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134,374 Commits over 4,293 Days - 1.30cph!

58 Minutes Ago
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3 Hours Ago
Merge from naval_update
3 Hours Ago
Merge from main
3 Hours Ago
Added specific error message for not placing engine on boat hull Added specific error message for entities that aren't allowed on a boat
3 Hours Ago
merge from main/naval_update/boat_steering_creaks
3 Hours Ago
merge from main/naval_update/sound_polish
3 Hours Ago
merge from main/naval_update/islands_and_ghostship_ambience_changes
3 Hours Ago
merge from main/naval_update/sound_polish
3 Hours Ago
merge from main/naval_update/pt_boat_turret_movement_sounds
3 Hours Ago
mrege from main/naval_update/sound_polish
4 Hours Ago
RHIB and rowboat now use RPM based blending system for engine sound loops
4 Hours Ago
Compile fixes
4 Hours Ago
scientist_boats_gameplay_pass_4 -> main
4 Hours Ago
Bug fixes with empty animator. Put 'IsEmpty' through a SyncVar
4 Hours Ago
Don't allow door controllers on player boats in edit mode
4 Hours Ago
Don't allow IO connections at all in boat building stations
5 Hours Ago
Merge from gesture_sfx_fix
5 Hours Ago
Added a new empty idle state to both gesture layers to work around crossfading into already running state issue in playables Fixes wave gesture not playing 3rd person animation Fixes wave sfx running after every gesture
5 Hours Ago
albedo colors
6 Hours Ago
fix left 'ammoLeft' parameter not having the right string name
6 Hours Ago
Show if mounted turret is full or empty of ammo via swapping its idle animation to have the chain removed
Today
added turret protection to cannon coconuts stack to 20 naval labs mission yields double diving tank naval treasure msision yields armor plates
Today
merge from artist_pack_dlc
Today
Refactor reactive targets, removing duplicated code and fixing collider issues on standard reactive target
Mounted weapons now give you hit markers when you shoot others - Setup ownership system for held entity
Today
merge from LNY26
Today
updated LNY26 sitem ids
Today
FIx some oil barrels dropping below the island docks
Today
merge from main
Today
fix large ornate frame easel socket again
Today
Improve scientists undergeared player evaluation
Today
Removed IO hover text for signage, which has no IO connections
Fix front pt boat turret having really high sensitivity and being hard to aim
Today
Initial bandaid fix for npc recklessly rushing players with prim weapons
naval_update -> naval_update/boat_steering_creaks
naval_update -> naval_update/boat_steering_creaks
Today
Disable nav agent when scientists are sleeping, add editor only ai.showSleep command
Today
Paintball Gun - removed refraction material from 3p models, now only in 1p
Today
shutter frame network range fix
Today
Fix incorrect guide mesh for boat walls
Today
Fixing more broken files
Today
Merge from main
Today
Adding rigged salvaged hammer viewmodel mesh
Today
Attempt to unbork the naval merge subtraction
Today
DPV anim updates to fix root issues
Today
merge from naval_update
Today
Fix for BBS loading
Today
Merge from PT_Artfix
Today
Fix for radar rotation and corrected broken paint tint.
Today
Added a blit texture specifically for transparent refraction on view model objects