130,547 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
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                3p blunderbus anims exported and edited world model reload anim timing to match viewmodel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Create custom inspector to make editing voicelines easier, stop using the "bark" term and try to always use "voiceline"
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Refactor voicelines to replicate with voiceline index instead of voiceline hash, also allows per-category cooldown work to start
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated steam inventory modal breakdown button design, made the delete button less attractive
Updated wording
 
                
                
                
                
                
             
         
        
            
            
            
                
                Skins on sale from this week will now appear as marketable locked for X days
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed store search bar NRE
 
                
                
                
                
                
             
         
        
            
            
            
                
                Replace old SHDO shader options, set keyword dynamically during bake
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from render_pipeline_testing
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from basesculpture_rpccleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed checks on sculpture access permissions on BaseSculpture server RPCs
 
                
                
                
                
                
             
         
        
            
            
            
                
                ghost ship C and D variants set dressing progress
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reparent colliders in edit mode
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
        
            
            
            
                
                Merge from hardcore_refresh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed another case of fog of war being deleted when a player is deleted (ReassignEntityId on FileStorage with the players new network id)
This will wipe all existing fog of war
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Use SetTextureEx, handle camera struct better
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fix map not rendering properly after leaving a hardcore server and joining a non hardcore server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from hardcore_refresh
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fix build issues with the new config, add all projects to it but skip  Build.0 entries -- if a single project isn't referenced the solution will not build at all.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add a solution config that only builds the new Client/Server projects, rebuilding the whole solution takes too long.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Various fixed with the social system in the new menu:
Fixed 'enter message' text being empty
Fixed 'DM' text sticking around
Chat text popping up is decoupled from the friends menu
Added a transition animation when chat comes up/goes away
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use selectable texcoords to fix vertex stream issues in build
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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