reporust_rebootcancel

95,983 Commits over 3,622 Days - 1.10cph!

Today
bugfixes
Yesterday
merge from toolcupboard_retroskin
Yesterday
Converted retro tool cupboard from prefab variant to normal prefab Fixed StringPool errors on retro tool cupboard
Yesterday
merge from oilrig_sat_tube
Yesterday
merge from harbor_tweaks_4_cargoship
Yesterday
fixed outline not appearing on worldmodel when dropped
Yesterday
viewmodel renderer setup ( turned off for now) still needs ammo belt settings once mat's are completed
Yesterday
cherry picking bridge LOD fix
Yesterday
Cherry picking 94968
Yesterday
NRE fix when MaterialSetup is missing MaterailConfig (now logs a warning instead)
Yesterday
Updated minigun ammo pack with final model (placeholder materials for now)
Yesterday
Orbit strafe now attempts to point at interest zone wilst orbitting
Yesterday
Heavy scientist suit can be equipped with backpacks Heavy scientist suit tanks get hidden when backpack is equipped
Yesterday
edited minigun view model deploy and admire anims
Yesterday
cctv controls, microphone, notepad, telephone
Yesterday
Fixed resource boxes disappearing after leaving network range and returning
Yesterday
fixed LOD texture
Yesterday
Fixed screens not appearing on lowest object quality
Yesterday
Tweaked LOD culling distance to match regular TC
Yesterday
Tweaked front storage adaptor position
Yesterday
edited 3p minigun idle and shooting anims
Yesterday
merge from main
Yesterday
Free vs. FreeList
Yesterday
Fixed "Occlusion Culling" UI option using the wrong conva
Yesterday
Merge harbor tweaks 4
Yesterday
Small changes
Yesterday
Prevent cargo from tilting on harbor approach Improve error messages if approach node isn't found
Yesterday
protobuf
Yesterday
merge from main
Yesterday
Merge from main
Yesterday
merge from harbor_tweaks_4_cargoship
Yesterday
merge from oilrig_sat_tube
Yesterday
setup wider idle stance for 3p minigun
Yesterday
merge from harbor_tweaks_4_cargoship
Yesterday
cracks grass environment volume mask - removed submarine
Yesterday
Initial orbit strafe state
Yesterday
S2P all
Yesterday
merge from harbor_tweaks_4_cargoship
Yesterday
merge from oilrig_sat_tube
Yesterday
Structures folder particle accum setup directly on materials
Yesterday
removed ironsight nodes from vm prefab as they're not needed & confusing
Yesterday
Added placeholder sounds
Yesterday
- fixed issue with 3p anims being submerged - updated clip naming
Yesterday
Props folder particle accum setup directly on materials
Yesterday
Force screens to update when first deployed
Yesterday
Tweaked boxes placement and scale
Yesterday
merge from SignFix
Yesterday
Minigun updates: - vm animator edits - fixed issues with admire triggering - removed ADS states in animator - increased barrel spin speed - added anim event to w_minigun for shell fx
Yesterday
merge from ping_estimation