reporust_rebootcancel

131,211 Commits over 4,232 Days - 1.29cph!

Today
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards)
Today
RC (not s2p'd)
Today
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 7 of 7, because Plastic is a broken mess]
Today
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 6 of X, because Plastic is a broken mess]
Today
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 4 of X, because Plastic is a broken mess]
Today
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 5 of X, because Plastic is a broken mess]
Today
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 3 of X, because Plastic is a broken mess]
Today
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 2 of X, because Plastic is a broken mess]
Today
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 1 of X, because Plastic is a broken mess]
Today
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Today
Dwelling prefab zero points Heightmap for ruins Scene backup
Today
Boat prefabs
Today
Docks
Today
Merge from naval_update
Today
Hardcode debug.disable_distant_sleepers to false, just want to rule it out of contributing to animator issues
Today
Reset _activeAnimatorController in OnDisable, fixes hold type not updating properly after a player model has been pooled
Fix scarecrow headwrap not working on female players
Today
merge indirect_instancing fixes
Today
Added convar to the settings menu
Today
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Today
Large & small boathouse prefabs. Fixed shadow proxy on walkway large stairs.
Today
Zero'd coords.
Today
2 new ruins.
Today
Potential fix for NPCAnimController NRE
Today
Merge: from main - Bugfix: Removes client-side network group setting when updating parents - fixes phantom entities on cargoship and other global network entities Tests: flew around craggy, was able to pick up items, chop trees, kill animals. spawned cargoship and dropped items on it, spawned dressed player & killed him, then deleted them using console cmd - they got cleaned up as expected
Today
Update: BaseEntity.UpdateParenting no longer tries to update network group - When client receives an entity snapshot, allow it to update the network group if it's out of sync We already get network group change messages - there's no need to try to "guess" on the client and potentially desync. Tests: flew around craggy, was able to pick up items, chop trees, kill animals. spawned cargoship and dropped items on it, spawned dressed player & killed him, then deleted them using console cmd - they got cleaned up as expected
Today
add convar setting for hammer always displaying health info, if you dislike clutter and want to turn it off
Today
Renaming ruins to ruins_C for clarity. Coconut hydration 60 > 50
Today
Bugfix: Run same network-group-inheritance checks on client when recieving snapshots This resovles a scenario where dropped items/players on a cargoship/crane/etc have local net group, but client resolves global net group. Tests: Spawned cargo ship, spawned NPC, player - killed both. dropped items. flew away, destroyed them via console, flew back - they were gone
Today
ScarecrowHead, FrankensteinMask and BanditOutfit repose
Today
50cal reload sounds added to the animation of the single 50cal
Today
box ore - model tweaks
Today
Chages on the casino ambience and wind ambience
Today
box ore - lods, gibs, prefab setup, icon setup, updated manifest and localization, icon manifest updated, updated model with matrix
Yesterday
Fixing health info exceptions after 1st round of testing - sinking boats, generalized - horses health info obscuring view
Yesterday
Merge from naval_missions
Yesterday
Fixed clipping issues on temperate, tundra and arctic trees when viewing them from steep angles
Yesterday
Small improvements to air wolf vendor conversation and some more english dialogue string fixes
Yesterday
Bunker cannon tweak & sandbags that match the tropical islands.
Yesterday
Merge: from main
Yesterday
rebuilt manifest
Yesterday
Cliff shadowproxy fixes
Yesterday
merge from main - will need manifest rebuilding
Yesterday
rebuilt manifest and skins
Yesterday
adjusted world model emissive values to match viewmodel
Yesterday
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Yesterday
Merge from naval_update
Yesterday
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Yesterday
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Yesterday
added emissive texture to front sight