reporust_rebootcancel

133,936 Commits over 4,293 Days - 1.30cph!

Today
Painting menu now only remembers the exact painting source when loading cached rotations, instead of remembering by same name of prefab
Today
ornate frame placard scaled up 150%, fixed lod distances on small artist canvas
Today
removed medium frames from craftable and set to hidden
pt_boat_turret_fixes -> main
Ensure rear turret marks itself as dirty if it deviates enough of an angle
Today
made medium frames hidden and uncraftable
Today
Merge from parent
Today
added storm hull creaks audio stings to the ghostships
Today
Profile save
Today
renamed artist canvasses to be more consisten with other frames - xs > small, small > medium, medium > large, large > standing
Today
window.paintable.skin icon
Today
Paintable window is now a rediredt skin of the strengthened glass window
Today
moved artist canvas folder to artist_dlc folder
Today
Fix islands having double info zone (there are two nested prefabs for island, only the nested one is generated by s2p)
Today
Red paintballs made orange Yellow paintballs shifted to maintain spectral spread
main -> pt_boat_turret_fixes
Today
artist canvas set up large vehicle on sockets and ground watch
Today
Fixed gib pivots, fixed bleeding of paint on to duct tape, XS canvas icon generation
Today
Merge from naval_update
Today
large vehicle layer on sockets and groundwatch for ornate canvasses
Today
Paintball splats & colours.
Merge from naval_update
Merge from naval_missions
Fix potential key has already been added exception in Server_RequestValidMissionsUpdate Also check the length of the static work queue before adding players to the collection of players requesting an update, instead of checking IsInvoking which checks an action only on that player
Today
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Today
meds box lods and gibs
Today
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Today
Merge from main
Today
Change GetComponent to TryGetComponent in OnParentChanging to remove some editor profliing overhead
Today
Added XS frameless canvas, ran manifest
Today
merge from artist_pack_dlc
Today
Moved the paintable reactive target in the artist pack folder too
Today
Paintable window deployable on boats Reorganised the frame prefabs into an artist pack folder
Today
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Today
LOD fixes variable zoom scope
Today
Fixing offsets and incorrect conditionals on the space station roof blocks
Today
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Merge from artist_pack_dlc
Modify hat/head wearables which had head clothing slots set for both under and over to now only be set to over, so that they can be worn with clothing items which are set to be underneath head. This is in line with other head item wearables.
Today
Paintball gun - new ammo material updates
Today
exported paintable target rig with latest mesh
Today
Remove cannon barrel z offset on root for all animations
Today
Merge: from playerinventory_oncycle_optim - Bugfix for leaking onCycle items when calling Item::Remove Tests: unit tests + cooked meat, consumed, cooked again
Today
Bugfix: fix leaking onCycle items when calling Item::Remove - Consolidated onCycle callback cleanup to DoRemove - ItemManager::DoRemoves(bool) can now force remove all items - Added a unit test to validate the logc Tests: ran unit test, cooked meat on a campfire, ate it, cooked again - no exception
Merge from main
Today
Simplify wooden collision
- Paintball overalls mostly functional - Update WearableNotifyConditionalClothing to be able to check for clothing both under and over the source wearable, and for a clothing slot match only on specific slots - Changed PlayerModel.HasClothingUnder to return the bitmask value of all clothing slot matches both under and over the source wearable - Remove garbage allocations from SkinnedMultiMesh.FindParts
Today
Merge from Main
Today
armor box prefab updated
Today
merge from artist_pack_dlc