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141,762 Commits over 4,413 Days - 1.34cph!

Yesterday
merge mortar_prototype to main
Yesterday
merge aim blending for mortar to mortar_prototype
Yesterday
industrial garage door - merged sub objects on skin model
Yesterday
merge from mortar_prototype
Yesterday
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Yesterday
Merge from main
Yesterday
- Setup convar to support auto detecting country or not - Added checkbox to enable/disable it in country selection - Minor set of bug fixes
Yesterday
Commiting a bunch of shelved wip
Yesterday
industrial garage door - LODs created - Added model for skinnning / anim - Icon updated - Prefab updated
Yesterday
Forgot to refresh the test list
Yesterday
merge from automated_testing
Yesterday
More work on kitchen lino for penthouse apartment
Yesterday
Triangle bug splash test fixes Moved one turretpod case to trianglebug
Yesterday
merge from automated_testing
Yesterday
Fixed issue with some shadows remaining enabled for lights that shouldn't have them when shadow caching is enabled
Yesterday
Set legacy shelter door and wooking workbench bbq owner id when spawning
Yesterday
removed dummy from hierachy and re exported fbx
Yesterday
vendingmachine_updateammocount_nre -> main
Yesterday
Properly fix the bug
Yesterday
merge from main
Yesterday
Update animator to include blend trees
Yesterday
merge from main
Yesterday
Fixed tutorial completed commands not running quietly
Yesterday
Fix update ammo count nre
Yesterday
merge from automated_testing
Yesterday
merge from automated_testing/raiding
Yesterday
Another raiding test and some inspector tweaks
Yesterday
Updating ballistic armour and bdu set skinning
Yesterday
main -> server_browser_update_2
Yesterday
Finally fixed the flaky raiding tests
Yesterday
Optim: rewrite Pool to use ConcurrentBag(many mutexes) instead of single mutex Fails unit tests, but not going to focus on fixing it just yet - want to make it faster first. ST avg: 0.88781ms MT avg: 3.1281ms Tests: ran perf tests
Yesterday
Update(tests): add TestMTPressure unit test Wrote it cause my ConcurrentBag based pool is misbehaving Tests: ran new unit test
Yesterday
exported edited 3p drop/pick up item anims, linked to player controller animator and set speed anim to 1
Yesterday
Use SelectableLabel in the test runner window details panel so we can copy text there too Added copy name/copy details context menu
Yesterday
Partially fixed the issue with shadows not swapping to closer lights when shadow caching is enabled
Yesterday
Update(tests): pool now has a runtime switch to disable editor-only safety logic, so that perf is more apples-to-apples ST avg: 1.0358ms MT avg: 13.6264ms Tests: ran perf tests
Yesterday
- Updated stance idle clips with new 3p rig upperbody clips (so these make sense when debugging between the player animator and an override) - Ran animator override updater (updated 150 override controllers)
Yesterday
Merge from main
Yesterday
Merge from main
Yesterday
kiosk C - addressed feedback, added collision & lods
Yesterday
Added context menu to test case and fixtures in TestRunnerWindow - Open source file - Copy CTRL+C also works
Yesterday
Update to vm camera animation to remove shoulder clipping
Yesterday
re-organised marketplace lighting objects into a lighting layer - not made external yet
Yesterday
Merge from main
Yesterday
Added ParameterDisplayName in test results and test lists, let us format struct parameter in a nicer way
Yesterday
Raiding tests fixes Added impact pos prediction and splash radius gizmos
Yesterday
Updated the EmissionToggle script to check whether the MPBs for the renderers have changed before attempting to set the emission value. This fixes an issue where renderers would have the incorrect MPB when coming back into network range
Rin
Yesterday
merge from save284 - Staging wipe!
Yesterday
some more marketplace work
Yesterday
merge from mortar_prototype