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140,919 Commits over 4,383 Days - 1.34cph!

Just Now
Parachute fbx and skinning update
4 Minutes Ago
matched space lr, pipe shotty, rocket launcher, pump shotty, sar, sks, spas, salvaged sword and thompson holster positions to match main
5 Minutes Ago
merge back load animation blending
17 Minutes Ago
industrial large furnace - updated LODs, baked LOD3, added collider
18 Minutes Ago
Darts viewmodel block out animation files
31 Minutes Ago
Updating horse mask burst cloth settings
35 Minutes Ago
wood stove fbx update and rug lods added
35 Minutes Ago
Updating horse mask burst cloth
46 Minutes Ago
matched the spears, g launcher, mgl .m249, m39, m4 shotgun, mace, mil flamethrower, mp5 and paintballgun holster positions to match main
1 Hour Ago
Updating heavy plate skinning
1 Hour Ago
updated apartment wood stove with lods
1 Hour Ago
server_browser_update_2 -> main (MERGING EARLY TO GET SOME EARLY FEEDBACK) (NO SORTING SUPPORT YET)
1 Hour Ago
matched the hunting bow, crossbow, db shotgun, flame thrower, hmlmg, l96, legacy bow, lr300, smg, long sword and krieg shotgun holster positions to match main
1 Hour Ago
Updating shorts skinning
1 Hour Ago
Fix an nre with country phrases Fix conenct modal nt showing ping
1 Hour Ago
set useFlatBackCharm on viewmodels that need it
1 Hour Ago
Switched active input handling to new input system only
1 Hour Ago
Updated input system package to 1.19 Dunno why the package manager is recommending 1.11.2 as the last version Fixes no domain reload breaking InputSystemUIInputModule
1 Hour Ago
setup flatback variants for some other larger charms
2 Hours Ago
Add ping display to connection and session modal
2 Hours Ago
Cherry pick anim inspector
2 Hours Ago
Misc folder cleanup
2 Hours Ago
- Add translation layer for each of the server browser names - Remove a bunch of excess name conversion stuff - Add to server browser
2 Hours Ago
Fix IK not applying weights, adjust ammo visibility during loading, disable IK transition at the end of loading.
3 Hours Ago
merge from main
3 Hours Ago
prototype upgrade textures
3 Hours Ago
Replaced all the old input system calls to use the new input sytem API (113 files)
3 Hours Ago
Merge from workbench_upgrades
3 Hours Ago
Added some helpers to standardize mouse scroll and mouse axis deltas as they need to be multiplied by a magic number to feel exactly the same as before
3 Hours Ago
Entities can now block item moves client side before checking with server. Override for workbench, check client-side for deployables blocking slots too, show error toast if can't insert upgrade because of this.
3 Hours Ago
BC simulation space delta accounts for root motion strength and MaxOriginDelta as well, also corrected issue with simulation delta accumulation which would only present at high framerates
3 Hours Ago
Setup clearance for io tablle
4 Hours Ago
early playground layout
4 Hours Ago
Updated binoculars following refresh merge
4 Hours Ago
matched the ak's, blowpipe, blunderbus, bolt rifle and compound bow holster position to main
4 Hours Ago
merge from clearance
5 Hours Ago
Tidy up upgrade icon display in workbench vital now we've got human-made icons
5 Hours Ago
Merge from hierachy_optim
5 Hours Ago
Context menu to cache visual position. Remove ServerCull from visual point transform hierachy. Setup realmedremove, strip the whole visual point hierachy for client+server
5 Hours Ago
NeedsKeyboard cleanup
5 Hours Ago
Updated NeedsKeyboard to work with the new input system
5 Hours Ago
Reapplying meta file changes
5 Hours Ago
Auto update keys.cfg file to use the new names Updated keys_default.cfg
5 Hours Ago
Changed to using the shadow strength directly as the shadow caching flag
5 Hours Ago
Potential fix for "stop can only be called on active agent on navmesh" spawm
5 Hours Ago
Potential fix for ghostship scientists endless recursion
5 Hours Ago
CodeGen for adding back Shadow Caching ConVars
5 Hours Ago
exported edited 3p jump anims
5 Hours Ago
FpStandaloneInputModule now inherits InputSystemUIInputModule UI is working
5 Hours Ago
merge from weapon_refresh_salvaged_cleaver