reporust_rebootcancel

134,487 Commits over 4,293 Days - 1.31cph!

5 Years Ago
Fixed cliff_medium_sloped_R broken mesh in cave_small_medium scene
5 Years Ago
DLC .item pass
5 Years Ago
Underwater lab conditionals prefab updates
5 Years Ago
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5 Years Ago
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5 Years Ago
Recover chance difference for crawling vs. incapacitated. Added convars for each.
5 Years Ago
Reset wounded timer if player goes from crawling to incapacitated. Some refactoring.
5 Years Ago
Set speed thresholds in the crawling blendtree to 0.5 instead of 1.0, since we only crawl at 0.75 (currently)
5 Years Ago
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5 Years Ago
Animation: Give look look direction a 0 weight while crawling.
5 Years Ago
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5 Years Ago
Underwater lab autospawn prefabs
5 Years Ago
Unterwater lab prefab updates (socket adjustments)
5 Years Ago
Underwater lab test scene
5 Years Ago
Underwater lab generation baseline / proof of concept
5 Years Ago
merge from main
5 Years Ago
merge from save214
5 Years Ago
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5 Years Ago
merge from train_tunnels_new_content
5 Years Ago
Added missing bench collision to stairwell_bottom_360
5 Years Ago
Don't show health while wounded
5 Years Ago
Fix TimeSince
5 Years Ago
More progress
5 Years Ago
Splitting up the wounded states into separate methods
5 Years Ago
Allow for forced death after wounded timeout
5 Years Ago
Continuing setup for the two levels of wounding, crawling and incapacitated
5 Years Ago
Merge Main->NewWounding
5 Years Ago
5 Years Ago
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5 Years Ago
Fix for UIBackgroundBlur grabpass being offset.
5 Years Ago
merge from /train_tunnels_new_content
5 Years Ago
updated tunnel entrance bunkers - a, b, c, d underground volumes
5 Years Ago
Hitch & trough can now be placed down narrow triangle passages
5 Years Ago
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5 Years Ago
created some demo layouts of the underwater labs
5 Years Ago
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5 Years Ago
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5 Years Ago
Code review: Fix comment wording
5 Years Ago
merge from save214
5 Years Ago
compound s2p
5 Years Ago
save++ network++
5 Years Ago
merge from train_tunnels_new_content