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1,846 Commits over 1,127 Days - 0.07cph!

4 Days Ago
4 Days Ago
Meshing adjustments
10 Days Ago
simulation simplification
13 Days Ago
Fixed ocean fog issue
13 Days Ago
13 Days Ago
Hopeful workaround/fix for VFACE semantic returning wrong values
17 Days Ago
20 Days Ago
20 Days Ago
Viewmodel lighting fix
25 Days Ago
Added support for depth fading, displacement and scrolling to additive particle shader
26 Days Ago
Some tidying up. Fixed editor errors that can happen when assembly reloads etc.
26 Days Ago
Client more error fixes
27 Days Ago
Merge from water5
27 Days Ago
Bug fixes for effects
28 Days Ago
Potential fix for VM lighting issues
31 Days Ago
Changing the update routine a bit
33 Days Ago
More effects tweaks
33 Days Ago
Effect fixes
34 Days Ago
Fixed dlss jitter bug
34 Days Ago
asset change
34 Days Ago
Improvements to underwater effects
35 Days Ago
Updated baking tool
35 Days Ago
Removed old FFT code
35 Days Ago
NRE fix / patch settings fix
35 Days Ago
Bug fix, passing wrong buffers.
36 Days Ago
Hooked everything back up
37 Days Ago
SLM FFT now working properly
37 Days Ago
debugging...
37 Days Ago
Updated butterfly
38 Days Ago
debugging...
38 Days Ago
Updating FFT to SLM version
39 Days Ago
wave update merged into one
39 Days Ago
Integrated arrays into update loop
39 Days Ago
Packed all initial spectra calculations into one / array supported.
39 Days Ago
Converting buffers to arrays
44 Days Ago
Merge from precision_fixes
44 Days Ago
Fix for shadows flickering when far away from the origin.
44 Days Ago
Fix for water flickering on when using jittered projection matrix (TSAA)
44 Days Ago
Updated camera and underwater postfx
52 Days Ago
Merge from line_mask
52 Days Ago
Merge from fish_swarm
52 Days Ago
Added proper shader, artwork etc. hook it all up
53 Days Ago
Picked out Matt's fish updates
53 Days Ago
Applied camera changes.
53 Days Ago
Merge from main
55 Days Ago
Merge from main
56 Days Ago
Fixed flash error
56 Days Ago
Plugin loading...
56 Days Ago
Fixed compile problems