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1,964 Commits over 1,280 Days - 0.06cph!

Yesterday
Merge from main
4 Days Ago
Possible OSX fix
10 Days Ago
Fixed water system not updating properly in edit mode
11 Days Ago
Got rid of some debug stuff and tidied displacement sampling.
11 Days Ago
Added correction forces to Kayak, now much more stable.
12 Days Ago
Tweaks, killing shore waves where they shouldn't appear
14 Days Ago
possible wire shader fix
15 Days Ago
Possible fix for vehicle window shader bug
17 Days Ago
Adjusted update culling ranges for water junkpiles
22 Days Ago
Merge from water5
22 Days Ago
Merge from boat_b
22 Days Ago
Set up correction forces on Rhib and Rowboat. Clean up.
23 Days Ago
Cleaned up the test
23 Days Ago
Improved stability
25 Days Ago
Improvements to spring test
26 Days Ago
Merge from water5
26 Days Ago
Fixed biome tinting
26 Days Ago
Adding spring forces
28 Days Ago
Testing fitting a plane to the ocean surface based on given control points, then using that to orient the boat.
29 Days Ago
Added a PID controller to stabilize boats when in the air
32 Days Ago
Merge from main
51 Days Ago
Merge from detailshader_world
51 Days Ago
Fixed issues with normals
52 Days Ago
Fix for normals
53 Days Ago
Added a toggle to use world space UV coords to avoid seams in detail blend shader.
60 Days Ago
Deluxe light shader converted to use the same setup as the other lightbulb shader.
60 Days Ago
Refreshed VMs
60 Days Ago
Utility to refresh ViewModels to fix material errors (only needed for media_projects)
2 Months Ago
Merge from water5
2 Months Ago
Tweak
2 Months Ago
Fixed issues with submarine transitions. Added window shader materials etc.
2 Months Ago
Adjustments
2 Months Ago
Fixed water layer toggle bug, fixed post effect profiler markers, adjusted params
2 Months Ago
Tessellation amount is linked to quality settings
2 Months Ago
Cached shader property hashes
2 Months Ago
Bug fix in editor where wrong frustum planes can be used for culling
2 Months Ago
Merge from main
2 Months Ago
Fixed bulb shader bug
2 Months Ago
Exposed metallic / glossiness constants in material inspector for blend layers
2 Months Ago
Converted lightbulb shader
2 Months Ago
Optimizations
2 Months Ago
Fixed underwater effect on the lowest quality setting
2 Months Ago
Lake / River normal fix on low quality
2 Months Ago
Merge from water5
2 Months Ago
Merge from quality
2 Months Ago
Fixed quality for normals
2 Months Ago
Fixed env fish above water
2 Months Ago
cherrypick 76892
2 Months Ago
Early out of everything if water layer is not visible
2 Months Ago
Merge from water5