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133,119 Commits over 4,293 Days - 1.29cph!

40 Days Ago
Cherrypick 139361 "Added Space LR store video"
40 Days Ago
very slow starting point for censored mesh creation for HideSigns mode - break down chunks into set of local bounds - approximate bounds with sphere SDFs - single 3D gaussian blur step to crunch up the spheres
40 Days Ago
exported latest vm paintabll gun rig and anims
40 Days Ago
merge from main (will need manifest rebuild)
40 Days Ago
- Add import and export buttons to the ui. imported network data fills out the profiler as you'd expect - Add names to serialized data so save/load profiles can support naming (as the ids will be invalid when loaded) - Fix some incorrect server/client entity usages - Cleanup - Some clamping to avoid the server exploding
40 Days Ago
- added space lr specific effects folder - added 3p mag drop (using bespoke space LR model)
40 Days Ago
Update: spawn.report now outputs max attempts it can do for next tick Helps quickly spot what's the worst contributor to spawn overhead Tests: used in editor on Craggy
40 Days Ago
Easter onesie reposed
40 Days Ago
merge from (main)birthday2025 -> main
40 Days Ago
fixed 3p mag drop not working
40 Days Ago
Cherry pick from 139348
40 Days Ago
merge from main
40 Days Ago
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40 Days Ago
set repair and pickup to twitch rivals sofa
40 Days Ago
world model outline for candle hat
40 Days Ago
Adding more player update anim transfers
40 Days Ago
Handle textures that are clamped to a maximum size from being falsely flagged as NPOT
40 Days Ago
Chicken costume setup
40 Days Ago
Merged main to build_cache_redirect
40 Days Ago
Metal shield reposed
40 Days Ago
fixed mag not hiding/showing during 3p reload
40 Days Ago
- Set detailed packing data as serializable so its included in the export - Dont export with pretty print (to save space) brings a 10 second sample from 7MB down to 3MB - Codegen
40 Days Ago
Horse costume setup
40 Days Ago
Network Profiler - Can now profile for x seconds via command line - Export to JSON file - Import from JSON file
40 Days Ago
Add modified script for generating a list of Job Safe Unity APIs.
40 Days Ago
Merge from main
40 Days Ago
merge from parent
40 Days Ago
fixed all the snapping between fire anims due to no matching poses (masked by long blend times), this was also apparant on the base LR300 which is also now fixed
40 Days Ago
main -> network_profiler
40 Days Ago
ScientistBoatOilrigManager: Fix collection was modified error.
40 Days Ago
Glow eyes repose - added new mesh for the glowing eyes
40 Days Ago
handle height comparison on all bake shore vector data when applying, only 1 of the 4 data arrays was doing it correctly
40 Days Ago
Snowman Helmet reposed
40 Days Ago
Allow wooden barricades in the deep sea
40 Days Ago
merge from spacestation_storepages
40 Days Ago
Updated space LR and space station store pages: added branding and updated media
40 Days Ago
M92 block out animations added and animator updated with speeds changed to 1
40 Days Ago
Santa hat repose
40 Days Ago
Boat building UI toggles its canvas when not visible
40 Days Ago
merge from main
40 Days Ago
merge from event_canvases_fix
40 Days Ago
Fixed halloween and easter event canvases being enabled at all time
40 Days Ago
Adding viewmodel rig for new m92 refresh model
40 Days Ago
merge from naval_update
40 Days Ago
Fixed oil rig world space canvas never being culled (has been stomped at some point) S2P both oil rigs
40 Days Ago
wallpaper.tool entity edited. uses r prop instead of r hand
40 Days Ago
Merge from finished_boat_hammer. Added PlayerBoat.HammerRepairEnabled convar, gates repairing finished boats with the hammer. Boat's max health gets set to max health of combined block maxhealths, not just the combined health.
40 Days Ago
port PostOpaqueDepth to RRP, prerequisite for water
40 Days Ago
Fix 2 NREs with Indirect Instancing enabled
41 Days Ago
* Convert INDIRECT_INSTANCING_ON to a global keyword because it kind of is global * Make sure INDIRECT_INSTANCING_ON is always defined in the GCINCLUDE section (Fixes shipping containers) * Allow changing indirect_instancing.enabled at any time in the Editor (FIxes entering play mode with it enabled)