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142,290 Commits over 4,413 Days - 1.34cph!

Yesterday
Lighting progress
Yesterday
Fixing floating screws for industrial door mesh
Yesterday
industrial garage door - fixed vehicle phys box missing reference to removed from client
Yesterday
Wire tool tests
Yesterday
Add apartment bed entity to medium apartment
Yesterday
Create apartment bed entity
Yesterday
remove passthrough from twitch rivals computer desk
Yesterday
Add single locker entity to small apartment
Yesterday
Make variant of locker loot panel for the single locker
Yesterday
Adjust door chainlink colliders to overlap like they do on original garage door
Yesterday
Add single width locker entity for the small apartment
Yesterday
update apartment_complex_monument/prototype
Yesterday
Setup various things on the door prefab for the new skinned mesh renderer
Yesterday
Removed LOD2 variations from santa beard (every head uses the same one) Deleted all the unused old meshes and prefab variations
Yesterday
Adding industrial torch work model fbx
Yesterday
set attachment anchor on C4 HeldEntity prefab
Yesterday
Add more destroy calls for the mortar shell visual just to be sure its fully gone
Yesterday
apartment fridge
Yesterday
Adding industrial torch rig
Yesterday
Populated wearable replacements on movember moustache
Yesterday
Attempt to solve a weird issue where the country chosing canvas is invisible in build. I reckon it's something to do with flex layout and having child absolute elements but I cant be certain
Yesterday
Merge from main
Yesterday
disable BC on charms when aiming with the homing launcher as the gun moves 100 units away and there's not really an easy way to manage it otherwise
Yesterday
subtract pickup changes
Yesterday
Fix held options not showing up in the pie menu if there are multiple options, fix pie menu ignoring option time, prioritize mount over pickup
2 Days Ago
Fix playable NREs when a player dies on mortars
2 Days Ago
Disable avoidance on navmeshagents, potential fix for scientists stuck in barrels
2 Days Ago
anim updates to new 00 sweep and attack animations
2 Days Ago
Merge from subtract_new_navmesh
2 Days Ago
Merge from main
2 Days Ago
Fixed wire isolation not working on player boats
2 Days Ago
Add chest offset IK, enable it for mortar to fix clipping issues
2 Days Ago
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2 Days Ago
- Fixed an issue where shadow lights would be enabled initially and not toggled off by the shadow caching system, so there would be more shadow map rendering that necessary - Fixed the clamping on the min and max framerate distance convars
2 Days Ago
Restored chippy arcade assets filtering mode
2 Days Ago
merge from workbench_upgrades
2 Days Ago
wb2 fix for the fix
2 Days Ago
Save the last open category in F1 items and vehicles tabs
2 Days Ago
Fix prototype visual clipping in wb2
2 Days Ago
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2 Days Ago
merge from main
2 Days Ago
Fix efficiency visual clipping
2 Days Ago
Phrases update
2 Days Ago
fixes for surplus and reinfored upgrade icons
2 Days Ago
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2 Days Ago
Fixed console not adding sv in front of server command when using the arrows to navigate through autocomplete
2 Days Ago
Added a button to teleport to the associated entity on UGC entries in the admin panel Added global.teleport2entityid command
2 Days Ago
- Updated the max and min framerate distances to be ConVars rather than specified per light - Moved the distance based refresh to another method so it can be checked separately from the framerate limiting checks
2 Days Ago
merge mortar_prototype