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122,103 Commits over 4,048 Days - 1.26cph!

20 Days Ago
Merged some safety checks
20 Days Ago
vine swinging sounds
21 Days Ago
Added new ladder footstep events when climbing up and down (see ClimbFootstepSound field on TriggerLadder)
21 Days Ago
Don't render vine shadows if lod > 0
21 Days Ago
Merge from jungle_update
21 Days Ago
manifest
21 Days Ago
Added a set of medium sized hura crepitans trees / prefabs, meshes, colliders, textures, materials
21 Days Ago
outofstock_log_fix -> main
21 Days Ago
Remove is out of stock log
21 Days Ago
merge from jungle_update
21 Days Ago
jungle_update -> aux3
21 Days Ago
boomerang_rebalance -> jungle_update
21 Days Ago
Adjusted a bunch of values to be happier with the faster speed
21 Days Ago
jungle_update -> aux3
21 Days Ago
vine_performance_improvements -> jungle_update
21 Days Ago
Reduced work queue vine cost to 0 ms unless vines are moving
21 Days Ago
First set of vine improvements: reduced budgeted vine loop ms by 35% Call better api calls in vine to let the physics rope retain some additional performance improvements (only calling updates when values have actually changed) Close down and organise the physics rope api
21 Days Ago
Jungle ak - removed lods from mag drop fbx ( only renders lod0 ) - removed uneeded avatar from worldmodel fbx - set up worldmodel prefab
21 Days Ago
Merge from poison_ui_fix
21 Days Ago
Fix poison metabolism value not being serialized. Makes the poison vital UI actually work.
21 Days Ago
Changed colliders in piper nigrum corner pieces to prevent player obstruction. Removed obsolate col meshes.
21 Days Ago
3p jungle ak updates - added anims and animator - set up mag drop effect - updated attachment positions
21 Days Ago
vine code cleanup
21 Days Ago
Changed collision material type to rock for better sfx
21 Days Ago
fix water rendering issue on reduced render scale
21 Days Ago
Basic support for multipe upgrade paths for a SimpleUpgrade entity. Test data: external wooden walls can now be upgraded to stone, adobe or ice walls via hammer upgrades. Still missing some functionality/checks.
21 Days Ago
Nerf animal hearing in general, and croc hearing even more
21 Days Ago
First pass of proper schizolobium tree textures
21 Days Ago
rigged 3p jungle ak, initial entity setup
21 Days Ago
Initial groundwork for multiple upgrade items.
21 Days Ago
Fix corpse fixed update NRE
21 Days Ago
Fix croc thinking it's diving even though it's on land, big rewrite of all animal roam and flee eqs
21 Days Ago
wip simple upgrade reskinning
21 Days Ago
Doubled the throw and return speed
21 Days Ago
jungle_update -> aux3
21 Days Ago
vine_fixes -> jungle_update
21 Days Ago
Some more sanity checks to ensure world raise end point is at the correct position when it needs to be
21 Days Ago
merge from jungle_update
21 Days Ago
biome fog ambient comes from averaged atmospheric scattering, biome fog applies to billboard clouds and background sky more correctly
21 Days Ago
merge from jungle_dlc
21 Days Ago
First pass view model camera animations for all explosives
21 Days Ago
Invoke a refresh on the visual vine a split second after the mountable arrives - should prevent inaccurate vine end points
21 Days Ago
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21 Days Ago
Cherrypicked 119958 (Fixed the alpha channel's blend settings for deferred mesh decal materials)
21 Days Ago
Fixed the alpha channel's blend settings for deferred mesh decal materials
21 Days Ago
jungle_update -> vine_capsule_render
21 Days Ago
Reassigned materials
21 Days Ago
jungle_update -> Aux3
21 Days Ago
boomerang_fixes-> jungle_update
21 Days Ago
Increased world model bounds sizing