reporust_rebootcancel

127,400 Commits over 4,109 Days - 1.29cph!

59 Days Ago
pooling_test_command -> main
59 Days Ago
merge from adobe_floor_split
59 Days Ago
Adobe wood beams conditional models, hidden when wallpaper is applied
59 Days Ago
pooling_test_command -> main
59 Days Ago
Wrap whole thing in client block instead
59 Days Ago
Compile error
59 Days Ago
pooling_test_command -> main
59 Days Ago
Added a command to test for pooling NREs on the client by spawning and destroying an object locally one hundred times.
59 Days Ago
merge from main
59 Days Ago
Settings keybinds tab
59 Days Ago
adobe floor models split for ceiling wpp
59 Days Ago
cleanup
59 Days Ago
renamed some wallpapers, fixed incorrect icon references, tweaked mask on floorpaper
59 Days Ago
vine_pooling_nre -> main
59 Days Ago
Ensure vine renderer is not null
59 Days Ago
59 Days Ago
merge from wallpaper/floor
59 Days Ago
Can put wallpaper outside on triangle foundation too
59 Days Ago
merge from wallpaper/floor
59 Days Ago
Wallpaper tool stack size and category, craft one at a time
59 Days Ago
When creativemode.freeplacement is active, outside wallpaper isnt removed
59 Days Ago
Can put wallpaper on foundation outside
59 Days Ago
Removed ConVar logs when changing DLSS settings
59 Days Ago
Remove turntables from Wallpaper Starter Pack view
59 Days Ago
removed some jungle procedural components from empty procedural map
59 Days Ago
Floor and Ceiling pack page setup
59 Days Ago
Merge from parent
59 Days Ago
Merge from main
59 Days Ago
Cherry pick from 121916 (add spinning wheel to scene, setup)
59 Days Ago
Assign icon in cocoknight.head.skin to fix error when trying to generate data
59 Days Ago
Make SteamInventoryGen.CollectFromSkins null icon error clickable so you can click to jump to the relevant skin file
59 Days Ago
merge from Placeholder_UIsounds
59 Days Ago
merge from Missing_Physimpact_sounds
59 Days Ago
merge from adminui_fireworkpattern_fix
59 Days Ago
Merge from main
59 Days Ago
Add spinning wheel to render scene, setup.
60 Days Ago
Merge from main
60 Days Ago
vine_swing_dismount_fix -> main
60 Days Ago
Fix vine visual stopping moving when a player dismounts mid air. Finished flag to ensure we have completed our swing
60 Days Ago
sticky_vines_fix -> main
60 Days Ago
merge from main
60 Days Ago
merge from main
60 Days Ago
Weather progress
60 Days Ago
merge from wallpaper/floor
60 Days Ago
Various clipping fixes across different skins
60 Days Ago
Remove vines the second a tree gets killed, rather than keeping them hanging around for a few seconds
60 Days Ago
Attempted fix for vines sometimes staying around (rendering) when the tree is killed Force leaving queue and disabling the renderer when entering/leaving the queue
60 Days Ago
On deploy, switch to the entity we're looking at
60 Days Ago
merge from wallpaper/floor
60 Days Ago
simple_snow_usage -> main