140,092 Commits over 4,383 Days - 1.33cph!
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merge from tincanalarm_v2
Updated tin can alarm description
Added a minuscule Deployed collider to the tin can alarm so it can take fire and explosion damage
Reduced loaded molotov light range
Kiosk A - LODs, collision, shutter LODs, prefab setup
Added tin can alarm open/close sounds
Merge from workbench_upgrades
Fix windturbine gib scale
Fix Bandit Camp Wind Turbine
- Remove animator from static wind turbine as well and run through code instead
removed overhang from crypt window collider
added temporary oven model to apartment prefabs for preview
exported edited boombox 3p anims
Don't vary dye per hair type
Metabolism values should now immediately update to latest values upon spectating a player
- Fix sibling index issue when moving existing orders around
- Set cost and sell amount input to 0 when clearing
Fix terrain.geometryclipmaps not persisting properly
Get Unity to shut up about CBuffer setup (Rust/Standard)
Fix empty tooltip for prototype cost. Set it to something useful while I'm at it.
merge from fix_forceaddtoteam
Fix another edge case with forceaddtoteam causing errors
Merge from viewmodel_early_disable_fix
3p mace deploy anim edited to match viewmodel
Swapped out cannon gibs for mortar
added MLRS bare (modding)
Picking up mortar gives back mortar.item instead of cannon.item
Fixed an issue with toggling shadow caching that would cause lights to attempt to use shadow caching when they weren't in the active lights list
fix for l shaped sofa not culling
Wood shutters lods and prefab setup
Fixed LODs on female bone armour
updated furniture in apartment prefabs - we're missing more kitchen cabinetry and cookers/sinks at the minute
Fixed player heads not appearing on small hunting trophy
Create a crude oil producer prefab, deposits oil into a LiquidContainer
Added support to modular car fuel module to carry crude
Crude oil will be pushed from the producer into the tanker via fluid IO
Fixes
FIxed car tyres throwing an NRE if they are spawned as part of a scene
Add option for Water Catchers to skip the sky physics check
Create a new static water catcher with a custom production rate that doesn't require sky visibility
Move water catcher collection updates out of Invokes and into a work queue (they are only every 60s but Invokes won't scale once we add a lot more around the map)
Fix pooling error where LODComponent was calling Refresh() before the GameObject was enabled & parenting was finished causing it to pull a LOD cell at 0,0,0 instead of the LOD cell at it's world position
- fixes codelocks attached to chests being invisible when pausing dynamic occlusion is enabled (because it would only refresh it's LOD cell when it was considered dynamic)
Added ability to reorder existing sell orders by clicking and dragging it up/down
- More animations
- More tooltips
- FIxed spacing on existing sell order components
- Boxes are integer only where needed
- Spotlight
- Fixed search bar styling issues
- More minor polish (some anims)