reporust_rebootcancel

134,114 Commits over 4,293 Days - 1.30cph!

Just Now
update to bbq lods - includes the fork improved last lod - LOD2
5 Minutes Ago
- Setup paintball gun third person ammo effects - Modified paintballl gun world model ammo shader so it has a smoother transition between filled and empty - Fix overalls viewmodel arms colour being updated from other players
28 Minutes Ago
Paintball Gun - added worldmodel outline to gun and ammo box, set up correct box for the ammo type
36 Minutes Ago
Prevent ambient multipliers being applied twice
1 Hour Ago
Fix photoframes not censoring properly
1 Hour Ago
Empty scene and monument folder
1 Hour Ago
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Skin pass for minigun back pack
1 Hour Ago
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1 Hour Ago
Easel extends preventbuilding collider when painting is socketed, to prevent double placements
1 Hour Ago
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1 Hour Ago
Only reset the render queue in RustStandardShaderGUI when the blend mode is set, as if you wanted a custom render queue value, it would reset each time any shader property was changed
1 Hour Ago
Paintball decal color tweaks.
1 Hour Ago
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1 Hour Ago
updated boat building collision mesh: - separated umbrella from main station - umbrella has a separate OPEN and CLOSED collision mesh
2 Hours Ago
cowbell setup updates
2 Hours Ago
updates to drumkit.deployed for player & stick positioning
2 Hours Ago
Update: ServerProfiler.Core - replaced my own MPSC queue with a third-party MPMC queue - debug windows binary from 268ce0c3 Needed to add memory pooling, my own version couldn't handle non-integral types Tests: unit tests
2 Hours Ago
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2 Hours Ago
Paintable reactive target head uses a new capsule collider instead of a box, for better orientation of FX. Also uses Metal instead of MetalBell physics material. Fixes impacts.
3 Hours Ago
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3 Hours Ago
Log boat building events and requests. Gated behind BoatBuildingStation.LogBoatBuildingEvents convar.
3 Hours Ago
reject player boat push from ladder
4 Hours Ago
Fixes for getting the predicted post reload ammo count and paintball gun viewmodel
4 Hours Ago
Merge from naval_update
4 Hours Ago
Merge from boat_optim_test/wip
4 Hours Ago
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4 Hours Ago
merge from better_steeringwheel_clipping - compile fix
4 Hours Ago
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5 Hours Ago
merge from better_steeringwheel_clipping
5 Hours Ago
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5 Hours Ago
More monument blocker blockouts
5 Hours Ago
merge from main
6 Hours Ago
merge from deepsea_heightmap_clearing_fix
6 Hours Ago
clear deepsea heightmap data properly and centralized deepsea terrain data clearing in the manager
6 Hours Ago
Updating knight armour skinning and burst cloth setup
Today
Merge from main, very spicy merge Vert.metal.female.prefab directory conflict - deleted on this branch but modified on main, kept the delete Merged 388 prefabs Manual conflicts, kept version on this branch: sunglasses_blocky.prefab FemaleUnderwear_twitch_legs.prefab FemaleUnderwear_twitch_torso.prefab MaleUnderwear_twitch_legs.prefab Egg.suit.prefab swimwear_01_legs.prefab swimwear_01_tors.prefab swimwear_02_legs.prefab swimwear_02_torso.prefab swimwear_02_torso.prefab swimwear_06_legs.prefab frankensteins_moster_01_legs.prefab frankestenis_monster_01_torso.prefab frankensteins_monster_02_head.prefab frankensteins_monster_02_legs.prefab frankensteins_monster_02_torso.prefab FemaleUnderwear_mummywraps_bottom.prefab FemaleUnderwear_mummywraps_fullbody_bottom.prefab FemaleUnderwear_mummywraps_fullbody_top.prefab MaleUnderwear_mummywraps_bottom.prefab cake.entity.prefab MaleUnderwear_coconut_Legs.prefab MaleUnderwear_coconut_top.prefab Underwear_female_coconut_bottoms.prefab Underwear_female_grassskirt_bottoms.prefab Underwear_female_grassskirt_top.prefab
Today
Compile fix
Today
Merge from parent
Today
Merge from naval_update
Today
merge from main
Today
merge from main
Today
main from main
Merge from artist_pack_dlc
Merge from main
Remove some unnecessary allocations from methods in BaseProjectile
- Paintball gun viewmodel improvements - Add method in BaseProjectile for the client getting the predicted ammo count at the end of the next reload, can be used to update visual stuff without having to wait for the actual ammo count to update, ala paintball gun - Remove useless code from HeldEntityHolsterEditor that was throwing null exceptions
Today
Parachute can now be added to the hotbar, we have the technology