reporust_rebootcancel

138,613 Commits over 4,352 Days - 1.33cph!

Just Now
Fixed item and vehicle list flex scroll gap
3 Minutes Ago
When clicking on a server command that also exists on the client, auto add 'sv'. Otherwise it just fired the client one
15 Minutes Ago
Merge from main
40 Minutes Ago
Checkpoint for Flavien test.
1 Hour Ago
Fix missing HasFlag swaps
1 Hour Ago
▇▌▋█▆▉▋▌▊ ▅▄▉▋▉
1 Hour Ago
Refactor all fsms, wip
1 Hour Ago
▆▇▇▍▇▋▌▌█▇
1 Hour Ago
new mocap for shrug, thumbs up and thumbs down updated
1 Hour Ago
merge from main
1 Hour Ago
add convars for: disabling completely, area radius, duration, # of successes until overfished
1 Hour Ago
merge from new_console-ui
1 Hour Ago
Compile fix
1 Hour Ago
merge from render_pipeline_testing
1 Hour Ago
oops
2 Hours Ago
Fixed double select none buttons in the tools tab
2 Hours Ago
exported/setup M16a2 3p anims, set up overide controller and entity. Set holster/backpack and attachment positons
2 Hours Ago
Start breaking apart LimitedTurnNavAgent and moving its functionnality to the shared rust nav agent
2 Hours Ago
merge from hasflag_replacement
2 Hours Ago
merge from new_console-ui
2 Hours Ago
Fixed loadouts not loading in non debug builds
2 Hours Ago
Clean(tests): rename DummyServer -> TestServer Tests: compiles
3 Hours Ago
RidableHorse.prefab really wants to be reserialized
3 Hours Ago
Fixed text layout issues in auto complete buttons when increasing console text size Fixed auto complete still visible after closing the console
3 Hours Ago
Clean(tests): consolidate various test entities/systems Tests: none, going to happen later
3 Hours Ago
FlexVirtualScroll can now use GameObjectRef Use refs when spawning UGC stubs, hopefully fixes the engineui2_serveradmin_ugcplayerhistoryentry error
3 Hours Ago
rust_relay_server -> main
3 Hours Ago
main -> rust_relay_server merge
3 Hours Ago
offset packetType by lowestUserPacket
3 Hours Ago
Can copy error by clicking on them
3 Hours Ago
Clean(tests): Move test utilities to Tests and Tests.Perf namespaces - replaced manual measurement loops with Test.Perf.MeasureAndPrint Tests: none, leaving till later
3 Hours Ago
Replace PoolAnalyzer -> CodeAnalyzer - apply HasFlag -> bitwise change across codebase
3 Hours Ago
merge from main
4 Hours Ago
merge from render_pipeline_testing
4 Hours Ago
probable fix for flickering fog
4 Hours Ago
Fixed open folder button showing out of editor I was hiding the 'save current loadout' button instead.....
4 Hours Ago
merge from waterwheel_deployable
4 Hours Ago
Increased the error overlay size, reduced the max amount of entries
4 Hours Ago
Added close buttons to the error overlay Fixed fade out taking more time than expected
4 Hours Ago
Drain calories and hydration while running, when too low on calories prevent running on the wheel with a toast to show reason
4 Hours Ago
nice new shiny store icon for egg suit
4 Hours Ago
Switched yellow panels mat on Kiosk A to rentable shop specific one, and enabled blends. Added ms map. Deleted now obsolete blockout meshes. Added some offset to trims in Kiosk A.
4 Hours Ago
Merge: from dynamic_object_work_queue_shrinking - Optim: ObjectWorkQueues now shrink to larger capacities overtime Tests: procgen map, ensured outpost turrets still tracked and fired at me
4 Hours Ago
Update: debug.printqueues now also prints queue capacity Tests: printed queues while being blasted by turrets
5 Hours Ago
some splats tweaks polished the roof hatch look a bit more decals on roof walls
5 Hours Ago
Optim: ObjectWorkQueue now shrinks to dynamically adjusted minimal capacity instead of 0 - explicitly calling Clear resets the state back to inital 256 capacity Grows capacity by 10% every minute if 60 overcapacity events have been recorded. This should eliminate allocations for bursty workloads in long term. Tests: visited outpost, got blasted by turrets
5 Hours Ago
ErrorUI -> UI_Error
5 Hours Ago
Edited mount positions for various chairs
5 Hours Ago
rebase on main
5 Hours Ago
store icon and steam images for rustige egg amethyst