reporust_rebootcancel

144,118 Commits over 4,413 Days - 1.36cph!

Yesterday
Added a warning popup when you're about to override a bind from the keybind menu Localized "Press a key" text on the bind button
Yesterday
small and medium apartment, mesh colliders
Yesterday
merge from main
Yesterday
merge from main
Yesterday
dance gesture animation update
Yesterday
Merge from PlayerRigUpdate2
Yesterday
Optim: use pooling in BaseNetworkable::OnNetworkLimitStart Saves us 3 allocs, 100b min Tests: none, trivial change
Yesterday
UI sounds polish and audio tweaks
Yesterday
merge from main
Yesterday
Optim: cache action in PlayerLoot.MarkDirty 1 alloc/128b Tests: none, trivial change
Yesterday
Optim: cache PlayerLoot.MarkDirty action creation Saves 1 alloc/128b per container Tests: none, trivial change
Yesterday
merge from PlayerRigUpdate2
Yesterday
merge from PlayerRigUpdate2 (just texture metas)
Yesterday
commit annoying body hair and mannequin texture metas
Yesterday
Optim: cache actions in TrainEngine.PlayerServerInput Saves 2 actions, 128b per Tests: none, trivial change
Yesterday
Male playermodelskin set up
Yesterday
for the apartment corridors: added lods, vertex paint, tweaked trim material, set culling distances
Yesterday
Fix 'elbow-ness' a little on the front turret
Yesterday
merge from resourcedispenser_allocs
Yesterday
Avoid double lookup
Yesterday
Optim: cache BasePlayer.ForceUpdateTriggersAction allocation Saves a single 128b alloc Tests: none, trivial change
Yesterday
Fixed binds menu not using strict GetButtonsWithBind +attack was showing mouse0 and mouse1 instead of just mouse0
Yesterday
When reading the cfg, we now apply keys.cfg before keys_default.cfg. Fixes default binds always being re-applied as the primary on startup. This was breaking binds on non-US layouts, AZERTY for example: rebinding +prevskin to A would end up with Q back as the primary and A as a secondary after a restart. But Q is +left for AZERTY users, so moving left while upgrading building blocks was switching skins... Tradeoff: any unbound command gets filled in from defaults on startup
Yesterday
Setup spawning an impact entity on impact so I can assign one later (crashed satellite version)
Yesterday
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Yesterday
merge from main
Yesterday
Default binds are automatically localized so non us-QWERTY players dont have to rebind everything when starting the game for the first time keys_default is now using 'bind_default' instead of 'bind'
Yesterday
Shrink/expand thruster actions don't consume fuel if already at min/max. Shrink doesn't do the movement nudge in this situation either.
Yesterday
Fix lock trajectory token
Yesterday
Delete old SatelliteOrbit prefab
Yesterday
Satellite kills players on impact. Added killRadius and debug draw.
Yesterday
Merge: from buildcommand_allocs - Bugfix for enable_marker_teleport teleporting to wrong Z Tests: unit tests + enable_marker_teleport
Yesterday
Optim: get rid of a string alloc in teleportpos Forgot it when expanding string view compatibility Tests: used enable_marker_teleport
Yesterday
Bugfix: fix invalid trimming in ToVector(StringView) - StringView - add 2- and 3-char Trim overloads - add a unit test Tests: unit tests + enable_marker_teleport
Yesterday
Fix fuel cells draining in wrong order
Yesterday
Merge from main
Yesterday
merge from PlayerRigUpdate2
Yesterday
merge from playerboat_beached_flipping_fix
Yesterday
better controlled lifting force with PlayerBoat unbeaching
Yesterday
merge from keyboard_layouts_fix
Yesterday
Reverted environment volume changes for wing and core interiors
Yesterday
More keyboard layout fixes. We now register all buttons using their display name Symbols not part of the Key enum are still stored by their name for consistency Binds saved with raw keycaps are auto converted "bind [ kill" -> "bind leftbracket kill"
Yesterday
Merge: from main
Yesterday
Clean: add root-level *.slnx to plastic ignore list Tests: plastic doesn't show it as a new file
Yesterday
Merge: from player_benchmark_improvements - New: added PlayerModelBenchmark scene that tracks rendering cost of new player model Tests: ran benchmark a couple times
Yesterday
Added error handling when cleaning up temporary map files upon cancelling the download Temporary map file names now use unique GUIDs
Yesterday
Clean: remove UNITY_EDITOR ifdefs around logging Tests: none, trivial change
Yesterday
Merge from main
Yesterday
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Yesterday
Merge: from main