reporust_rebootcancel

121,928 Commits over 4,048 Days - 1.26cph!

10 Minutes Ago
merge from inputfield_rtl_fix
10 Minutes Ago
Restored F1 item menu inputfield text alignment
10 Minutes Ago
Backout of CL 121065 - should reintroduce merge from prefab_process_optim Tests: update game manifest (optimized)
13 Minutes Ago
Fixed digital clock inputfield content type
30 Minutes Ago
Merge: from main Catching up assets to the point of failure (I hope?) - still trying to reproduce NRE during server bundle generation
36 Minutes Ago
merge from inputfield_rtl_fix
37 Minutes Ago
Fixed report player UI input fields
39 Minutes Ago
Fixed phone name input field
50 Minutes Ago
Fixed ChickenCoopStatusWidget.OnClickedEditName NRE (rtl inputfields regression)
50 Minutes Ago
merge from main
56 Minutes Ago
merge from puzzlereset_door_fix
58 Minutes Ago
Fixed oil rig puzzle door never closing if the server restarted while the door was already open
1 Hour Ago
merge from main
1 Hour Ago
Backout CL 121063 due to failing server bundle generation
1 Hour Ago
Merge: from main
1 Hour Ago
Merge: from prefab_process_optim - Optimizes component checks during Prefab Processing (speeds up Asset Warmup and monument spawning) Tests: with temp old code that throws exceptions on result missmatch, ran Asset Warmup and ran Scene2Prefab on all large and xlarge monuments
1 Hour Ago
First complete (but mostly broken) implementation of indirect instancing. Split most classes into separate files for easier handling and less conflicts.
1 Hour Ago
Regenerate console system
1 Hour Ago
New token for pure health and ore teas
1 Hour Ago
Merge from softcore_modifiers_fix
1 Hour Ago
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2 Hours Ago
also updated croc pie, will adjust its effect if/when it changes assuming it isnt canned
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
Ensuring that the environment volume compute buffer exists before rendering to prevent transparent draw calls being ignored on macOS
3 Hours Ago
3 Hours Ago
Tests: perf test for FileSystem Warmup Recent optims show prefab processing cost for entire server-warmup goes from 39s down to 4.5s (averages across 5 runs) Tests: ran the perf test
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
small sails deployable blockout and preliminary blendshape work for testing
3 Hours Ago
filters styling
4 Hours Ago
Moved to new project -> Rust.SourceGenerators.SyncVar Fix legacy shelter mini example
4 Hours Ago
Server List design
4 Hours Ago
merge from vclouds
4 Hours Ago
performance tweaks, block sun by clouds in reflection probe
4 Hours Ago
Reduced speed of fade to black(ish)
5 Hours Ago
Initial test changes: Reduce movement speed duration from 6->4 seconds (vision is already at 4 seconds) Reduce vision blackout from 1 to 0.997
5 Hours Ago
merge from main
5 Hours Ago
Merge from junkpile_bush_los
5 Hours Ago
Updated AI LOS blockers for Junkpiles a, g, h and i
5 Hours Ago
Update to third person boomerang animations so that the empty hand isnt so straight down
6 Hours Ago
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6 Hours Ago
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Today
Fixed F7 report UI again, restored input field settings
Today
Scientist RHIB blockout
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Today
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Today
Fixed wicker_barrel.corpse gibs missing script warning on warnup