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135,051 Commits over 4,324 Days - 1.30cph!

Today
anim update for cannon ball position in hand
Fix variable name typo
Merge from main
- Paintball overalls now have the applied colour saved as part of the item data. This enables being able to dress up mannequins with different coloured overalls. Also fixes corpses overalls colour if swapping out the corpses worn overalls - Mannequins now do the check for clothing occupying under/over clothing slots. This fixes overalls not updating to the correct hood up/down mesh when on mannequins - Paintball overalls item icon now updates to show whatever colour that overalls item last had applied - Removed an unnecessary allocation when saving mannequin protobuf data - Fixed a pool leak in PlayerModel when updating overalls colour
Today
added new sounds for the salvaged sword actions
Today
First pass on giving real weapon entities to new scientists
Today
trumpet anim updates
Today
early layout for the marketplace
Today
sulfur box lods
More fixes to oilrig rhibs being despawned - ready to merge
Today
Vending machine and sculpture UGC widgets
Today
Fixed pivots in kiosk blockouts
Today
exported updated 3p rpg7 reload anim and reload anim events edited
Today
rentable shop b prefab
Today
Prefabbed the kiosk blockouts
Today
added terrain triggers, basic splat and topology painting
Today
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Yesterday
Added legacyconsoletoggle command to open the old console dev tools
Yesterday
Adding burst cloth constraints to LNY armour
Yesterday
grip adjustments to shield
Yesterday
Made non-monster (mesh-draw) renderers toggleable for performance testing
Yesterday
Pattern boomer UGC widget
Yesterday
tweaked burnt fuse effect
Yesterday
Material tweak to suppress the puddle effect on the deep sea islands.
Yesterday
remodelled inside of kiosk C to clean up and make it make more sense
Yesterday
UGC audio widget and edit history panel
Yesterday
Found the bool to include inactive components
Yesterday
Tuba animation updates
Yesterday
Dropdowns now export correctly with their name values. Exports as strings for both Excel and ADX Datatables format. TODO: Ensure that inactive setting sections do still get included. Handle Sliders and Toggles (should be easier than dropdowns as no namevalues), will try to do abstract/generic solution to work for all 3 types.
Yesterday
Merge from add_printorkilloffnavscientists_command
Yesterday
Merge from fix_scientists_cant_enter_oilrig_rooms
Yesterday
Merge from fix_scientists_not_wounding
Yesterday
Merge from fix_scientist_cant_see_player_despite_touching
Yesterday
Merge from fix_ai_play_anim_nre
Yesterday
some more doodling on the monument layout
Yesterday
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Yesterday
sulfur box texture tweaks
Yesterday
Adjusting settings for horse armour and adding cloth mat
Yesterday
Added new materials and textures for LNY horsearmour. Updated model material references
Yesterday
ballistic shield blockout and file setup
Yesterday
merge from main
Yesterday
missing .mat files? thanks plastic
Yesterday
sulfur box texture polish
Yesterday
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Yesterday
sulfur box textures, game model, icon
Yesterday
Prevent stolen RHIBs from oilrig killing themselves on server restart (needs more testing)
Yesterday
Changed cowbell AnimationCrossfadeDuration to 0 (was 0.1) Fixes majority of cowbell animation getting lost in the transition (affected the old player model as well)
Yesterday
Updated the trumpet_idle_play anim in the PlayerAnimator to point to the new trumpet_idle_play anim Override controllers override clips and not states so this broke all of the other instruments, reapplied idle animations on guitar, cowbell, flute, tambourine and tuba
Yesterday
Fixed stance-aim using 3p_blowpipe_attack_aim clip for override, should be using 3p_blowpipe_idle_aim Fixes double fire anim
Yesterday
hoarded a bunch of changes: - refactored vclouds and vfog for multi camera support - vclouds and vfog ported to RRP with built-in wrappers - match sky dome pos to camera in RRP, including in scene view - scale sky dome to camera far plane in RRP - use CommandBufferManager.OnPreCommandBuffer hook to call OnBeginRendering() in built-in wrappers, fixes update happening after commands buffers were already filled - share TextureDescs between render graph and built-in wrapper render texture creation. Ensures consistent formats, etc - fix skybox rendering twice in scene view - fix water render graph issues on lower quality levels - fix destruction of water dynamics RTHandle