192,342 Commits over 4,049 Days - 1.98cph!

7 Days Ago
Fixed missing model for npc_citizen in Hammer (FGD) SMG1 ejects rifle shells, not pistol ones
7 Days Ago
Eliminate some branch differences Eliminate more branch differences with x86-64 Eliminate more branch differences with x86-64 again
7 Days Ago
Merge some crashy fix from CS:GO to do with flex verts
7 Days Ago
Merge from main
7 Days Ago
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7 Days Ago
Eliminate some branch differences Eliminate more branch differences with main Fixed missing model for npc_citizen in Hammer (FGD) SMG1 ejects rifle shells, not pistol ones
7 Days Ago
IO wire color value overhaul. No longer break PBR rules by having pitch black albedo or 255'd colors etc. Updated the base albedo and normal map. Looks better.
7 Days Ago
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7 Days Ago
1st pass view model camera animations for a selection of weapons (deploy, admire and reload only)
7 Days Ago
switched splat writing to iterate heightmap delta and write splat with normalized coords - much better results, but needs jobifying as it's much slower
7 Days Ago
Updating coconut armour view model arms fbx
7 Days Ago
3p vine swing anim first pass exported
7 Days Ago
3p throwing and waiting to catch boomerang animations
7 Days Ago
Added cool emissive mat variant Tweaked textures
7 Days Ago
More wip, smoother movement
7 Days Ago
erosion texture fixes - use proper splat types - rebalanced splat values to use exponents - don't splat monuments
7 Days Ago
Roof and triangle roof LOS tweaks
7 Days Ago
Triangle floor and triangle foundation tweaks
7 Days Ago
Fixed transparency issues on the vine viewmodel
7 Days Ago
S2P Launch Site - Adjust terrain collision trigger volumes in launch site, fixing noclip violations around pipes
7 Days Ago
Have tiger finish off downed players instead of leaving them to die slowly
7 Days Ago
S2P jungle ruins - to refresh latest collider changes
7 Days Ago
Updating skinning for coconut armour
7 Days Ago
Some tweak and fixes Added new los pos to all building blocks
7 Days Ago
Rehooked up missing col mesh from ruin piece
7 Days Ago
Do not output ASCII control characters for color_white This is useful for exactly 1 person in the world Handle BaseTexture2 for impact particles on displacements Do not write variables at default value to config.cfg Guard against clients without new functions for DButton Fixed compile errors due to branch differences
7 Days Ago
merge from workshop_qol
7 Days Ago
Mention that sv_no_ain_files should be set before map load Handle missing cache file a bit better Remove cl_showpluginmessages Fix compile error Actually remove cl_showpluginmessages Fix crash with NPCs doing scripted sequences Remove test_entity_blocker concommand No reason to have it
7 Days Ago
Try and return to the player rather than the starting spawn location
7 Days Ago
Asset usage in Model Picker (Hammer) Ported feature from CS:GO, also fixes the model list not scrolling to selection after opened for the first time (since the picker is recreated every time now) Dedicated server workshop improvements * Cache addon list on success * On failure to connect to Steam, try to load addons from cache (this is kinda hacky) * Run Steam callbacks when waiting for Steam Log On, maybe that makes it work more consistently.
7 Days Ago
set dressing push on jungle ruins monuments - S2P made the slidejump decal more visible in texture tweak rope ladder more visible
7 Days Ago
Fix Bugbait and Gravity Gun reporting 0 as Clip1/2 Make SLAM consistent with weapon_frag Use primary ammo type instead of secondary ammo type. Move crossbow effects clientside Fixed sparks only playing for non local clients Fixed crossbow load glow appearing on view model when using built-in third person mode weapon_crossbow handles addons setting its clip to 1 Updated TTT (Community Contributions) * Adds FCVAR_NOTIFY to various ConVars * If voice drain is enabled, it will not be applied to admins anymore by default * Changes some text used in the main menu "New Game" section * Allows Innocents to pick-up dropped Detective hats by default * Adds an option to disable the Karma system via the main menu "New Game" hosting * fix players sometimes being revealed as dead when they chat/voicechat right as they die (again) Fix regression with Creator tool Fix scanners creating console warnings on spawnmenu spawn resource.AddFile does not add .jpg for .mdl files Fixed crashes when SubRect materials is used on a brush
7 Days Ago
Add ability to put background behind console notify text Increase contimes to 12 by default Added con_bgalpha and con_border Added con_bgalpha/border to blocked convars Fixed typo in Extra console dropdown Fix white-on-white text color for pressed-in DMenuOptions Minor cleanup Fixed DTextEntry autocomplete clicks not functioning Try to prevent infinite loops when firing bullets from OnTakeDamage There was a weird behavior with it applying the first bullet's damage over and over again if using Entity.FireBullets from EntityTakeDamage Reveamp scoreboard player volume scroller thing So it's more obvious that you can scroll https://files.facepunch.com/rubat/2025/April07-1255-ValuableGemsbok.png Fixed NPE server crash to do with removed NPCs in NPC squads Fixed spawning NPCs with creator tool not randomizing weapons Now fully respects the "NPC Weapon" setting in spawnmenu.
7 Days Ago
cherrypicking 119093
7 Days Ago
Update: GamePhysics.OverlapCapsules and OverlapSpheres now check for invalid commands and report errros Tests: unit tests
7 Days Ago
Industrial Light Refresh -Model -Textures -Placeholder Prefabs.
7 Days Ago
jungle_update -> boomerang
7 Days Ago
set up vine swing viewmodel prefab with rig. removed vine swing idle from anim.controller as it wasn't needed and exported first pass vine swing animations.
7 Days Ago
More wip
7 Days Ago
Clean: added a comment expanding the reason for previous test Tests: none, trivial change
7 Days Ago
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7 Days Ago
Merge from jungle_update
7 Days Ago
Merge from main
7 Days Ago
Added placeholder Schizolobium tree, placeholder billboard set up, mats and textures
7 Days Ago
wip movement before repositioning
7 Days Ago
jungle_ruins b/c S2P
7 Days Ago
jungle_ruins_e - raised terrain trigger volume higher above terrain jungle ruins steel gate - made collision more accurate S2P
7 Days Ago
removed duplicated sound for obsidian bone knfie but duplicated effects from bone knife and now 1p sounds work
7 Days Ago
Merge from env_volume_performance_testing
7 Days Ago
enabled r/w on jungle earth pit collision mesh