reporust_rebootcancel

97,451 Commits over 3,653 Days - 1.11cph!

Yesterday
merge from huntingtrophygibs
Yesterday
merge from harbor_crane_ramp_fix
Yesterday
merge from bradley_scientists_changes
Yesterday
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Yesterday
merge from mission_improvements_may_24
Yesterday
merge from storage_adaptor_parent_fix
Yesterday
merge from physical_keys
Yesterday
Set use physical keys back to off, was possibly enabled as part of the 2022 upgrade
Yesterday
Functional motorbike kickstand, some refactoring
Yesterday
Crossbow & legacy bow fire arrow visual upgrades.
Yesterday
Compound bow 3rd/1st fire arrow updates.
Yesterday
Comment out PingEstimator spam
Yesterday
Fire arrow projectile visual revamp Trimmed the trail renderer from it for performance, since it's covered by smoke trail anyway Arrow now illuminates a little bit around it mid-flight.
Yesterday
Isolate EffectParent changes to the flamethrowers via a new separatedEffect field, should only be used if animators are causing interference
Yesterday
Fixed flamethrower vms getting strangely offset particle effect spawn positions Not entirely sure how but they seemed to be getting affected by the parent animator in a negative way, so they now live in a separate hierarchy and I've updated the EffectParent script to handle this situation
Yesterday
Tracking down a very weird NRE that we can't reproduce. Modified SpawnScientist in CH47HelicopterAIController
Yesterday
Fixed water bucket VM fluid sim not working with viewmodel camera Also did some general cleanup of the fluid sim script
Yesterday
Fixed sleeping bags preventing door controller deployment
2 Days Ago
Reworked fire arrows on hunting bow viewmodel
2 Days Ago
Recache viewmodel renderers on molotov
2 Days Ago
S2P both harbors
2 Days Ago
Merge from main (needed for S2P)
2 Days Ago
Remove kinematic rigidbody from client side cotnainer pickup crane, seems to fix strange mobility issues on stair ramps Also cleaned up the prefab a bit to clear out a bunch of unused transforms on the server Will need a S2P on both harbors once merged to main
2 Days Ago
Automatically spawn players at random points on the map every half second (and then kill them)
2 Days Ago
missing kickstand model
2 Days Ago
separated kickstand from the main rig to allow for the sidecar connections
2 Days Ago
Fix triangle foundations not lining up after building outwards due to side sockets being 0.01m offset
2 Days Ago
Remove more PingEstimator spam
2 Days Ago
Automatically kill players 20 seconds after spawn, unless they're the local client player
2 Days Ago
Fixed all hunting bow arrowheads so they don't render on the middle of the arrow shaft in 3rd person. Reworked the fire arrow flames so that it doesn't bug out and stretch on vehicles. Also added a tiny light source to it and made it look and perform better.
2 Days Ago
Merge NudityNREFix -> TrackDownRagdollStalls
2 Days Ago
Cherry pick 96364 as there were other changes on that branch that aren't ready for main
2 Days Ago
Fixed errors when using server-side corpses and pixellated censoring in editor, or changing cencoring mode in editor with server-side corpses present
2 Days Ago
Fixed the timer box staying active when a mission doesn't have a timer
2 Days Ago
Fix Socket_Specific_Female not getting parented to the target entity if parentToBone is false, fixes storage adaptors not getting parented properly and preventing industrial setups from working
2 Days Ago
added candle and flame to jackolanterns, re-rendered carvable pumpkin icon as previous one clipped
2 Days Ago
Fixed EffectParentToWeaponBone leaving orphaned particle effects in the world after the player changes weapon
2 Days Ago
Arctic Pack typo
2 Days Ago
Update texture mipmaps
2 Days Ago
Fix NRE in BaseViewModel.HideSightMeshes()
2 Days Ago
legacy crate model, lods and gibs materials and textures
2 Days Ago
Fix TC showing "Clear Authoirzed List" when no players are authed on TC
2 Days Ago
Fix more client errors
2 Days Ago
Fix client compile errors
2 Days Ago
added gibs for hunting trophy large, small and fishing
2 Days Ago
Add ability to auth friends on TC (similar to turrets) - rename `AddSelfAuthorize()` -> `AddAuthorize()` - both "auth self" and "auth other" use same RPC - must assign "PickAFriend" dialog to tool cupboard entity for it to appear as an option in the radial menu - enabled on both TC & retro TC skin
2 Days Ago
merge from Tier3CrateRotationFix
2 Days Ago
merge from cargo_double_dock
2 Days Ago
merge from hobobarreliconfix
2 Days Ago
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