reporust_rebootcancel

130,450 Commits over 4,140 Days - 1.31cph!

Yesterday
merge from decor_lighting_dlc
Yesterday
fix compile error
Yesterday
merge from decor_lighting_dlc
Yesterday
Mannequin can be deployed on tugboat
Yesterday
Fix mannequin inventory swapping and dropping issues
Yesterday
Fluo ceiling light deploy volume tweaks
Yesterday
Force disable HLOD while Indirect Instancing is enabled
Yesterday
merge compile error fix straight to Aux to test
Yesterday
Floating city / casino progress and medical bay dressing progress
Yesterday
Static beach parasol prefabs
Yesterday
Improvised walkways / merged all floor meshes and setup temporary colliders
Yesterday
Disable burst compilation on GenerateSpawnPoints for now, its not used anyway.
Yesterday
Lighting DLC - Carpet floorpaper - Material, textures, WIP setup
Yesterday
merge naval_update to Aux
Yesterday
merge from fix_burst_compiler_errors to naval_update
Yesterday
Move GenerateSpawnPoints job to its own file.
2 Days Ago
gunshot_network_range_improvements -> main
2 Days Ago
Progress backup More splat files & palette stuff.
2 Days Ago
Can only deploy chandelier on flat surfaces Can't deploy chandelier on the deployed layer
2 Days Ago
Restored bolt and l9 to be 700 meters
2 Days Ago
All weapons can now be heard up to 400 meters away (50~ meters higher than regular network range)
2 Days Ago
merge from vclouds_default_enable
2 Days Ago
menu convar
2 Days Ago
Improve performance of BaseNetworkable::GetConnectionsWithin() by using a spatial grid to reduce the amount of players we need to check - rather than iterating over every player connection
2 Days Ago
Added construction to the table lamp deploy vol layer mask
2 Days Ago
Fixed mannequin loot panel title being "Locker"
2 Days Ago
Dump players going back to main island offset from the main island portal instead of on spawn beach - keep failback to put onto spawn beach incase something happens to the portals
2 Days Ago
merge from decor_lighting_dlc
2 Days Ago
Can't drag and drop items on a backpack equipped to a mannequin
2 Days Ago
merge from naval_update -> aux1
2 Days Ago
merge from vclouds_default_enable
2 Days Ago
merge from deep_sea -> naval_update
2 Days Ago
main -> gunshot_network_range_Improvements
2 Days Ago
rename graphics.vclouds to graphics.volumetric_clouds
2 Days Ago
syncvar_load_fix_2 -> main
2 Days Ago
- Fix bools not being passed from c# to c++ correctly - Add [Out] and [In] annotations where relevant - Expose maxNodes to c#
2 Days Ago
Updating a sync var will invalidate the network cache - makes sense since new joins should be getting the new data, not the old one Boolean to decide if changing that specific syncvar should invalidate the network cache or not Serverside callback when the server syncvar changes
2 Days Ago
ceiling light fixes - reconfigured fluorescent ceiling light joints to rest properly at all orientations - don't force moving body back to init state when resting, it looks bad on anything but flat surfaces - fixed pooled ceiling lights not resetting state correctly
2 Days Ago
merge from deep_sea/portals -> deep_sea
2 Days Ago
Removed the chair model from beanbag prefabs Increase max mount distance
2 Days Ago
Moved "mountedAnimationSpeed" field up from BaseVehicleSeat to BaseMountable, so we can use it on chairs Set the bean bags anim speed to 1
2 Days Ago
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2 Days Ago
set pose to loop
2 Days Ago
Larger prevent building volume for the mannequin, so we cant deploy stuff on its head
2 Days Ago
syncvar_loading_fix -> main
2 Days Ago
Spas12 weapon anim updates
2 Days Ago
Merge from /indirect_instancing
2 Days Ago
Rebase on /main
2 Days Ago
Remove unused compute shader from indirect instancing