137,159 Commits over 4,474 Days - 1.28cph!

6 Days Ago
- Hide interesecting balls rather than bumping the y height - Prevent clipping on the new model
6 Days Ago
ensure fake players queue is cleared on shutdown
6 Days Ago
increased prevent building radius
6 Days Ago
layout changes
6 Days Ago
merge rust_relay_server -> main
6 Days Ago
Update crash remains entity with new art
6 Days Ago
Merge from satellite_art
6 Days Ago
Gameplay tweaks
6 Days Ago
resolved NRE when Server saves before Nav is ready, removed duplicate save before attempt restart
6 Days Ago
made clan map more like paper with the limited shader functionality
6 Days Ago
merge main -> rust_relay_server
6 Days Ago
merge from glowing_wallpapers
6 Days Ago
merge rust_relay_server -> main
6 Days Ago
added ping to socket to attempt to keep the socket connection alive during low load
6 Days Ago
exported 3p hit reaction animations
6 Days Ago
merge from glowing_wallpapers - fixes to neon carpets
6 Days Ago
slightly brightened emissive on neon carpets mats
6 Days Ago
tweaks to neonspace carpet bc and em
6 Days Ago
merge from glowing_wallpapes - fixed material offset on graffiti tags ceiling
6 Days Ago
fixed material offset
6 Days Ago
satallite crashed version WIP 🔧 materials and texture WIP 🔧
6 Days Ago
merge from glowing_wallpaper
Rin
6 Days Ago
merge from save286 - Staging wipe
6 Days Ago
merge from main
6 Days Ago
Glowing Wallpapers - fixed material offset in graffiti ceiling and some missing descriptions
6 Days Ago
texture settings tweaks on the glowing wallpapers
6 Days Ago
prep for lockdown changes
6 Days Ago
Merge from parent
Rin
6 Days Ago
network++ save++ persistance++
6 Days Ago
Merge from main
6 Days Ago
Merge from main
6 Days Ago
Merge from apartment_complex_monument
6 Days Ago
Fixed rentable shop vending machines still being drone accessible despite UI saying otherwise
6 Days Ago
Added master key to produce exchange vendor in bandit town 1000 scrap, affected by demand pricing so starts at 2000 (+100%) Only one available, restocks every 12 IRL hours VERY PLACEHOLDER values
6 Days Ago
Add frost effect to UberPostPass Add frost volume component Setup cold RRP effect and script Reduce some shader variants by using branching for low cost effects
6 Days Ago
Merge from projector_disable
6 Days Ago
Removed/disabled almost all instances of Projectors Disabled on all Lighting prefabs, mostly used in underwater labs Disabled on all MotorRowboats and disabled their Update loop Added a GameObjectLOD component to the above ground pool, this is now the only place we use projectors in the game (it was the only place I could see an actual visual difference) S2P large oil rig Deleted AboveGroundPool_DeleteMe prefab entirely (only took me 6 years)
6 Days Ago
Merge from softcore_updates_july_26
6 Days Ago
Don't apply softcore gather rates to diesel pickups
6 Days Ago
Quarry is affected by softcore gather rate
6 Days Ago
Merge from main
6 Days Ago
Merge from spray_scale
6 Days Ago
Added ability to change scale of spray skins, exposed on SteamInventoryItem as SprayScale
6 Days Ago
Setup RRP hurt punch and radiation overlay effects/scripts
7 Days Ago
merge from apartment_complex_monument -> main
7 Days Ago
Swap to a 1d blend instead, we don't need the y value
7 Days Ago
merge from prototype -> apartment_complex_monument
7 Days Ago
Fixed Signage inspector not showing manifest info
7 Days Ago
Fixed remove all option not working on rentable shops
7 Days Ago
merge from roundabout