reporust_rebootcancel

121,929 Commits over 4,048 Days - 1.26cph!

4 Days Ago
merge from miner_hat_metal_to_specular
4 Days Ago
merge from /f1grenade_standard_to_specular_fix
4 Days Ago
merge from large_wood_box_floor/large_wood_box_floor
4 Days Ago
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4 Days Ago
merge from crossbow_workshop_duplicate
4 Days Ago
merge from computer_station_chat
4 Days Ago
merge from rock_formation_fix
4 Days Ago
merge from building_los_fix
4 Days Ago
alternativeLOSChecks_enabled true by default
4 Days Ago
test commit, who dis? - it's pedro. and this is a dog kennel. oof oof
4 Days Ago
merge from building_los_fix
4 Days Ago
Added a new setting in Construction to disable the use of the last valid placement Enabled for walls, floors and foundations
4 Days Ago
sub navigation, more featured content styling
4 Days Ago
Added initial volumetric god rays implementation
4 Days Ago
merge from main
4 Days Ago
merge from ballista_climb_fix
4 Days Ago
Moved mount chaining up from BaseVehicle to BaseMountable + some cleanup in Climb_ShowIf Disabled mount chaining on static ballista, fixes "Climb" interaction showing up when mounted near a ladder
5 Days Ago
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5 Days Ago
merge from oldhorse_purge
5 Days Ago
Removed old horse protobuf
5 Days Ago
merge from main
5 Days Ago
Revert changes to terrain maps, fix inaccurate heights by setting ignoreMipmapLimit on heightmap
5 Days Ago
Merge from industrial_perf_improvements
5 Days Ago
Some server industrial conveyor performance improvements -Cache at the start of a run if an output has empty slots, that way if an item isn't stackable we can immediately rule out the entire container instead of iterating over the whole thing -Compare slots by item id rather than object comparer -maxItemStacksMovedPerTickIndustrial convar is now enforced across an entire conveyor move operation rather than per input (this will slow industrial systems down, we may want to evaluate raising the default convar from 12) These changes take a problematic conveyor configuration from 670ms to 12ms processing time
5 Days Ago
Track total possible instance count and recreate buffer if required
5 Days Ago
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Merge from main
5 Days Ago
Fixed floating rock_formation_g on some seeds
5 Days Ago
Update: initial work on parallelizing prefab loading during editor procgen Loads too quickly(0.2s instead of 90) - I feel like it only loads the root-level gameobject, instead of the entire hierarchy. Will continue later. Tests: ran it once, got some telemetry, but already certain it's wrong.
5 Days Ago
Hura crepitans saplings / meshes, prefabs and spawn setup
5 Days Ago
Fix protobuf field ID 0 being used in RidableAnimal.equipmentContainer and ItemOwnershipAmount.username (field 0 is invalid according to protobuf specs)
5 Days Ago
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5 Days Ago
Added test ceiling and floor wallpapers
5 Days Ago
removed duplicated crossbow.skinnable.asset in the blowpipe folder
5 Days Ago
Fart Dart - Stackable flatulence dart. More darts, more farts. Farts heard and seen by everyone, giving away your position.
5 Days Ago
raised up floor of large wood box mesh exterior and interior a little to avoid floor clipping
5 Days Ago
Store page UI content blocks
5 Days Ago
set hat.miner material to specular setup
5 Days Ago
Deafening dart - mutes all audio for 10 seconds
5 Days Ago
Functional command block deployable
5 Days Ago
changed f1 grenade to use specular material setup instead of standard
5 Days Ago
Confusion dart: reverses movement controls and swaps jump/crouch.
5 Days Ago
merge from laserdetector_fixes
5 Days Ago
Fixed detection not working when deployed on foundations and frames
5 Days Ago
merge from bloodunfuckery
5 Days Ago
merge from vm_cam_convar_removal
5 Days Ago
merge from main