155,971 Commits over 4,536 Days - 1.43cph!

8 Months Ago
pt boat audio files changes
8 Months Ago
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8 Months Ago
bbq workshop skinnable setup
8 Months Ago
Added support for transmission specifically through decals on the decal layer of the standard shader
8 Months Ago
bbq skinnable asset wip
8 Months Ago
bbq workshop obj and file structure
8 Months Ago
updated closed collision mesh for the building station umbrella to match mesh dimensions
8 Months Ago
merge from boat_optim_pass
8 Months Ago
Charcoal Box - blockout and initial setup
8 Months Ago
Ramps now forward damange to parent boat correctly
8 Months Ago
3p poker anims
8 Months Ago
Component Box Ammo - Updated model and placeholder textures, split materials, others
8 Months Ago
BBS prefab fix
8 Months Ago
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8 Months Ago
8 Months Ago
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8 Months Ago
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8 Months Ago
Hookl up umbrella collider state toggling
8 Months Ago
cleaned up ApplyCorrectionForces a bit
8 Months Ago
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8 Months Ago
merge from parent
8 Months Ago
More monument blocker blockout progress
8 Months Ago
proprenderer_print_log_fix -> main
8 Months Ago
merge from main
8 Months Ago
Wrap proprenderer editor stuff in UNITY_EDITOR Try checking EditorApplication.isPlaying as well
8 Months Ago
removed another deeper nested duped IsValid check on the entity
8 Months Ago
pt_boat_turret_seat_angle_fix -> main
8 Months Ago
remove duplicated unity-null check in StorageFuelSystem, replaced with IsRealNull usage as GetFuelContainer ensures entityref returns a valid result or true null
8 Months Ago
Compile fix
8 Months Ago
merge from artist_pack_dlc 141826
8 Months Ago
switched GetWaterSurface for GetWaterLevel in BaseBoat correction forces
8 Months Ago
Fixed large ligth up frame and small and large ornate frames not deployable on some wall grades
8 Months Ago
removed ClampThrustForcesToPlane option that we never used, removed some pointless plane usage
8 Months Ago
Updating skinning for grass underwear
8 Months Ago
Paintball Gun - added paintball ammo icon
8 Months Ago
Prevented NaN propagation within shadow sampling, as there was a case where the perspective divide would divide by zero
8 Months Ago
BBQ - updated rigged file with latest mesh, updated prefab
8 Months Ago
Merging from main to verify pipeline results
8 Months Ago
artistcanvas paintable source is now lod0 instead of parentgroup so not all lods are displaying in the paintscene
8 Months Ago
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8 Months Ago
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8 Months Ago
Fix crash from unclamped indices when batch fetching flow directions.
8 Months Ago
Merge from main
8 Months Ago
Merge from naval_update
8 Months Ago
Merge from main
8 Months Ago
Enlarge props_culled_base culling bounds on Y axis on all three oil rig feet, fixes junkpiles getting culled while players were standing on them (as they were just outside of the bounds) S2P all floating cities
8 Months Ago
Merge: from serverprofiler_codeapi - New: immediate mode profiling API for capturing specific regions of code. servervars to control it in "profile" group - Unit tests covering all new logic Tests: compile test + ran unit tests
8 Months Ago
Merge: from main
8 Months Ago
Update: update ServerProfiler.Core bins to Release - built on 2a311df Tests: ran all server profiler unit tests
8 Months Ago
Update: add profile.ImmediateModeEnabled feature flag - codegen + unit test Turns off all managed-side logic for new API Tests: ran unit tests