198,745 Commits over 4,140 Days - 2.00cph!
Minor changes to internals of Derma_Install_Convar_Functions
DSlider ConVar support, added OnValueChanged( x, y )
Fix race condition in eyeposer when resetting a selected entity
Also use new DSlider features
TTT: Update Ukrainian localization
Simplify string.Interpolate implementation (Community)
Update language files
Bespoke tuning for Procmap's shore gradient.
merge from canvas_disabler_2 -> experimental
Texture levels & mat tweaks.
Merge from canvas_disabled_2 to main
Testlevel properly coast splatted
Foam composite
cobblestone road models texturing
level backup
Pre-levels checkpoint for foam
Merge subtract to canvas_disabler_2
Another attempt at using the new server build target
update peg positioning and tool to work with new placement stuff.
Merge from multithreaded_networking_2 (disabled by default)
Fixed DemoClient not returning NetRead to pool
Swap Weapon will now attempt to fit the held weapon to the rack using an alternate rotation/position if it will fit that way
Check valid and apply same rotation when using swap weapon if possible.
Fix a situation where the rack would steal a weapon.
Merge from pistol_slide_remerge2
Merge from pistol_slide_states
Cherrypick
77886, ignoring merge tracking
Merge from pistol_slide_states
Cherry pick
77900, ignoring merge tracking
talk_05 cinematic anim + tweaks to talk_04 compression
Gesture anim project backup
Basic attack heli vehicle setup
Attack heli item (for repairs) and icon. Attack heli prefab WIP.
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Fixed some event sfx repeating once when a shot playback ends
Add graphics.dof_kernel_count convar, supports 0-3
Sets sample count to 28, 64, 128, 512 for smoother looking depth of field
Current setting is hardcoded to 28 so this should have no impact on regular gameplay
Rename a few helicopter classes to more closely indicate their function
Subtracting
78457 (as far as I can tell LinuxHeadlessSimulation is the same as CloudRendering)
Replacing BuildTarget.StandaloneLinux64 with BuildTarget.LinuxHeadlessSimulation for server builds, which has no documentation anywhere (# of Google results: 6) and appears to potentially represent a third way of enabling headless mode on Linux