133,530 Commits over 4,293 Days - 1.30cph!
Setup AI sleeping on islands, not working, still figuring out why
Component DLC Ammo Box - Added initial prefab setup, placeholder meshes and files
Sleep AIs on ghostships were not players are nearby, realized island AIs never sleep, still investigating
ran manifest and localization
food box corpse added, model updates, prefab updates
exported a version of w paintball gun rig without wee little ballz
merge from sks_skinviewer
Merge from /tropicalocean/
Deep Sea ocean iteration, and post tweaks.
Clean: reclaim occludees name
Tests: compiles
Fixed the issue with photo frames having the photo rendering on the frame
merge from vending_cluster_pool_leak_fix
merge from sks_skinviewer
Set up preliminary stone component box prefabs (WIP), added LODs, deleted obsolete blockout mesh, ran manifest
Fix vending machine pool leak
Vending machine map marker clusters were leaking a bunch of data every time you open the map
Added SKS to the skin viewer
Bugfix: OcclusionGroups - make subscribers leave occlusion group once player leaves it
- add similar logic to subscribing to a cell
This fixes the new unit test, but trips up the old (though I feel the asserts there might be wrong, need to double check). Will validate, but likely will rewrite new logic to be simpler.
Tests: unit tests
Removed inactive couch from ghostship, it was getting the way of the locked crate spawn.
merge from "paintball_gun_tests"
ran manifest, ran icon manifest, ran localization
box armour item, prefab, icon, matrix
subtractive merge (sorry about that)
merge from paintball gun test
merge from paintball gun tests
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Merge from UpdatedVisibleHolsteredItems_gc_fix
Removed Linq usage from UpdatedVisibleHolsteredItems, saves some GC
Replace TravellingVendor's FetchTargets Vis lookup with a quick iteration over subscribed connections, shuold be faster (in theory, couldn't reproduce slow physics in the editor)
Move ConVars to terrain ConVars
Add terrain renderer to WorldSetup
Add terrain mesh culling toggle
Merge from main
Conflicts on w_sks_rig.fbx and associated meta file, used the version from main as that's technically the latest but this will stomp the changes made in
129608 (29/08/2025)
Auto merge PlayerModel.cs conflict
Merge in error spam scene fix.
fix error spam in edit mode on island scenes
fixed SKS skinnable downloadable mesh filepaths
Underrwater breath bubble improvements. No longer fixed above your head no matter how you move.
Deep sea ocean color tweaks.
Fixed ocean fogging radically changing when approaching the ocean surface.
Various more deep sea ocean tweaks.
Reverted missing imposter fix on a couple of palm variants. Both tropical and desert. (It was intentional)
Undeleted their materials.
Merge from discord_sdk_1.8
Update manifest again
- RHIBDriver had import error locally?
Commit paintball gun code progress
Another burst compile error