▄▉▊▍▊▊█) █▋▆▄▊▆▆ ▅▆ █▄▇▋-▍▉▇█▆ ▋█▅▆ ▇▆▄ ▌█▉▉▊▄ ▊▊ ▅▆ ▉▇▅▉▊▋ ▇▆▄▉▍▆▅█▆ ▆▊▌▅ ▇▆▇▍▍▌ ▋▋▉▊▇ ▇ ▋▉▊ ▄▄▇▋▅ ▋▋▄ ▆▊▅▉▆ ▄▆█ ▇▋▉ ▌▄▆▇ ▅▊▌▍▋▊▋ -▆▆ ▊██ ▆▍ ▍▋▇▊▅▄▆, ▌▆▉▊▇ ▅▍▊▅▋▊▌▊ ▅▄ ▇▋ ▍█▉█▍▍▌▊ ▍▉█ ▍▅▅▌▅ ▄▇█ ▇▇██▋▉▄ ▌▌▊▊ ▋▍█ ▊▊ ▋█▋▌▆▋ ▍█▊▉▊▍▊▋ ▊▉ ▌▉▍█▉▍▌ ▌▍▄▍▄ ▇▋█▉▉▉▅ ▋ ▆█▅ ▊▇▄▌▆ ▍▄▆▅▍▄▍▇█ ▅▅ ▋▊▍▍▅▋ ▍▄▌▄▄█ ▄▊▍▆ ▇█▇▅█▅ ▉▍▌ ▌▋▄▆▌ ▄▄█▇▇▄▇ ▉▍ ▌▇▍▍ ▅▌▊ ▅▉▄ ▋▉ ▍▄▄ "▊▊▄▍▄! ▇▍▌ ▋▍▍'▄ ▄▋▆▌▌ ▌█▉▋ ▉▆█!" ▄▆▋▆▍█▆ ▅▍▇▊ ▋▍██▊▌▉▅ ▍▅ ▌▉█ ▆▆▍▋ █▉▇▅▇ ▊▌▌▊ ▋▌▆▋ ▌▄▊▄, ▉▌█ ▇▌ ▋▅▇▆▇'▆ ▊▆▍▋ ▉▉▊█▄ ▉▇▇▉▉▍▄ ▊▍▆▆▋▍▇▋▇█▇▉ (▌▅▌▅▆▊▆▇▋) ▅▊▆▅▊▊▉▅_█▍▌▌▊_ ▉█▄▄█▋▍ ▅▇▅ ▅▄▉ ▌▊▆▄▍▇▊▆ ▉▆▄▅▅▆▋▉▌▉ ▉▊ ▆▉█▄▆▅▉ ▇▊▋▉▄ ▄▄▋▌▍▇▍ █▆▇▄▆ ▄▌▆█▅▊ ▉▉▉▇▇ ▆▆ ▅▌▋ ▌▆▊▋ ▊▍ ▄▅█▍▊█▉▄█ ▍▉▅▄▇ ▍▄▆▍▆▍▉▊ ▊█▉▌▉ ▆ ▊▄▊ ▆▉▅▋▄ ▍▆▍ ▄▄█▍█▋▄ ▄█▌▌ ▄▋▉ ▊▇█▉ ▍▇▋▍▇█ █▇ ▆▊▍ ▉▌▄▍▄ ▆▍▄▊ ▆▋█▌ ▅▇ ▌▍▍▋▌▋▇▉ ▄▍▆▄▊ ▄▉▅ ██▅▌▄▋▄ ▊▇▊▇▋ ▆▆▌▍▌▍▉█ ▇▉▋▅▆▆▄▄▌ ▅▆▍▅▅▇▄ ▊▆▇▄.▌▆█▅█▊▆▋▄▆▆ ▋▉▄▋▌▋▍ ▊▌▋▄▌▆ █▇ ▉▅▌▌ ▆▉▊ █▉▅▅▉▋ ▉▍▆ ▍▉▌▉█'▄ ▇█▇▋▉▉ ▇▌▇▅.▋▄▄▅▍▆▍▋▅▄▉ ▉▋▅▅▄ ▌█▅▆▇▍▍:▉▌▇██▄▄▄▋▌▍▋▋▉▌▇▊▊▅( ... ) ▇▇▉▌ ▋▅▊ █▊ ▍▊▄▌▌▄▉ ▆▉▋█▊▄▍ ▋▋▋▇█, ▉▄ ▅█▊▆ ▉▉ ▍▄▉▇▌▉█▅ ▄▋▅▍ ▊▄▉▋▍ ▅█▇▇▋ ▄▄▋▅▍▊▋ ▆▇▉▇▉▉▆ ▍█ ▉▅▊▋▊ ▍▉█ ▌▉█ ▇▉▉▌ ▅▆ ▅▍▉▉▊▉▋ █▌▇▉▉ ▅█▆ ▌█▉ ▆▋▉▄▄ █▇ ▇▇▆▇▋▌▋:▅▆▇▇█▍▍▉▌▇▌▊▄/▌▋▅▅▉▄▍:▉█▊▄▍▅▆▇▆▉▄▄▉▌█/▌▅▍▇▉▊▊:▌▆▆███▊▆▄▋▊▌▆ ▊▊ ▆▇▆▋▊▇▇▆▋▄▆ █▌▍▅▅▉ ▇▌▊█▌█▊▋▊ ▍█▆█ ▊▊▋ ▅▌▉▄▌▄▆█ ▍█▇▆▄ ▋▆▍▊▄▉▇:▄▆▇▍▊▍▍█▍▍▇▇▊ ▊▊▅▉▄▋▇▊ ▆██ ▅█▋▌▊ (█▊▇▅▇▊▍█▊ █▌▄▌█▍▄▍▉▇▄▅) ▇▉▇▅▊▌ .▋▍▌▅ ▅▄▋▉ ▇▄▆ ▇▄▋▊▌▉ .▌▆▌▋▉▇▅▌█▋▉▄▅ ! ▄▍▊▌ ▅▉▌ ▇▊▍▄▍ ▊▄▋▆▇ ▇▉▉▍█▍ '▌▄▆▉' ▊▆▋▆ ▆█▅▍▆▊▅▉▄▍
2 Years Ago
Fix small sign deployment not working on all walls
2 Years Ago
Remove .icns from LFS
2 Years Ago
Added ToolObj:GetClientBool Improved Eye Poser (Community Contribution)
2 Years Ago
Improve TOOL.Information display Should be tiny bit faster and doesn't modify TOOL.Information Added ToolObj:RebuildControlPanel( ... ) Easy way to rebuild control panel, no need to hardcode tool class Cache convars created by tools and use them in GetInfo funcs Use the cache in ToolObj:GetClientInfo/ToolObj:GetClientNumber/ToolObj:GetServerInfo in appropriate realms Faceposer uses new function
2 Years Ago
Procedural bunker entrance mesh and prefab
2 Years Ago
Change the mushroom icon to red instead of brown
2 Years Ago
Updated Prefabs for Store page
2 Years Ago
redesign scene backup
2 Years Ago
Update ghost model rotation immediately after changing rotation
2 Years Ago
merge from main
2 Years Ago
