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138,641 Commits over 4,352 Days - 1.33cph!

2 Days Ago
Update SillyHorseMask.Skeleton Add BoneRetarget components to the Neck bones, this was causing bones to go missing during the skin retargeting
2 Days Ago
fix missing functions in Wind.cginc
2 Days Ago
merge from new_console-ui
2 Days Ago
Changed item and vehicle list flex virtual scroll mode Fixed some loc stuff
2 Days Ago
Cinemachine compile fixes
2 Days Ago
merge from main
2 Days Ago
Phrases
2 Days Ago
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2 Days Ago
merge from main
2 Days Ago
merge from render_pipeline_testing
2 Days Ago
qa island thing
2 Days Ago
fixes, add missing components to some scenes
2 Days Ago
reduce error fade duration to 1 second
2 Days Ago
new_console-ui -> main
2 Days Ago
- Remove hover to preview - Make default values green again
2 Days Ago
Merge from demo_shot_track_dubbing
2 Days Ago
Merge from main
2 Days Ago
Combine Position/Rotation into one track (feels weird to just modify one)
2 Days Ago
merge from main
2 Days Ago
Fixed some misconfigured flex texts affected by the optims earlier, one in the featured store and one in the server browser entry prefab
2 Days Ago
merge from steaminventory_optims
2 Days Ago
Added a mode for FlexVirtualScroll to hide its elements instead of disabling the gameobject Use that for the steam inventory scroll
2 Days Ago
merge from render_pipeline_testing
2 Days Ago
fix watercamera rrp unity 6
2 Days Ago
HttpImage: Don't bother creating sprites if we can just use textures directly
2 Days Ago
merge from render_pipeline_testing (unity 6 compat)
2 Days Ago
Back SteamPlatform.ItemDefinitions with a dictionnary so getting a steam item def doens't take 2 working days (we have 6000 items)
2 Days Ago
merge from new_console-ui
2 Days Ago
merge from new_console-ui/optims
2 Days Ago
Changed the steam inventory item button texts to use the fast path Fixed cart button text settings
2 Days Ago
merge from unity6_compat
2 Days Ago
new_console-ui -> main
2 Days Ago
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2 Days Ago
Fix all the scrolling enlargement issues in console page
2 Days Ago
- Scale console autocomplete and input console fonts as you scroll zoom -Allow setting font sizes on autocomplete and input console - Fix autocomplete button putting the wrong things in the input field - Cleanup
2 Days Ago
2 Days Ago
RRP unity 6 compatibility (testing old unity still works)
2 Days Ago
Reorganised command list page - cleaned it up slightly
2 Days Ago
- Restore client and server autocomplete tag colours - Add them into command list as well
2 Days Ago
Make autocomplete buttons like the old ones - they are better
2 Days Ago
Added a fast path for RustFlexText MeasureHorizontal for when the text width doesnt matter and wont impact the parent size, to avoid calling the slow TMP GetPreferredValues Scrolling in the item tab: MeasureCrossAxis 0.84ms 21.5KB to 0.25ms 0KB
2 Days Ago
Embedded com.whinarn.unitymeshsimplifier so we don't need git installed on all machines
2 Days Ago
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2 Days Ago
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3 Days Ago
merge from main
3 Days Ago
Some optims to FlexElement LayoutMainAxis (scrolling a virtual scroll view is quite slow) - Get rid of the SizingChildren.Exists in LayoutMainAxis and keep track of the remaining elements manually, saves some time - Put Grow and Shrink in the childParams struct - Cache the children count ~0.65ms -> ~0.50ms per frame when scrolling the items tab
3 Days Ago
Water wheel server methods moved to budgeted queue, better cached performance of water blocking check, renamed item asset
3 Days Ago
merge from render_pipeline_testing
3 Days Ago
Setup tropical island 1 and ghostship 1 to use independant navmesh
3 Days Ago
another fix