reporust_rebootcancel

142,338 Commits over 4,413 Days - 1.34cph!

2 Days Ago
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2 Days Ago
exported 3p holdtype animation sets with names beginning with A and B after updating 3p running/jog anims. Also set player animation controller timescale for the sprint to 1
2 Days Ago
Restoring this branch from yesterday I had to delete (sorry)
bot
2 Days Ago
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Subtracting 150318
2 Days Ago
Fixed an issue with flickering point lights caused by them having different shadow biases
2 Days Ago
Subtracting 150367
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Subtracting 150376
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Subtracting 150380
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Subtracting 150385
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Subtracting 150388
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blowpipe charm position tweak
2 Days Ago
Merge from terrain_lowering_nms_large_cave
2 Days Ago
Restoring a bunch of commits from yesterday I had to delete (sorry)
2 Days Ago
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merge from main
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Subtracting 150838 (reapplying new navmesh)
2 Days Ago
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Merge from terrain_lowering_nms_large_cave (reapply)
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Subtracting 150878 (new submesh subtract) i.e. reapplying new submesh
2 Days Ago
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Modified Jenkinsfile to utilize fpbuild installer scripts to manage fpbuild version per pipeline instead relying on globally installed version on the Jenkins runner system.
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Subtract 150311
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Test branch Start from cs 10513 and merge in 150311
3 Days Ago
When sprinkling in local servers ensure they're under like 150km rather than < 1000km
3 Days Ago
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Merge from terrain_lowering_nms_large_cave
3 Days Ago
Re-bake missile silo heightmap to workaround AddToHeightMap issue
3 Days Ago
Fix deployable snapping not working properly in some cases Client now sends over its setup and server validates (just like regular placement)
3 Days Ago
add RustForwardOpaque lightmode to opaque geometry pass
3 Days Ago
Final fixes
3 Days Ago
RRP deploy guides
3 Days Ago
Add version printout to the server log file, was only on client before
3 Days Ago
More lighting
3 Days Ago
Add queen bed entity to large apartment
3 Days Ago
Create queen sized apartment bed
3 Days Ago
Add single bed to medium apartment
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3 Days Ago
merge from main
3 Days Ago
blowpipe charm position changes
3 Days Ago
Lighting progress
3 Days Ago
More WIP changes
3 Days Ago
Another attempt at a fix
3 Days Ago
Add ai.abortNavEnabledWhenOutOfNav convar, disabled by default, use in combination with ai.logIssues to help isolating npcs causing the log spam
3 Days Ago
Updated door animaiton and animator scale to be -0.5 on close again
3 Days Ago
Removed LOD2 varations from movember moustache Deleted unused prefabs/models
3 Days Ago
Lighting progress
3 Days Ago
Fixing floating screws for industrial door mesh