193,145 Commits over 4,049 Days - 1.99cph!

3 Years Ago
Limit sale amount of plant clones to prevent purchasing unadvertised genes (eg. red berry clone stack a has genetic XYZx2 and red berry clone stack b has genetic ZYYx3, the maximum purchase in one transaction will be the stack size of the clone that is advertised in the vending UI)
3 Years Ago
Manifest update
3 Years Ago
Molotov cocktail viewmodel sounds
3 Years Ago
Merge from nexus
3 Years Ago
Hopefully fix island billboards spawning too close for real this time
3 Years Ago
Temporarily disabled the emissive on the molotov cloth mesh fire scroller, since it shouldn't be ignited by default
3 Years Ago
Replaced the old cringe molotov ground fire placeholder with a new marginally better but still cringy ground fire placeholder, god bless.
3 Years Ago
Temp files
3 Years Ago
Merge Main -> Trainyard Update Note: This merge had an evil twin conflict on the coaling_tower_fuel_tank folder, caused by 72,896. There was nothing in the folder on Main except for some subfolders, so I've used the version from this branch.
3 Years Ago
missing file
3 Years Ago
Flashbang sounds and deafening
3 Years Ago
Moved molotov fx temp files into a new subfolder to declutter /effects
3 Years Ago
Fixed "Unloading while shunting a workcart under it, breaks the vacuum/unloading"
3 Years Ago
Molotov ground progress backup
3 Years Ago
Set up locomotive driver in new seating position
3 Years Ago
Fixed items not going into slots Fixed error when opening non-furnace
3 Years Ago
Fixed locomotive not saving
3 Years Ago
Once the wagon is empty, it's useless, so destroy it after it's emptied completely, but with a few minutes of corpseSeconds time, so it's really more like the decay speeds up a lot. Allow fixcars to bring them back to life.
3 Years Ago
Fixed trains being mountable when not on the platform (due to platform trigger removed on client - TriggerParent has an IServerComponent tag
3 Years Ago
Fix duplicate inbound/outbound zones
3 Years Ago
disabled crafting of molotov/flashbang added molotov worldmodel
3 Years Ago
icons, description, models
3 Years Ago
shatter sounds
3 Years Ago
flashbang,viewmodel update
3 Years Ago
1st pass flashbang.viewmodel
3 Years Ago
fixed molotov appearing as grenade
3 Years Ago
Replaced another heater in airfield with a proper variant Fixed shadow issues in the airfield office building
3 Years Ago
Slight offset gymnastics to shift the point light away from its particle.
3 Years Ago
FB boom emission issue fix 2/2
3 Years Ago
Tweaked some LOD distances and LOD materials in harbors to make transitions less jarring
3 Years Ago
Disable commands on client: monuments, rendermap, renderlabs, rendertunnels
3 Years Ago
bang fx fixes 1/2
3 Years Ago
cleaned up flashbang code added tinnitus effect
3 Years Ago
127.8% more flashy flashbang
3 Years Ago
Fixed prefabs
3 Years Ago
Never run asset warmup in the background on PCs with 16GB of RAM or less Ignore assetWarmup = true if warmupConcurrency is <= 1 (pointless combination)
3 Years Ago
Merge from flash
3 Years Ago
Tidy up and bug fixes
3 Years Ago
Merge from nexus
3 Years Ago
Merge from main
3 Years Ago
Disable "g" map Disable respawn map
3 Years Ago
Properly list nearby islands on the zone map
3 Years Ago
anotha one (still missing some stuff)
3 Years Ago
boom iteration backup
3 Years Ago
Hooked up flash effect
3 Years Ago
source/target nav type checks, added debug spam
3 Years Ago
Pushed some sphere tank LOD distances further to reduce pop-in Added a spec map for the sphere_exterior_LOD material
3 Years Ago
tweaked liquid material values, removed old unused textures and materials, set up view and world model liquid values, removed vertex alpha flame on wrong bits of cloth
3 Years Ago
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3 Years Ago
Removed some unused code, prep for detecting target location type