193,204 Commits over 4,049 Days - 1.99cph!
Adjusted the margins on GameTips/Toasts
Switch coaling tower info toasts to theme 0, which shows for less time
Better shunting errors for the client if the shunt ends due to train throttle or train destroyed
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Fixed locomotive ceiling light fixture vanishing when the lights are off.
Added coaling_tower prefab to Craggy (Alistair request)
- Fixed last remaining mesh flickering issues
- fixed some errors with vertex painting irregularities (on the side vents and fuel for example)
- fixed some gaps in the mesh allowing you to see through
Most probable NRE fix for CoalingTower OnFlagsChanged
Train exhaust iteration. Fixes clipping and motion. Denser with a more gradual fade.
molotov wick effects
molotov balance
molotov now in t2 tech tree
flashbang has much larger damage radius but less damage
Default weapon selection checks gmod's localization files
Fixed a crash when setting player's hull size to nothing
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Tweaked wind settings on swamp trees and a few bushes
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fix for molotov projectile
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fix for locomotive driver pose, updated ik target for lever
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Tweaked ground plants colors slightly to better match the terrain after changes to the cubemap lighting
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Added optional surfaceprop argument to PhysicsInitMultiConvex, PhysicsInitConvex, PhysicsFromMesh and PhysicsInitBox. All of them now also get correct volume set.
Tweaked ground plants, saplings and fern wind settings to work better with the CH47 wind effect
Potential fix for a crash with steamworks.DownloadUGC
Fixed Hammer Inputs/Outputs duplicating from base classes
Fixed a visual bug in Lua Errors section of Problems menu
more merge fixes and codegen
flash bang postfx bundle assignment - standalone error fix
molotov cocktail gibs r/w - standalone error fix
Minor GenerateRoadTerrain tweaks
Fixed PathInterpolator.Resample issues that could lead to edge cases with weird looking, bent / stretched rails
merge from main and merge fixes
Merge Main -> Trainyard Update
Merging in the new locomotive driver position
Fixed trackSpeed not being explicity set to zero when a train sleeps. Fixes a rare edge case with wagon shunting.
re-exported locomotive player anim
Subtract changesets that changed how the TrainCarFuelHatches worked. I have a plan to fix this is a better way.