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136,925 Commits over 4,324 Days - 1.32cph!

11 Days Ago
merge from supplydrop_boat_fix
11 Days Ago
merge from scientist_rock_fix
11 Days Ago
Slightly shifted one scientist spawn point of Ruins C - it was causing it to spawn inside a cliff on one of the islands
11 Days Ago
Prefab variant, more setup. Manifest.
11 Days Ago
merge from main/salvaged-sword-audio-rework
11 Days Ago
merge from main/salvaged_icepick_new_sounds
11 Days Ago
Re-added indirect instancing multi-compiles
11 Days Ago
merge from main/salvaged_axe_new_sounds
11 Days Ago
merge from main/butcher_knife_new_sounds
11 Days Ago
Golfcart read write/golf driver mesh and textures
11 Days Ago
wip
11 Days Ago
Folder cleanup, renamed some classes
11 Days Ago
catapult_bee_worldmodel -> main
11 Days Ago
Add worldmodel script to bee ammo for the catapult
11 Days Ago
Deleted all the old main menu code, updated some old references Moved some stuff around and renamed some classes
11 Days Ago
syncvar_improvements_3 -> main
11 Days Ago
Merge from main
11 Days Ago
materials first pass, texturing start on apartments exterior
11 Days Ago
Merge from main
11 Days Ago
Merge: from hackweek_pool_analyzer - New: static code analyzer for invalid use of Pool.Free and related methods - Bugfix: a bunch of fixes for detected pooling problems, about 40 cases Tests: internal unit tests, compile simulator in editor, built C & S standalones (last week tho)
11 Days Ago
Merge from main
11 Days Ago
Update: PoolAnalyzer - switch to release version - Release binary built from b189abf6 Tests: internal unit tests, started unity and ran compile simulator
11 Days Ago
Separate sign for Kiosk B
11 Days Ago
Merge: from main
11 Days Ago
Client Unity version to 635cbaf/2022.3.41x1, build servers should have the deps now
11 Days Ago
Deleted and moved more stuff
11 Days Ago
Compile fix post merge
11 Days Ago
Merge from main
11 Days Ago
merge from main
11 Days Ago
Fixed client/server serialized field mismatch in HeldEntity
11 Days Ago
Separate paintable signs for rentable shop kiosks
11 Days Ago
merge from deepsea_fixes
11 Days Ago
Test setup
11 Days Ago
rolled client Unity version back while buildservers are missing the dependency, will push again in the next couple hours when they're ready
11 Days Ago
RHIBs cannot enter the deep sea
11 Days Ago
Fixed players not being notified by IReceiveDeepSeaNotifications when leaving/entering deep sea We weren't calling it for passengers of vehicles
11 Days Ago
Deep sea is closed when the server just wiped Convared under deepsea.openOnServerWipe
11 Days Ago
Charcoal Box - texture and icon update
11 Days Ago
Merge from redirect_tests
11 Days Ago
Compile fixes
11 Days Ago
Merge from main
11 Days Ago
Added an attribute to allow optional bypass of mandatory callback system
11 Days Ago
rotated penthouse bath door to prevent blocking path
11 Days Ago
Merge from naval_update
11 Days Ago
- SyncVars now call their callback method on Network Load - First parameter of SyncVars callbacks can now be null. This only happens in cases where the callback runs on load - Updated all existing scripts
11 Days Ago
rebase on main
11 Days Ago
Add initial static boat building station prefab
11 Days Ago
merge from main
11 Days Ago
Remove Golf Ball Rock that was bricking some prefab ID's Cleanup to try another merge
11 Days Ago
updated Windows client Unity version to 635cbaf/2022.3.41x1 as well, MacOS client still on 2022.3.41f1