reporust_rebootcancel

132,969 Commits over 4,293 Days - 1.29cph!

Today
Merge from main
Today
Convar changed during tests are automatically restored to their past value once the test is done
Today
merge from main
Today
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Today
Fixed being able to deploy objects on the top of the small ramp
Today
Optim: use pooling for occlusion groups - prealloc 2k groups in the pool (1 per player and sleeper) Tests: 2p on Craggy - nocliping across various grid cells and checking print_memory stats
Today
Optim: ServerOcclsuion - rewrite how we track occlusion groups - also fixes server occlusion bug which sends out more snapshots than necessary Previously every network group in subscription range of player would create an occlusion group. Now, only occlusion-enabled entities populate their local cells (and their subscriber's local cells) - se get activeplayer+sleepers count max of occlusion groups. Tests: both in UsePlayerUpdateJobs 0 and 2, 2 players on Craggy - ran around across network cells, flew outside of network range, used minicopter to fly into network range, checked sleeper is visible, checked kills clean up internal state. Player got occluded over terrain.
Fix third person wallpaper tool not playing animation when switching surface types Fix all wallpaper tool models being visible in third person until first surface type or skin change
Today
merge from main
Today
Added a default test timeout so tests can't hang forever (can be overriden by TestTimeout) Tests now log the full stack trace when throwing + some cleanup and logs
Today
merge from main
Tools component box mesh, LODs, textures and gibs
Today
merge from artist_pack_dlc parent branch
Today
Phrase update
Today
merge from naval_update
Today
merge from naval_update/deep_sea
Today
Tweaked island billboard distance from main camera far clip plane
Today
merge from main/naval_update
Today
Code refactor, fixed painting LOD issue, Added animation curve to UV offset for polished movement
Today
Make buoyancy write back 10x faster, still needs to be bursted. Fix warnings from temp allocs that weren't needed at all.
Today
Fixed deployable LOD distances for the Scientist plushies. Adjusted worldmodel lod distances for the scientist plushies to match hazmat plushie
turret_ai_dotproduct_fix -> main
Fixed ai turrets (on pt boats) firing off into the distance when an actual target is nearby
boatai_singlegroup_attacks -> main
Today
Deep sea rads bypass the armor Buoys LOD tweaks
Today
Paintable Reactive Target - Added paint collision and paintable meshes, further setup prefabs for painting, needs some more fixing, updated manifest and localization, etc
When looking for scientist boat targets: only target a player if they aren't targetted by another group This stops players travelling through the middle of the deepsea and grabbing every boat ai group at once
Yesterday
ptboat_mountedturret_improvements
Yesterday
- Fixed dryfire sound not working - Fixed IsReloading flag being set to false too quickly - Fixed ammo phrase compile bug
Yesterday
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Yesterday
Fix workshop player models not playing their animations.
Yesterday
Merge from naval_update
Yesterday
updated w wallpaper.anim.controller with correct anims
Yesterday
Wallpaper tool third person animator setup to receive updates to surface type for different deploy animations Removed unrigged model from wallpaper tool entity, correct third person model for surface type now gets enabled/disabled
Yesterday
Reimplement 138920 and 138922
Yesterday
Store navmesh modifier volumes in a sparse grid for faster retrieval
Yesterday
Reimplement 138911 (turret dryfire)
Yesterday
merge from main
Yesterday
Fixed Heavy Scientist and Scientist Plushies from disappearing on boat building or editing, was missing Vehicle Large groundwatch layer
Yesterday
Tweak position of codelock on steering wheel to fix bolts clipping.
Yesterday
Disable PlayerBoat clippingChecks, they're not used currently and handled elsewhere
Yesterday
boatai_leftover_logs_2 -> main
Yesterday
Merge: from triggerparentdelayedexit_optim - Nothing, this just fixes merge history to avoid showing it as a non-merged branch Tests: none, no files changed
Yesterday
final folder cleanup - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
Yesterday
merge from naval_update
Yesterday
merge from sprinkler_vis_refactor
Yesterday
Remove mobile splashables from mobilePositions when deregistering
Yesterday
merge from naval_update
Yesterday
merge from naval_update/deep_sea