139,404 Commits over 4,383 Days - 1.33cph!
Fixed kapok branch colliders on wrong branch, preventing vine descending
Ladder hatch open/close sounds now use small sounds template (was medium)
Player model will now switch to swimming animations once water factor is at 0.65 (was 0.5)
This matches the internal player movement behaviour - if the water factor is >= 0.65 we apply swiming movement
Updated conditions on player animator match (Walk <-> Swim)
Burst compile GeneratePipeMesh
Add 26 tests for the new pipe merging feature
Add debug.spawnPipeStressTest convar, spawns a grid of connected industrial conveyors
batching.refresh_pipe_groups will now force a reset of all pipes to the current system
Merge from heightmap_bake_fix
Use RGBA32 for heightmap baking
Fix pipe merging conflicting materials
Subtract
147642 (we want duplicated jog animations for better player responsiveness)
Merge from main, no conflicts
Add test for meshes used by particle systems having RW enabled
Improve the mesh collider test
apartment complex windows/doorframes and glass lods and prefabs
concrete debris and rebar lods and prefabs
Male hairset light
No transmission on buzzcut materials
Added male midlength style
Enable hair caps on male head materials
Male buzzcut/buzzcut curly
Male head materials haircap setup
Male hairsets
Added UV1/2 channels to rest of male heads + averaged head shape
Added UV1/2 channels to male heads a-e
Male heads a-e use averaged head shape
Fixed blurry texts in the crafting queue, converted to RustText
merge from easter_fixes_2026
Added UV1/2 channels to all female heads
Female heads use averaged head shape
Updated hair sets and dye sets for all female heads
Updated Playground.Hair
merge from flexvirtualscroll_nre_fix
merge from hackweek_techtree_multi_unlock
merge from world_rendermap_fix
merge from console_autocomplete_fix
merge from droppeditem_improvements
merge from PlayerRigUpdate2
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new tech tree unlock sounds are a bit quieter
Apartment complex b mesh fixes
Bitumen roof texture tweaks
Window atlas texture value fixes
Fixed console autocomplete ranking by match position in fullname instead of command name (party.connectparty instead of client.connect)
- industrial large furnace: prefab and item setup, lod0, material
- industrial decor pack sitem
- ran manifest and localization
Adding some roof barriers models to the apartment complex main building
scene save
Deleted old hair dye sets
Adding collider meshes for the road prefabs that were introduced for the apartment complex
Asset bundle test: Use full absolute path and platform-specific directory separator
Merge from editor_copytexture_error_spam_fix
Add copilot-instructions.md
Merge from terrain_culling_uav_fix