202,741 Commits over 4,202 Days - 2.01cph!

7 Days Ago
Remove testing model for collider placement from mannequin
7 Days Ago
Progress & terrain files.
7 Days Ago
merge from vclouds_default_enable
7 Days Ago
Change portal GUID since it somehow conflicts with the island prefab GUID
7 Days Ago
PT Boat progress
7 Days Ago
gunshot_network_range_improvements -> main
7 Days Ago
Remove logs
7 Days Ago
Bolty and l96 can be heard from up to 700~ meters away Max before was around 350
7 Days Ago
Fixed breakdown button loc
7 Days Ago
Fixed boots being in the wrong order in the skin viewer
7 Days Ago
merge from skinviewer_boots_fix
7 Days Ago
Tilesets.
7 Days Ago
decor_lighting_dlc -> main
7 Days Ago
syncvar_load_fix -> decor_lighting_dlc
7 Days Ago
Fix some syncvars not loading in properly
7 Days Ago
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7 Days Ago
merge from decor_lighting_dlc
7 Days Ago
Fixed bulb string lights and fairy lights not working in builds
7 Days Ago
Allow placement of ceilling lights on rocks
7 Days Ago
Add parrelsync so i dont need to redownload the rust project to have two editors
7 Days Ago
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7 Days Ago
Set chandelier last length default value to -1
7 Days Ago
▌█▆▋▆▄ █▄▋-▇█▊█▉▆.▊▊▉▍ ▇▌▊▅.
7 Days Ago
▇▅▉█▋▅▄▉▊ ▍▋▌▋▄▉ ▄▆▌▍▍▊█▍ ▌▋ ▆▆▄▇ ▅▌▊ ▆▍▇▄▄█▋▅▇ ▊█▆▌█▄▄▇ ▍▄ ▌▋▉▆ ▍▆▊▋▉ ▍ ▍▅█ ▅. ▄▊▋▊ ▉▄▌ ▅▋▊▍▍▊▍▆▅ ▆▋█▄▄▍▊▊ ▇▋▇▊ ▅▆▇▉▍▅▋ ▌▆ ▇▋▍▆▊, ▍▍ ▆▄▊▋▉ █▊▆ ▋█▄▅▄▅▆ ▌▊▅▄▉▇ █▍█▅ █▌▌▍▉▌▇▄ ▊▇▇▅▊▅▊.
7 Days Ago
fix mannequin LODs, remove ability to lock mannequin
7 Days Ago
Set correct mip map bias when using indirect instancing
7 Days Ago
merge from decor_lighting_dlc
7 Days Ago
Added a toast when the chandelier reached its max length Increased the max length a tiny bit
7 Days Ago
enabled read/write on spotlight gibs
7 Days Ago
Tighter wall cabinet placement angles Tweaked chandelier deploy volume and collider
7 Days Ago
added collision mesh for beanbag chairs
7 Days Ago
Make sure indirect instancing ConVars are disabled by default and saved
7 Days Ago
Make sure indirect instancing ConVars are disabled by default and saved
7 Days Ago
merge from main
7 Days Ago
Restored LoadSave on playground scene
7 Days Ago
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7 Days Ago
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7 Days Ago
zoomitem_nre -> main
7 Days Ago
Prevent zoomitem NRE - check if the sky is null first
7 Days Ago
main -> gunshot_network_range_improvements
7 Days Ago
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7 Days Ago
Merge from workshop_metallic_2
7 Days Ago
Fixed WorkshopEditor opening on wrong page
7 Days Ago
Merge formatting fix
7 Days Ago
Merge from indirect_instancing
7 Days Ago
Reapplying WorkshopEditor scene changes
7 Days Ago
Fix a shader error in certain terrain shaders using _SecondaryDetail_Color
7 Days Ago
Fixed a bug causing simple signal broadcast happen when it should be the more complex one More debug logging