reporust_rebootcancel

137,133 Commits over 4,352 Days - 1.31cph!

Yesterday
fix rotation tool transparency
Yesterday
Fix profiler samples in Find and TryGetEntity
Yesterday
Update: add a couple more test positions for unit tests Tests: tests pass
Yesterday
Merge from main
Yesterday
Merge from main
Yesterday
- Fix paintball impact effects not always behaving with turrets - "Impotent" projectiles created just for effects for non instigating clients now know about their source weapon - Cleanup EntityRealm::TryGetEntity - Fix paintball impacts instigated by the local player not ignoring max spawn distance
Yesterday
merge from painting_line_tool_winner
Yesterday
Removed undesired line tool method, preview line is the winner! - removed sounds - HUD tip remains whenever holding shift, not just when actively drawing line
Yesterday
merge from boxes_performance_pass
Yesterday
Removed camera leaning towards horse head when galloping
Yesterday
Added horse locomotion playable component, handles the locomotion animation playing and blending only
Yesterday
boxes performance feedback
Yesterday
Update: move normal calculation logic to HeightMapQueryStructure - Give couple methods a rename Tests: ran unit tests
Yesterday
Bugfix: basic arespeeding unit tests now pass - use the right interpolators for IsSpeeding - add overloads to TerrainHeightMap.GetNormalsIndirect and antihack specific jobs to accept deferred arrays - make IsSpeeding work on CachedState Tests: ran unit tests
Yesterday
setting up salvaged axe refresh prefabs
Yesterday
Rentable Shop Kiosk F - first pass materials WIP
Yesterday
Construction NRE fix
Yesterday
merge from parent boxes_dlc
Yesterday
Idle to walk and walk to idle imports
Yesterday
exported horse walk to idle and idle to walk anims
Yesterday
exported refreshed salvaged axe rig/anims
Yesterday
Update: add basic consistency unit tests for AntiHack.IsSpeeding and AreSpeeding Currently fail, as I forgot to adjust the IsSpeeding logic after state cache changes. Tests: ran unit tests
Yesterday
rebase on main
Yesterday
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Yesterday
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Yesterday
final 2 individual square steam images on storage_boxes_pack sitem
2 Days Ago
Fix scientist weapons floating at world origin on server
2 Days Ago
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2 Days Ago
Fix naval scientists new entity weapons leak, make sure new scientist weapon are not saved if the scientists themselves are not saved
2 Days Ago
changed "component" to "storage" on all storage boxes descriptions, started to plug in square steam images to sitem
2 Days Ago
merge from boxes_dlc
2 Days Ago
Fixed paint mask normal map settings
2 Days Ago
Gesture anim updates
2 Days Ago
cannon anim update and IK adjustments
2 Days Ago
merge from main
2 Days Ago
Merge from island_cliff_water_fix
2 Days Ago
Added some water volumes to the cliff areas on tropical island 1+2 to fix thse little pockets of no water No idea what the actual cause is, it doesn't seem to be affected by the ocean topology S2P both islands
2 Days Ago
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3 Days Ago
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3 Days Ago
Added a searchlight debug mode to try and figure out the volumetric animation
3 Days Ago
Merge from main Auto resolved conflicts on cannon.deployed, steeringwheel.deployed, SmallBoatPassenger
3 Days Ago
Atmosphere & triggers.
3 Days Ago
Final lighting sans atmos volume & culler.
3 Days Ago
Zeroed the transmission on this potted plant, because I keep seeing it bleed ambient in interiors. Emission texture tweak.
3 Days Ago
These static candles shouldn't be shadowcasting like that.
3 Days Ago
Lighting prefab.