139,283 Commits over 4,352 Days - 1.33cph!
Merge from chainsaw_hotspot_gathering
Fix null exception when throwing things at trees/ore nodes
dropped item improvements with vehicles
- item clipping check data stored in LS, behaves properly with boats now instead of falling through all the time
- experimenting with destroying/adding RB components instead of setting kinematic
changed rotation sway amount to 1 in salvaged hammer viewmodel prefab
Merge from light_toggle_icon_fix
Fix light state not appearing on icon
merge from armored_ladder_hatch
Merge from terrain_renderer
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Make terrain ConVar developer only
BasePlayer.Command now has overloads for 1-4 parameters, makes all calls from our code alloc free
Left the params version for mod support
Merge from terrain_renderer
Bring back terrain margins for collision with geoclip terrain
Commit progress on misc spectating improvements:
- Can now spectate bots with 'global.spectatebots' enabled
- Can now open chat whilst spectating in third person
- Vitals UI should now update correctly whilst spectating in third person
- Display SteamID alongside player name when spectating a new player
VehicleAimYaw parameter is now applied in -1 to 1 space
Updated clips on horse seat to match new ranges, looks waaaaay better
Add achievements for reaching the floating city
merge from main/armored_ladder_hatch_sounds
merge from main/Armored_ladder_hatch
Add steam stat for looting containers in deepsea & mainland.
Add achievement for killing a player with a weapon on a stolen PT boat
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update apartment_complex_monument/prototype
merge from main -> apartment_complex_monument
merge rust_relay_server -> main
merge main -> rust_relay_server
add !disabled check for overfishing toast message, saves an RPC
merge from waterwheel_deployable
Add NRE checks in Cannon & Ballista to ignore the missing references to hands & fuses
Add mortar3 (cannon based mortar)
add convar for wheel budgeted work queue ms
fix particle playing out of water, fix guide size
Merge: from projectileweaponmod_allocs
- Optim: get rid of missed alloc in ProjectileWeaponMod aggregation calls
Tests: inspected snapshot taken while shooting
Optim: avoid IEnumerable Enumerator allocation
Not as generic, but saves an alloc
Tests: took a snapshot while shooting