125,198 Commits over 4,171 Days - 1.25cph!

47 Days Ago
exported semi auto pistol animation set and updated sap, p17 and m92 holdtype override controllers with those anims
47 Days Ago
Changes to dialogue tree editor: - Support for new node types (entry node, branch node) - All dialogue trees now have and start at the entry node, with conditions for which speech node to start at defined in the graph editor window rather than in scripts - New node creation window - Nodes are now stored with GUID's and we use these to determine connections rather than shortnames - Updated all existing conversations to work with these changes, all *should* be mostly working as before. Where some scripts are still relying on shortname values things will break - Various other small fixes and improvements
47 Days Ago
Improve connect/session modal
47 Days Ago
RHIB Update
47 Days Ago
Added test assets for bottom layer of food market structure. Continued set dressing.
47 Days Ago
Fix listplayerreportcounts command
47 Days Ago
merge from fogmethod1 (sky branch)
48 Days Ago
Tweaked home screen gradient overlay, less noise
48 Days Ago
floting city tarp kit
48 Days Ago
Misspelt webm folder name
48 Days Ago
tarp trim texture update
48 Days Ago
Setup safe video player - this allows us to swap between playing .webm and .mp4 files if the system doesnt have the correct .mp4 codecs Setup the same system in the main menu videos Add MP4 versions of the background videos
48 Days Ago
Reworked how fake items are handled and spawn by store item grids Tweaked all grids Fixed a featuring takeover issue
48 Days Ago
Fixed printWeeklyItems and printGeneralStore commands not printing all items
48 Days Ago
added tooltip to view stats as "base [+- diff]"
48 Days Ago
Add help text "Press Capslock to use UI" and change default text on FilterInput to "Filter items..."
48 Days Ago
Merge from main
48 Days Ago
Fixed the width and height of the temp render target for blitting the under water background texture
48 Days Ago
Fixed the spinner blocking you if you remove a favourite whilst in the favourites page
48 Days Ago
merge from main
48 Days Ago
Fixed refreshing in the community tab from dumping duplicate listings into the modded tab Add a gradient for favourited servers Add support to change gradient direction in the style asset
48 Days Ago
Tonemap shoulder curve tweak to mitigate arctic whiteout from a distance. Tundra haze tweak.
48 Days Ago
ghost ship B vraiant set dressing progress
48 Days Ago
Updated Pilot Hazmat Textures
48 Days Ago
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48 Days Ago
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48 Days Ago
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48 Days Ago
Bunch more very WIP including: client side player boat entity dimension synching block collider reparenting enabling building priv for player boats steering wheel vehicle priv basics some additional serialization and protbuf
48 Days Ago
Updated the texture bundles to include the new and fixed normal maps
48 Days Ago
ghost ship variants, variants lod bakes. Currently only ship colours and name change, working on set dressing variation next
48 Days Ago
Fixed store pack showcases only spawning if you own them..
48 Days Ago
Added a loading spinner when the server browser is refreshing
48 Days Ago
created pilot pack steam item (master sitem) and given it the old steam item ID of 10328" class="changeset">10328. I've moved the Pilot Hazmat sitem ID over to 10331. All pilot hazmat items now unlock via "pilot pack" 10328" class="changeset">10328. Rebuilt manifest
48 Days Ago
replaced text with updated text on hazmatsuit.dive.item and fixed loot table on it too
48 Days Ago
removed steam item unlock in item definition on pilot hazmat items so they only unlock via sitem
48 Days Ago
holster position edited on p17
48 Days Ago
nailgun gun holster position and bounds edited
48 Days Ago
Store takeover priority override changes
48 Days Ago
Fix the loading screen image size on all resolutions and scaling (i hope pls)
48 Days Ago
Set up entitys and override controllers for a selection of weapons
48 Days Ago
merge from fix_buried_weapon_ownership
48 Days Ago
merge from compass
48 Days Ago
merge from pilot_hazmat_dlc
48 Days Ago
Merge from hardcore_refresh
48 Days Ago
Death screen fade fix
48 Days Ago
Reassign the read only death screen fog images every time we open the death screen
48 Days Ago
merge from fogmethod1 (sky branch)
48 Days Ago
fix debug_cloud_position not reporting the randomized offsets
48 Days Ago
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