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134,305 Commits over 4,293 Days - 1.30cph!

15 Minutes Ago
work in progress on block prefabs - bespoke collisions
16 Minutes Ago
head_animation_debug_command -> main
21 Minutes Ago
Added buttons for switching between each shadow preset on the editor window to make it easier to test
21 Minutes Ago
Added exit time transitions to head animations incase the lack of exit time or condition is stopping the transition on build
29 Minutes Ago
merge from main
30 Minutes Ago
Add a command to debug cannon/ptboat head animations not working
57 Minutes Ago
Adding player skin component to overalls
59 Minutes Ago
Adding skeleton skin component to paintball overalls arm mesh
1 Hour Ago
Fixed paintball overalls clipping camera when doing gestures
1 Hour Ago
Updating paintball overall prefab with new arm mesh
1 Hour Ago
Adding arm mesh back to paintball overalls
1 Hour Ago
Increase bounds of sleeping volume, to help prevent sniping sleeping AI, will investigate better solution post naval
1 Hour Ago
Hide scientists healthbar
1 Hour Ago
Make BBS hold to deploy and fix warning not appearing during placement if you already have a BBS somewhere.
1 Hour Ago
Paintball overalls colour lookup tweaks
1 Hour Ago
work in progress on block prefabs backup
1 Hour Ago
Merge from fix_npc_flanking
1 Hour Ago
Per-player max boat building station limit wip
2 Hours Ago
Merge from naval_update
2 Hours Ago
Hook up new flanking algorithm to fsm
2 Hours Ago
Paintball Gun - missing viewmodel adjustments
2 Hours Ago
Paintball Gun - swapped hopper shader and material adjustments to avoid exploits
2 Hours Ago
Regraded everything for the changes. End result is less crushed darks.
3 Hours Ago
Updating snowmobile driving anims
3 Hours Ago
Added wearable tag to overalls prefab Icon update
3 Hours Ago
merge from bot_sleeptarget_collider_fix
3 Hours Ago
3 Hours Ago
Merge from decal_layers_fake_transmission
3 Hours Ago
Brightened overalls so their multiplied colour better matches the paintball colour Other minor texture fixes
3 Hours Ago
merge from main
3 Hours Ago
Added simple CPU and GPU timing tests for the shadow presets along with a simple editor window for configuring settings
3 Hours Ago
Merge from naval_update
3 Hours Ago
Merge from main
3 Hours Ago
lightbulb_emissive mat to opaque
3 Hours Ago
Merge from naval_missions
3 Hours Ago
Reduce default mission valid states work queue budget from 0.3ms to 0.1ms
3 Hours Ago
Deleting duplicate hopper mesh for paintball gun
3 Hours Ago
Manually call OnParentChangingClient on client entities that have no new parent. This callback was never being called in this situation, for any entities. Remove the hardcoded immediate send for balloons on boat parenting changes as this also fixes that issue.
3 Hours Ago
Merge from missionreward_stack_fix
3 Hours Ago
- Remove option to check inventory space for rewards before completing missions, this is now run on very every mission - Add some guards to while loop when dispensing rewards to prevent potential infinite loops if something goes wrong - Getting the total required reward item slots for a mission also correctly checks item slots required for bonus rewards
3 Hours Ago
More monument blocker blockout progress
3 Hours Ago
force sleeping bots to refresh collider size when being removed from the BotColliderWorkQueue, catches edge case for using sleeptarget on spawned bot players
4 Hours Ago
Merge from main
4 Hours Ago
Added a method of faking better transmission for decal layers on the standard shader by manipulating the dot product of the light direction and normal
4 Hours Ago
RW on blocks, work in progress on block prefabs backup
6 Hours Ago
crypt building skin blocks models and gibs updated textures, materials
Today
Fix pool leak in DamageUtils
Today
Don't save child storage containers of a workcart if the workcart itself isn't going to save Disable deep sea in Bill B test map and move it to the Dev submenu
Today
Respect item stacksize when giving out mission rewards Adjust required slots calculation, enable checkSpaceForRewards for the naval missions
Today
Merge from naval_update