reporust_rebootcancel

131,318 Commits over 4,232 Days - 1.29cph!

Yesterday
Adjusted ladder volumes on FC 1, 2, and 3. Full ladder pass on FC4. S2P on all FCs.
Yesterday
Tests: TestNoClipConsistency - add vehicle detail colliders to catch inconsistency - also don't reinvent the wheel with permutation combinations, just use [Values] instead as before Tests: unit test fails (expected, will fix next)
Yesterday
Cherrypick from 138603 (mission fixes)
Yesterday
Merge from naval_missions
Yesterday
- Fix tutorial conversations and mission progression - Fix mission discrepancy warning log which would appear during tutorial - Fix potential out of bounds exception when accessing mission rewards
Yesterday
LS gap, lowered box in gap
Yesterday
handle boat building blocks potentially having a set of parenting triggers from conditional models, added parenting triggers to wall variant prefabs - didn't add them to low walls as they should always be in the volume of a foundation/wall anyway
Yesterday
Tests: Amend TestNoClipConsistency to generate players permutations with non-zero vehiclePauseTime alongside forceCastTime This should trigger a slightly different code path for noclip checks. Still need to generate relevant physics colliders to validate this path. Tests: ran TestNoClipConsistency
Yesterday
Merge: from jobs_coarsedist_crashfix - Bugfix: fixes crash when players connect to a fresh server with UsePlayerUpdateJobs > 0 Tests: local C+S with UsePlayerUpdateJobs 2 enabled from the start - no more exceptions by height and shoredist jobs
Yesterday
Bugfix: UsePlayerUpdateJobs - fix GatherWavesIndicesJobIndirect returning invalid count of deepsea players - Also fixed invalid index usage for acessing positions Tests: local C+S with UsePlayerUpdateJobs 2 enabled from the start - no more exceptions by height and shoredist jobs
Yesterday
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Yesterday
Heavily simplified food market barge (top section) collision
2 Days Ago
ore & explosive - guide meshes added
2 Days Ago
Fixed missing door collision on bottom of food market containers. Simplified collision mesh overall.
2 Days Ago
Swimwear 01 and all variations reposed
2 Days Ago
box ore - tweak display anchor location
2 Days Ago
box explosives - updated manifest, updated icon manifest, updated localization.
2 Days Ago
network++
2 Days Ago
box explosives - updated model and gibs, updated lod geo, setup prefab, icon created, item created.
2 Days Ago
Fixed a texture streaming issue in the Icon Render scene where icons were rendered with the wrong mipmap levels
2 Days Ago
box explosives - updated texture settings
2 Days Ago
edited lr300 space world model skinning and created/linked attack anim for it in the animator
2 Days Ago
Enabled AllowKinematicDrift for PlayerBoat
2 Days Ago
more splat work ferry terminal
2 Days Ago
Merge from netting_placement_rework
2 Days Ago
Merge from main
2 Days Ago
Merge from parent
2 Days Ago
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2 Days Ago
more splat on the right of ferry terminal
2 Days Ago
Boat planner can go into tc tool slots
2 Days Ago
naval_update -> main
2 Days Ago
glass surface types for airfield hangars
2 Days Ago
Add model components to all window bars, embrasures, floor grills, shelves to fix offset bullet impacts and stringpool warnings
2 Days Ago
deleted stray foundation piece water_well_b
2 Days Ago
stripped rendererbatch on powerline cardboard crates as that still causes issues
2 Days Ago
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2 Days Ago
Enabled RW on 2 bullet meshes to fix 50 cal particle system warnings
2 Days Ago
merge from fix_boat_teleport_checks -> naval_update
2 Days Ago
Fix portal teleport check not ignoring the terrain margin properly - make it also ignore TerrainMargin outside of editor too so it works on Craggy standalone (shouldn't affect Procgen as TerrainMargin will never be in the way of the boats)
2 Days Ago
Set tropical terrain material decal layers 0 & 1
2 Days Ago
Merge from tropical_shore
2 Days Ago
Adjust shore and underwater values
2 Days Ago
Merge from naval_update
2 Days Ago
soften wallpaper/planner deploy sound and add two more variations since we're hearing it more often now
2 Days Ago
Fixed mainland fog of war being cleared when deep sea closes
2 Days Ago
Merge from parent
2 Days Ago
Increase imposter render bounds to fix culling issues in deepsea
2 Days Ago
reduce cannon fire mech sound volume slightly
2 Days Ago
assign UI handling sounds to boat deployables
2 Days Ago
Null check in TerrainPath:FindClosest