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131,619 Commits over 4,262 Days - 1.29cph!

Search range changes: Pt boat -> 300 RHIB -> 200
Today
Lerp fov in and out when reloading the turret
Wrap is invisible check in a server block
Today
Tweaked FOV multiplers
Add extra targetting system to mounted weapon AI: - Allows turet AI to target the same target as the boat provided they dont have one - Same distance checks as standard target pickup
Today
Reduce the camera fov a little bit when mounted to the rear turret, to fix the mesh clipping in the camera
Today
Added PTboat mounted turret dry fire effect
ai_boats_fixes -> naval_update
Today
Gloves leather, Dracula Mask, prisoner hood, jumpsuit waterwell repose
Today
Reduce vine material displacement strength
Today
cannon balance, cannon bunker loot
Today
First pass on overhauling the space LR readout to work with regular renderers and not canvases as canvas world space rendering completely breaks down at world edges and in the deep sea Baked out a texture for the LCD font, made a material and quad per digit
Today
Updated test list to include all the latest naval entities Exclude all boat building blocks from raiding tests (boat building blocks do not take damage from rockets)
Compile fixes (2)
Compile fixes
Fix turret aiming freeze: server rotation loop never executed in client-authority mode Server movement logic was incorrectly disabled when _clientAuthority = true, preventing _worldYaw/_worldPitch lerp, clamping, pivot rotation, and snapshot updates. Fixed by: - Making server apply rotation unconditionally in Update() - Corrected HasServerAuthority to always true for rotation authority - Clamping turret-space yaw/pitch at SetTargetAngles - Ensuring server snapshot updates execute consistently - Client authority now only supplies target angles — server still owns movement Eliminates turret freezing, desync, and clamping bypass issues.
Today
Rebase on /main
Today
add some more debug info to TransformMemory
Today
Merge from naval_update
Today
Scientists mounted on pt boat turrets cannot target invisible players
Today
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Today
Removed a dupped check in OnTick
Today
Wrap the bag parenting logic behind a convar that's on by default just in case (debug.bag_respawn_parenting) as it's a little risky
Today
Fixed scientist boats turning their engine on and off repeatedly when ai.move is false
Don't error log about out of bounds if mission has no rewards, just return
Today
When respawning on a sleeping bag that is parented to a player boat, parent the player to the boat immediately on spawning instead of waiting for the parenting volume to pick it up Hopefully fixes cases of getting stuck clipping when spawning close to a solid object while the boat is in motion
Cloth sash LODs
Today
█▇▉▌▄ ▊▉▌▆ ▋▅▆ █▊▅▉▉▋ ▅▋▋▌▌ ▋▉▄▅▋▊▄▉▄▄ ▇▋ █▋▊ ▊▇█▊ █▆▉ (▍▅▊▊▇▄ ▊▉▋ ▆▉█▌▆▄ ▉▌▅▆▆▅▆ ▅ ▍▋▋▌ ▅▌▆'▅ ▇▊ ▆▊▌ █▄▆▍ ▍█▇▄▆ ▍▍█▉▌ ▊▉ ▆▄█ ▊▍▋▍ ▊▆█ ▋█ ▅▅▌▉▊▅▄ ▋▌▆▆ ▊▍▄▊)
Today
Sail canvas collider now ignores player movement, prevents players geting stuck Switch the boat planner material to Rust Standard/Cloth, fixes wacky motion blur
Fixed ScientistSuitNaval
Today
main -> naval_update
Today
merge from naval_update/deep_sea/toast_fix
Today
merge from main
Today
merge from space_station_weapon_skin
Today
merge from LadderMove_AndTreeMove
Today
merge from naval_update
Today
merge from birthday2025
Today
Added space station building skin store page Fixed the building skin names phrase fuckery, added new tokens used exclusively in the store
Fix y offset not working
commit annoying always changing .mats
Today
added muzzle point to LR300 slot so it shows up in turrets
Today
Added LR space station to the weapons category
Yesterday
Mild tweaks on some tropical ocean color and opacity params.
Yesterday
Increased ore spawns when ore motherload is rolled on islands. Coconut random rotation and offset (offset code bugged atm)
Yesterday
sped up the fall anim on the string a bit on balloon gib fx
Yesterday
Merge from prop_caps
Yesterday
More balloon bugfixes - balloons no longer pop when picked up - balloons no longer pop when editing a boat they are placed on
Yesterday
better lod distances on balloons and made normals better on lod1s
Yesterday
Fix tropical1 having the wrong mesh collider assigned
Yesterday
greatly reduced NPC population in deepsea NPCDwellings wait for navmesh fixed navmesh bounds being wrong and cutting off half the island sometimes