reporust_rebootcancel

133,091 Commits over 4,293 Days - 1.29cph!

9 Months Ago
Merge from ziggurat_perf_fixes
9 Months Ago
Merge from jungle_update
9 Months Ago
Marked halfheight_salvaged_bamboo_shelves.item and wall_single_shallow_shelves.item as NeedsSteamItem, prevents them from appearing in the crafting menu by default
9 Months Ago
Fixed emoji not unlocking correctly
9 Months Ago
▋▍▇▋▇▍ █▇▄▋ ▌▇▋ ▊▄▅▅▋▋▇▄▌▅▊█ ▆▆▌▅▉▍ █▉▆▍▅▍▋▌▆▊ ▌▌ ▉▍▄▅▄▅ ▆▋ ▆█▊ ▌▌▌▋▇▄▋▊▅ █▌▇▌ ▉▋▍▆█ ▍█▊▅▄▊▊▇▄▆ ▊▍ ▋▋▄▌▇▄ ▆▆ ▇▋▉▍▋▇▋▉ ▆▊ ▆▆▄▆▆▍▄▊▌
9 Months Ago
Fixed floating barrel corpses and added Mesh Cull components
9 Months Ago
merge from jungle_update
9 Months Ago
added corpse prefabs for wicker and bamboo barrels
9 Months Ago
merge from /jungle_storage_skin_fix
9 Months Ago
Replaced cocoknight gloves viewmodel material
9 Months Ago
Missed some billboard texture changes
9 Months Ago
Updated schizolobium with progress from friday
9 Months Ago
updated jungle ar icon
9 Months Ago
Merge from icon_render_export_fix
9 Months Ago
Updated IconRender scene to have the DeferredIndirectLightingPass on the preview camera and disabled the borked lighting object
9 Months Ago
merge from main
9 Months Ago
S2P ruins and ziggurat to refresh piper nigrum prefabs
9 Months Ago
re-factored piper nigrum tree LOD scripts to link in-prefab content instead of in-folder content made prefabs original prefabs instead of variants
9 Months Ago
skipped LOD0 on mauritia flexuosa, more agressive LOD2 distance
9 Months Ago
Fixed most of the ziggurat structure rendering twice, all the time Caused by a root renderer with child LOD renderers using a RendererLOD Re-exported HLOD
9 Months Ago
Disable shadows on vine tree branches Disable shadows on vine line renderers GPU instancing on kapok tree mats
9 Months Ago
Possible AdminPanel NRE fix
9 Months Ago
Fixed not being able to interact with some NPC vendors due to fridge VM changes
9 Months Ago
Fix NRE when a melee held entity breaks (NPCNoiseManager)
9 Months Ago
- big ocean fragment shader performance improvement (section of code that didn't need to be computed per fragment was more than doubling ocean draw time) - hide ocean under rivers - fix caustics being burned into screen when disabling water layer
9 Months Ago
start of fixing corpse gibs for jungle barrel storage
9 Months Ago
removed skin linkage to large wood box for jungle barrel storage, removed skinnable asset and linked both directly to jungle_dlc sitem , rebuilt mannifest
9 Months Ago
main -> vine_capsule_renderer
9 Months Ago
First compiling example of cheaper single server -> client sync vars 🎉 Ensure base entity initialises SyncVar hooks Clearer naming for handlers, Sync and Replicate
9 Months Ago
Missed files
9 Months Ago
Missed files
9 Months Ago
Client.Connection receive methods. Initial code generator to hook SyncVar OnValueChanged method to our SendSyncVar method (server only) Only give a damn about single SyncVars for now
9 Months Ago
BaseEntity Single SyncVar header, object and send methods Minor SyncVar code cleanup Enable encryption
9 Months Ago
main -> hackweek_syncvars
9 Months Ago
main ->syncvars
9 Months Ago
Include server version in F7 feedback
9 Months Ago
Daytime TOD grads Custom tonemap curve Weather tweaks
9 Months Ago
▅██▌▋▌ ▅▅▇▍ ▆▋▊▆▄█▋▇▌▆▋▋▇▅▉▆▄█▌▅▄▄
9 Months Ago
▊▅▋▊▆▍ ▊▊▆▉█▍ ▍▋▇▌▇ ▋▌▌▊ █▅▌ █▉▆▌▉▇▋▋▍ █▅▄▅ ▇▊▍▅▅▆██ ▉▄ ▌▅▌▉▆▌▆▊▅▄▌▅▋
9 Months Ago
▅▌▄█▌▄ ▆▅▅▅ ▋▅▆▆
9 Months Ago
merge from jungle_update/hunter_vision - 120286 Enabled trail emission on sharks
9 Months Ago
Enabled trail emission on sharks
9 Months Ago
merge from jungle_update
9 Months Ago
merge from jungle_dlc
9 Months Ago
Custom tonemapping test WIP. More sky and atmosphere fuckery.
9 Months Ago
beat chest gesture sounds
9 Months Ago
tiger sound class and falloff distance tweaks