reporust_rebootcancel

140,368 Commits over 4,383 Days - 1.33cph!

2 Days Ago
merge from console_uparrow_fix
2 Days Ago
Fixed console auto complete preventing you to go through the history when open
2 Days Ago
Fix budget being treated as seconds despite being miliseconds
2 Days Ago
Fixed exception in DoPrepare on shields because they don't have a HoldAnimationOverride
2 Days Ago
merge from playerboat_tests
2 Days Ago
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2 Days Ago
Merge from main
2 Days Ago
Merge from water_well_B_spawn_fix
2 Days Ago
Fixed food cache not spawning in water well B
2 Days Ago
Testing changes to Jenkinsfile
2 Days Ago
Fixed client convars with an empty default value showing as [?]
2 Days Ago
merge from convar_defaultvalue_fix
2 Days Ago
merge from main
2 Days Ago
Prevent nullref when navmesh is not built but is queried, error will be logged in ai.logIssues 1
2 Days Ago
Sit visuals correctly
2 Days Ago
Do no rebuild tiles when using unity navmesh, do not log error when no nav found when an entity tries to rebuild (it's normal for some entity to spawn before navmesh is built)
2 Days Ago
2 Days Ago
Removed the loading thingy, few more adjustments
2 Days Ago
Added electric furnace to the skin viewer
2 Days Ago
merge from automated_testing
2 Days Ago
Update all tests to call the base SetUp Removed KillAllEntitiesInRadius calls
2 Days Ago
edited 3p sit driving snowmobile rear lean R/L anims to correct clip ranges
2 Days Ago
We now take a snapshot of all server entities on test setup, and kill the difference on test teardown Fixes entities leaking from tests
2 Days Ago
Add a twist relax slider for hand IK
2 Days Ago
Add offset to left hand IK
2 Days Ago
Update: StableObjectArray now exposes stable index lookup map (needed for transform access array jobs) - moved NativeArrayEx to Facepunch.UnityEngine plugin, enabled unsafe code, added Unity.Collections dep Tests: none, code is in the middle of breaking rewrite
2 Days Ago
replaced missed topology usage
2 Days Ago
replace topology query in road terrain modification with type query
2 Days Ago
exported edited 3p beanbag anim and set to loop
2 Days Ago
Updated mortar animation clip naming and added 3 reloads at different heights
2 Days Ago
better entry/exit spawning, road positions snap onto mesh (should really be baked into the prefab) - no middle segment spawning - need to do more work on defining bridge points and adjusting paths to align better
2 Days Ago
Clean: dead test code removal Tests: compiles
2 Days Ago
Skin pass for hide poncho
2 Days Ago
Update: conversion to StableObjectArray - step 2, WaterLevel tests Tests: ran WaterLevel unit and perf tests
2 Days Ago
Merge from workbench_upgrades
2 Days Ago
Export the test list before running the tests from the pipeline
2 Days Ago
merge from main
2 Days Ago
Merge from main
2 Days Ago
Parachute backpack skinning pass
2 Days Ago
merge from itemslist_search_improvements
2 Days Ago
Improved search in item list, typing 'wood' will show the wood item first
2 Days Ago
exported 3p boat sterring anim and added to player animation controller
2 Days Ago
merge from itemslist_scaling_fix
2 Days Ago
Improved item list category button text scaling
2 Days Ago
Update: conversion to StableObjectArray - step 1, AntiHack unit tests Tests: ran antihack unit and perf tests
2 Days Ago
merge from itemslist_scaling_fix
2 Days Ago
Industrial Large Furnace - created icon, added it to the icon generator manifest. Added the furnace to the StorageAdaptorAllowCollisionGroup
2 Days Ago
Improved items and vehicles list grid scaling, works better with any resolution and different UI scale
2 Days Ago
tweaked transforms in wood shutters prefab (zeroing) added WIP kitchen cabinets to apartment prefabs
2 Days Ago
Merge from whatusesthis_fast_path