134,338 Commits over 4,262 Days - 1.31cph!

2 Months Ago
Added to options UI under Settings / UI / Interaction
2 Months Ago
Compass reference is broken here too for some reason
2 Months Ago
Fix lost compass reference
2 Months Ago
remove semiauto pistol from waterwell vendor jackhammer price increase
2 Months Ago
pt_boat_2 -> naval_update
2 Months Ago
wood armour gloves repose
2 Months Ago
Added showToggleGrowableUI convar. Toggles if the show/hide growable UI option appears when looking at growables.
2 Months Ago
Ensuire AI is saved
2 Months Ago
merge from ui_overhead_optims
2 Months Ago
Cull IO counter canvas by distance
2 Months Ago
naval_update -> pt_boat_2
2 Months Ago
merge from boat_optims
2 Months Ago
Cull all monument RF painting signs by distance S2P both oil rigs and excavator (oil rig will conflict with naval_update, will have to be stomped and redone)
2 Months Ago
Workcart and locomotive cockpit canvases are disabled when the vehicle is off Also culled by distance
2 Months Ago
Added GameObjectLOD on missile silo wipe laptop world space canvas S2P missile silo
2 Months Ago
More material reduction (case by case basis) on floating walkway kit pieces
2 Months Ago
merge from naval_update
2 Months Ago
fixed cobweb ceiling rotation, adjusted emissive scroll to suit
2 Months Ago
50cal Animation updates
2 Months Ago
Added a new option to CullingVolume - AllowOnEntities Since floating cities are being parented to an entity they were ignoring all of the attached renderers as they are all techincally parented to an entity (it's just above the culling voluome in the hierarchy) This is off by default as if it was used on an actual entity it could have some unintended side effects Enabled on all of the floating city volumes, S2P all cities
2 Months Ago
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2 Months Ago
Fixed Deployable boom box readonly ListHashSet not getting included in ResetStaticFields
2 Months Ago
Merge from parent
2 Months Ago
Merge from hackweek_boxsorting
2 Months Ago
Added server.allowSorting convar as a safeguard (defaults to true)
2 Months Ago
Merge from hackweek_boxsorting
2 Months Ago
Fixed storage adaptor input slot not showing handles
2 Months Ago
Only allow sorting while powered Remove automatic mode Apply translations
2 Months Ago
Merge from main
2 Months Ago
Merge from water_jump_height_change
2 Months Ago
Increase jump up height when exiting water onto a ledge (13 -> 18)
2 Months Ago
Merge from rpg_skin
2 Months Ago
Fix ammo vis not initialising properly in some cases
2 Months Ago
Merge from main
2 Months Ago
Merge from food_qol
2 Months Ago
Allow food to be stacked regardless of spoil time in the cooking workbench, will use the lowest spoil time so use with caution (food safety is no joke)
2 Months Ago
merge from qol_backpack_gather -> main
2 Months Ago
Fully fix give notices not taking backpack items into account - was scheduling a second update 0.1s after that didn't use the backpack code in previous commit
2 Months Ago
Food will now no longer spoil if it is in the arctic biome
2 Months Ago
Try to fix it not including the backpack items in total item count pickup notice, but it's being weird in editor
2 Months Ago
Items collected when "gathering" will go to backpack automatically when main inventory is full - trees, nodes, corpses - collectables (hemp, stone on ground) - growable plants - doesn't apply when looting, only when gathering items from world
2 Months Ago
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2 Months Ago
Fix compile error
2 Months Ago
merge from multiline_console
2 Months Ago
Fix unintended new lines after auto completing commands.
2 Months Ago
Setup floor.frame.triangle prefabs, sockets, added to boat planner.
2 Months Ago
Merge: from analytics_v2_expose_telem - Can view AnalyticsV2 stats via analytics.stats, analytics.tablestats and analytics.uploaderstats Tests: used above to check stats in editor
2 Months Ago
Buildfix: missing return path in NetworkReadEx Tests: ran "Test Compile Errors"
2 Months Ago
Setup floor.wood prefabs, sockets, added to boat planner.