137,213 Commits over 4,474 Days - 1.28cph!

3 Years Ago
disable static prop lightmaps for now
3 Years Ago
Potential crash fix to do with rendering static props
3 Years Ago
updated rig for diver ak, set up burst cloth (still disabled)
3 Years Ago
Update .gitattributes
3 Years Ago
Updated burst cloth mats Enable mipmaps for diver ak icon
3 Years Ago
Update FP.BurstCloth, tweak everything again
3 Years Ago
Minor emissive and material hue tweaks to better match the screens.
3 Years Ago
Tug-specific sonar sweep visuals to better match the other screen.
3 Years Ago
Added disabled damage prefab to the Tugboat (not code supported yet)
3 Years Ago
Added a functional dashboard headlight indicator light to the Tugboat, because cute.
3 Years Ago
Merge from save239
3 Years Ago
Server NRE fix
3 Years Ago
Tug damage prefab with light/medium/severe states
3 Years Ago
Added LODs for the pumpjack
3 Years Ago
Slightly offset lower deck lamps to match the positon of the cables
3 Years Ago
Tugboat interior dressing
3 Years Ago
Remove redundant reflection probe renderer from wall prefabs
3 Years Ago
Do distance culling before frusum culling Measure culling job execution time
3 Years Ago
Merge from media_projects/2023_06
3 Years Ago
vm diver torch - updated mask and optimisation settings
3 Years Ago
Fix base.fgd Merge branch 'main' into prerelease
3 Years Ago
Fix base.fgd
3 Years Ago
Water explosion tweak
3 Years Ago
Underwater / water surface explosion effect improvements
3 Years Ago
Fixed underwater rain again.
3 Years Ago
old tv model setup (needs lods)
3 Years Ago
Underwater explosion effects for C4, satchel charge, F1 grenade and beancan grenade
3 Years Ago
Bunch of small fixes FINALLY rendering in the correct place again because I had to use a separate computebuffer for each DrawMeshInstancedindirect() call?
3 Years Ago
merge from NMS/Props for clarity
3 Years Ago
Water explosion effects for all rocket types
3 Years Ago
wallpaper skin models and prefabs base setup
3 Years Ago
Merge from save239
3 Years Ago
Network++
3 Years Ago
Merge from save239
3 Years Ago
Fixing various deployable placement issues on tugboat, most notably the delay / desync on the placed deployables
3 Years Ago
merge from main
3 Years Ago
disable debug log
3 Years Ago
merge from turning
3 Years Ago
Updates Vintage Wall Clock to meet feedback
3 Years Ago
Added subway maps to various underground tunnels and platform stops
3 Years Ago
merge from mfm2
3 Years Ago
restored test scene, updated test save
3 Years Ago
manifest
3 Years Ago
merge fix
3 Years Ago
merge from main
3 Years Ago
merge from placement effect
3 Years Ago
Add missing light setup on tall weaponrack
3 Years Ago
Fix weapon rack light collider interfering with placement
3 Years Ago
Only load shader material once
3 Years Ago
Missed Texture Update for Vintage Alarm Clock