reporust_rebootcancel

131,730 Commits over 4,262 Days - 1.29cph!

5 Minutes Ago
RHIB and PT boat loot pass 3
6 Minutes Ago
Fixed the same race condition issue with ActiveIslands ActiveGhostShips ActiveFloatingCities and ActiveRHIBS Was causing potential issues with deep sea missions
24 Minutes Ago
Fixed deep sea loading racing condition Portals could be loaded before the deep sea manager even existed, causing the manager to never get his portal refs Fixes players teleported back to the shore when leaving the deep sea
25 Minutes Ago
update icons with new
27 Minutes Ago
Merge from remove_client_mission_state_requests
28 Minutes Ago
Remove client requests for updating mission states due to concering profiler data Server still sends updated states when we go to talk to a mission provider, but only for that mission provider rather than all (so player still sees correct dialogue options for selecting missions) Server still updated states for all mission providers after accepting a mission, but because player will have a mission currently active it will return much earlier in the function that checks if we can accept each mission
33 Minutes Ago
fix balloon error log in main menu
35 Minutes Ago
PT Boat and RHIB loot pass 2 Fixed pt boat/rhib sometimes spawning without things in their crate
36 Minutes Ago
- Default pos when entering deep sea is the exit portal center, instead of the center of the deep sea - Cleanup to avoid confusion - Added portal state in deepsea.printstate
40 Minutes Ago
invalidating cached BaseEntity for TriggerParent OnTransformParentChanged - fixes boats not parenting you again after editing them
45 Minutes Ago
merge from deepsea_portal_weather_fixes
47 Minutes Ago
Fixed unwanted candle streaks when looking down on the birthday cake viewmodel.
48 Minutes Ago
fix vclouds not transitioning in portal with forced weather fix portal storm clouds not using proper lighting intensity (were too bright)
50 Minutes Ago
Stolen scientist boats from the oilrig event will no longer be killed later (when oilrig resets)
56 Minutes Ago
setup world model boat/building plans entitys with rig and anims
1 Hour Ago
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1 Hour Ago
Show toast for only being able to place cannons on player boats, Fix reload animation error spam on cannons from invalid playables.
1 Hour Ago
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1 Hour Ago
Cherry pick fix for low fps cannon reloads on other players
1 Hour Ago
Only allow regular 5.56 ammo to be used to reload the boat 50 cals
1 Hour Ago
Extra MoutedWeapon profiling
1 Hour Ago
merge from main
1 Hour Ago
Enabling DisableInstancingOnParticleSystems for the AssetSceneRuntime PreProcessPrefabOptions
1 Hour Ago
Added log to help debugging the deepsea portal teleport position issue
1 Hour Ago
Added new variations to the 50cal reload
2 Hours Ago
Add 5s time cap to client requesting update to mission states
2 Hours Ago
Merge from client_request_mission_states
2 Hours Ago
Merge from naval_update
2 Hours Ago
merge from main
2 Hours Ago
added space lr-300 store specific icon
2 Hours Ago
merge from space_station_weapon_skin
3 Hours Ago
Disabled GPU instancing on RHIB materials to fix incorrect occlusion and normal maps
3 Hours Ago
ironsight target tweak
3 Hours Ago
merge from space_station_weapon_skin
3 Hours Ago
tidy up of SSS profiles. Shared profiles across 12th birthday cake and candle hat, removed mummy mask, frankenstein mask, latex balloon, old birthday cakes, ruistige egg G. We're now at 13
3 Hours Ago
Merge from space_station_weapon_skin
3 Hours Ago
Fix warning spam on viewmodel
3 Hours Ago
Male mummy wraps full body reposed
3 Hours Ago
Prevent createdeepsea from running if deepsea.enabled is false
3 Hours Ago
merge from fixedupdate_cleanup
3 Hours Ago
BoatAI now checks for obstacles 5x less than what it used to (reduce avoidance_update_interval). Results are still decent enough to use and will greatly reduce the amount of time we are spending on repeated obstacle searches.
3 Hours Ago
TriggerForce also uses a cancellable InvokeFixedTime based on empty state
3 Hours Ago
Reduce underwater_drag_budget_ms default to 0.05 (was 0.1)
3 Hours Ago
split JunkPileWater FixedUpdate into timed InvokeRandomized to replace nextPlayerCheck timer and UpdateMovementFixedTick on InvokeRepeatingFixedTime only when a player is nearby
3 Hours Ago
Add null checks to various places in PlayerBoatSounds.
3 Hours Ago
Disable nav mesh obstacle carving on LootContainers spawned in the deep sea (can be controlled with debug.disableLootNavObstaclesInDeepSea convar) Strip all NavMeshObstacles on floating cities
3 Hours Ago
Fixed deep sea not killing network limited entities when closing, leaking them after every deep sea wipe (metal detector sources)
3 Hours Ago
merge from deepsea_leak_fix
4 Hours Ago
removed FixedUpdate from TriggerPlayerForce in favour of cancellable FixedTime reapting invokes based on trigger contents - we have a lot more of these with boats now
4 Hours Ago
naval_update -> mountedturrets_fixes (broken everything)