reporust_rebootcancel

137,562 Commits over 4,352 Days - 1.32cph!

Yesterday
Compile fix
Yesterday
exported edited salvaged axe  refresh viewmodel animations
Yesterday
Apartment complex b damage progress
Yesterday
Merge from chat_colour_config
Yesterday
String interp
Yesterday
new_console-ui/commandlist -> new_console-ui
Yesterday
new_console-ui -> new_console-ui/commandlist
Yesterday
Swap to using on toggle changed for animation play
Yesterday
Fix nre with new command list ref
Yesterday
- Add an open transiiton when opening command list - Cleanup command list reference - Add missing search bar reference
Yesterday
sendmodelstate_optimization -> main
Yesterday
apartment complex models backup
Yesterday
Adding chat label options to accessibility UI
Yesterday
merge from main
Yesterday
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Yesterday
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Yesterday
Update: replicate hardcoded network grid logic into data setup of NetworkVisibilityGrid - added PositionToGridInd, but not used/tested Going to add grids visualization next Tests: none
Yesterday
Set correct default colours
Yesterday
merge from furnace_workshop_fx
Yesterday
Add convars. Codegen.
Yesterday
Local chat convar name
Yesterday
ChatEntry.SetMessageText pulls the colour from configs based on channel instead of the current hardcoded. Add local chat colour config.
Yesterday
Camping Cooker LODs
Yesterday
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Yesterday
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Yesterday
exported edited salvaged axe refresh viewmodel animations
Yesterday
Set default discord message colour to previous discord colour.
Yesterday
Apply correct channel label colours. Colour external/discord messages correctly.
Yesterday
fixed trim metallics
Yesterday
updated charms ids and updated skins list
Yesterday
second pass kiosk trims
Yesterday
Updating armoured ladder hatch fbx
Yesterday
more charms folder tidy
Yesterday
WIP adding chat channel colour customisation. Added lookup funcs and colour config assets.
Yesterday
Fixes
Yesterday
merge from main
Yesterday
Separated out interior of kiosk E + set dressing within prefab
Yesterday
BunnySuit Texture fixes
Yesterday
Allow Chinese lanterns to be placed on rock ceilings
Rin
Yesterday
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Yesterday
Added a super simple 3rd person rotation component for attachments
Yesterday
Cull the third person attachment at 10m
Yesterday
Convert remaining attachments to prefab variants
Yesterday
Spawn attachments in 3rd person Turn off burst cloth for now Start converting all attachments into a single prefab variant for easier management long term
Yesterday
Remaining lights.
2 Days Ago
Update DLLs with latest W11 fix
2 Days Ago
Merge from main
2 Days Ago
Remove accidental include
2 Days Ago
Possible fix for deep sea planters erroring when deep sea is closing Force spawn all deep sea static farm planters when deep sea finishes opening, don't allow any respawns while the deep sea manager is busy
2 Days Ago
Merge from priv_softcore_nre_fix