155,566 Commits over 4,536 Days - 1.43cph!

41 Days Ago
S2P harbor 1, harbor 2, sat dish, ferry terminal, trainyard, military tunnels, radtown, sewer branch
41 Days Ago
Revert accidental mount position override on static version of computer - butt in chair.
41 Days Ago
merge from fix_cliff_gaps
41 Days Ago
made gibs read write and set deploy and gib sound to wood
41 Days Ago
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41 Days Ago
Tightened anchor setup for rock_formation_small_a
41 Days Ago
Merge from satellite_crash
41 Days Ago
Update: assign CraggyIsland terrain data in MonumentBenchmark Was causing an NRE when trying to run that benchmark from bootstrap Tests: benchmark MonumentBenchmark
41 Days Ago
Hooked up gas pumping sounds
41 Days Ago
Code gen
41 Days Ago
merge from PlayerMaintainedMonuments
41 Days Ago
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41 Days Ago
More recycler fixes
41 Days Ago
Tightened anchor setup for cliff_hills_mid_c
41 Days Ago
Merge from gas_pump_sounds :fuelpump:
41 Days Ago
Soundclass audio changes
41 Days Ago
Audio file settings change
41 Days Ago
Merge from satellite_crash
41 Days Ago
Enforce more distance between rivers so they block less space for monuments
41 Days Ago
Move the kill radius from the prefab and split into two separate convars (it was doing two jobs before). Bump search clear radius.
41 Days Ago
rename_test_warning -> main
41 Days Ago
Show an minor inspector warning if an item has been renamed recently
41 Days Ago
Time the search in the debug commands too
41 Days Ago
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41 Days Ago
Codegen
41 Days Ago
Merge from PlayerMaintainedMonuments
41 Days Ago
merge from game_room_dlc to main
41 Days Ago
Merge from satellite_crash
41 Days Ago
Rename
41 Days Ago
Remains physics mat fix
41 Days Ago
Default site_check_physical_surface to true
41 Days Ago
jukebox - updated localization
41 Days Ago
Added satellite.launchquick - same as regular launch, still performs all the regular computer targeting validations, but fast forwards the descent to the final 30 seconds
41 Days Ago
Use the demo compatability backend to show an inspector warning if an item is listed as inside the compat manifest This means the warning of possible incompatability will stay for the whole retention period
41 Days Ago
adding small and medium stations for testing
41 Days Ago
set textures to mipmap level streaming, reduced some texture resolutions - darts floor mat, pool table balls, bar stools
41 Days Ago
merge from sculptures
41 Days Ago
nre guard push collider adjustment
41 Days Ago
demo_compat_fix_2 -> main
41 Days Ago
dartboard and pooltable - updated desc localization of darts and pool to indicate you can play single or two-player games.
41 Days Ago
HasAsset now checks for the asset scene prefabs first and if not then checks the scene prefabs, then falling back to regular bundles. Should handle demo compat not correctly finding loaded prefabs.
41 Days Ago
dartboard darts - enabled gpu instancing for player 1 and player 2 dart materials
41 Days Ago
Rock sculpture - updated rock material normal map (missing chiseled version) and material tweaks
41 Days Ago
game_room_dlc -> new_pool_ui
41 Days Ago
main -> game_room_dlc
41 Days Ago
gamesroom minifridge - disabled shadows on last lod - assigned ao map to glass material
41 Days Ago
tightened up sculpture placement sockets
41 Days Ago
gamesroom shotgun trap - added missing last lod cull to lod chain, same distance as base item
41 Days Ago
jukebox - minor polish to screen scroller - display the fallback overridetext station name if one cannot be resolved instead of showing the station address which looked a bit yucky - tweak cassette text display for matrix screen in prefab
41 Days Ago
PlaceMonuments now pushes harder even for monuments that aren't highest priority, compromising both distance and, as a last resort, placement tier