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131,360 Commits over 4,262 Days - 1.28cph!

Just Now
merge from main
9 Minutes Ago
Fixed paint texture res on Artist Canvas S
21 Minutes Ago
- Fixed broken mountpoint reference (turret seats had been renamed and it bricked all loading of the ptboat)
29 Minutes Ago
extended boat wall parent triggers upwards, handles low walls on top without a floor piece much better
54 Minutes Ago
Fixing Jenkins pipeline flow when pushing a client build with skipped unity build step.
57 Minutes Ago
Last minute UV cleanup on canvases
1 Hour Ago
cleaned up leak in TriggerParent.IsClipping
1 Hour Ago
- Add PT Boat to F1 Menu - Add Prefab information - Generate image
1 Hour Ago
fixed swamps fog volume setting ambient to 'building' type environment S2P swamps
1 Hour Ago
fixed triangulation not clear enough on space station half wall
1 Hour Ago
Wooden boat door, hidden and uncraftable - needs more thinking of how it's implemented compared to a normal door, future skin
1 Hour Ago
Space LR300 - separated sights from base model in VM and WM
3 Hours Ago
Improve performance of instances in motion by about 3x by mirroring all swap and copy operations of instance memory into a separate structure, and using that to apply new transforms of instances in motion.
3 Hours Ago
Fix invalid ptboat storage reference
3 Hours Ago
food box - manifest updated, localization updated, icon manifest updated
3 Hours Ago
food box - greybox model, prefab intialization, icon created
6 Hours Ago
Merge from main
6 Hours Ago
Clamp the cannon pitch and yaw to zero on the client as the camera eye controller was still being run and rotating around even though we couldn't see it since the cannon takes over the camera Fixes the player spinning around when dismounting the cannon
Today
Standardised cannon LODs
Today
Fixed coconut world spawn with wrong label FIxed wrong item id on coconut item
Today
Disable the local player body if looking up in a cannon at an extreme angle, prevents the player body clipping into the camera
Today
Fixed incorrect id's on two deep sea dwellings
Today
Merge from naval_update
Today
Fixed trailing whitespace on deploy animation state causing a state could not be found warning when deploying the planner viewmodel
Today
Can no longer use the spray can on modular boats
Today
Added debug.showAllCullingVolumes, overrides the culling volume behaviour and forces everything to show regardless of camera position (although the underlying LOD components could still cull themselves based on distance settings) Admin only
Today
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Today
AddIslandBounds now uses a TryAdd, unsure how duplicates are ending up here
Today
Merge from main HoldType.Construction override controller conflicted, used the version on this branch as it's more likely to be up to date with newer animations building_planner.entity conflicted, used the version from main PlayerAnimation.controller, 1module_cockpit_with_engine, player_model, PlayerModel.cs and PlayerModel.IK.cs all merged with no issues
Today
Fix s2p failing on tropical4 when trying to pop terrains from an empty buffer list.
Today
Rebake tropical4 mesh + s2p
Today
Rebake tropical3 mesh + s2p
Today
Rebake tropical2 mesh + s2p
Today
Clean up mesh chunk folders + remove old versions
Today
Rebake tropical1 mesh + s2p, set chunks/collider to terrain layer.
Today
Moved a trash bag on docks C that was blocking movement annoyingly.
Today
Missing file
Today
Renamed a mat to be more descriptive instead of Test. Improved it.
Today
Fixed deep sea editor flags and dupes.
Today
Added meshterrain script to decor boats A & B
Yesterday
Commit the material changes that keep showing up.
Yesterday
▊█▉▇▄ ▌▉▌▋ ▍▊█▊▉▍_▆▆▌▊_▊▋█▊▆▆. ▉▆▌▊▇ ▉▉ ▌▇▇▇ ▊▉▌▍▆▅ & ▌▊█▆▅▇ █▉▊▍▌▌█▆▋▆▄▉▉/▊▆█▇▄. ▊▇▅▉▉▊ ▍▊█ ▉▉▄▌▄▇▍█▄▊▊▋▍▍ ▅▉ ██▇▇ ▉▍ █▇▇ ▊▌▅▌ ▍▍▍▅█▌▊▋█ ▄▅▊▆▅ ▋▊▆▊ █▄▍▅▅▊. ▇▌▊▅▋ █ █▉▋▉▅ ▋▊ ▊█ ▄█▌▄█▅ ▋▇▋ ▋▊▄▍█▄▍▋ ▋▆▋▉▅▉. ▄▍▊▊▌ ~▊▍ ▄▍▊ ▅▇▊▅ ▅▋▉▊ ▉▍█▄▇█▄ ▋▊ █▍█▌▌▍▍▋ ▄▋▉▌▋ ▋▊ ▋█▋▅ █▌▊▄▋▅▄▆ ▅▄▉▅▊▅▄. ▉▅▉▋▆▇▋▇ ▄▍▄▋▌▅▋++
Yesterday
Network++
Yesterday
Merge from parent
Yesterday
Baked all heightmaps just in case
Yesterday
Bridged/eased more jump puzzles on high seas.
Yesterday
tropical2 scene
Yesterday
Added rowboat spawns to all docks variants.
Yesterday
Compacted ore spawns on 2 Added top ruins on 2 Unsaved splats apparently from 1.