userbillfordcancel
reporust_rebootcancel
3 Hours Ago
Merge from main
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3 Hours Ago
Set dynamic on prefabs
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3 Hours Ago
Tidyup, dynamic, find flare utils
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Today
Adjusted HDR Sphere materials.
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Today
Using seed, dynamic LOD
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Today
4 Days Ago
Fixed issue with matrix calculations
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5 Days Ago
Merge from main
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5 Days Ago
Finished off shader, tidy up
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8 Days Ago
Looking for properties on prefabs
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8 Days Ago
Shader tweak
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8 Days Ago
Utils for finding prefab properties.
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9 Days Ago
Merge from main
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11 Days Ago
Find flare utils
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11 Days Ago
Shader tweaks
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11 Days Ago
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11 Days Ago
Shader property setup
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12 Days Ago
Shader work, moved main functions into a .cginc to be used with the orb shader.
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13 Days Ago
CQF using ILOD + LODGrid to manage culling.
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17 Days Ago
Merge from main
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18 Days Ago
Merge from main
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19 Days Ago
Removed non shader billboarding and rotation support.
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19 Days Ago
Consolidated SimpleFlare and CoverageQueryFlare. Deleted unused Ore flare prefab.
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21 Days Ago
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22 Days Ago
Converted more monuments
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22 Days Ago
Updated a lot of common monuments to run the static group system for testing.
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24 Days Ago
Hooked up scene2prefab to output asset with all rendering info.
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25 Days Ago
Split up LOD calculation jobs to happen once per camera.
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28 Days Ago
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28 Days Ago
New tests, updated culling job
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29 Days Ago
Clamping LOD level support to 8 max, RendererInfo includes more information, updated the test scene to generate from a list of monuments.
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30 Days Ago
Added conversion utilities for all the other LOD components etc.
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31 Days Ago
Tidied up and commented code, added a test to compare to RendererLOD
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31 Days Ago
Now performing culling jobs only on tiles and batches that are visible.
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32 Days Ago
Resetting at the start of each cull routine.
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33 Days Ago
Tidy up
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33 Days Ago
Stopping overlapping jobs
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33 Days Ago
33 Days Ago
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33 Days Ago
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33 Days Ago
Tidied up renderer class and a setup a test.
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33 Days Ago
Added static tile renderer classes
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33 Days Ago
Merge from main
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36 Days Ago
Merge from main
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39 Days Ago
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40 Days Ago
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40 Days Ago
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41 Days Ago
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41 Days Ago
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41 Days Ago
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41 Days Ago
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41 Days Ago
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41 Days Ago
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41 Days Ago
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48 Days Ago
Merge from merge_26.05
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48 Days Ago
Post merge fix
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48 Days Ago
Merge from main
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49 Days Ago
Merge from ObjectMotionVectorFix_improvements
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49 Days Ago
49 Days Ago
53 Days Ago
Making some small improvements to how ObjectMotionVectorFix works.
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53 Days Ago
Merge from LightEx fixes
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53 Days Ago
Fixed build errors
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54 Days Ago
Fixed intensity updates
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54 Days Ago
Added call to update light data in the LightEx script
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59 Days Ago
Fixed issue with first person shadows.
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60 Days Ago
Merge from merge_13.05
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60 Days Ago
Disabled NVG a bit better
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2 Months Ago
Additional light data
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2 Months Ago
Material auto conversion
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2 Months Ago
Run code gen for new console commands.
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2 Months Ago
Fixed UI script using wrong client class.
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2 Months Ago
Supressing errors from NVG compatibility.
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2 Months Ago
Renamed method in BaseOven to fix error
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2 Months Ago
Merge from main
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2 Months Ago
Changed the format slightly
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2 Months Ago
Added a few extra gib convars
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2 Months Ago
Merge from main
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2 Months Ago
Fixed bug with cargoship sound culling, cached culling distances where I can, added Effects.maxGibDist convar
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2 Months Ago
Fixed issues
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2 Months Ago
Merge from main
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2 Months Ago
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2 Months Ago
Merge from main
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2 Months Ago
Re applying all prefab references again.
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2 Months Ago
Updated decal material conversion tool
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2 Months Ago
Fixed missing references in foliage benchmark. All benchmarks should run without error now.
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2 Months Ago
Util to locate materials for conversion
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2 Months Ago
Removed updated variable
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2 Months Ago
Fixed a few issues with deferred decal class. Needed to add update method for when they get parented.
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2 Months Ago
Just wrapped around some third party stuff as a stopgap.
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2 Months Ago
Trying out batching aa DD calls
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2 Months Ago
Always include the DDraw shader in the build
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2 Months Ago
Merge from DDraw fix
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2 Months Ago
build error fix
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2 Months Ago
Merged from DDraw fix
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2 Months Ago
build error fix
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2 Months Ago
Merge from DDraw fix
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2 Months Ago
Hooked up DDraw renderer and removed test script
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2 Months Ago
Converted all DDraw objects to use DD calls.
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2 Months Ago
Cleaned up the custom pass class
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