▇▄▍▆▍▍██▆ ▍▌▄▋ ▆▅▇▉▍▆▄ ▌█▉▌ ▇▆▊ ▋▉▋▄▉▍▊ ▌▉▆▆▄▊▄ ▌▍▊▇▆▄██▍ █▊ ▌▇▆▌▉ ▅▌▊▇. ▊▍▉▍: ▆▅▄█ ▊▄ ▇▍▊▍▄▉ ▌█▄▅ ▅▇▉▆█▋▉█ ▍▍▅▇▇▇ █▌█ ▋▅▄▍▄▋. ▍▅▊▅ █▅▇▋▊▋▉▅ ▆▇▆█ ▉▊▊ █▊▌▍ ▉▇ (█▅▅ ▄▇▍▅▅▉▊▄▋ ▉▄▆▊▆▉▊▌ ▅▅█▅▆ ▉█▇▉ ▅▄) ▆▄ ▌▍▍▆▊▆ ▋▇▄▊▋▅ ▋▄▉█ ▌█▇ ▆▋ ▅▆▋ ▍▋▌▉▌▉ █▉▌▊▊▅▆▇▉ ▆▌█▅▉ ▋▍▉█▌▍▋. ▊▊▍▇▋▊▆ ▆▌█▅: - ▉ ▉▆▅▇ ▄█ █▅█▌▅█▇▄▋▍.▍▆▇▋▍▋ ▋▌▌▇▍ █▍▅▊▌▊▍▊▆▉▊ ▉▄▇▋▆▌ ▉▉▍▊▍ ▆▇▊▄█▊▋█ ▇█▊ █▄▆▇▆▆▋▇███▇ ▋▇ ▇▅█ ▍▇▆▇▆█ - ▊▌▄▋▆ ▇▌▋▆ ▅▌▉ ▆█▍▉▆ ▌▉▆ █▌▍▍▋▄█▆▉ ▄▆ ▇▆▉ ▉▉▆▉▉▄, ▉▊▆ ▅▌▋ ▄▊▉▇▄█ ▋▍▄▌▌▄ ▍▅▌▉▆ ▅▍ ▉▇▊▍▇▇▋▇▉ ▋▋▉ ▌▄▍▍▋▊▅ ▍▋ ▉▇▉▋▋ ▅▉▇▆▍█▄▅ ▇█ █▋▅ ▄▆▄▆▅▆. ▇▍ ▍▄▅ ▅▌▄▆ ▅▍ ▄▄▆▊ ▅▅▍▆ ▌▇█ ▊▊▉ ▉▍▉▅▋▊▆, ▅▇█▋▅▉▆ ▅▄▇ ▌▍█ █▇▉▉ ▌▅ ▅▍▇▌▌▆▇█▉▅▇▍█▉ ▊▌ ▋▋▌▍▉▋▅▋▄▉.
2 Years Ago
Added Jake's bench_io command from water_io_benchmark branch (there were some other unrelated changes on that branch) Added server.waterContainersLeaveWaterBehind, when enabled water containers will leave 1 unit of water behind when transferring water to other containers Attached sprinklers can still fully drain a liquid container Can be toggled at runtime, enabling this during peak hours or temporarily while IO usage is high should help general server performance
2 Years Ago
Added a small thickness to pipe visibility checks to prevent it going through very small gaps in construction
2 Years Ago
Layer collision enabled for Ragdoll vs. Prevent Movement
2 Years Ago
Cherry-pick ragdoll maxDepenetrationVelocity edit
2 Years Ago
Increased maxDepenetrationVelocity to 2.0
2 Years Ago
I couldn't get ragdolls working in scrap heli without parenting. Thankfully scrap heli seems to handle item and ragdoll parenting much better than cars or HAB do, so enabling ragdoll layer parenting on scrap heli here.
2 Years Ago
Increase distance daisy chained water catchers can deposit their newly created water
2 Years Ago
Merge from main
2 Years Ago
Merge from parent
2 Years Ago
CodeGen
2 Years Ago
Fixed chains of water storage entities sending excessive entity updates when chained together Storage entities will now wait 10s after they have initially received water before they start draining to subsequent storage entities Entity updates were caused by entities constantly dithering from having water/not having water, with this change every storage entity in a chain will maintain a low amount of water while a daisy chained water flow is occuring
2 Years Ago
Merge from main