243,047 Commits over 3,898 Days - 2.60cph!

10 Years Ago
climate fixes clothing cold balance fixes re-added comfort status panel after merge
10 Years Ago
merge from main
10 Years Ago
[zombies] smoke particles while building
10 Years Ago
Bunch of metabolism changes Healing based off calories works differently Comfort works! Climates have different temperatures now Cold damages you & armor protects against cold Radiation protection works properly once again
10 Years Ago
Merge from main
10 Years Ago
More influence map tinkering but kinda broken right now
10 Years Ago
remove debug.log
10 Years Ago
merge from main
10 Years Ago
Admins hammer fix
10 Years Ago
Missing file
10 Years Ago
[zombies] survivors swing hammer while building
10 Years Ago
try catch CullGrid.Instance.Refresh
10 Years Ago
Migrate remaining sounds to sound system Reorganize sounds Fix EffectRecycle deleting effects before sounds finish playing Distant sounds WIP
10 Years Ago
WIP - plastic what are you doing
10 Years Ago
Fixed radiation poison not resetting on death
10 Years Ago
Removed hammer demolish
10 Years Ago
[zombies] survivor holds hammer while moving/waiting to build
10 Years Ago
If sever running -insecure then also run VAC insecure If VAC banned or EAC disabled only show insecure servers
10 Years Ago
Fixed accidentally renaming sleeping bags to eeeeeeeeeeeeeeeeeee Can assign your sleeping bag to a friend or someone on the server Network protocol++
10 Years Ago
Updated rocks to the new weathered system.
10 Years Ago
Working on the persistence system still. Almost there.
10 Years Ago
[zombies] survivor doesnt block self when moving to build
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merged all lighting models into a single one with toggable parts Re-enabled some features in std rust shader
10 Years Ago
Part 2
10 Years Ago
Trunk miscoloring fix.
10 Years Ago
Added TENN smash source
10 Years Ago
Added TENN smash & .meta
10 Years Ago
updated TENN forehand stretch
10 Years Ago
Added test river mesh material Made terrain raycasting optional
10 Years Ago
Two sided STs to test backlighting
10 Years Ago
Added backhand volley to TENN controller
10 Years Ago
Got most of the base player networing updated.
10 Years Ago
Assemblies loaded by GameHost are now strongly signed.
10 Years Ago
More tutorial work
10 Years Ago
Added occlusion awareness to wetness
10 Years Ago
Network tweaks
10 Years Ago
added test_court gameplay courts to unity and set up shaders. Added water jet shader to test court. Started on test_court 3ds max scene
bot
10 Years Ago
Linux Build
10 Years Ago
Moss rock mat fix
bot
10 Years Ago
OSX Build
bot
10 Years Ago
Windows Build
10 Years Ago
Network tweaks
10 Years Ago
Fixed shader typo causing grayscale albedo in wetness
10 Years Ago
Now using strongly named builds of `Pngcs.dll` and `Mp3Sharp.dll`.
10 Years Ago
Terrain modifier cleanup
10 Years Ago
Added rules in premake script to sign various assemblies.
10 Years Ago
River tweaks
10 Years Ago
Directional damage indicator Fixed death screen background
10 Years Ago
Fixed testlevel terrain not showing properly Fixed menu scene and a few other terrain mats; added back 4-layer terrain shader temporarily until menuscene gets remade Moved horizon fade env refl occlusion into RustPBSLighting to save ALU Traded detail spec map for occlusion map; also affects env refl occlusion Swapped rust std shader wetness order to be after particle accum Improved shader parity with original std shader