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136,561 Commits over 4,324 Days - 1.32cph!

14 Days Ago
Data computer graph saving/loading
14 Days Ago
Add ability to unlock whole paths of the tech tree at once, with customizable speed, very satisfying https://files.facepunch.com/cipeaX/2026/February/10_17-20-ApprehensiveIntermediateegret.mp4
14 Days Ago
Item setup for locked loot container
14 Days Ago
Fixed print node printing everything as floats Added NodeValue.AsString
14 Days Ago
merge from LNY26
14 Days Ago
Compile fix
14 Days Ago
merge from LNY26
14 Days Ago
added greybox clubs
14 Days Ago
Added execution logic and event nodes Can finally run some graph now
14 Days Ago
layout improvements, town square subway entrance, basic cover pass for better traversal apartment_complex S2P
14 Days Ago
merge from main
14 Days Ago
Fixed the input bar
14 Days Ago
Fixed the UI, kinda
14 Days Ago
codegen localization
14 Days Ago
cinema screen code
15 Days Ago
cinema screen ui, placeholder model and prototype code and prefab setup
15 Days Ago
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15 Days Ago
hooked up store icons to steam items - realised the item prefab can control the ingame icon
15 Days Ago
hooked up media images to lny26 sitems and also added store-only icons (currently unused because skin asset doesnt have functionality)
15 Days Ago
merge from main
15 Days Ago
comps box matrix added, guide mesh assigned, prefabs updated, icon updated
15 Days Ago
comps box removing temporary files
15 Days Ago
Nested grid changes: - Add scale to instance data - Move rotation float2 to uint - Handle finding grid coords in nested grid with thread id - Find LOD using precomputed offsets instead of distances - Adjust grids by offset from LOD0 grid
15 Days Ago
Don't load monument bundles or asset scenes when running a local server Add a list of allowed files, don't let the asset scene system load them (not quite working yet)
15 Days Ago
Tutorial island successfuly runs as a scene in a dedicated build
15 Days Ago
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15 Days Ago
Fix clientside golf ball stuttering
15 Days Ago
Fixed a bunch of serialization mismatch fields in BoatBuildingStation, BoatAI, BoatBuildingBlock and PlayerBoat Was preventing local builds
15 Days Ago
Build stuff WIP
15 Days Ago
Compile fixes
15 Days Ago
Setup tutorial island scene as a playable scene Ripped out a massive amount of tutorial code for handling the spawning around the world edge
15 Days Ago
Fix compile errors in Server mode
15 Days Ago
Fixed server shutting down when player tried to connect Better line reading of logs
15 Days Ago
Merge from main
15 Days Ago
Refactored node config fields Added config fields UI
15 Days Ago
Codegen / manifest
15 Days Ago
Add trailer chassis that is scaled larger to fit building block sized trailers
15 Days Ago
Add shipping container building block trailer prototype thingy
15 Days Ago
Disable the RendererBatching components on shipping container skin for the hackweek
15 Days Ago
Merge from fishing_village_perf (not expecting much from this, but worth changing anyway)
15 Days Ago
Fixed youtooz bobble heads breaking after 10 uses
15 Days Ago
tweaked guitar inUse position
15 Days Ago
Swap away from projectiles in favour of a standard BaseEntity - Golf ball can be claimed by a client, this takes client ownership and updates the server on its position (ensuring accurate collisions for local client) - Various settings to tune update amount - Simple press e to force golf ball in that direction
15 Days Ago
Fixed flamethrower not unlocking 5.56 in tech tree. Fixed incend pistol ammo not unlocking 5.56 in hardcore
15 Days Ago
Very first pass of the node graph: from the data computer, you can build graphs with simple logic gates (similar to scratch/UE blueprints) Graphs can read data from devices connected with data chips, trigger power outputs... Can't 100% test it yet because after spending 50 years on the systems I now need to spend another 50 years getting a decent UI
15 Days Ago
Set exclude layers on fishing villages SafeZone trigger. Ran s2p on all fishing villages to bring in turret layer exclusions.
15 Days Ago
Set exclude layers on sentry.bandit.static