reporust_rebootcancel

129,271 Commits over 4,232 Days - 1.27cph!

48 Days Ago
Fix admins not able to run ddraw commands locally - add `ddrawother` command to test server sending ddraw.text command to player
49 Days Ago
Bunch of parenting fixes. Disable triggers in edit mode. Cache once.
49 Days Ago
reduced opacity of chainsaw additive rumble animation
49 Days Ago
merge from main -> modding_ddraw_perms
49 Days Ago
Proper model for improvised_walkway_roof_tarp_300x600_a
49 Days Ago
Merge: from storetakeover_icons - Converts more store logic to use dynamic bundles, reducing ram usage Tests: took memory snapshot in stnadalone build for Store and Home pages
49 Days Ago
rpg incendiary ammunition model with lods, textures, material
49 Days Ago
merge from crosshair_customization
49 Days Ago
Make the code in the export popup selectable
49 Days Ago
Bugfix: UI_Store - preserve which tab was opened when UI_Store is closed Tests: navigated to and away from store in Editor
49 Days Ago
setting up minicrossbow 3p anims
49 Days Ago
Fix colourpicker enable bug, fix texture clear button
49 Days Ago
Clean: remove TODO that turned out unnecessary Tests: none, trivial change
49 Days Ago
Update: UI_StoreItemGrid - allow grid to initialize it's tiles multiple times in a row Tests: clicked between various tabs on the store in editor with bundle backend
49 Days Ago
Update: UI_StoreTakeover - Do not instantiate textures when loading from dynamic bundle Lets us avoid destroy calls, since dynamic bundle unloading destroys things automatically Tests: navigated to the store page in editor with bundle backend
49 Days Ago
Bugfix: ensure dynamic bundle tracks subscriber count accurately This was causing the bundle to not unload in the updated flow Tests: navigated to store in editor with bundle backend
49 Days Ago
wip floorpaper
49 Days Ago
Logo update for charity plushie 02
49 Days Ago
manifest
49 Days Ago
Finally! Working 360 degree avoidance (sixth attempt at avoidance, seems to be the final version!) Stop NPCs on the boat from being targetted as enemies (boat would drive around in circles trying to get close to a passenger) Fix Y values screwing up our targetting vector logic Obstacle system was transforming direction when it didnt need to
49 Days Ago
merge from main
49 Days Ago
Fix loading code not assigning navmesh wrapper to the ptr after creating it, fix null tiles not being handled properly
49 Days Ago
supplied collision mesh for triangle hull block, updated prefab collision scripts
49 Days Ago
Implemented code review feedback, including - Swap cancel & action button positions - Put Crosshair settings above Interaction in the UI settings - Fix code being uppercased in the text field when exporting - Various smaller cleanup bits
49 Days Ago
merge cherry_pick_iteration_speed to main
49 Days Ago
Cherry pick interation speed prefs
49 Days Ago
merge from meta_shit/loot
49 Days Ago
updated powerplant BP fragment spanw location, no longer dorps to floor s2p
49 Days Ago
Restored cargo ship deep sea avoidance following main merge
49 Days Ago
merge from naval_update/deep_sea
49 Days Ago
merge from naval_update
49 Days Ago
Obfuscation changes recommended by Rohan
49 Days Ago
Load balanced the deep sea spawning so it doesnt slow down the server
49 Days Ago
merge iteration_time_improvements to naval_update
49 Days Ago
Disable deep sea in playground
49 Days Ago
Add settings on Editor Preferences to speed up entering playmode
49 Days Ago
BBS fix
49 Days Ago
Fixed blunders in deep sea commands
49 Days Ago
Ensure a full 360 degrees of directions are generated
49 Days Ago
Add proper support for reversing - use the dot product to determine when behind Fix a bunch of incorrect vector space translations More debugging
49 Days Ago
merge from ui_animators_optims
49 Days Ago
Removed death screen animator optims, its causing issues and it doesnt have any significant impact
49 Days Ago
merge from main
49 Days Ago
Mannequin Mat
49 Days Ago
Added mannequin Male and Female
49 Days Ago
merge from naval_update
49 Days Ago
merge from main
49 Days Ago
Fixed medical bay props to reduce LOD distances and assign to world layer. Minor set dressing tweaks in food market barge, and recolouring dirt piles to match barge surface
49 Days Ago
Missing faces fixed on lobster trap LOD1. Fixed some zfighting and missing internal faces on top food market structure.
49 Days Ago
Merge from main