162,228 Commits over 4,597 Days - 1.47cph!

3 Days Ago
Merge branch 'new_phone_conversations'
3 Days Ago
Unfuck merge
3 Days Ago
Added "clearId" argument to all ddraw shapes / labels; they behave the same way "destroyId" works in CUI elements; it first clears all elements with a provided ID before drawing the object, codegen
3 Days Ago
40MM Flashbang Grenade Prototype First Pass, First Git Test Commit
3 Days Ago
Merge branch 'main' into new_phone_conversations
3 Days Ago
Crosshair customization v2 baseline: Shader rendering, pixel-based settings, bunch of new options and improvements
3 Days Ago
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3 Days Ago
Merge branch 'animal_renaming'
3 Days Ago
Unfuck merge
3 Days Ago
Merge branch 'main' into animal_renaming
3 Days Ago
Fixed vending machine admin UI "Remove All" popup unable to be interacted with
3 Days Ago
Merge branch 'apartments_roomcount_fix'
3 Days Ago
Merge branch 'wiretool_nre_fix'
3 Days Ago
Fixed WireTool.ShowSavedWire NRE
3 Days Ago
Unstucking editor tests in CI pipelines
3 Days Ago
Undo support in panel preview editor window
3 Days Ago
Codelock screen converted to panels
3 Days Ago
Put generated razor files in a Generated folder
Rin
4 Days Ago
Conditional hull shapes to make boats look more like boats
4 Days Ago
Wetness and rain drops on viewmodels, looks a bit jank
4 Days Ago
More perf work, rain calc now costs less than 0.01ms when camera is moving, free if stationary
4 Days Ago
Perf improvements
4 Days Ago
Panels preview window
4 Days Ago
Merge branch 'render_pipeline_testing'
4 Days Ago
Merge branch 'indirect_instancing'
4 Days Ago
Revert "Render shadows via BRG (Experimental)"
4 Days Ago
Merge branch 'entity_id'
4 Days Ago
Use lower LODs for foliage shadows
4 Days Ago
Added a RainShadowGrid - a grid of cells around the camera that store where the rain is hitting
4 Days Ago
Merge pull request #3 from Facepunch/helk/steam-inventory-halloween-icons
4 Days Ago
Add Steam inventory items 71400-71413 and update Halloween store categories
4 Days Ago
Create a new rain wetness feature on the standard rust shader
4 Days Ago
Merge from main
4 Days Ago
Updated PoseTools for generic compatibility
4 Days Ago
Fixed missing foot IK on unarmed stand anim (presumably lost in player model update?)
4 Days Ago
Fix turn in place, warping on leg bones while sprinting
4 Days Ago
Create PanelsGameHost during bootstrap/gamesetup
4 Days Ago
Started exploring using s&box panels to draw our UI. Added DLLs and unity bridge
4 Days Ago
Converted the player model to use generic animations
4 Days Ago
Let -nosteam keep a server's Steam off
4 Days Ago
Stop RustNav's tile builders when the application quits
4 Days Ago
Remove BaseNavigator's unused WindowsRuntime using
4 Days Ago
Marshal the navmesh save and load paths as UTF-8
4 Days Ago
Install ServerProfiler's native profiler only on Mono
4 Days Ago
Keep UniTask's pooled thread-pool runners off outside Mono
4 Days Ago
Give TextTable's string its own field offset
4 Days Ago
Fix worldmodel outline not working for 5 prefabs
4 Days Ago
Merge branch 'main' into automated_testing
4 Days Ago
Replace delegate BeginInvoke/EndInvoke with Tasks
4 Days Ago
Don't set the GC mode when running on CoreCLR