139,212 Commits over 4,352 Days - 1.33cph!
Commit progress on misc spectating improvements:
- Can now spectate bots with 'global.spectatebots' enabled
- Can now open chat whilst spectating in third person
- Vitals UI should now update correctly whilst spectating in third person
- Display SteamID alongside player name when spectating a new player
VehicleAimYaw parameter is now applied in -1 to 1 space
Updated clips on horse seat to match new ranges, looks waaaaay better
Add achievements for reaching the floating city
merge from main/armored_ladder_hatch_sounds
merge from main/Armored_ladder_hatch
Add steam stat for looting containers in deepsea & mainland.
Add achievement for killing a player with a weapon on a stolen PT boat
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update apartment_complex_monument/prototype
merge from main -> apartment_complex_monument
merge rust_relay_server -> main
merge main -> rust_relay_server
add !disabled check for overfishing toast message, saves an RPC
merge from waterwheel_deployable
Add NRE checks in Cannon & Ballista to ignore the missing references to hands & fuses
Add mortar3 (cannon based mortar)
add convar for wheel budgeted work queue ms
fix particle playing out of water, fix guide size
Merge: from projectileweaponmod_allocs
- Optim: get rid of missed alloc in ProjectileWeaponMod aggregation calls
Tests: inspected snapshot taken while shooting
Optim: avoid IEnumerable Enumerator allocation
Not as generic, but saves an alloc
Tests: took a snapshot while shooting
merge rust_relay_server -> main
merge main -> rust_relay_server
Added time since last fish success, meaning that if you catch limit-1 and then leave, the timer will still tick and the catch count resets after the timer. And halves after halftime to avoid just missing the timer refresh.
Also added the toast popup warning to when you are going to throw the line, instead of just after, so you dont waste bait
resolved websocket reconnect spam, added relay convars for managing relay state (shutdown etc)
Added 3p horseback turning anims and hooked up in player animator
Bowless Crossbow - updated model orientation, fixed screw, WIP textures
Apartment complex b / wrapped up LOD0 geo and rooftops
Industrial Shelves;
- Perliminary texture pass on wall shelf, half shelf and full shelf.
- Added mask texture for colour changing.
- Setup material to support colour tint.
exported latest salvaged hammer refresh viewmodel anims and edited admire anim.controller blend
Add some velocity checks to gibs, force non convex and kinematic if below these. Convars for values.
Increased the force timeout.
merge from automated_testing
Updated all the convarscope calls in tests to use the new notation