reporust_rebootcancel

139,404 Commits over 4,383 Days - 1.33cph!

Today
Fixed kapok branch colliders on wrong branch, preventing vine descending
Today
Ladder hatch open/close sounds now use small sounds template (was medium)
Today
Player model will now switch to swimming animations once water factor is at 0.65 (was 0.5) This matches the internal player movement behaviour - if the water factor is >= 0.65 we apply swiming movement Updated conditions on player animator match (Walk <-> Swim)
Today
Burst compile GeneratePipeMesh Add 26 tests for the new pipe merging feature Add debug.spawnPipeStressTest convar, spawns a grid of connected industrial conveyors batching.refresh_pipe_groups will now force a reset of all pipes to the current system
Today
Merge from heightmap_bake_fix
Today
Use RGBA32 for heightmap baking
Today
Fix pipe merging conflicting materials
Today
Subtract 147642 (we want duplicated jog animations for better player responsiveness)
Today
Merge from main, no conflicts
Today
Add test for meshes used by particle systems having RW enabled Improve the mesh collider test
Yesterday
merge from main
Yesterday
apartment complex windows/doorframes and glass lods and prefabs
Yesterday
concrete debris and rebar lods and prefabs
Yesterday
Male hairset light No transmission on buzzcut materials
Yesterday
Added male midlength style
Yesterday
Enable hair caps on male head materials
3 Days Ago
Male buzzcut/buzzcut curly Male head materials haircap setup Male hairsets
3 Days Ago
Added UV1/2 channels to rest of male heads + averaged head shape
3 Days Ago
Added UV1/2 channels to male heads a-e Male heads a-e use averaged head shape
3 Days Ago
Fixed blurry texts in the crafting queue, converted to RustText
3 Days Ago
merge from easter_fixes_2026
3 Days Ago
Added UV1/2 channels to all female heads Female heads use averaged head shape Updated hair sets and dye sets for all female heads Updated Playground.Hair
4 Days Ago
merge from flexvirtualscroll_nre_fix
4 Days Ago
merge from hackweek_techtree_multi_unlock
4 Days Ago
merge from world_rendermap_fix
4 Days Ago
merge from console_autocomplete_fix
4 Days Ago
merge from droppeditem_improvements
4 Days Ago
merge from PlayerRigUpdate2
4 Days Ago
Dye sets and materials
4 Days Ago
▇▌▇▍▆█ ▋▋▍▄ ▇▆▍▅▇▋▌▉▇▇▆▅▊▍██▅▆▄▌
4 Days Ago
▌▉▊▋▋▉ ▇▆▌▊▉█▇ ▊▊▄ █▍▆ ▍▅▌█▉▇▌▇▊▌ ▄█▆ ▊▅█▅▋█▅▉▊▌ ▋▌▋▊▊▄▊▊ ▍▋▌▆▉▄▄ ▅▇ ▍▆▊█▋▆▇▋ ▅▅▉ ▆▍▌▋▇▇ ▅▊▋▋▅▇▄ ▅▄▊▇ ▇▉█▄▊▅▆▇▍█▍▊█▍█▌▅ ▇▄ ▍▅▍ ▆▌█ ▇▊▌ ▍▊ ▇▋▉▍
4 Days Ago
▌▍▆▆▌▌ █▆▉▍ ▅▌▍▉▆▌▉▋▆▅▌▇▅▌▅▉▊█▆█
4 Days Ago
▆▊▉▄█▍ ▍▋█ ▉▇▄▆ ▄▉▆ ▅▅▆▌ ▋▅▍▉ ▄▌▋▋▍▊ ▇█ █▄ ▇▄▇ █▊ ▌▇▄▄ ▉▅▄▊▍ ▇▆▊ ▇▊▊▍▅▊▄▍▉▅▅▋▌▆ ▍▊▅ ▊▉▍▋ █▇█▋▄█▇ ▄▆▋█▋ ▄▍▋▋ ▅▆▇▆ █▅▊▅ ▆▆▆▆██▆▋▇ ▌▍▇▆▆▄▆
4 Days Ago
new tech tree unlock sounds are a bit quieter
4 Days Ago
Apartment complex b mesh fixes
4 Days Ago
Bitumen roof texture tweaks
4 Days Ago
Window atlas texture value fixes
4 Days Ago
Fixed console autocomplete ranking by match position in fullname instead of command name (party.connectparty instead of client.connect)
4 Days Ago
merge from main
4 Days Ago
- industrial large furnace: prefab and item setup, lod0, material - industrial decor pack sitem - ran manifest and localization
4 Days Ago
Dye material updates
4 Days Ago
Adding some roof barriers models to the apartment complex main building scene save
4 Days Ago
Deleted old hair dye sets
4 Days Ago
Adding collider meshes for the road prefabs that were introduced for the apartment complex
4 Days Ago
Asset bundle test: Use full absolute path and platform-specific directory separator
4 Days Ago
Merge from main
4 Days Ago
Merge from editor_copytexture_error_spam_fix
4 Days Ago
Add copilot-instructions.md
4 Days Ago
ignore.conf update
4 Days Ago
Merge from terrain_culling_uav_fix