reporust_rebootcancel

140,028 Commits over 4,383 Days - 1.33cph!

20 Days Ago
Enable animateVehicleAim360 on horse seats and add a blend tree (just one motion for now)
20 Days Ago
Merge from terrain_renderer
20 Days Ago
Remove unneeded map sample when culling terrain Remove terrain test scene
20 Days Ago
Merge from main Merged prefabs: Mannequin_deployed, huntingtrophysmall/deployed, fishing_rod_entity
20 Days Ago
Merge from main
20 Days Ago
Clamp uv for min/max height sampling
20 Days Ago
Fix prefab id
20 Days Ago
Updated armoured hatch anims to prevent wall clipping
20 Days Ago
Fix new scientists not playing movement animation in demos after the demo was paused
20 Days Ago
Update manifest
20 Days Ago
Create new version of the mortar prefab based on ballista
20 Days Ago
Possible Client_OnCassetteInserted NRE while spectating fix
20 Days Ago
merge from main
20 Days Ago
Rename mortar.entity -> mortar2.entity
20 Days Ago
Rename MortarEntity.cs -> MortarEntityOld.cs
20 Days Ago
Fix HasFlags()
20 Days Ago
Codegen
20 Days Ago
Fix GetActiveItem() after merge
20 Days Ago
merge from mortar -> mortar_prototype
20 Days Ago
merge from main -> mortar_prototype
20 Days Ago
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20 Days Ago
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20 Days Ago
merge from main -> fix_server_browser_compression/http_client
20 Days Ago
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20 Days Ago
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20 Days Ago
merge from fix_server_browser_compression -> main
20 Days Ago
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20 Days Ago
Fixed RW on FX meshes.
20 Days Ago
apartment rugs
20 Days Ago
merge from safezone_lootbag_fix
20 Days Ago
fix typo
20 Days Ago
merge from overfishing
20 Days Ago
Fix dropped loot bags from destroyed containers not being lootable when in safe zone Applied the recent fix for showing a toast when trying to loot corpses in safe zones to player remains too Slightly adjusted the toast phrase Committed ridablehorse because it keeps showing up 🐎
20 Days Ago
Shutter frame audio fixes
20 Days Ago
Codegen
20 Days Ago
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20 Days Ago
merge from automated_testing
20 Days Ago
Check isValid instead
20 Days Ago
Compile fix
20 Days Ago
merge from main
20 Days Ago
merge from techtree_multi_unlock
20 Days Ago
Hardcode the multi unlock delay to 0.1s, was agreed to be a good speed, no need to have it convared
20 Days Ago
merge from waterwheel_deployable
20 Days Ago
support for manual use water particles with water height adapt
20 Days Ago
merge from main
20 Days Ago
merge from automated_testing
20 Days Ago
Make ProtectionProperties.IsImmortal available serverside
20 Days Ago
Apartment complex b progress / windows polish and roof
20 Days Ago
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20 Days Ago
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