reporust_rebootcancel

133,782 Commits over 4,293 Days - 1.30cph!

3 Hours Ago
p4
4 Hours Ago
Reserialize Prefabs - 15k file changes. improve build times Day 2, Attempt 201 uploading, fuck plastic Sometimes errors are unknown because fuck plastic Sometimes errors are unsupported because fuck plastic maybe it'll work this time NOPE Again? No Day 3, reattmpting is the meaning of life pressing check in over and over again? insanity is doing the same thing over and over again and expecting different results, yet here I am I'm going look like a idiot once this finally works I'm going put something heavy on my enter key so it keeps retrying what the heck is method 190 This is peak games development Lets try parts again - Part 1
4 Hours Ago
Updating the shadow cascade splits when the shadow preset convar is set
5 Hours Ago
More old menu deleted prefabs
5 Hours Ago
mountplayersync_ai_bypass
5 Hours Ago
Roll out parenting syncing to the turret seat and the double 50 cal seat
5 Hours Ago
Merge: from playerinventory_oncycle_optim - Buildfix for client Tests: none, trivial change
5 Hours Ago
Buildfix: add SERVER guards Tests: none, trivial change
6 Hours Ago
Fixed incorrect set parent check on the right branch this time
6 Hours Ago
Merge: from playerinventory_oncycle_optim - Bugfix for exception of duplicate key when loading container with cookables Tests: unit tests
6 Hours Ago
Bugfix: ItemCointainer loading items no longer throws due to stale itemsWithOnCycle Fixed by resetting itemsWithOnCycle before population Tests: unit tests
6 Hours Ago
Fixed incorrect set parent check
6 Hours Ago
corpse tweaks for various boxes
6 Hours Ago
surface material for various boxes
6 Hours Ago
Deleting more old menu stuff
6 Hours Ago
pt_boat_fixes -> main
6 Hours Ago
main -> mountplayersync_ai_bypass
6 Hours Ago
Add another query check for native grids. dont set water infos if queries dont find anything
Today
Audio chanes for the large creak sounds on modular boats steering
Today
Started deleting old menu stuff, moved things around
Today
Get rid of a .toarray
Today
stone box matrix added, icon updated, prefabs updated
Today
Added skip main menu warmup option to the preferences Sort pref fields alphabetically
Today
Update: add TestLoad that exposes a bug for caching onCycle Still not the one I'm looking for, but would bite eventually Tests: ran unit test - fails as expected
Today
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Today
Dev tools tab are instantiated on init instead of sitting in the prefab Admin only tab setup Added teleport button to admin UI player panel
Today
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Today
cherrypicking 139699 Mark Box_2, Santa-Hat, snowman fbx's as r/w
Today
merge from sss_profile_cleanup
Today
merge from naval_update
Today
merge from naval_ITem_desc
Today
main -> naval_update
Today
merge from naval_update
Today
merge from planner_viewmodel_clipping_fix
Today
merge from adventcalendar_resetstate
Today
merge from rpg_redirect_fix
Today
merge from Youtooz_GroundwatchFix
Today
merge from TechTreeT2_Muzzlebrakefix
Today
merge from BearSkinRug2_Reloaded
Today
merge from Xmas_CollisionMesh_Fix
Today
merge from building_blocks_skin_and_fixes_dec25
Today
merge from YouTooz scientist plushies LOD fix
Today
cherrypicking bamboo_shelve_stacking
Today
upressed SKS skinnable texture submissions to 2k from 1k
Today
Merge from main
Today
scrap box matrix added, updated icon, prefabs updated
Today
supply lightdir/color for water again, adjust texture formats
Today
fix double-rendering atmosphere
Today
sync Rust.RenderPipeline changes: - fix missing shader parameter for legacy shadow caster shaders - render forward opaque objects (only SRPDefaultUnlit and RustLit light modes, allows atmospheric elements to render) - make camera context directly accessible by the camera component - add RustRenderPipeline pipeline shader tag
Today
Possible fix for UGC items getting duplicated/incorrect images applied when entering network range of a player boat