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96,993 Commits over 3,653 Days - 1.11cph!

24 Minutes Ago
First pass on dedicated vm animator handling script for sks Uses new IViewmodelComponent interface, will probably come in handy in the future
24 Minutes Ago
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1 Hour Ago
Marked ScaleBySpeed as IClientComponent, fixes it running pointlessly on the server as it's only used for visual effects (0.15ms a frame in recent profiler snapshot!) Cleaned up RealmedRemove components on SImpleShark and boogieboard.deployed, all other instances of ScaleBySpeed were correctly being removed on the server Marked TriggerPlayerTimer as IServerComponent, it's only used on the boogie board server side
1 Hour Ago
Properly aligned sharp coastal cliffs Medium cliff variant test
1 Hour Ago
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2 Hours Ago
Merge from mission_improvements_may_24
2 Hours Ago
Fixed escape key not working anywhere
2 Hours Ago
viewmodel updates inc bolt states & triggers
3 Hours Ago
- Rearranged and updated prefabs, separated meshes and made doors separate, updated LODs and colliders
3 Hours Ago
viewmodel updates
4 Hours Ago
Switch asset warmup to use the existing Timing class Hook Timing events and send to Azure inside performance analytics (so we can assossiate load times -> hardware)
4 Hours Ago
Merge from unity_2022.3.24
4 Hours Ago
Merge from main
4 Hours Ago
Fixed a bunch of places in PlayerWalkMovement setting Rigidbody.velocity without checking isKinematic
5 Hours Ago
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5 Hours Ago
More fucking around with Unity.AI.Navigation
5 Hours Ago
Analytics for asset warmup & prefab warmup
5 Hours Ago
Maybe fix hostile UI sometimes not showing if you're inside a safe zone
5 Hours Ago
merge from fix_ammo_unload_drop
5 Hours Ago
merge from fix_pickafriend_dark_colors
5 Hours Ago
merge from fix_broken_minigun_delete_ammo
5 Hours Ago
merge from fix_place_foundation_under_floor/roof
5 Hours Ago
merge from reduce_server_tags/compact
5 Hours Ago
merge from tutorial_terrain_splat_issues
5 Hours Ago
Fix index out of range sometimes when clicking on the clan announcement textbox for editing Fix clicking on the clan announcement textbox not being able to put the caret right at the end of the text
5 Hours Ago
Fix horses occassionally being hit twice by bullets & dealing an extra +50% damage to them - raised density to 100 = no bullet penetration
Missed pathing files
Ported over a bunch of pathing code from Bradley Swapped wheelbase to that of a Ford Transit :O
Added Ackermann steering to target
Today
Client IO lines parenting (missed some files)
Today
Today
Client IO lines parenting wip: wires placed on doors are now properly parented and will follow as they open and close
Swap to BaseEntity Added scene to scene loader Shock and tire animation swapped to clientside Cleaned up vendor scenes
Initial test scene and client and server script setup
Today
Fix ammo being dropped on the ground when unloading a weapon with a full inventory
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Today
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Today
merge from harmony2_3
Today
merge from fix_spawn_map_entities
Today
merge from fix_safezone_backpack_drop
Today
Changed wire culling to per-pixel; disabled by default on materials
Today
player update. exported setup L96 rifle animation set. made L96 holdtype override controller for it too
Today
Formatting changes
Today
Added support for saving of database and removing items
Today
Merge from unity_2022.3.24
Today
BaseCombatEntity.Hurt uses pooling for HitInfo
Today
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Today
merge from qol_rotate_vending_machine
Today
merge from tutorial_gun_unlock
Today
merge from mission_improvements_may_24