reporust_rebootcancel

131,881 Commits over 4,262 Days - 1.29cph!

Today
updated manifest
network_profiler -> main
Compile fix (random include statement)
network_profiler -> main
Fixed inaccurate log
- Unity editor check and compile fixes on CLIENT/SERVER
Today
merge from fix_texture_compression_npot -> main
- Swapped to Newtonsoft rather than JsonUtility - actually serializing the json properly now - Expanded the name box
Today
Cherrypick 139365 "Space LR skin viewer polish"
Today
merge from spacestation_storepages
Today
merge from spacestation_storepages
Today
Update: spawn.report now also reports failed tick and how much were spawned recently on average when failing Can use this as a further estimate which population is costing us when trying to spawn full pop Tests: used in editor
Today
Cherrypick 139361 "Added Space LR store video"
Today
very slow starting point for censored mesh creation for HideSigns mode - break down chunks into set of local bounds - approximate bounds with sphere SDFs - single 3D gaussian blur step to crunch up the spheres
Today
exported latest vm paintabll gun rig and anims
Today
merge from main (will need manifest rebuild)
- Add import and export buttons to the ui. imported network data fills out the profiler as you'd expect - Add names to serialized data so save/load profiles can support naming (as the ids will be invalid when loaded) - Fix some incorrect server/client entity usages - Cleanup - Some clamping to avoid the server exploding
Today
- added space lr specific effects folder - added 3p mag drop (using bespoke space LR model)
Today
Update: spawn.report now outputs max attempts it can do for next tick Helps quickly spot what's the worst contributor to spawn overhead Tests: used in editor on Craggy
Today
Easter onesie reposed
Today
merge from (main)birthday2025 -> main
Today
fixed 3p mag drop not working
Today
Cherry pick from 139348
Today
merge from main
Today
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Today
set repair and pickup to twitch rivals sofa
Today
world model outline for candle hat
Today
Adding more player update anim transfers
Today
Handle textures that are clamped to a maximum size from being falsely flagged as NPOT
Chicken costume setup
Today
Merged main to build_cache_redirect
Today
Metal shield reposed
Today
fixed mag not hiding/showing during 3p reload
- Set detailed packing data as serializable so its included in the export - Dont export with pretty print (to save space) brings a 10 second sample from 7MB down to 3MB - Codegen
Horse costume setup
Network Profiler - Can now profile for x seconds via command line - Export to JSON file - Import from JSON file
Today
Add modified script for generating a list of Job Safe Unity APIs.
Merge from main
Today
merge from parent
Today
fixed all the snapping between fire anims due to no matching poses (masked by long blend times), this was also apparant on the base LR300 which is also now fixed
main -> network_profiler
ScientistBoatOilrigManager: Fix collection was modified error.
Yesterday
Glow eyes repose - added new mesh for the glowing eyes
Yesterday
handle height comparison on all bake shore vector data when applying, only 1 of the 4 data arrays was doing it correctly
Yesterday
Snowman Helmet reposed
Yesterday
Allow wooden barricades in the deep sea
Yesterday
merge from spacestation_storepages
Yesterday
Updated space LR and space station store pages: added branding and updated media
Yesterday
M92 block out animations added and animator updated with speeds changed to 1
Yesterday
Santa hat repose