reporust_rebootcancel

138,805 Commits over 4,352 Days - 1.33cph!

Today
Old fluors.
Today
BC - handle null root chain entries and chains that have no nodes
Today
merge from bc_null_chain_fix
Today
merge from waterwheel_deployable
Today
remove debugging ddraw, compiler issue
Today
merge from waterwheel_deployable
Today
Add condition to waterwheel item, retained when picked up
Today
Fixed stalls when pasting something in the console input field. We now defer auto completion to the next frame, so all new characters added in a frame aren't tested (like the old console)
Today
fix missing ! from refactor
Today
merge from main
Today
replaced single doors with double doors in apartment complex
Today
Fixed Scrollbar OnBeginDrag and ClickRepeat not taking into account additional hitboxes, causing jitters depending on where you click Reconnected all scrollbars to their prefabs and tweaked the hitboxes
Today
merge from main
Today
manifest
Today
4k armoured ladder hatch textures
Today
Merge from Main
Today
static double door prefab
Today
easter grass store icon and square images
Today
more wear on the spotlight
Today
merge from new_console-ui
Today
Codegen
Today
merge from new_console-ui
Today
Missed a file earlier when fixing the command list inputfield
Today
Renamed editor auth level convar, to make sure it defaults to 3 in editor
Today
fixed roof.triangle.down conditional top line wrong prefab link
Today
store icon for rattan wallpaper + steam images
Today
Clean(tests): 30% restructure of Assembly-CSharp-Editor.dll tests Tests: none, will rerun once all moved
Yesterday
Don't hide the asset path paste input when the options are closed.
Yesterday
Clean(tests): restructure Facepunch.System.Tests.dll tests - removed FPTask and associated tests (was experimental code) Tests: ran unit tests
Yesterday
merge from easter2026_dlc - new rustige egg sounds plus updated store icons from some easter steam items, tweaks to burst cloth on bunny costume, added descriptions to wallpaper steam items for store/inventory
Yesterday
top tier hatch HP reapply
Yesterday
Clean: restructure Rust.Global.Tests.dll tests Tests: ran unit tests. some OBBTests sporadically fail, but pass on 2nd run - think same as before
Yesterday
Merge from Main
Yesterday
Modify SelectionHistoryWindow to have a new ShowFindByPath checkbox. If ticked, show a text input box for pasting asset paths in. Added buttons to select or ping this asset.
Yesterday
Removed WireTool::SharesRootParent client side check, so servers can mod it (only called on the server now)
Yesterday
merge from new_console-ui
Yesterday
Deselect the command list input field when closing Make sure the command list escape capture is disabled when not visible
Yesterday
Fixed TMP color overriding issue when selecting multiple texts with different colors
Yesterday
Merge from main
Yesterday
Added a mute button to the admin UI player panel Also added current player's position
Yesterday
Hide World in info tab if theres no world available
Yesterday
fixed crypt foundation step culling before network grid
Yesterday
Use NativeArray to hold terrain heights for texture creation Add debug logs
Yesterday
merge from main
Yesterday
new store icons for some easter limited items
Yesterday
merge from main
Yesterday
merged rust_relay_server -> main (splash screen + dupe send fix)
Yesterday
merge main -> rust_relay_server
Yesterday
removed dupe packet send 🙈
Yesterday
Added a slider in RustEditor window to set the desired auth level