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139,689 Commits over 4,383 Days - 1.33cph!

Today
Bugfix(tests): fix invalid test logic in ExportExtraEnd2Frames - renamed ExportExtraEnd2Frames to Export2FramesTorn - added Export2Frames (shows invalid frame start - this is new) Tests: ran unit tests, failures where expected
Today
exported latest crossbow bowless viewmodel  anims and updated rig
Today
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Today
Fixing skinning for gingerbread man suit
Today
Added ItemModContainerArmorSlot to 90+ additional clothing items so they can receive slots exclusively from the defensive upgrade. (list will need sanity checking if we do take this route)
Today
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Today
Merge: from networkgrid_iterationspeed_changes - Optim: lazy allocate internals of NetworkGroup to save memory (adam.k's findings) Tests: flew around on craggy, opened deep sea and entered-left, printed entity counts of deep sea, shot scientists in the distance
Today
Fix croc diving and charging
Today
Update(tests): add ExportExtraEnd2Frames Test passes but looks incorrect Tests: ran unit tests
Today
Add support for CraftedWithDefensiveUpgradeOnly. Setup beenie hat item as a test.
Today
Bugfix: potentially support exporting profile of Recorder started inside a method and finished outside Need to write more tests to validate it works across frames - not confident about it. Tests: ran ExportExtraEnd - passes. ran all others - still valid
enable screen edge fade on eyeAO materials
Today
computer station IO setup - no IO for static computer stations
Today
add toggle for refraction screen edge fade behavior
Today
Fix croc swim speed
Today
Remove unecessary double reset of croc swim depth, remove log spam in sense component
Today
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Today
Fix animals slowing down to a crawl when fleeing
Today
Update(tests): emit valid timestamps when running profile exporter tests Tests: confirmed seconds-scale ranges in perfetto
Today
Mannequin poses
Today
Fix a few shader compilation errors with rare variants
Today
Make mortar 3 functional: - swap out the script to allow for overriding behaviour. (empty for now) - hook up mortar shells as ammo - fix missing references for animator, ammo, fuse
Today
Bugfix: handle cases where main thread doesn't have any profiling marks Veeeeeeery unlikely event to happen, but should be supported Tests: ran ExportEmptyMainThread test - it now passes
Today
Fix animals looking behind unnaturally, bring back the fix from previous implementation
Today
added a bunch more boat layouts for testing
Today
Reduce guaranteed slots from defensive to 1
Today
New(tests): ProfileExporter unit tests Synthesizes basic profile streams and sees if it sucesfully exports them, without checking contents. Tests: ran tests, 2 fail. inspected some outputs of passing ones
Today
merge from render_pipeline_testing (reflection fix)
Today
fix vclouds not showing up in water reflections in BiRP
Today
basis of test to print table of front-on drag of a set of different copypaste boats, going to be used for retuning drag-by-angle values
Today
Today
Industrial Autoturret - Updated textures
Today
Fixing skinning for lumberjack hazmat
Today
New gesture animation polish pass
Today
merge from waterwheel_deployable
Today
fix label of new io info on item
Today
Workbench level 2+3 loot panel assignment
Today
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Today
fixed missing texture on tier 2 workbench
Today
Add a workbench vitals prefab with the new setup, replace existing ones with it.
Today
drag consistency fix - track generated rays on each drag projection plane, in some situations it could result in generating an extra ray and alter drag values - all tests now passing
Today
Mannequin fbx update
Today
Merge from vital_icons
Today
merge from main
Today
Ton of general workbench client/server compile fixes
Today
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Merge from chainsaw_hotspot_gathering
Merge from main
Today
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