reporust_rebootcancel

126,954 Commits over 4,201 Days - 1.26cph!

4 Days Ago
Small engine anim code/setup
4 Days Ago
merge from small_engine_reverse
4 Days Ago
Added a TimeWarning for the recalculation of UV distribution metrics when batching
4 Days Ago
invert rudder control when reversing so it doesn't cancel out
4 Days Ago
Dont allocate new RenderTextures every frame in PsotProcessLayer.RenderScale() Lets use RenderTexture.GetTemporary instead Savings in render loop (roughly): - AsyncTextureLoad.Texture (.4 ms) - Texture2D.LoadRawTextureData (.1 ms)
4 Days Ago
Gave SmallEngine a reverse option, provides half the force backwards - TurnOn/TurnOff interactions are instant now and on the radial menu rather than holding
4 Days Ago
Only requesting mipmap level change to items added to hotbar and clearing it for items removed from hotbar after 1 second
4 Days Ago
missing manifest update for smallengine fuel storage (caused it not to be saved/loaded)
4 Days Ago
Initial sqlite save/load for relationship manager - For now only save/load last team index to db, ensures in the event of a relationship manager rollback we will never have duplicate team ids - Remove dead RelationshipManager-Bags code
4 Days Ago
Save 40 bytes a frame in UIChat. 'FindWith' was allocating a lambda, replace with a simple loop
4 Days Ago
Stop HurtOverlay allocating 36 bytes a frame. Was boxing a float into Mathf.Max() with a single value?
4 Days Ago
oil rig foot b lods and collision
4 Days Ago
unskinned_windmill -> main
4 Days Ago
More lod adjustments
4 Days Ago
LOD improvements (match sail and vain)
4 Days Ago
- Changes to how conversation data is saved from the dialogue editor graph - Fix oil rig mission item shortname - Dialogue options populated through a mission list node now display a mission icon next to the dialogue choice, indicating the option is a mission name. Added flex elements to dialogue option UI to support this - Fixed issue where displayed dialogue option number could be wrong when displaying a mission list node - Can now talk to NPC's whilst using noclip
4 Days Ago
Boat door colliders: convex solution that has a hole for glass collider to work
4 Days Ago
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4 Days Ago
Small engine prefab update
4 Days Ago
more precise colliders for modular boat low walls
4 Days Ago
Halloween_25_Update -> main
4 Days Ago
Setting the requested mimap levels on all hotbar items
4 Days Ago
Merge from small_engine
4 Days Ago
Allow all door types on player boats
4 Days Ago
Bugfix: reduce error false-positives by ensuring bot IDs never overlap - Permit random overlap once we exhaust MaxBotIdRange ids (which is old behavior) but emit an error Because we always picked a random bot ID, it was possible that there'd be an overlap and it could confuse dependent systems (like my logging for the NRE). Hoping this reduces false-positive error logging. Tests: in editor spawned a couple players and killed them, then monitored the ID queue with debugger
4 Days Ago
boatbuilding platform anim updates
4 Days Ago
MeshTerrainRoot should now auto update terrain size field (needed for terrain map sampling), and update island prefabs with terrain size field.
4 Days Ago
Fix TerrainMeta NRE
4 Days Ago
Removed TerrainCollisionTrigger scripts from dynamically placed halloween/xmas mine tunnels - not needed and not intended to be used for dynamic objects
4 Days Ago
Updating small engine LODs
4 Days Ago
Check for closest island in increments instead of every frame, also profiler sample fix.
4 Days Ago
Merge: from main
4 Days Ago
Merge from boat_building
4 Days Ago
PT boat wall adjust
4 Days Ago
small engine lods and collision updates
4 Days Ago
Added methods to the texture streaming class for changing and clearing the requested mipmap level
4 Days Ago
Storage room environment volumes on ghost ships is now brighter
4 Days Ago
Raised scattered paper meshes to eliminate zfight on them
4 Days Ago
Removed flickering glass decals from ghost_ships
4 Days Ago
Fixed shifting cover prefab on ghost_ship_b
4 Days Ago
nets ladder volume placement polish
4 Days Ago
SmallEngine fuel compile fixes
4 Days Ago
Fixed incorrect materials on LOD1/2 of ghost ship C
4 Days Ago
Fixed one of the mast ladders no working and rail blocking Fixed ship_trawler_c back gate not allowing enough clearance Added ladder volumes to most hanging nets that look like they could be used to climb/board the ship
4 Days Ago
Boat building station anims
4 Days Ago
Merge from parent
4 Days Ago
fixed blockers around FC2
4 Days Ago
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4 Days Ago
merge from naval update
4 Days Ago
FoliageGrid renders on closest island and resets when island changes. Handle cases of terrain being rotated when sampling terrain maps by extracting 2D worldToLocalMatrix.