reporust_rebootcancel

131,759 Commits over 4,262 Days - 1.29cph!

7 Minutes Ago
Fix mesh create errors, change from vertCount to vertLOD index for choosing lowest LOD vertex count
1 Hour Ago
Frankenstein monster 1&2 repose
1 Hour Ago
Further fixes to make sleeping bags work with steam nicknams
2 Hours Ago
Fix bags dropped when new scientist corpse despawns having blank name instead of "scientist"
3 Hours Ago
Replace getComponent by TryGetComponent to avoid alloc in editor and be a bit faster
3 Hours Ago
Fix killing new scientists not updating num scientists killed statistic, and same for new animals
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
Fix new scientists having visible healthbar unlike old ones
6 Hours Ago
add subtype to darts, revert attempt to change amount text component to RustText
6 Hours Ago
Bespoke skinviewer lighting rig for the space LR-300
6 Hours Ago
Added Space LR-300 store page media Updated description
Today
Egg suit reposed
Today
made wallpaper holdtype override controller and 3p wallpaper anims
Today
merge from deepsea_island_shorewetness_fix
Today
fix shore wetness on deep sea islands
Today
merge from main
Today
Merge from temp_mesh_instanced_particles_fix
Today
merge from naval_update
Today
Codegen (ResetStaticFields stuff)
Today
merge from deepsea_physicsbounds
Today
deepsea.enabled false now restores the previous physics bounds (0,0,0 - 5000,4000,5000)
Today
- reset scale to 0.7 (caused issues at 1 when scopes were applied unfortunately) - re-positioned ironsights due to scale reversion - sped up deploy to match lr300 deploy timing (fixes weird lerps when going straight into ADS)
Today
Fix odd cannonball loaded position, move it to the back of the barrel.
Today
Stop reload sounds when dismounting the cannon, fix cannon barrel impact sounds.
Today
merge from terrain_potato_remove_everywhere (fixes incorrect terrain blending on cliffs and other props on deep sea islands at shader level 1)
Today
bug fixes
Today
remove terrain potato mode on all shaders that had it on shader level 1 (fixes incorrect blending on cliffs on deep sea islands, etc)
Today
merge from deepsea_portalloading_fix
RHIB and PT boat loot pass 3
Today
Fixed the same race condition issue with ActiveIslands ActiveGhostShips ActiveFloatingCities and ActiveRHIBS Was causing potential issues with deep sea missions
Today
Fixed deep sea loading racing condition Portals could be loaded before the deep sea manager even existed, causing the manager to never get his portal refs Fixes players teleported back to the shore when leaving the deep sea
Today
update icons with new
Merge from remove_client_mission_state_requests
Remove client requests for updating mission states due to concering profiler data Server still sends updated states when we go to talk to a mission provider, but only for that mission provider rather than all (so player still sees correct dialogue options for selecting missions) Server still updated states for all mission providers after accepting a mission, but because player will have a mission currently active it will return much earlier in the function that checks if we can accept each mission
Today
fix balloon error log in main menu
PT Boat and RHIB loot pass 2 Fixed pt boat/rhib sometimes spawning without things in their crate
Today
- Default pos when entering deep sea is the exit portal center, instead of the center of the deep sea - Cleanup to avoid confusion - Added portal state in deepsea.printstate
Today
invalidating cached BaseEntity for TriggerParent OnTransformParentChanged - fixes boats not parenting you again after editing them
Today
merge from deepsea_portal_weather_fixes
Today
Fixed unwanted candle streaks when looking down on the birthday cake viewmodel.
Today
fix vclouds not transitioning in portal with forced weather fix portal storm clouds not using proper lighting intensity (were too bright)
Stolen scientist boats from the oilrig event will no longer be killed later (when oilrig resets)
Today
setup world model boat/building plans entitys with rig and anims
Today
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Today
Show toast for only being able to place cannons on player boats, Fix reload animation error spam on cannons from invalid playables.
Today
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Today
Cherry pick fix for low fps cannon reloads on other players
Only allow regular 5.56 ammo to be used to reload the boat 50 cals
Extra MoutedWeapon profiling