reporust_rebootcancel

121,929 Commits over 4,048 Days - 1.26cph!

Yesterday
Removed old SyncVar implementation
Yesterday
Successful queue, sending and receiving on new code generator implementation. Stripped out another overhead byte not needed with our new solution. Generate byte table inside code generator. Developer > 2 logging support. Safety with property setter on the client (throw an exception). Few more Diagnostics error throws (class > 256 syncvars, Base Class == BaseEntity). Try & Catch on Syncvar replicate. Time to fully rip out the old solution.
Yesterday
- Add description - Make sure stability convar is definitely always restored - Some cleanup
Yesterday
suffix all store building skins with "Building Skin" to ensure it's clear, they're building skins
Yesterday
fixed missed doprepare on jungle berries
Yesterday
merge from tea_time
Yesterday
manifest
Yesterday
merge from main
Yesterday
Updated crafting tea shortname
Yesterday
Advanced and pure warming teas
Yesterday
Advanced and pure versions of cooling teas
Yesterday
merge from Jungle_equal_spawns
Yesterday
Missed Files - Code Analysis Dependencies
Yesterday
Roslyn Compiler setup for SyncVars working (auto property generation) Not adding to queue etc yet. Seperated .csproj to seperate directory since Unity keeps forcing .NET Framework
2 Days Ago
Added Advanced and pure crafting teas Updated mixing table recipe list
2 Days Ago
Added advanced and pure harvesting teas - in line with older teas Updated recipe list manifest
2 Days Ago
Tweaked jungle ore node spawn rules Added dedicated berry and hemp populations for the jungle
2 Days Ago
merge from feedback_server_version
2 Days Ago
merge from workshopsource_lwbtransparency
3 Days Ago
Boleadoras - Updated models textures and icon, looks cool now :)
3 Days Ago
merge from inputfield_rtl_fix
3 Days Ago
Bag rename UI RTL support
3 Days Ago
Changed the RustInput base prefab input field for a RTLTMP_InputField
3 Days Ago
Changed crafting menu input field to use RTLTMP_InputField
3 Days Ago
Added RTLTMP_InputField, inherited by TmProEmojiInputField and can be used by RustInput
3 Days Ago
Sea mines...
3 Days Ago
Fixed chat input field and chat entries not supporting RTL languages (Arabic, Hebrew)
3 Days Ago
Setup syntax receiver
3 Days Ago
Implemented Microsoft.CodeAnalysis via plugins instead (fetched nuget dlls from external project)
3 Days Ago
projection madness
3 Days Ago
Fixes
3 Days Ago
Added more test floor wallpapers
3 Days Ago
Added TOD based density attenuation
3 Days Ago
FX
3 Days Ago
Optimisation on jungle concrete walkways (LOD3 bake pending)
3 Days Ago
merge from phraseupdate_improvements
3 Days Ago
Safe deployable
3 Days Ago
Spikes!
3 Days Ago
Include Microsoft.CodeAnalysis Initial Source Generator setup
3 Days Ago
Optim: PrefabPreProcess.FindComponents is now using GetComponentsInChildren With profiler, this ended up 2x faster than old way (lighthouse monument goes from 96ms to 46ms) Tests: used old code inline to validate outputs of new code
3 Days Ago
Can now cancel the phrase update process Improved the loading bar info, giving more context Cleanup
3 Days Ago
Server browser, sidebar and start of table
3 Days Ago
merge from selectionhistory_improvements
3 Days Ago
Can drag and drop entries
3 Days Ago
fix reversed noise channel order
3 Days Ago
Right clicking an entry only pings it and doesn’t select it
3 Days Ago
Give queue back to the pool if its empty (after sending)
3 Days Ago
merge from selectionhistory_improvements
3 Days Ago
Selection history window: - Added a setting to the to enable/disable duplicate entries - Added a search bar - Some optims
3 Days Ago
Fixed bitmask read using too small a bit count