130,549 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                improved brick skin roof LOD2 visuals
added pieces of trim on triangle roofs edges
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better eye positioning
Animator changes to support deploy animation before transitioning into parachute control anims
Don't process input until deploy animation is finished
 
                
                
                
                
                
             
         
        
            
            
            
                
                Animator changes to support better freefall animations while parachute is equipped
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hook up new animator state
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed submarines acting like parented players were kept out of water. Only consider mounted players as out of wter
 
                
                
                
                
                
             
         
        
            
            
            
                
                Force changes, much improved handling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't disable submarine parent triggers manually when underwater anymore, since 
84684 will do it for us automatically now
 
                
                
                
                
                
             
         
        
            
            
            
                
                Unparent from all trigger volumes when underwater so that players don't get pulled down with sinking ships
 
                
                
                
                
                
             
         
        
            
            
            
                
                Compile fixes, manifest, codegen, test scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use crouch collider height while swimming. Fixes not being able to get through doors of tugboats that are on a steep angle under the sea.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Don't request the server emoji list if the server is running a protocol <= 2398
Temporary fix to prevent any unhandled RPC's when we merge emoji to main and don't bump the network version
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed pixelation flicker glitch on WeaponRackLight
 
                
                
                
                
                
             
         
        
            
            
            
                
                Flashbang, F1, Beancan & 40mm underwater boom size adjustments.
 
                
                
                
                
                
             
         
        
            
            
            
                
                S/M/L explosion FX variants for the underwater portion as well.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevent MaterialReplacement from being added in PrefabPreProcess if InstancedMeshFilter is attached
Start with to handle workshop skins
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update .gitignore
Disable C4005, error on C4840
Fixed some warnings
Prevent display of concommands in gamemode settings
Do not run OnRequestFullUpdate outside of main thread
Defer gamemode loading until all other components are loaded
Do not use obsolete API for DNS resolution
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better emissive texture for supermarket/rocket launch office ceiling lights 
Fixed position and sizes of the supermarket ceiling lights
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed the materials of the Pumpjack
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Update global_networked_bases/2021
 
                
                
                
                
                
             
         
        
            
            
            
                
                Convert rug, landmind & floor spikes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Right click option will handle multiple selected prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Convert garage door manually with an instanced placeholder mesh (since it's a SkinnedMeshRenderer)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can now right click individual prefabs and convert them with the right click context menu
Add method to de-convert prefabs from instanced rendering (mainly used to redo conversion from scratch)
Fix MeshRenderers being stripped when entity needs to use normal rendering within network range
 
                
                
                
                
                
             
         
        
            
            
            
                
                Manually convert doors and mark as "normal rendering in network range"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't run OnPreCull unless in playmode (errors)
 
                
                
                
                
                
             
         
        
            
            
            
                
                One inverted bool convar = hour of debugging
 
                
                
                
                
                
             
         
        
            
            
            
                
                large tall weapon rack texture change
seeing if i can get the contrast better without making it look whack
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated prefab to include new rigged mesh, added colliders, old mesh hidden
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed getting stuck on pipes in arctic base
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reapply changes to ferry terminal
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Rotor wash underwater render fix.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fix server failing to start when nexus is enabled and the save folder doesn't exist yet
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed broken concrete rubble pile in the lighthouse
Fixed holes in the lighthouse exterior in LOD1
Tweaked baked lighthouse lod texture to better match LOD0 color values
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed metal box prop in the NMS chaging size when switching LODs
Attempt at fixing the ocean visuals disappering when exiting the NMS
 
                
                
                
                
                
             
         
        
            
            
            
                
                Convert some building prefabs & mats
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix prefab converter, add option for some building prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added some padding to the SC skin steps collider to prevent stuck between steps and ramp blocks
 
                
                
                
                
                
             
         
        
            
            
            
                
                More lenient placement checks for large water catcher
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding gibs for pickup_truck_c
Updated the shreddable pickup truck prefab
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from industrial_durability_transfer_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed gaps in oilrig interiors meshes