reporust_rebootcancel

98,250 Commits over 3,683 Days - 1.11cph!

25 Days Ago
merge from dismount_netting_fix
25 Days Ago
Added a new QuickMove path for Industrial conveyors, bypasses having to create a SplitItem (and the associated GC) Should also reduce general item churn issues as the most common conveyor scenario (moving some items from one stack to another) will no longer involve making a new item Should be no gameplay difference
25 Days Ago
Added a metal detector mission objective
25 Days Ago
Added hinges to the van doors
25 Days Ago
Merge from explosions
26 Days Ago
Both flamethrowers with viewmodelrenderers and effect parents setup
26 Days Ago
Match import fbx offsets exactly
26 Days Ago
First pass on dedicated vm animator handling script for sks Uses new IViewmodelComponent interface, will probably come in handy in the future
26 Days Ago
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26 Days Ago
Marked ScaleBySpeed as IClientComponent, fixes it running pointlessly on the server as it's only used for visual effects (0.15ms a frame in recent profiler snapshot!) Cleaned up RealmedRemove components on SImpleShark and boogieboard.deployed, all other instances of ScaleBySpeed were correctly being removed on the server Marked TriggerPlayerTimer as IServerComponent, it's only used on the boogie board server side
26 Days Ago
Properly aligned sharp coastal cliffs Medium cliff variant test
26 Days Ago
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26 Days Ago
Merge from mission_improvements_may_24
26 Days Ago
Fixed escape key not working anywhere
26 Days Ago
viewmodel updates inc bolt states & triggers
26 Days Ago
- Rearranged and updated prefabs, separated meshes and made doors separate, updated LODs and colliders
26 Days Ago
viewmodel updates
26 Days Ago
Switch asset warmup to use the existing Timing class Hook Timing events and send to Azure inside performance analytics (so we can assossiate load times -> hardware)
26 Days Ago
Merge from unity_2022.3.24
26 Days Ago
Merge from main
26 Days Ago
Fixed a bunch of places in PlayerWalkMovement setting Rigidbody.velocity without checking isKinematic
26 Days Ago
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26 Days Ago
More fucking around with Unity.AI.Navigation
26 Days Ago
Analytics for asset warmup & prefab warmup
26 Days Ago
Maybe fix hostile UI sometimes not showing if you're inside a safe zone
26 Days Ago
merge from fix_ammo_unload_drop
26 Days Ago
merge from fix_pickafriend_dark_colors
26 Days Ago
merge from fix_broken_minigun_delete_ammo
26 Days Ago
merge from fix_place_foundation_under_floor/roof
26 Days Ago
merge from reduce_server_tags/compact
26 Days Ago
merge from tutorial_terrain_splat_issues
26 Days Ago
Fix index out of range sometimes when clicking on the clan announcement textbox for editing Fix clicking on the clan announcement textbox not being able to put the caret right at the end of the text
26 Days Ago
Fix horses occassionally being hit twice by bullets & dealing an extra +50% damage to them - raised density to 100 = no bullet penetration
26 Days Ago
Missed pathing files
26 Days Ago
Ported over a bunch of pathing code from Bradley Swapped wheelbase to that of a Ford Transit :O
26 Days Ago
Added Ackermann steering to target
26 Days Ago
Client IO lines parenting (missed some files)
26 Days Ago
26 Days Ago
Client IO lines parenting wip: wires placed on doors are now properly parented and will follow as they open and close
26 Days Ago
Swap to BaseEntity Added scene to scene loader Shock and tire animation swapped to clientside Cleaned up vendor scenes
26 Days Ago
Initial test scene and client and server script setup
26 Days Ago
Fix ammo being dropped on the ground when unloading a weapon with a full inventory
26 Days Ago
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26 Days Ago
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26 Days Ago
merge from harmony2_3
26 Days Ago
merge from fix_spawn_map_entities
26 Days Ago
merge from fix_safezone_backpack_drop
26 Days Ago
Changed wire culling to per-pixel; disabled by default on materials
26 Days Ago
player update. exported setup L96 rifle animation set. made L96 holdtype override controller for it too
26 Days Ago
Formatting changes