reporust_rebootcancel

140,243 Commits over 4,383 Days - 1.33cph!

27 Minutes Ago
added missing deploy/attack anim events to melee,grenade and paddle anim clips
30 Minutes Ago
finally made drag-by-angle genuinely consistent at varying angle for all boat shapes and sizes - increased hull triangle bounds slightly to properly fit it - handling non-square hull block bouds when getting bounds of hull for defining raycast planes - increased number of hits per-raycast to handle large bounds, would return incorrect hits in some cases due to unity things
41 Minutes Ago
Updating wooden armour pants skinning
52 Minutes Ago
Merge: from main
55 Minutes Ago
Update: StableObjectArray rewrite - version 2 - Replaces PlayerCache on the server in all the relevant paths Still need to do clientside projectiles stable cache before ripping it out Tests: booted into Craggy, ran around. Need to test 2p, but being stopped by some shore vector out of bounds access, hoping sync fixes it
56 Minutes Ago
At first add no limit on max build queue
1 Hour Ago
Bugfix: StableObjectArray.StableIndexLookup was returning unbounded array Tests: booted into craggy and ran around
1 Hour Ago
Compile fix UIPrisonerHoodOverlay
1 Hour Ago
Merge from main
1 Hour Ago
Replace LocalOrSpectatePlayer property with GetLocalOrSpectatePlayer() that will always prefer to return the currently spectated player regardless of current camera viewmode Replaced property with getter method to make it clearer that we should prefer to cache the player rather than repeatedly fetching Checked and replaced all the previous usages. Many files touched, many minor bugs fixed due to the spectate player value having been wrong. Definitely* no new bugs introduced
1 Hour Ago
Jump suit skinning update
1 Hour Ago
merge from storeoverride_loading_fix
1 Hour Ago
Fixed store content loading when using overrides
1 Hour Ago
npc tutorial animations updated
2 Hours Ago
Fix potential culprit for double free of tileData
2 Hours Ago
Halterneck skinniing update
2 Hours Ago
Limit max number of tiles being built in the background
3 Hours Ago
Added Salvaged Sword invetory sounds and bone club drop sound tweaks
3 Hours Ago
Hide skirt skinning
3 Hours Ago
moved ScopedOcean from TestFixture->RustTestFixture
3 Hours Ago
Update: useful bits from the first failed StableObjectArray conversion It ended up being too pervasive for my liking, going to try a simpler approach Tests: compiles as part of rewrite, but none otherwise
3 Hours Ago
fixed playerboat test fixture SetUp not calling base.SetUp and nuking the GlobalNetworkHandler in teardown
3 Hours Ago
Prisoner hood overlay fixes
3 Hours Ago
3 Hours Ago
removed old test fixture api usage
3 Hours Ago
merge from console_uparrow_fix
3 Hours Ago
Fixed console auto complete preventing you to go through the history when open
4 Hours Ago
Fix budget being treated as seconds despite being miliseconds
4 Hours Ago
Fixed exception in DoPrepare on shields because they don't have a HoldAnimationOverride
4 Hours Ago
merge from playerboat_tests
4 Hours Ago
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4 Hours Ago
Merge from main
4 Hours Ago
Merge from water_well_B_spawn_fix
4 Hours Ago
Fixed food cache not spawning in water well B
4 Hours Ago
Testing changes to Jenkinsfile
4 Hours Ago
Fixed client convars with an empty default value showing as [?]
4 Hours Ago
merge from convar_defaultvalue_fix
4 Hours Ago
merge from main
4 Hours Ago
Prevent nullref when navmesh is not built but is queried, error will be logged in ai.logIssues 1
4 Hours Ago
Sit visuals correctly
4 Hours Ago
Do no rebuild tiles when using unity navmesh, do not log error when no nav found when an entity tries to rebuild (it's normal for some entity to spawn before navmesh is built)
4 Hours Ago
4 Hours Ago
Removed the loading thingy, few more adjustments
4 Hours Ago
Added electric furnace to the skin viewer
4 Hours Ago
merge from automated_testing
5 Hours Ago
Update all tests to call the base SetUp Removed KillAllEntitiesInRadius calls
5 Hours Ago
edited 3p sit driving snowmobile rear lean R/L anims to correct clip ranges
5 Hours Ago
We now take a snapshot of all server entities on test setup, and kill the difference on test teardown Fixes entities leaking from tests
5 Hours Ago
Add a twist relax slider for hand IK
5 Hours Ago
Add offset to left hand IK