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133,082 Commits over 4,293 Days - 1.29cph!

9 Months Ago
Fix corrupted file
9 Months Ago
OutbreakScientist Glasses Branding
9 Months Ago
Primitive indexed indirect render implementation for single material
9 Months Ago
Twilight & night settings.
9 Months Ago
Added a warning box if a Skeleton component is missing bones (responsible for broken clothing/skin on most recent viewmodels)
9 Months Ago
Remove a debug line, simplify DoSplash
9 Months Ago
Possible LiquidWeapon NRE fix
9 Months Ago
Fixed skull skin of rock missing long resource forgiveness, resulted in it not having the same harvest distance as the vanilla rock
9 Months Ago
Fixed descend/throw back sometimes appearing briefly after the player interacts with a vine
9 Months Ago
Merge from jungle_update
9 Months Ago
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9 Months Ago
Swap syncvars to send shorts instead. (Id is class relative so no problem with duplicates)
9 Months Ago
Make the vine visual poolable (slightly risky, parking on a branch for now and will merge to aux3 for more testing)
9 Months Ago
Vine swinging tree and stump are now poolable
9 Months Ago
Merge from main
9 Months Ago
Fix MarkDirty on client side triggering dirty for server side entity, causing an infinite cycle of MarkDirty calls
9 Months Ago
Fixed keycards still showing as green for the local player in third person
9 Months Ago
merge from main
9 Months Ago
Fixed batteries incorrect charge left time
9 Months Ago
Added final 3 desc updates from original list, fixed cat pie desc, updated croc pie desc.
9 Months Ago
Fixed hardside wallpaper not showing on wall right and left conditional models
9 Months Ago
Equal, do not subscribing to delegate. Reduces some allocations.
9 Months Ago
Pregenerate field name ids rather than running it through string pool at runtime Very initial setup to support packed syncvars
9 Months Ago
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9 Months Ago
fix jungle ambience playing offshore
9 Months Ago
boomerang_3p_hands_up_fix ➡️ main
9 Months Ago
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9 Months Ago
Changed distance mode on kapok trees to XYZ / they weren't switching LODs properly when flying overhead
9 Months Ago
Lowered cull distance for all vine tree branches even further. Disabled shadow casting on the branches as they are always in the shadow of the parent tree
9 Months Ago
Disabled shadowcasting on all jungle bushes and saplings except for LOD0
9 Months Ago
More agressive LOD settings on all jungle bushes
9 Months Ago
Unified wood log culling distances / some were being drawn way too far
9 Months Ago
More agressive LOD setting on hura crepitans / LOD changes to prevent pop-in / darkened billboards to reduce pop-in
9 Months Ago
More agressive LODding on trumpet trees / slight mesh changes to reduce pop-in / 20-50 percent triangle reduction at LOD0 with minimal quality loss
9 Months Ago
Fixed construction overlay weirdness.
9 Months Ago
Call base.OnHolster last so that our animator changes go through Remove old way of handling this
9 Months Ago
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9 Months Ago
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9 Months Ago
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9 Months Ago
Cut the max eyeglow distance in half on Wolf(2), Tiger, Panther, Crocodile.
9 Months Ago
Restored floor.stone.prefab, merge fuckery
9 Months Ago
Fixed client write and send methods trying to use server write and send Fixed server recieve method being hooked up wrongly
9 Months Ago
Can mark SyncVars as [ClientAuthority] This changes the ifdef blocks used in the resulting replicate and sync methods Changed test code to include a client -> server Syncvar
9 Months Ago
merge from main
9 Months Ago
Added new token for jungle rifle as it was sharing one with med rifle
9 Months Ago
Small mesh tweak
9 Months Ago
Add server receive methods Add CLIENT & SERVER preprocessor tags in generation step
9 Months Ago
Mop and Bucket feedback
9 Months Ago
IOEntityEditor and BaseMountableEditor inherits from BaseEntityEditor
9 Months Ago
Added handles to edit entities bounds