reporust_rebootcancel

129,271 Commits over 4,232 Days - 1.27cph!

49 Days Ago
Merge from material_reserialization_tool
49 Days Ago
Added a tool for forcing reserialization on materials for a specified shader
49 Days Ago
Mountable version of static beach chair added and replaced proxy versions in floating city. Updated manifest.
49 Days Ago
merge from main
49 Days Ago
merge from cargo_oilrig_path_fix
49 Days Ago
halloween bats and muertos wallpaper icons
49 Days Ago
When picking the initial node index, make sure it wont intersect with oil rigs
49 Days Ago
Updated common foods loot to include corn, honey and potato
49 Days Ago
updated crate_shore spawn rules to prevent spawning in-land
49 Days Ago
Codegen and localization rebuild
49 Days Ago
Merge from naval_update
49 Days Ago
Restore mission rewards rebalance lost in merge
49 Days Ago
Updating large sail rig with LODs
49 Days Ago
fixed incorrect token name in dia de los muertos wallpaper, tweaked bats emissive
49 Days Ago
meta_shift/loot -> main
49 Days Ago
Trainyard - fixed clipping create Powerplant - fixed clipping BP spawn Silo - fixed overlapping keycard s2p
49 Days Ago
Better oil rig avoidance when exiting the map
49 Days Ago
Merge from parent
49 Days Ago
Merge from main
49 Days Ago
merge from main
49 Days Ago
Watertreatment plant Updated Diesel Spawner locations due to ninjas Updated SimpleSwitch location due QA keeps telling me players report they're getting stuck inside the puzzle, although they're not stuck, just unable to locate the switch, the one with bright LEDs in an open room, that one
Rin
49 Days Ago
Finalise deep lake
49 Days Ago
Clicking anywhere outside the popup closes it
49 Days Ago
Improve responsiveness of crosshair popup
Rin
49 Days Ago
Large waterbody progress
49 Days Ago
Improved traversal up floating stairways
49 Days Ago
subtract 131590 editor_force_on_helicopter
49 Days Ago
radtown puzzle bypass fix
49 Days Ago
merge from main
49 Days Ago
Redid manifest update after merge
49 Days Ago
merge from main
49 Days Ago
Workbench tier 2 scrap cost 500 -> 250 Workbench tier 3 scrap cost 1250 -> 500
49 Days Ago
merge from radtown_scene_select
49 Days Ago
Fix radtown not in editor scenes menu
49 Days Ago
merge from editor_force_on_helicopter
49 Days Ago
merge from marker_teleport_underground
49 Days Ago
merge from HighWallCollision
49 Days Ago
Merge from parent
49 Days Ago
merge from bicycle_bunnyhopping
49 Days Ago
Replace circle displace textures with radius, change displacement map to halfs (for now) to avoid precision issues when encoding, fix grass displacement issues with directional system, adjust blendmodes and use color mask to avoid blending height.
Rin
49 Days Ago
Merge from main
49 Days Ago
Split refinement.
49 Days Ago
Split procedure.
49 Days Ago
Splitting this sculpt into two different islands, because big.
49 Days Ago
Splatting
50 Days Ago
Island sculpts/cliffs.
50 Days Ago
Fixes
50 Days Ago
Scene backup
51 Days Ago
Clamp danger values Local to world (not the other way around)
51 Days Ago
Increase context resolution Harder steering over lower values