reporust_rebootcancel

130,652 Commits over 4,232 Days - 1.29cph!

Today
merge from main/naval_update
Today
merge from naval_update/deep_sea
Today
merge from deep_sea
Today
Merge from parent Had conflicts on all city scenes and casino barge prefab, seemed to resolve automatically
Restored the rotate to zero before reloading
Removed mission position generator validation method, now just uses the position generation method (both methods were doing very similar things) and stores these generated points for if we eventually accept this mission. Check if objectives are valid before proceeding. Objectives can now use those generated points to check if a mission is valid before the mission has started.
Today
Also include player parented to ladders in GetPlayersOnBoat
Today
Reapply on the right prefab this time
Today
Suntract 137986, applied changes to wrong asset
Today
Move the gibbable component on the anchor to the art root as it has the 180 degree rotation
Today
Fix workshop skins not loading when Indirect Instancing is enabled
Today
Fixed GetEntityToTeleport not finding the parent vehicle when standing on ramp or planks (happened when running the enter and leave commands)
Today
Fixed mount animation playing when swapping weapons while mounted
Today
Manually copied over the texture changes from rhib_fixes and fixed the baked in map material on the rhib
Today
Fixed player standing on boat ramps and planks ending in limbo when crossing the deep sea portal The boat was teleported but not the player Added GetPlayersOnBoat in BaseBoat
Fix mounted weapon show/hide NRE
Today
Merge from parent
Today
Fix CullingVolume LodGroup warning
Set AI turret max shoot distance from 200 -> 75 meters
Bring back turret aim lerping
More value tuning
Today
Match LOD settings on new scientist outfit
Today
merge from naval_update
Implementing a few suggestions from Graham: - Move reconcilliation to Update loop - Transform pivot angle relative to transform space rather than world space - Make all of my reoncilliation/update use sensible values - Variable everything
Today
merge from ah_trajectory_mismatch_fix
Today
Don't run the steering wheel angle calculation if a player isn't mounted to a steering wheel
Today
FIxed the sail deploy guide test not taking into account the players custom rotation
Today
GPU crash fix, NaN check in cloud raymarch
Today
Merge from boat_building
Today
And include the player animation controller, that's kinda important
Today
Merge from boat_steering
Today
floor & floor.triangle snap directions
Today
Adjusted frame range of steering anim, had 10 frames of no animation at end
Today
Add validation between lighting the fuse and firing the cannon.
Today
merge from islands to naval
Today
Merge from parent
Today
Merge from parent
Today
Re-enable dynamic occlusion pausing by default again
Today
merge from main -> fix_dynamic_occlusion_pausing
Today
Rework target snapping so it can support triangles - a block can now provide snap directions. Added IPlacementDirectionProvider.
Today
merge from icon_renderer_path -> main
Today
Allow path to be overwritten for PropRenderer - allows it to skip the "update the item's icon"
Today
Let's not insta kill a GhostShip when a playerboat drives into it (it's a big JunkPileWater)
Today
update manifest
Today
added space station building skin back in to skins asset
Today
merge from space_station_building_skin - restored sitem
Today
merge from main
Today
restored space station building skin sitem
Today
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Today
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