192,342 Commits over 4,049 Days - 1.98cph!

7 Days Ago
Corrected a code comment
7 Days Ago
merge from main
7 Days Ago
ziggurat scene - tweaked env volume terrain trigger space above terrain - S2P
7 Days Ago
Merge from main
7 Days Ago
merge from jungle_update
7 Days Ago
jungle bamboo scaffolds now use LOD1 as starting LOD
7 Days Ago
Simplified the stencil buffers for the spatial environment volume shader passes, as they work differently now due to the volume transition changes
7 Days Ago
slight edit to tiger ledge attack anim
7 Days Ago
Possible fix for AnimationFlagHandler NRE
7 Days Ago
re exported tiger sleep idle and end anims so paws come through correctly
7 Days Ago
Merge from jungle_update
7 Days Ago
Realigned ladder collider on vine tree, possibly fixing rubber banding when climbing
7 Days Ago
Adding prevent movement volume to zigg gate prefab to fix kick
7 Days Ago
removed renderer batch scripts from bamboo scaffoldings - re-exported meshes, no other channels than vcol were used
7 Days Ago
progress on underwater effect scattering+extinction matching water surface, based on water body camera is currently within works with river biome blends still need to lerp parameter changes (like when going from river into ocean)
7 Days Ago
Fix demo recording by allowing Position to be set on NetRead/NetWrite
7 Days Ago
Merge from protobuf_fixes
7 Days Ago
Fix protobuf codegen generating invalid data for large protos (maps)
7 Days Ago
Fix compile error
7 Days Ago
8 Days Ago
main -> vending_machine_fridge
8 Days Ago
Subtract vending_machine_fridge for now 118770
8 Days Ago
Subtract the correct one this time
8 Days Ago
8 Days Ago
8 Days Ago
Minor optimisations to SirenLight - replaced it's Update loop with an Invoke Fixed BindSubsurfaceProfile MaterialPropertyBlock overwriting the property block of the renderer it modifies
8 Days Ago
Merge from jungle_update
8 Days Ago
Fixed players briefly sticking to tree if they were climbing while the tree was destroyed Double vine swinging tree health
8 Days Ago
set up lake interior meshes + interior shader variant for lakes
8 Days Ago
More prefab setup for new mesh collider, X marker minigame mostly working (decal not rendering in a few spots)
8 Days Ago
main -> vendingmachine_stock_fix
8 Days Ago
Colliders for the kapok tree and the stump Tweaked LOD setup on the Kapok trree to reduce pop in Optimize the kapok tree further Color corrected leaf atlas
8 Days Ago
Lowered the top prevent building radius on vine swinging trees, can still place high external gates but can now only do about 3 floors underneath them
8 Days Ago
jungle_update -> Boomerang
8 Days Ago
Change vending machine flags so they no longer conflict with io container
8 Days Ago
If a vine is disrupted by a collision and it is within 2m of it's origin point, revert the player to the starting position as it's likely they will not be able to safely dismount
8 Days Ago
Merge from protobuf_fixes
8 Days Ago
Update protobuf codegen to fix WriteToStream writing invalid length delimiters
8 Days Ago
use clip offset for rivers/lakes like ocean
8 Days Ago
fix river interior caps, inflate bounds more
8 Days Ago
Fixed texture distortion at end of vine line renderer (set numCapVertices to 0)
8 Days Ago
Removed old rigged bone vine tests Fixed vine tree stump respawning with players in range
8 Days Ago
NVG outfit stomped it's death icon again?
8 Days Ago
merge from outbreak_outfit -> jungle_update
8 Days Ago
Fixed missing sfx on vine tree
8 Days Ago
underwater mask overlap between river and ocean handled correctly
8 Days Ago
Applying 118767 to the correct spawn prefab (avoid river, lake, swamp, road, rail topology for player spawns) TODO: Find out why we have spawn.v3 and spawn.procmap.v3
8 Days Ago
Darkened piper nigrum mat and enabled vert AO (was at 0) for better harmony with surrounding foliage
8 Days Ago
jungle_update -> aux3
8 Days Ago
better_vine_movement -> jungle_update