reporust_rebootcancel

137,964 Commits over 4,352 Days - 1.32cph!

Today
WIP on fishing changes - Add overfishing: catching too many fish in a given area will overfish it, making only junk items come up on subsequent casts (many convars to come, it will be highly configurable do not worry) - Deepsea fishing has better results, low tier fish removed from the fishing loot pool
Today
(potentially) Fix signage pooling issues.
Today
Fix main menu manager start up error when running with main menu disabled.
Today
Merge from main
Today
Merge from tunnet_netgroup_fix/launch_site_hole_carve
Today
First pass of rentable shop leak decals. Enabled GPU instancing on rentable shop materials. Re-UVd decals on Kiosk F.
Another partial fix for small hunting trophy
Today
partial fix for point/spot light biasing inconsistency with BiRP
Today
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Today
Loadout sorting, item count text and added empty item icon background for VirtualItemIcon
Today
Add toast error for looting in safe zones
Today
Fixed FlexVirtualScroll on disabled gameobjects
Fix virtual scroll top and bottom spacers from not being set to the correct height in some instances We werent using min and max height properly
Today
repro
Today
indirect_instancing.buffer_upload_mode NRE fix
Today
merge from main
Today
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Today
m16a2 viewmodel prefab scale edit and anims
Today
merged main -> rust_relay_server
Today
pre merge (resolved packet sending issue)
Today
kiosk b update
Today
fixed check for is in lake
Today
S2P both oil rigs
Today
Exclude particle systems from S2P flattening, breaks sub emitters like the oil rig flame
Today
code clean up and refactor for better ocean/river/lake waterflow calculations
Today
lots more charm attachment points
Today
Loadout widgets show belt and wearables items
Today
merge from reapply_136367
Today
Kitchen Mod Set 1 update
Today
merge from new_console-ui
Today
merge from main
Today
merge from iocounter_resetvalue
Today
Auto clamp the counter reset value when typing in the input field
Today
adding wall_tiles_mosaic tileable textures mapped it on the apartment building facade
Today
setting up m16a2 prefbabs
Today
merge from iocounter_resetvalue
Today
More IO counter code cleanup
Today
Phrases, fixed conflict in PressButton.cs
Today
Can now change the reset value of IO counters Cleaned up some old code
Various final fixes with console input and autocomplete fuckery
Today
Added salvaged axe, bunny costume and new egg to the skin viewer
Today
Updating female bunny costume prefab with burst cloth and correct mesh
Today
Industrial Auto Turret - Initial prefab setup, added blockout model and materials, added skin support for autoturret, manifest, localization
Today
Reapply 136367
Fix top level padding
Today
merge from Armored_ladder_hatch
Today
Re-made armored ladder hatch icons
Today
Ladder hatch crafting pass and techtree
Fix a bunch of borked server compiles
Fix UI_DeveloperTools and UI_ServerAdminUGCEntryPattern.OnVisible not compiling on SERVER builds