192,351 Commits over 4,049 Days - 1.98cph!

8 Days Ago
Removed old rigged bone vine tests Fixed vine tree stump respawning with players in range
8 Days Ago
NVG outfit stomped it's death icon again?
8 Days Ago
merge from outbreak_outfit -> jungle_update
8 Days Ago
Fixed missing sfx on vine tree
9 Days Ago
underwater mask overlap between river and ocean handled correctly
9 Days Ago
Applying 118767 to the correct spawn prefab (avoid river, lake, swamp, road, rail topology for player spawns) TODO: Find out why we have spawn.v3 and spawn.procmap.v3
9 Days Ago
Darkened piper nigrum mat and enabled vert AO (was at 0) for better harmony with surrounding foliage
9 Days Ago
jungle_update -> aux3
9 Days Ago
better_vine_movement -> jungle_update
9 Days Ago
Throw vine moveables time through smooth step easing. Emulates acceleration and slowdown
9 Days Ago
jungle_update -> aux3
9 Days Ago
better_3p_vines -> jungle_update
9 Days Ago
compile fix
9 Days Ago
Guard against clients without new functions for DButton
9 Days Ago
jungle_update -> Aux3
9 Days Ago
better_3p_vines -> jungle_update
9 Days Ago
Fixed vine trees spawning too close to roads, rails and rivers
9 Days Ago
Fixed some rock formations not spawning in jungle biome
9 Days Ago
Vine now hangs lower than hands and trails behind a little Refactor lower/raise vine point so the mountable is in control. Simplify set length
9 Days Ago
Reimplement loadout stripbehavior with bools - only clear wearables for NVG outfit - only clear wearables for outbreak outfit (don't clear belt, only add item)
9 Days Ago
Added jungle ore populations (needs balancing)
9 Days Ago
Fixed ancient bug in DensitySpawnPopulation that led to much more respawn attempts being required when filling the populations (similar to what changeset 118962 did for character spawns)
9 Days Ago
Reserialize loadouts with their new fields
9 Days Ago
Switch loadouts from an enum to control what contains are stripped to a separate bool per container - allows to to control what items are replaced vs added additively
9 Days Ago
Remove ai.move and world.cache from Procedural Map editor startup parameters as it's a pain for testing world gen
9 Days Ago
Add jungle loadout to SpawnHandler - for jungle only for now because Unity doesn't want to serialize Dictionary<Biome,Loadout> Give out jungle outfit to scientists that spawn in the jungle biome - handle in base level SpawnGroup - covers junkpiles and monuments, manually spawned scientists don't follow this
9 Days Ago
shelf and storage tests
9 Days Ago
Merge from jungle_update (fix npc sliding)
9 Days Ago
More compile fixes (improper codegen)
9 Days Ago
Fix editor ifdef compile errors
9 Days Ago
Fix compile error
9 Days Ago
3p vine better matches up with hand position. hanging vine is slightly longer (preparing for having a little bit of vine below you when swinging)
9 Days Ago
- Fixed vines using excess length even in motion - Base length of mountable state instead of estimated distance calculations
9 Days Ago
Do not write variables at default value to config.cfg
9 Days Ago
- Potential fix for tigers sliding while sleeping (potentially introduced when we added playback delay to cover client pos interpolation) - Simplify roles between root motion component and anim component - All anim requests now go through anim component, which makes debugging easier - Root motion component is now again server only, which makes it easier to reason about
9 Days Ago
Fix crash with NPCs doing scripted sequences Remove test_entity_blocker concommand No reason to have it Do not output ASCII control characters for color_white This is useful for exactly 1 person in the world Handle BaseTexture2 for impact particles on displacements
9 Days Ago
vine_integration -> jungle_update
9 Days Ago
Laser detector facelift. SSS improvements.
9 Days Ago
Refactor reposition logic to determine target position before disappearing.
9 Days Ago
Merge from snakes
9 Days Ago
Stay visually alert briefly if attacked form out of range
9 Days Ago
Cherrypick 119021
9 Days Ago
Setup a small line of max length vine swings in the test scene
9 Days Ago
Merge from turn
9 Days Ago
Tweaks
9 Days Ago
merge from softcore_update/tc_antigrief_fix
9 Days Ago
merge from softcore_update/deployable_corpse/open_interaction_fix
9 Days Ago
Added spatial environment volume transition support to transparent objects
9 Days Ago
Optimized kapok branch / added vines on the sides that can be used as ladders More branch variants
9 Days Ago
Half wall and low wall additional LOS check pos