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133,530 Commits over 4,293 Days - 1.30cph!

6 Hours Ago
Setup AI sleeping on islands, not working, still figuring out why
6 Hours Ago
Component DLC Ammo Box - Added initial prefab setup, placeholder meshes and files
6 Hours Ago
Sleep AIs on ghostships were not players are nearby, realized island AIs never sleep, still investigating
6 Hours Ago
ran manifest and localization
6 Hours Ago
food box corpse added, model updates, prefab updates
6 Hours Ago
food box prefab updates
Today
exported a version of w paintball gun rig without wee little ballz
Today
Merge from main
Today
merge from sks_skinviewer
Today
Merge from /tropicalocean/ Deep Sea ocean iteration, and post tweaks.
Today
Compile fix
Today
Lighting transition.
Today
Clean: reclaim occludees name Tests: compiles
Today
Fixed the issue with photo frames having the photo rendering on the frame
Today
merge from main
Today
merge from vending_cluster_pool_leak_fix
Today
merge from sks_skinviewer
Today
Set up preliminary stone component box prefabs (WIP), added LODs, deleted obsolete blockout mesh, ran manifest
Today
Fix vending machine pool leak Vending machine map marker clusters were leaking a bunch of data every time you open the map
Today
Added SKS to the skin viewer
Today
Bugfix: OcclusionGroups - make subscribers leave occlusion group once player leaves it - add similar logic to subscribing to a cell This fixes the new unit test, but trips up the old (though I feel the asserts there might be wrong, need to double check). Will validate, but likely will rewrite new logic to be simpler. Tests: unit tests
Today
Merge from naval_update
Today
merge from main
Today
Removed inactive couch from ghostship, it was getting the way of the locked crate spawn.
Today
merge from "paintball_gun_tests"
Today
ran manifest, ran icon manifest, ran localization
Today
box armour item, prefab, icon, matrix
Today
box armor naming
Today
subtractive merge (sorry about that)
Today
merge from paintball gun test
Today
merge from paintball gun tests
Rin
Today
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Today
Merge from UpdatedVisibleHolsteredItems_gc_fix
Today
Removed Linq usage from UpdatedVisibleHolsteredItems, saves some GC
Today
Replace TravellingVendor's FetchTargets Vis lookup with a quick iteration over subscribed connections, shuold be faster (in theory, couldn't reproduce slow physics in the editor)
Today
Merge from main
Today
Move ConVars to terrain ConVars Add terrain renderer to WorldSetup Add terrain mesh culling toggle
Today
Merge from main Conflicts on w_sks_rig.fbx and associated meta file, used the version from main as that's technically the latest but this will stomp the changes made in 129608 (29/08/2025) Auto merge PlayerModel.cs conflict
Yesterday
Merge in error spam scene fix.
Yesterday
fix error spam in edit mode on island scenes
2 Days Ago
fixed SKS skinnable downloadable mesh filepaths
2 Days Ago
Underrwater breath bubble improvements. No longer fixed above your head no matter how you move.
2 Days Ago
Deep sea ocean color tweaks.
2 Days Ago
Fixed ocean fogging radically changing when approaching the ocean surface. Various more deep sea ocean tweaks.
2 Days Ago
Reverted missing imposter fix on a couple of palm variants. Both tropical and desert. (It was intentional) Undeleted their materials.
3 Days Ago
Merge from discord_sdk_1.8
3 Days Ago
Update manifest again - RHIBDriver had import error locally?
3 Days Ago
Commit paintball gun code progress
3 Days Ago
Last compile fix, tm.
3 Days Ago
Another burst compile error