reporust_rebootcancel

96,994 Commits over 3,653 Days - 1.11cph!

Today
merge from mission_improvements_may_24
Today
restore 96033 mission_improvements_may_24
Compile fix
Today
Item / ItemManager use pooling
Remove zones
Today
subtract mission_improvements_may_24 - compile fix
Today
merge from mission_improvements_may_24
merge from ai_zone_leak
Today
merge from minigun_fixes_may_24
Today
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Added profiling and stat command to investigate potential zone leaking.
Today
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Today
merge from patrol_helicopter_health_reset
Today
Eliminated BaseCombatEntity.Hurt GC alloc
Today
Fixed BaseProjectile.DelayedModsChanged profiler sample mismatch
Today
some walkways set model fixes (sg's, holes) better staircases for radtown storage building large s2p
Today
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Today
Fix target detection triggers for turrets on nexus ferry being very far away from the turrets
Today
Fix foundation not replacable under a roof - ensure foundation can't be placed clipping into roofs https://files.facepunch.com/jakerich/DiEvbg8FtDsQvCkQ/ZXt1WMKFWMUmUu0d.png https://files.facepunch.com/jakerich/ba6PAFGqdbJdQgs8/xFa89R274Dbx7H8o.png
Today
Fixed reload option when selecting a minigun in the inventory not translating properly
Today
Adjust prompt on minigun reload tip to mention workbench lvl 2/3
Today
Award tutorial gun achievement when opening the rate rather than via physics trigger, should be more reliable?
Today
S2P both stables and fishing villages
Today
Fix 'Saved = true' being set for the new function
Today
Add `refresh_nickname_cache` to force manual refresh of steam nicknames
Today
Force the nickname cache to refresh when connecting to a server to give steam every chance in the world to download nicknames
Today
Script setup on tools
Today
More map marker size adjustments
Today
Remaining throwables w/ script setup
Today
Fixed one of the cake candles getting blown out out when you run far
Today
Don't allow missions to end if the player doesn't have enough slots in their inventory for all of the rewards (includes any applicable bonus rewards) Show an error toast in this case Toasts can now appear while the player is in a conversation
Yesterday
Shrink vending machine clusters that are too close to mission marker clusters
Yesterday
Conversation screen can now be closed with escape
Yesterday
Fix nexus map not filling the screen when zoomed out on ultrawide displays
Yesterday
Added support for 'AssetModificationProcessor' interface, which now keeps track of added and removed assets, allowing the tracker to process those entries
Yesterday
Refresh list of nicknames every 30s for the first 2 minutes of gameplay, then move to refreshing steam nicknames every 5min
Yesterday
Fix client crash when loading clan score events
Yesterday
Fix minigun deleting ammo when it runs out of durability and deletes itself (by putting ammo into inventory)
Yesterday
Add `breakheld_almost` command to put the held item to 1 durability
Yesterday
Fix unable to replace foundation under half height floor after the foundation is destroyed - exclude floors from normal deploy volume - add smaller build volume the exact size of the foundation specifically for floors https://files.facepunch.com/jakerich/8JGYPyRbYbgdmtWo/5QcMFMEycMJf4bG7.png
Yesterday
Merge from unity_2022.3.24
Yesterday
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Yesterday
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Yesterday
Reorganized electric wire shaders and added optional per-vertex culling based on arbitrary/OBB volume
Yesterday
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Yesterday
extra rain gutter sizes, side of rahouse large staircase model/prefab updated buildings, update scene
Yesterday
player update. watergun set up
Yesterday
player update. smg anim set edits
Yesterday
Removing Unity.AI.Navigation package since we're using a customized version of the old one
Yesterday
Make all colors in "PickAFriend" menu the bright version Decide if we want to show dark colors for offline players later